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8/20/12 12:23:07 PM#21
I don't know if its the first, but it do a great job. And this will shine even more in low populated areas, you will see.
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8/20/12 12:23:55 PM#22
Originally posted by Kniknax I spose it depends on how you look at it. During my time in beta, though I didn't have any issues with other players, I still didn't have much "cooperation" either, meaning, in the starting areas, every single group invite I attempted was declined. People just wanted to run through the stuff it seemed. No granted, I'm sure this changes drastically later in the game, but overall, I didn't find the starting areas that friendly at all. Not hostile, just not friendly per se.
Like I said, I'm sure this is different later on in the game as I didn't get to make it very far due to the beta, so don't kill me. |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/20/12 12:28:14 PM#23
Originally posted by Praetalus Just curious, but did you actually take the time to talk to people before you invited them to group? 90% of the group invites I get from people (in any MMO) are blind invites, without a single word spoken to me. No way I will ever accept one. I don't particularly care to share a "social" experience with someone who isn't even social enough to communicate with actual words when requesting to hangout with me, you know?
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8/20/12 12:29:37 PM#24
GW2 is not the first to do so but it is the first to do so in a very long time since MMO's went mainstream with WoW's release.
Disclaimer: Only for AAA MMO's though, I dont knwo anything about F2P or Indie MMO's but seeing as they are niche at best, it doesn't really count. |
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8/20/12 12:29:37 PM#25
Is GW2 the first to encourage a friendly atmosphere?i´m pretty sure that Hello Kitty Online was there way before GW2 and maybe some others.
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8/20/12 12:33:02 PM#26
Originally posted by Jagarid You really shouldn't need to converse before sending a party invite. If both parties are doing the same DE why would you need to talk? You don't need to be in a party I believe so why send the invite? Maybe to actually be sociable? From my experience it's mostly the solo players that don't accept invites. ![]() |
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8/20/12 12:34:09 PM#27
Originally posted by sojobo69
People play the game because they like it.
If I was playing a race game at arcade, having fun with my friends, and suddenly some guy would stand next to us and talk "what a c**p game, why you play it, it sucks", we would just think "what a jerk, why did he even come here?", and then just kick him out of the arcade. Unfortunately, in mmo's you can't do that, no wonder people get angry. I go to arcade to play games, not criticize, or discuss about them. I login to mmo to play it, not criticize it or discuss about it, forums like this one are for that. |
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8/20/12 12:37:43 PM#28
Originally posted by everland You can still like something and find flaws with it. Someone may like the combat but finds the crafting dull. They are allowed to state it in chat. ![]() |
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8/20/12 12:39:33 PM#29
In all the events i played i have yet to encounter a person that acts like a coolkid and wannebe epeen dick. I died in WvW at a hard to reach location and a dude spotted me as death/downed, he took 3 minutes to reach my place and rezzed me, i was like damn bro awesome you spotted me and rezzed me at this location, no problem he said :) One of many things i noticed in GW2, it seems our community = awesome. http://speedtest.net/result/2112016336.png |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/20/12 12:40:47 PM#30
Originally posted by immodium So..not communicating is sociable now? Mmm...okay.... I guess we see things very differently. I see no reason to "group" with a person that has no interest in actual communication, which for me, is a core part of being social. I actually consider it pretty rude to invite someone without talking to them first. To me a blind invite is akin to some stranger running up to me on the street, tapping me on the shoulder and grabbing my arm to get me to go with them, all without saying a word. It is not really relevant that where they are trying to drag me might be where I was already going....it is not a friendly way of inviting me along. |
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8/20/12 12:40:47 PM#31
One of the reasons my wife won't play MMO's without me with her is because she is afraid she is going to do something 'wrong' and screw up something for someone else. She always hated the whole "need vs greed" because she couldn't always instantly decide if a piece of gear was better for her or not. She used to attack creatures to help others, but they would yell at her for 'kill stealing' When I told her GW2 didn't have any of that garbage, she was immediately interested. The game actually encourages you to run up and meet/help strangers.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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8/20/12 12:41:25 PM#32
"and then just kick him out of the arcade"
And actually think you are justified in this? That has got to be the WORST response I can think of.
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8/20/12 12:41:27 PM#33
Originally posted by Jagarid Yes, I did. Rarely received a response, but when I did people said that they were just trying to get through them as they had done them before. It was my first time, but I could tell that others were possibly just going through the motions to get out of the starting area. Like I said, I rarely play any game where people want to group at low levels as, lets face it... shit is usually easy. I just wanted a group because I was an elementalist and thought a melee folk could help out.
I'm not trying to trash the game, like I said, I just didn't find it as "friendly" as some of you are making it out. Honestly, the most friendly game I've played lately, even at low levels has been champions online..lol. |
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8/20/12 12:42:22 PM#34
From a game design perspective I can't think of any game that has made PvE such a friendly and accessable experience. As far as the community goes I think it'll be a great one at least in PvE areas. LOTRO, CoH, and FFXI all had pretty fantastic communities and like GW2 kept there "PvP out of their PvE" which I think makes a huge different. Having said that, there will be a segment of "Trolls" simply because it is B2P and a certain "undesireable element" will hang around starting areas and social hubs spewing what they spew... But that unlike many games they will be largely ignored "out in the world" because most people will be too involved in dodging, fighting mobs, and having fun with the people around them to notice. |
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8/20/12 12:46:09 PM#35
I wouldn't go that far. It is however nice that unlike some other games they handled kill stealing, ninja looting, etc. Nice to see some devs that appear to be aware of what were problems or annoyances in some other games and ensure they aren't an issue with GW2. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/20/12 12:46:40 PM#36
TSW was built this way regarding mob sharing(you get credit for the mob, but the first person to attack gets the loot), and LotRO plans to allow for shared credit at least in some areas, once RoR releases. It's a welcome change in my book. Mob lock was originally intended to stop kill stealing and ninja looting, while letting everyone have their own loot was deemed "unrealistic". I wonder how long it'll take for some uninformed MMO vets to pick up on that and stop CAPPING at everyone for "stealing their mobs"... If Turbine is smart, they'll move their whole system to this ASAP, being largely PvE coop based and all... |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/20/12 12:47:10 PM#37
Originally posted by Praetalus Fair enough. I pretty much always accept group invites from people who verbally communicate with me. (the exception being if I am going to be logging off soon). My guild is all the same way too. But there are a whole lot of players that don't like grouping when just out getting xp. I think you'll see that in GW2 as much as any game. Hopefully you have a good guild for launch that makes it simpler to find adventuring companions. If not, I am sure you will find one soon enough. Social players usually do. Cheers! |
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8/20/12 12:48:51 PM#38
Originally posted by Jagarid Well, sending a party invite is a form communicating. I don't see the need in stating the obvious before sending a party invite if both members are doing the same thing.
I can see where your coming from though if your just chilling in a rest zone. But if your out and about questing, doing the same thing why do you need to chat before hand? I couldn't imagine two vikings passing pleasantries while bashing a common foe before agreeing to party up. :) ![]() |
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8/20/12 12:51:20 PM#39
Originally posted by Xiaoki What's wrong with you? Don't you understand situation I presented? A guy comes up to me and my firends at arcade and is picking a fight. Disturbing us. You can either call the arcade owner to throw him out, or do it yourself. Only some kind of drunk looking for trouble would do that in real life (in mmos its diffrerent). What do you do with a guy that is obviously just looking for trouble? You defend. No normal guy will come to you at arcade and talk bad about the game you play, this only happens in mmo's, so it's hard to explain. You people read what you want to see. "Is this the GW2 community".. hmm.. am I community? I'm one guy?..... I am tiny % of fans on this forum, which are tiny % of all fans of the game. If you don't like the game because I'm to violent.... I wonder how many other nice things in life you miss because of other people... |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/20/12 12:51:37 PM#40
Originally posted by Robsolf In TSW though the mob experience gets divided amongst the participants. I thought it was a really cool feature in that game too, until a few hours into it when I helped someone take down a named MOB at the end of a quest chain (at the airport in Kingsmouth). The dude sent such a stream of curses at me via both whispers and over the general chat channel that my ears turned red! I also didn't know about the xp being divided but when I told him that, he just said a few more strings of curses.... I agree that its a good system, but unfortunately the way it was implimented in TSW doesn't compare to GW2. THey just changed the issue from "mob stealing" to "XP stealing". :-/ |