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8/21/12 1:37:39 PM#121
Originally posted by gieger808 i am with OP here, and I have played the betas and I am a regular poster in this forum and have taken part in alot of the trinity topics here over the time. People fall in roles as the video clearly shows- its just wrong to call it healing and tanking specs. Everyone that have followed GW2 and/or played the beta should know now that there is no "holy"! trinty in GW2 , thats means that there is no forced fixed roles.That is an amazingly good thing. But there is roles. Thesse roles can be described analayzed and improved. And they will be. ArenaNet have described them as Support, damage and control. This is called the new trinity, by people that don't get that this is actual the basic foundation for the holy trinity, simply because Tanks and threath is a simple primitive form of control, and heling is (whack- a-mole) the most simple form of support, and dps is what damage is reduced to when tanking and healing have nullified the opponents impackt. So nothing new about, its just what trinity really is about. But ArenaNets unique twist on the trinity is to make it difficult , and less obvious to actual have fixed roles. This is done mainly through 2 things. By letting weaponskills actual come with options to support, damage and control. And by letting people have to take responsebility for their own constitution in battle. This leads to builds where players are use to have build where they do all the roles of support, damage and control. The theory is that since every one can do at least a little of everything that means there will not be roles. This is imho oppinion a wrong theory. And there is 2 reasons here. First you can make builds that really focus alot on 1 role , and neglect the other to a degree where around 80% of what you do can be put into doing that role. (8 out of 10 skills). Unless your group is really good at communicating, specialised roles has a lot less chance og being ineffictive because of redundant uses of roles. (an exsample when a group of 5 all controll ( cripples, blind and stun ) the same target at same time they are not nessacerry effictive, though they cleary demonstrate that they all can control. The group with specialised roles will avoid thesse situation with redundant skill use, and because of that be more efficient in many cases. Second, for the groups that don't have specialeze build into specific roles. to avoid the innefficent situations where every do the same role at the same time, players need to be clear about who are doing what at what time. The way to be clear is to have defined roles , even if they switch alot during an encounter. What remains to be seen is if builds that focus on 1 role will work better in Pick up groups, than builds where everyone can do a little of everything. IMHO the group with builds specialised in trinity roles, will be the more safe way to play, where the failure rate would smaller, but the best combos harder to reach. And offcause the opposite for groups that do not build around trinity roles, they will have more chances of doing better combos, but alot harder time pull them off, because it require so much more to combine this little of everything. my 2 cents
read how to create a succesfull mmo before posting about GW2. And read tao of ArenaNet before talking about innovation in GW2 |
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8/21/12 1:48:49 PM#122
Originally posted by jondifool There's not a great amount of redundant skill use, however. Check out effects and durations of stuff and how they stack. If you have a bunch of people chilling, then that's ok, because the nature is that the stacking is still helpful. Assuming chilling is a good idea in that particular dungeon. Similar with other abilities. Also, it doesn't matter who brings support or control or how it is split up in a group. You can't specialize to make your chilling better than Bob's. You can't specialize to make your buffs better. They'll stack and work the same way on people. So going with 1 person with 2 chills or 2 people with 1 chill is much the same. Add to this the fact that everyone is going to be doing damage, and you have something where you really can't "specialize" in something that's not DPS unless you nerf your damage-dealing stats in favor of survival. If you do that too much, you'll hurt the group because tanking doesn't work. Tough group content, as I see it, will be a lot more about making sure you have all the bases covered, one way or another, and not at all about having one person focus on one job, etc, etc. Heck, it will probably be a better idea to have everyone change their stuff around a little bit before heading in somewhere, because you can't make a build that doesn't buff or debuff. |
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8/21/12 1:55:48 PM#123
Originally posted by Angier2758 Oh! So like Halo then! :D |
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8/21/12 1:56:51 PM#124
Originally posted by Drachasor Which is my point exactly. You can still spec and gear towards a role, but there isn't enough skills by far to fit the role perfectly. And I have played a elementalist. go double dagger, you have 2 healing skills, 1 aoe, 1 single target on urself. Staff has healing rain. You can't spam these, but you can be considered a healing class by using these skills, BUT that cannot be your only role. |
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8/21/12 2:06:14 PM#125
Originally posted by eggy08 Eh, by all accounts the healing is quite weak. So no, I don't think you could be considered a "healing class" anymore than everyone is already a healing class or a guy who can leap is a "leaping class." It's a relatively minor element. The condition removal is more significant, I'd say. |
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8/21/12 2:15:31 PM#126
Originally posted by BadSpock I present to you sir:
WoW's Paladin. Holy trinity represented as one class with the tools to do any one in any spec (with degrees of success). |
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8/21/12 2:18:27 PM#127
Originally posted by Drachasor Its particularly hard to know that until we get to late game with full stats and full spec. But who knows... |
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8/21/12 2:24:45 PM#128
Originally posted by Meowhead When I was writing it I was actually thinking "damn the HT is in Halo too" kudos to you sir. |
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8/21/12 2:35:11 PM#129
heres a good video on the HT system not specific to GW2 it actually is about wow but shows the issues with the trinity system http://www.youtube.com/watch?v=3xGDL6QVL-8 and from watching this you can see how GW2 solves most the issues he goes over with the HT system
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/21/12 2:38:48 PM#130
Originally posted by Aerowyn That is a cool vid. Being a support player myself I have to say I am very excited about how support works in GW2. Thanks for sharing. |
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8/21/12 3:03:01 PM#131
Originally posted by Aerowyn If you dont get what a hard trinity/holly trinity is then watch this video. Also if you think getting hit equals tanking, then all the mages and rogues in my WoW guild tanked 5-10% of the time but always faceplanted for trying. I get the confusion. GW2 has changed the MMO market and new terms needed to be invented to label what they are doing. Terms like Soft Trinity are new to MMOs. If you dont get it, dont get fustrated. It makes more sense once you play and trust me its worth playing to get it. Soft trinity means this: No one class has one single role. (tank/heal/dps) Every class fills more then one role in the team. There are many advantages of going with a soft trinity and if you have MMOed for any amount of time its easy to figure out what. Couple of quick ones are. No more LF X class to tank or heal. No longer canceling an event because the guild tank or healer is sick or went to the movies to see Avengers. No more looking at just health bars, even your own. (you know when you are taking damage) IMO a soft trinity wins every time. |
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8/21/12 3:32:42 PM#132
Originally posted by Angier2758 It can only do one of them at a time, since you'd have to equip completely different gear and change your spec to do another role. To say nothing of how hard roles are in a Holy Trinity game, whereas everyone is inherently a hybrid in GW2 and it uses a different set of elements than the Holy Trinity, has other elements, etc, etc. So what exactly is your point? |
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8/21/12 3:46:16 PM#133
Originally posted by Drachasor
He didn't catch the part in red. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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8/21/12 5:24:20 PM#134
I played a pally as my main in WoW and had a blast doing so. When WoW first launched pallies were able to switch roles on the fly and tank, be main healer for a short time in a pinch and switch back to dps on the same build. Just how all classes in GW2 work now. As more and more expansions in WoW came out this was changed. Now pallies are in one fixed role at a time. Trust me in a raid as a tank I could not put enough healing to keep anyone alive and I would not have the mana to do so. But I am glad to see you get it. All GW2 classes are like pallies from vanilla WoW.
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8/21/12 9:42:26 PM#135
Originally posted by moosecatlol Sure thing, mate. When you make a video of that and upload it to youtube, make sure you link it to me, maybe then I'll take your word for it. |
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8/21/12 9:59:54 PM#136
Maybe I watched a different video, but the warrior and the elementalist took most of the damage in almost every situation. The Guardian just bummed around and did shitty damage in melee.
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