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GamesIndustry.biz is reporting that Funcom is the latest development studio to be hit with a round of layoffs. The "cost adjustment initiative" comes just over a month since the launch of The Secret World. Funcom is stating that the layoffs are "temporary" and only one of several cost-cutting initiatives. Read the full article at the link above.
Associate Editor: MMORPG.com |
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8/21/12 4:53:22 PM#2
What in the world is a "temporary layoff"?!? Will they get re-hired...doubt it. Never heard of that before. It's too bad because TSW is a great game.
P.S. Here come all the F2P threads.
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8/21/12 4:56:29 PM#3
Not to be cheeky, but GW2 and MoP will make those layoffs permanent.
no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/21/12 5:03:24 PM#4
It didn't really help this game any that it was linked with Electronic Arts, EA.
Players saw enough proken promises coming from EA with their release of Star Wars. While Funcom is not a subdivision of EA (yet), whereas BioWare is a bought name filled with EA employees, it was still enough to raise a flag and give players a good reason to stay the hell away.
Many others simply saw combat videos and didn't give this game a 2nd look. Lacking free trials didn't help either. In the end I'm not surprised that this game will dwindle and go under or F2P. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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8/21/12 5:06:46 PM#5
Originally posted by Karteli Was for me. Not gonna touch another EA product again. EA, retail price, sub, cash shop... all that combined served as a deterrence of TSW for me. |
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8/21/12 5:07:48 PM#6
Originally posted by Eir_S (OT: And another GW2 fan comes in to start a flame war.) This is sad news. More proof that the P2P model is gone and there is only room left for F2P. I just hope it's only that and not the beginning of the end of the genre. Game certainly doesn't deserve this. There was some real creative stuff in this one. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/21/12 5:10:50 PM#7
This really sucks, best wishes to all of those that lost their jobs. I hope you guys/gals can bounce back with a new opportunity soon.
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8/21/12 5:17:15 PM#8
This is a very tough time for many development houses. The economy is not helping the situation and the consumers are demanding and expecting a great deal more for each dollar spent. As a whole gamers need to settle down into their favorite games instead of trying everything out as a buffet before we find ourselves with only a few MMO options to choose from. TSW was a fairly long time in development, or at least it seemed that way. The pressure for Funcom to gather higher numbers must be overwhelming from the business side. I think they should work out a more user friendly payment structure in an effort to appeal to more gamers. The cost plus sub concept is a turn off for people on tight budgets. They have to choose which games to play and will trust a more popular developer more often than not. Funcom's trust levels are tarnished and therefore they should attract more flys with honey a la lowered start up cost and more manageable sub fee. If they do not find a way to get the subs through the door then the f2p route will be inevitable. |
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8/21/12 5:18:29 PM#9
Most people in the software industry understand that when the product is finished a short time later there will msot likely be some layoffs....Also TSW fell short of expectations so that doesn't help either Funcom has its work cut out for them also with MoP and GW2 coming soon.
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/21/12 5:19:40 PM#10
Originally posted by Eir_S
Back to the GW2 forums with you! BACK I SAY!! Although I actually have to agree with you here. I found the atmosphere of TSW and their take on questing to be excellent. Sadly though once I realised that once you get through the quests there is nothing to do but spin the wheel, and either repeat the lukewarm pvp battlegrounds for black marks of venice or repeat normal or hardmode dungeons for black bullion to use to buy the best gear, which you could then use to . . . . repeat the lukewarm pvp battlegrounds for black marks of venice or repeat normal or hardmode dungeons for black bullion for the best gear. At which point I canceled my subscription and uninstalled the game.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/21/12 5:22:25 PM#11
Originally posted by Karteli I would expect more from you karteli. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/21/12 5:25:15 PM#12
Originally posted by Tardcore Whaaaat? It was an honest observation based on projected sales numbers! I totally didn't mean to.... OW! OW! YES MASTER, RIGHT AWAY MASTER! no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/21/12 5:32:16 PM#13
Averting a financial crisis is a wise move. I just hope they don't shoot themselves in the foot by getting greedy in the cash shop. |
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8/21/12 5:34:25 PM#14
tsw smell like f2p very soon
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8/21/12 5:37:30 PM#15
Indeed, and if one understands the life cycle of the developer world, there is a moderate sized team working on a project, as it nears release teams are enlarged, or hours extended to meet deadlines, and once published, released, and working fine, layoffs happen, there is no need for larger or even moderate sized teams, a small dedicated team is all you need to maintain patches and content given the right set of tools and talents.
I'm not worried in the slightest. It's common place in our world. And yes, I presume they will be hired back, as FC also stated there there is a Prohect X in the works.. I wonder what it is? |
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
8/21/12 5:59:58 PM#16
Originally posted by Eir_S
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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8/21/12 6:13:23 PM#17
As I understand it, layoffs shortly after a game launches is standard practice in the industry. But it's never fun and I hope it's very temporary for most of these folks. TSW is a great game.
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8/21/12 6:21:41 PM#18
Sorry to hear this as TSW is a good game with promise, I think bad timing on the launch didnt help with GW2 just around the corner and 2-3 major game expansions imminent. TSW was always going to be niche by design, it was never going to appeal to everyone and be the next big thing, Funcom should have known this.
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
8/21/12 6:28:40 PM#19
Originally posted by Jaedor Stating the obvious will , ruin all the conspiracy theories I was about to point out the same not that anyone here cares. They will just use anything to trash a hate rush. Good job some of us have live and don't have to by into all the hate here however ammusing and sad it is. TSW is a good Game. ________________________________________________________ |
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8/21/12 6:29:41 PM#20
Originally posted by Coolit What I'm wondering is if this spells out the future for sci-fi or modern setting games. It's probably just been bad luck between this and SWTOR, but the fantasy genre has alway sold better in this genre. I guess that's another topic though. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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