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General Discussion  » Is GW2 the first to encourage a friendly atmosphere?

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176 posts found
  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6911

Perhaps tomorrow will be better.

8/20/12 2:14:54 PM#61

I would rather cal lit a SAFE design ,but not a friendly one.

You create friendships MUCH better in grouping games that have you ASK others to group.This auto grouping design for events does nothign to create friends.It is just each player acting on their own.

Also anyone that knows the work and effort it took to get content done in a group in FFXI remembers how great friendships were created.It did not matter if in a guild or not,you needed something done,you asked others and soon gained new friends.

I remember gaining friends just helping people get their AF gear,ther really is a big difference in what type of game creates friends.You spend an entire day helping someone,they are extremely gratious and it gives ones self a good feeling as well.GW2 is more designed to be selfish,i move from event to event and try to do the MOST damage i can to get the most rewards.That does nothing to promote friendships.

Just because A-Net or ANy developer says they are doing something ,does not make it fact,they will always 100% of the time be in marketing mode.People need to use game experiences and think for themselves.

The part of GW2 that i call SAFE and does promote some friendly atmosphere is by removing loot arguments.We all remember seeing a great loot item drop and everyone starts arguing over who gets it.HOWEVER IF peopel are trying to be friendly,you set it all up BEFORE hand,you don't just random fight then argue afterwards.There was still problems with that design as well, a leader would grab the loot and disband group,or everyone would  GREED but one ass hat would NEED.

However even with thoe flaws i mention,the GW2 design is selfish,you are not helping anyone in events but yourself.FFXI actually TRIED to design a MUCH better system in their Campaigns.They tried to use a complete EFFORT idea for rewards.That meant you could buff others and still get the same reward as someone doing most damage,so it DID encourage friendlier game play.The problem was players soon found ways to exploit that and ruined it for everyone.

This point was to show that even if a developer tries to help promote friendly game play,players often are more selfish than friendly.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

8/20/12 2:16:45 PM#62
Originally posted by grimal
Originally posted by Stx11


Does it truly bother you that GW2 happens to be a well-designed game with a lot of mechanics and features implemented to facilitate certain types of emergent gameplay?

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

????  So let me get this straight....the OP makes a lofty claim, I counter it with evidence and suddenly I am a hater?

Your points were fine. However:

"These "is GW2 the first to do this" threads are grasping at straws and really adding to the over-hype nonsense."

certainly colors your post in a certain light, no?

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

8/20/12 2:16:57 PM#63
Even though GW2 encourages a very friendly atmosphere in game...it ironically encourages a horribly unfriendly atmosphere on the forums :).

Are you team Azeroth, team Tyria, or team Jacob?

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2643

8/20/12 2:19:05 PM#64
Double post sorry.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  immodium

Elite Member

Joined: 11/03/07
Posts: 1366

8/20/12 2:22:11 PM#65
Originally posted by Wizardry

I would rather cal lit a SAFE design ,but not a friendly one.

You create friendships MUCH better in grouping games that have you ASK others to group.This auto grouping design for events does nothign to create friends.It is just each player acting on their own.

Also anyone that knows the work and effort it took to get content done in a group in FFXI remembers how great friendships were created.It did not matter if in a guild or not,you needed something done,you asked others and soon gained new friends.

I remember gaining friends just helping people get their AF gear,ther really is a big difference in what type of game creates friends.You spend an entire day helping someone,they are extremely gratious and it gives ones self a good feeling as well.GW2 is more designed to be selfish,i move from event to event and try to do the MOST damage i can to get the most rewards.That does nothing to promote friendships.

Just because A-Net or ANy developer says they are doing something ,does not make it fact,they will always 100% of the time be in marketing mode.People need to use game experiences and think for themselves.

The part of GW2 that i call SAFE and does promote some friendly atmosphere is by removing loot arguments.We all remember seeing a great loot item drop and everyone starts arguing over who gets it.HOWEVER IF peopel are trying to be friendly,you set it all up BEFORE hand,you don't just random fight then argue afterwards.There was still problems with that design as well, a leader would grab the loot and disband group,or everyone would  GREED but one ass hat would NEED.

However even with thoe flaws i mention,the GW2 design is selfish,you are not helping anyone in events but yourself.FFXI actually TRIED to design a MUCH better system in their Campaigns.They tried to use a complete EFFORT idea for rewards.That meant you could buff others and still get the same reward as someone doing most damage,so it DID encourage friendlier game play.The problem was players soon found ways to exploit that and ruined it for everyone.

This point was to show that even if a developer tries to help promote friendly game play,players often are more selfish than friendly.

Great post. Couldn't of put it better myself.

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

8/20/12 2:24:50 PM#66
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11


Does it truly bother you that GW2 happens to be a well-designed game with a lot of mechanics and features implemented to facilitate certain types of emergent gameplay?

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

????  So let me get this straight....the OP makes a lofty claim, I counter it with evidence and suddenly I am a hater?

Your points were fine. However:

"These "is GW2 the first to do this" threads are grasping at straws and really adding to the over-hype nonsense."

certainly colors your post in a certain light, no?

Nope it does not,seems you can't handle anyone having an opinion you don't agree with.Oh,and before you say it,nope i don't hate GW2.As a matter of fact i'm one of the main supporters of this game and have been for years,even attending GamesCom three years in a row which helped me get into the main beta so i'm far from a hater.

Fact is that he has a point,their are far to many "is gw2 the first" threads.

 

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

8/20/12 2:25:48 PM#67
Originally posted by Wizardry

I would rather cal lit a SAFE design ,but not a friendly one...

You create friendships MUCH better in grouping games that have you ASK others to group.This auto grouping design for events does nothign to create friends.It is just each player acting on their own...

This point was to show that even if a developer tries to help promote friendly game play,players often are more selfish than friendly.

Minor semantic point - I think there's a difference between "friendly" and "designed to create friendships" but other than that to some extent I agree with you.

FFXI definitely had a lot of game elements that encouraged grouping and shared gameplay that could lead to great in-game friendship opportunities.

I do think that ANet has done a great job at designing a game that encourages people to play "with" each other rather than "against" each other without "forced grouping" which definitely was an issue in FFXI if you started playing later in the game's lifecycle.

I also think you might find something closer to the "FFXI Experience" in GW2's Dungeons. Challenges and opportunities for Teamwork abound.

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

8/20/12 2:28:00 PM#68
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

Nope it does not,seems you can't handle anyone having an opinion you don't agree with.Oh,and before you say it,nope i don't hate GW2.As a matter of fact i'm one of the main supporters of this game and have been for years,even attending GamesCom three years in a row which helped me get into the main beta so i'm far from a hater.

Fact is that he has a point,their are far to many "is gw2 the first" threads.

Irony much?

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

8/20/12 2:29:55 PM#69
Originally posted by Stx11
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

Nope it does not,seems you can't handle anyone having an opinion you don't agree with.Oh,and before you say it,nope i don't hate GW2.As a matter of fact i'm one of the main supporters of this game and have been for years,even attending GamesCom three years in a row which helped me get into the main beta so i'm far from a hater.

Fact is that he has a point,their are far to many "is gw2 the first" threads.

Irony much?

Guess that sums you up.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

8/20/12 2:31:46 PM#70
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11


Does it truly bother you that GW2 happens to be a well-designed game with a lot of mechanics and features implemented to facilitate certain types of emergent gameplay?

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

????  So let me get this straight....the OP makes a lofty claim, I counter it with evidence and suddenly I am a hater?

Your points were fine. However:

"These "is GW2 the first to do this" threads are grasping at straws and really adding to the over-hype nonsense."

certainly colors your post in a certain light, no?

 Not really. I don't see at all where that shows him as being a hater. All he did was refernce the type of posts that he feel are nonsense. Didn't flame the poster nor hate on the game

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

8/20/12 2:33:30 PM#71
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

Nope it does not,seems you can't handle anyone having an opinion you don't agree with.Oh,and before you say it,nope i don't hate GW2.As a matter of fact i'm one of the main supporters of this game and have been for years,even attending GamesCom three years in a row which helped me get into the main beta so i'm far from a hater.

Fact is that he has a point,their are far to many "is gw2 the first" threads.

Irony much?

Guess that sums you up.

How so?

I acknowledged his point that GW2 is far from the first game to implement features to encourage a friendly environment.

Why do the "GW2 first" threads bother you so much?

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

8/20/12 2:36:38 PM#72
Originally posted by Stx11
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

Nope it does not,seems you can't handle anyone having an opinion you don't agree with.Oh,and before you say it,nope i don't hate GW2.As a matter of fact i'm one of the main supporters of this game and have been for years,even attending GamesCom three years in a row which helped me get into the main beta so i'm far from a hater.

Fact is that he has a point,their are far to many "is gw2 the first" threads.

Irony much?

Guess that sums you up.

How so?

I acknowledged his point that GW2 is far from the first game to implement features to encourage a friendly environment.

Why do the "GW2 first" threads bother you so much?

And why is he a hater?

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Drachasor

Novice Member

Joined: 3/22/09
Posts: 2693

8/20/12 2:36:46 PM#73

I think we'll have to see how it plays out.

Forced grouping games definitely also a forced friendship games.  You HAVE to make friends or you can't do anything.  That's not all good, especially if your friends aren't online.

GW2 has advantages here in that you don't HAVE to make friends to do stuff.  Further, I would wager you can make friends while doing things.  In my experience in other games, it is pretty easy to make friends just by helping them out and talking.  Certainly even in WoW, where there's hardly ever a need to group while questing, you can still make friends by helping someone else make a kill or the like.  All it really requires is striking up a conversation.  I seriously doubt that you won't be able to make a ton of friends, if desired, by striking up conversations with people after playing with them for half an hour or so.  Will this work on everyone?  No, but I think there'd be a decent return rate.

Now, admittedly, the game doesn't force you to maintain friendships you make.  In a sense forced grouping games do, since you have to keep doing things with people over and over again.  On the other hand, you will rarely be in a position where you have to tell a friend they can't join you in questing.  You are not hurt by not having one more person, nor are you hurt (with trivial content and potentailly annoying drop rates) by adding another person.  So if you want to hang out with someone, it is easy to do.  This is further reinforced by how the system levels you down when going into a low level area.  So if one of you outlevels the other, you can still do stuff together.

Not all of this is new, but it has seldom been put together in such a slick package.  Personally, I think I'll greatly prefer the largely stress-free friendships of GW2 over the stress-inducing ones of forced grouping games.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2514

World > Quest Progression

8/20/12 2:38:10 PM#74
Originally posted by Wizardry

I would rather cal lit a SAFE design ,but not a friendly one.

You create friendships MUCH better in grouping games that have you ASK others to group.This auto grouping design for events does nothign to create friends.It is just each player acting on their own.

Also anyone that knows the work and effort it took to get content done in a group in FFXI remembers how great friendships were created.It did not matter if in a guild or not,you needed something done,you asked others and soon gained new friends.

I remember gaining friends just helping people get their AF gear,ther really is a big difference in what type of game creates friends.You spend an entire day helping someone,they are extremely gratious and it gives ones self a good feeling as well.GW2 is more designed to be selfish,i move from event to event and try to do the MOST damage i can to get the most rewards.That does nothing to promote friendships.

Just because A-Net or ANy developer says they are doing something ,does not make it fact,they will always 100% of the time be in marketing mode.People need to use game experiences and think for themselves.

The part of GW2 that i call SAFE and does promote some friendly atmosphere is by removing loot arguments.We all remember seeing a great loot item drop and everyone starts arguing over who gets it.HOWEVER IF peopel are trying to be friendly,you set it all up BEFORE hand,you don't just random fight then argue afterwards.There was still problems with that design as well, a leader would grab the loot and disband group,or everyone would  GREED but one ass hat would NEED.

However even with thoe flaws i mention,the GW2 design is selfish,you are not helping anyone in events but yourself.FFXI actually TRIED to design a MUCH better system in their Campaigns.They tried to use a complete EFFORT idea for rewards.That meant you could buff others and still get the same reward as someone doing most damage,so it DID encourage friendlier game play.The problem was players soon found ways to exploit that and ruined it for everyone.

This point was to show that even if a developer tries to help promote friendly game play,players often are more selfish than friendly.

 

I agree and disagree.  Yes, having an atmosphere where you HAVE to group creates connections with people.  It also excludes a large portion of players that just wont play in that situation.  GW2 allows both groups to enjoy the game.  There are players that will not group but like being in a living world with others, GW2 system does it in a fantastic way.

 

You seem to just be focusing on loot distrubution and participation when saying GW2 is promoting selfishness.  I'm sure there will be some people who will run right by you if you need to be revived or will not heal you up from a downed state so they can kill the boos quicker.  From my experiences this has been very rare even though most were playing in betas and may have not known about the downed/revive system everyone can use.  It may seem like a small part of the game but it can give a sense of working together.

 

At the end of the day it will still come down to jerks being selfish.  At least GW2 gives those that want to work together, without having to create a group first, a chance to do so.  I will be running with people I know and having fun doing DEs/dungeons but the environment outside that will be great as well.

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

8/20/12 2:41:14 PM#75
Originally posted by Creslin321
Even though GW2 encourages a very friendly atmosphere in game...it ironically encourages a horribly unfriendly atmosphere on the forums :).

As we can see from certain responses in this thread,they are avoidable though.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

8/20/12 2:41:23 PM#76
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by Sylvarii
Originally posted by Stx11
Originally posted by grimal
Originally posted by Stx11

It's fine if you don't like the game, or their choices, but why so much hate towards people who appreciate them?

Nope it does not,seems you can't handle anyone having an opinion you don't agree with.Oh,and before you say it,nope i don't hate GW2.As a matter of fact i'm one of the main supporters of this game and have been for years,even attending GamesCom three years in a row which helped me get into the main beta so i'm far from a hater.

Fact is that he has a point,their are far to many "is gw2 the first" threads.

Irony much?

Guess that sums you up.

How so?

I acknowledged his point that GW2 is far from the first game to implement features to encourage a friendly environment.

Why do the "GW2 first" threads bother you so much?

And why is he a hater?

Answering a question with a question? Nice.

Anywho I didn't proclaim him a "hater of all things GW2" but asked him why he hates (or if you prefer is so bothered or annoyed by) theads, posts, and people who are excited about what they are finding in GW2.

You seem to be in the same camp. Care to answer the question this time?

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

8/20/12 2:44:59 PM#77
Originally posted by Xiaoki

Judging by this forum: NO.


GW2 only encourages a friendly atmosphere when everyone agrees that GW2 is perfect in every way.

I agree with him even though he's incorrect, I agree!

 

Edited: OP, I don't think they where the first to do so, but they  are close to actually succeeding in it IMO

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Thrashbarg

Novice Member

Joined: 5/20/12
Posts: 126

8/20/12 2:53:02 PM#78

Necessity may be the mother of invention, but it's also the wicked stepmother of frustration. Games with forced grouping may encourage some people to play together, but they also enable anti-social play (killstealing, ganking, etc.).

It might not be the first game to encourage friendliness, but it's by far the best design I have ever seen from an MMO as far as removing opportinities to be a jerk to people and making everyone into an ally.

 

  Tibernicus

Apprentice Member

Joined: 8/15/12
Posts: 437

8/20/12 2:55:44 PM#79
Originally posted by Kniknax

I realised recently that during my time in GW2 I had not get annoyed or pissed off by another player during PVE playtime at all (I didn't try PVP to my shame), which is (sad to say) pretty usual for me in most games. This got me to thinking about whether ArenaNet were actively trying to create a real friendly and fair environment within the game - which is probably a first.

Most if not all MMO's I have played have gameplay mechanics that allow for all sorts of annoyances - from players running in and stealing the freshly popped quest NPC, to the tank having the wrong gear for a dungeon and not telling you, to the level 80 running into town and killing all the quest NPCs, to being ganked by a guy 30 levels higher than you whilst out questing (repeatedly).

However, Guild Wars 2 has things to counter all of these - so they just dont ever happen. They have everyone getting a quest update who helped kill to the NPC, to removing the gear grind and making it skill based, to making everyone in an area the same level. In fact almost every annoyance in most MMO's seem to be countered by Guild Wars.

I can't think of another MMO that seems to do this - but I may be wrong (excluding Hello Kitty Online and Clone Wars - although I'm not so sure about Hello Kitty, it always looked a bit evil).

Sounds like your first MMO was WoW, which was pretty poorly designed, especially in social terms.

 

So, no. It wasn't the first.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2643

8/20/12 3:03:34 PM#80
Originally posted by Stx11

Your points were fine. However:

"These "is GW2 the first to do this" threads are grasping at straws and really adding to the over-hype nonsense."

certainly colors your post in a certain light, no?

Ok, I'm going to assume you haven't been to the forums recently, but for the past few months there has been an excessive amount of posts claiming features of GW2 are wholly original and groundbreaking (even to someone expounding on how "amazing" the login screen is).

So, yes, my statement can seem colored to the unitiated. 

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

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