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The Pub at MMORPG.COM  » Bioware "Some players want day-one DLC"

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115 posts found
  Loke666

Elite Member

Joined: 10/29/07
Posts: 16846

8/19/12 6:34:23 AM#21

Yeah, we love paying for stuff that Bioware made with the game but decided to let us pay extra money for instead of include it in the game just like everyone else.

It is fine to add miniexpansions and expansions to a released game but all the stuff you make while you do the game should be included in it.

Anyone thinking DLCs will give you more to play is wrong, the old way when they released the full game and gave you full expansions actually gave you more content for less money.

Yeah, enough people will actually buy those DLCs but not because they want DLCs but because they more or less feel forced to buy the entire game.

This is just EA raising their prices a lot. If it would have been about choices they would lower the prices of the game and its expansions as much as the DLCs cost (or at least half of it), it is about shaking out some more money of the poor customers.

Personally I think it just leads to more piracy instead, it does not feel as morally bad when the devs are screwing us first. Or people will do like me and just get another game that does not charge way too much for small and rather pointless stuff (like the Emporium in DA).

Bioware have really lost it since EA bought them up.

  Tardcore

Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

8/19/12 6:35:53 AM#22
Originally posted by colddog04
Originally posted by sicness277
Originally posted by colddog04

I don't think there is anything inherently wrong with the process. But there is something wrong with the argument the man in the OP is presenting. Offering day 1 DLC is perfectly fine in my opinion. Consumers of the product can make an informed decision to pay ot not to pay. But pretending like it is benefiting the consumer by saying people move through content at different rates is shady at best.

I don't think he's pretending to benefit the consumer in any way, he's just stating that the most profitable way for them to make money off DLC is by providing that content on Day 1 instead of releasing it later, and that makes sense. Most people play console games for a few weeks at most then move on, so releasing DLC later isn't as profitable for them due to several factors, one of which is advertising for that DLC being non-existant. 

I thought his argument was pretty clear here:

Melo argued that on the occasions when BioWare hasn't provided DLC from day one, those players who complete the game quickly then complained that there was nothing more to play and asked for extra content.

 

And here:

Given that some players can take months to complete a game, while others can blast through games in a matter of days, this means that providing extra content from the get-go is the only real way to fulfill all players' expectations.

 

What is he saying here then? I think it's clear that he is spinning this to say that it's the consumers that complained of lack of content that drove day 1 DLC. He says, "those players that complete the game quickly then complained that there was nothing more to play and asked for extra content."

 

Well, if those players were to recieve that extra content in game without having to pay for extra content, would the result not be the same? Would they not burn through it? He pretends that the consumers are demanding paid day 1 DLC. The reality is that people do indeed pay for it, but if the consumer had an option, they would prefer it be part of the original price of the game.

 

Yep. Sadly the actual problem is that games are just shorter and shittier, albeit shinier than they uses to be.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "

  PieRad

Apprentice Member

Joined: 11/14/08
Posts: 1169

8/19/12 6:37:48 AM#23
Originally posted by karmath
If a title that I bought for full retail price has on disc dlc or day 1 dlc, you bet your ass I'm pirating it.

Was gonna post the same thing, I agree.. If they try to fuck me over, I'll fuck 'em right back :P

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1189

8/19/12 6:38:12 AM#24
Maybe they should create content that players won't fly though. . . maybe.
  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 6:39:13 AM#25
Originally posted by colddog04
Originally posted by sicness277
Originally posted by colddog04

I don't think there is anything inherently wrong with the process. But there is something wrong with the argument the man in the OP is presenting. Offering day 1 DLC is perfectly fine in my opinion. Consumers of the product can make an informed decision to pay ot not to pay. But pretending like it is benefiting the consumer by saying people move through content at different rates is shady at best.

I don't think he's pretending to benefit the consumer in any way, he's just stating that the most profitable way for them to make money off DLC is by providing that content on Day 1 instead of releasing it later, and that makes sense. Most people play console games for a few weeks at most then move on, so releasing DLC later isn't as profitable for them due to several factors, one of which is advertising for that DLC being non-existant. 

I thought his argument was pretty clear here:

Melo argued that on the occasions when BioWare hasn't provided DLC from day one, those players who complete the game quickly then complained that there was nothing more to play and asked for extra content.

 

And here:

Given that some players can take months to complete a game, while others can blast through games in a matter of days, this means that providing extra content from the get-go is the only real way to fulfill all players' expectations.

 

What is he saying here then? I think it's clear that he is spinning this to say that it's the consumers that complained of lack of content that drove day 1 DLC. He says, "those players that complete the game quickly then complained that there was nothing more to play and asked for extra content."

 

Well, if those players were to recieve that extra content in game without having to pay for extra content, would the result not be the same? Would they not burn through it? He pretends that the consumers are demanding paid day 1 DLC. The reality is that people do indeed pay for it, but if the consumer had an option, they would prefer it be part of the original price of the game.

 

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Edit: Just to point out, the second quote you listed wasn't even from the mouth of the developer but the writer of the article. 

  Cod_Eye

Hard Core Member

Joined: 9/04/09
Posts: 1028

8/19/12 6:44:39 AM#26

I bought Dragon Age on release, and in all honesty i was very angry when I opened the box and installed the game to find downloadable content, I felt ripped off, and that they purposely omitted game content expecting me to double dip into my wallet.

If their argument is that players are getting through content to quickly and they need more, then they obviously are not making a game with enough content and deliberately ommiting such content in the first place.

EA/Bioware are the worst offenders of nickel and diming customers, They have screwed customers once to many times in my book and deserve a total backlash from the gaming community.

Since when has Developers ever listened to the players? for exception of a few, but definately not EA or Bioware.

  User Deleted
 
OP  8/19/12 6:47:42 AM#27
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Historically, I'd argue, that good games will sell DLC/Expansions/Etc.  So, what are they really saying about their games if people won't bother with DLC post release of the game.  Was their experience not that good?  Is the DLC not seemingly worth the cost?  Does the DLC not fit with the original release story wise?

Just seems like another problem looked at from the wrong end.

  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 6:51:57 AM#28
Originally posted by paroxysm
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Historically, I'd argue, that good games will sell DLC/Expansions/Etc.  So, what are they really saying about their games if people won't bother with DLC post release of the game.  Was their experience not that good?  Is the DLC not seemingly worth the cost?  Does the DLC not fit with the original release story wise?

Just seems like another problem looked at from the wrong end.

It's not about whether the game is good or not, it's simply about whether people know the DLC exists or not, in my opinion. DLC for games isn't advertised except the rare triple-A title games like Skyrim. There's no easy or reliable method for them to provide information on new DLC to the people who are willing to buy it. 

 

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5566

8/19/12 6:55:10 AM#29
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

In the blue part, you assume that in order to make a "profit" on DLC, they have to sell day 1 DLC. I doubt this is true. If you or him have any evidence to back it up, I'd like to see it. 

 

AS for the red, of course day 1 DLC would go "unnoticed" if it was part of the game instead of day 1 DLC. It would be part of the game. Also, since when has EA/Bioware not put out a "big name title?"

SWTOR is the greatest mmo ever!

  User Deleted
 
OP  8/19/12 6:58:55 AM#30
Originally posted by sicness277
Originally posted by paroxysm
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Historically, I'd argue, that good games will sell DLC/Expansions/Etc.  So, what are they really saying about their games if people won't bother with DLC post release of the game.  Was their experience not that good?  Is the DLC not seemingly worth the cost?  Does the DLC not fit with the original release story wise?

Just seems like another problem looked at from the wrong end.

It's not about whether the game is good or not, it's simply about whether people know the DLC exists or not, in my opinion. DLC for games isn't advertised except the rare triple-A title games like Skyrim. There's no easy or reliable method for them to provide information on new DLC to the people who are willing to buy it. 

 

With game companies using all game encompassing systems like origin and battle.net, I'd have to argue against that.  How many people uncheck "I'd like to receive info about updates/etc for this product via email.".  With consoles, you can do it via the network for that console with built in methods or use ideas like presented in some newer games.  Where the game itself, upon launch/at title screen, updates you with the latest news for that game.  Games have offical websites and forums as well as fan sites.  How many gaming news sites are there?  I can't talk on cost for those delivery methods, but I doubt any of those compares even closely to tv commercial spots.

  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 7:07:16 AM#31
Originally posted by colddog04
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

In the blue part, you assume that in order to make a "profit" on DLC, they have to sell day 1 DLC. I doubt this is true. If you or him have any evidence to back it up, I'd like to see it. 

 

AS for the red, of course day 1 DLC would go "unnoticed" if it was part of the game instead of day 1 DLC. It would be part of the game. Also, since when has EA/Bioware not put out a "big name title?"

Profit may have been the wrong word to use as 'make a decent amount of money off of' is likely better overall. Obviously I don't have proof of this, but what I'm interpreting of his statements makes logical sense, that release day DLC motivates people to check DLC of the game when they get it and can potentially motivate them to check it again later when more DLC is provided, basically introducing the system to them.

Again, my whole point is that he may be trying to say that Day 1 DLC helps them sell more future DLC, and therein provide more of the game that people want. 

As far as your 'big name title' comment, that's irrelevant. DLC advertising for the majority of games is mostly not done at all or at most only done on console systems via their 'stores'. There is no easy way for developers and publishers to provide information on all their DLC content for all of their games. For example, everyone's heard of Skyrim or BF3 DLC but nothing when it comes to EA's sports titles, which they likely make as much or more money off of DLC. It's not about being a big name title, it's about letting the consumers know that the DLC exists. 

  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 7:08:52 AM#32
Originally posted by paroxysm
Originally posted by sicness277
Originally posted by paroxysm
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Historically, I'd argue, that good games will sell DLC/Expansions/Etc.  So, what are they really saying about their games if people won't bother with DLC post release of the game.  Was their experience not that good?  Is the DLC not seemingly worth the cost?  Does the DLC not fit with the original release story wise?

Just seems like another problem looked at from the wrong end.

It's not about whether the game is good or not, it's simply about whether people know the DLC exists or not, in my opinion. DLC for games isn't advertised except the rare triple-A title games like Skyrim. There's no easy or reliable method for them to provide information on new DLC to the people who are willing to buy it. 

 

With game companies using all game encompassing systems like origin and battle.net, I'd have to argue against that.  How many people uncheck "I'd like to receive info about updates/etc for this product via email.".  With consoles, you can do it via the network for that console with built in methods or use ideas like presented in some newer games.  Where the game itself, upon launch/at title screen, updates you with the latest news for that game.  Games have offical websites and forums as well as fan sites.  How many gaming news sites are there?  I can't talk on cost for those delivery methods, but I doubt any of those compares even closely to tv commercial spots.

Again, it's not about the gamer like you and I who check sites and console stores for such DCLs regularly, it's about the average gamer who never does and is the more likely person to buy their DLC. When the majority of their sales on DLC comes from people who don't visit game sites regularly or even login to their console store then how else are they to inform them of the DLC?

It's a logical method to provide Day 1 DLC and advertise it on the box to introduce people how they can check the DLC for the game they just bought. 

  User Deleted
 
OP  8/19/12 7:14:31 AM#33
Originally posted by sicness277
Originally posted by paroxysm
Originally posted by sicness277
Originally posted by paroxysm
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Historically, I'd argue, that good games will sell DLC/Expansions/Etc.  So, what are they really saying about their games if people won't bother with DLC post release of the game.  Was their experience not that good?  Is the DLC not seemingly worth the cost?  Does the DLC not fit with the original release story wise?

Just seems like another problem looked at from the wrong end.

It's not about whether the game is good or not, it's simply about whether people know the DLC exists or not, in my opinion. DLC for games isn't advertised except the rare triple-A title games like Skyrim. There's no easy or reliable method for them to provide information on new DLC to the people who are willing to buy it. 

 

With game companies using all game encompassing systems like origin and battle.net, I'd have to argue against that.  How many people uncheck "I'd like to receive info about updates/etc for this product via email.".  With consoles, you can do it via the network for that console with built in methods or use ideas like presented in some newer games.  Where the game itself, upon launch/at title screen, updates you with the latest news for that game.  Games have offical websites and forums as well as fan sites.  How many gaming news sites are there?  I can't talk on cost for those delivery methods, but I doubt any of those compares even closely to tv commercial spots.

Again, it's not about the gamer like you and I who check sites and console stores for such DCLs regularly, it's about the average gamer who never does and is the more likely person to buy their DLC. When the majority of their sales on DLC comes from people who don't visit game sites regularly or even login to their console store then how else are they to inform them of the DLC?

As I pointed out, there are ways to get their attention.  I'd argue it's easier now than ever.  The only real opposition of this is diversity.  Information is spread out. 

I'll give you a couple more.  What game company doesn't have a facebook, twitter, or youtube account? Every single piece of PC software these days installs a program run from a startup or service that checks to see if your software is up to date.  I don't like them, but it's true. 

We live in a world where people want to be first at anything and everything despite it's importance.  It's not so hard to spread around information these days.  Most of the time, in their lust for fame/acknowledgement, people will do the work for you.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5566

8/19/12 7:15:45 AM#34
Originally posted by sicness277
Originally posted by colddog04
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

In the blue part, you assume that in order to make a "profit" on DLC, they have to sell day 1 DLC. I doubt this is true. If you or him have any evidence to back it up, I'd like to see it. 

 

AS for the red, of course day 1 DLC would go "unnoticed" if it was part of the game instead of day 1 DLC. It would be part of the game. Also, since when has EA/Bioware not put out a "big name title?"

Profit may have been the wrong word to use as 'make a decent amount of money off of' is likely better overall. Obviously I don't have proof of this, but what I'm interpreting of his statements makes logical sense, that release day DLC motivates people to check DLC of the game when they get it and can potentially motivate them to check it again later when more DLC is provided, basically introducing the system to them.

Again, my whole point is that he may be trying to say that Day 1 DLC helps them sell more future DLC, and therein provide more of the game that people want. 

As far as your 'big name title' comment, that's irrelevant. DLC advertising for the majority of games is mostly not done at all or at most only done on console systems via their 'stores'. There is no easy way for developers and publishers to provide information on all their DLC content for all of their games. For example, everyone's heard of Skyrim or BF3 DLC but nothing when it comes to EA's sports titles, which they likely make as much or more money off of DLC. It's not about being a big name title, it's about letting the consumers know that the DLC exists. 

I don't accept your argument that day 1 DLC helps them sell future DLC. There is just no evidence of it. All it serves to do is support the mans argument without any evidence and attempt to spin day 1 DLC in a better light. Basically, I don't accept your premise for a really good reason. There is no reason to accept your premise.

 

When it comes to your argument about developers not being able to market their DLC, here is an example of that happening:

http://www.gamespot.com/mass-effect-3/videos/resurgence-mass-effect-3-dlc-trailer-6370345/

SWTOR is the greatest mmo ever!

  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 7:19:48 AM#35
Originally posted by paroxysm
Originally posted by sicness277
Originally posted by paroxysm
Originally posted by sicness277
Originally posted by paroxysm
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

Overall I think what he's trying to point out is that some developers are providing extra content via DLC and people just aren't aware of it because of how it works and by providing Day 1 DLC to people it introduces them to it and makes it not only beneficial to the developer/publisher in the potential to make more money, but also to the gamer in providing more content. 

Historically, I'd argue, that good games will sell DLC/Expansions/Etc.  So, what are they really saying about their games if people won't bother with DLC post release of the game.  Was their experience not that good?  Is the DLC not seemingly worth the cost?  Does the DLC not fit with the original release story wise?

Just seems like another problem looked at from the wrong end.

It's not about whether the game is good or not, it's simply about whether people know the DLC exists or not, in my opinion. DLC for games isn't advertised except the rare triple-A title games like Skyrim. There's no easy or reliable method for them to provide information on new DLC to the people who are willing to buy it. 

 

With game companies using all game encompassing systems like origin and battle.net, I'd have to argue against that.  How many people uncheck "I'd like to receive info about updates/etc for this product via email.".  With consoles, you can do it via the network for that console with built in methods or use ideas like presented in some newer games.  Where the game itself, upon launch/at title screen, updates you with the latest news for that game.  Games have offical websites and forums as well as fan sites.  How many gaming news sites are there?  I can't talk on cost for those delivery methods, but I doubt any of those compares even closely to tv commercial spots.

Again, it's not about the gamer like you and I who check sites and console stores for such DCLs regularly, it's about the average gamer who never does and is the more likely person to buy their DLC. When the majority of their sales on DLC comes from people who don't visit game sites regularly or even login to their console store then how else are they to inform them of the DLC?

As I pointed out, there are ways to get their attention.  I'd argue it's easier now than ever.  The only real opposition of this is diversity.  Information is spread out. 

I'll give you a couple more.  What game company doesn't have a facebook, twitter, or youtube account? 

We live in a world where people want to be first at anything and everything despite it's importance.  It's not so hard to spread around information these days.  Most of the time, in their lust for fame/acknowledgement, people will do the work for you.

I agree, it is easier than ever, but again it's about getting that information to the people who buy the DLC. A great example is Mass Effect 3. Outcry all over the internet happened when the Day 1 DLC was announced with the majority of the online community claiming they'd not buy the game at all, yet the game outsold ME2. Online gamers overestimate their actual control in such things and think that the people in the online gaming community make up the majority when it couldn't be further from the truth. They are a minority and they are not the ones who buy this DLC, so advertising to them is near worthless. 

  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 7:25:43 AM#36
Originally posted by colddog04
Originally posted by sicness277
Originally posted by colddog04
Originally posted by sicness277

And if people were given the game for free they'd prefer that as well obviously. I don't think he's saying that people are demanding it, just that in order for them to profit from DLC they have to provide Day 1 DLC or else people don't bother looking at their DLC content later. I don't think he's spinning it at all though, he's simply stating the facts.

I mean honestly think of how many games have DLC that are advertised, let alone talked about amongst players online (which aren't even the majority of people buying that DLC anyways). He's just saying that their primary focus in providing Day 1 DLC is to basically introduce the players to their DLC content that would otherwise go unnoticed unless they're a big name title that would actually advertise certain DLC. 

In the blue part, you assume that in order to make a "profit" on DLC, they have to sell day 1 DLC. I doubt this is true. If you or him have any evidence to back it up, I'd like to see it. 

 

AS for the red, of course day 1 DLC would go "unnoticed" if it was part of the game instead of day 1 DLC. It would be part of the game. Also, since when has EA/Bioware not put out a "big name title?"

Profit may have been the wrong word to use as 'make a decent amount of money off of' is likely better overall. Obviously I don't have proof of this, but what I'm interpreting of his statements makes logical sense, that release day DLC motivates people to check DLC of the game when they get it and can potentially motivate them to check it again later when more DLC is provided, basically introducing the system to them.

Again, my whole point is that he may be trying to say that Day 1 DLC helps them sell more future DLC, and therein provide more of the game that people want. 

As far as your 'big name title' comment, that's irrelevant. DLC advertising for the majority of games is mostly not done at all or at most only done on console systems via their 'stores'. There is no easy way for developers and publishers to provide information on all their DLC content for all of their games. For example, everyone's heard of Skyrim or BF3 DLC but nothing when it comes to EA's sports titles, which they likely make as much or more money off of DLC. It's not about being a big name title, it's about letting the consumers know that the DLC exists. 

I don't accept your argument that day 1 DLC helps them sell future DLC. There is just no evidence of it. All it serves to do is support the mans argument without any evidence and attempt to spin day 1 DLC in a better light. Basically, I don't accept your premise for a really good reason. There is no reason to accept your premise.

 

When it comes to your argument about developers not being able to market their DLC, here is an example of that happening:

http://www.gamespot.com/mass-effect-3/videos/resurgence-mass-effect-3-dlc-trailer-6370345/

That's fine if you don't accept it, as there is no evidence of it one way or the other as we have nothing that can prove or disprove it currently. I'll simply say again though that it's a logical step to get people introduced to another form of sales that they make, and typically introduction is all that is necessary for such things.

I don't support Day 1 DLC at all, as I agree it's something that can be provided with the initial cost of the game. I'm simply trying to understand why they do it, and they're doing it because they can get away with it as well as it provides another way they can make money from the game. 

If you don't care to understand why companies are releasing Day 1 DLC that's your prerogative, but just because I attempt to understand it doesn't mean I'm trying to make them look good for doing it. Some people try to rationalize why people do certain things instead of simply claiming it's for greed or power, when it's not always quite that simple. Trying to understand it is a big part of working on how we can get rid of it. 

Lastly, I don't mean to be rude but do you really want to use one of the most anticipated games of the year as an example of DLC marketing? Again, it's not about us, it's about the people who don't watch such trailers or read gaming sites regularly. They are the majority and they are buying the DLC. Marketing it to us is hardly worthwhile.

 

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5566

8/19/12 7:31:23 AM#37
Originally posted by sicness277
Originally posted by colddog04

I don't accept your argument that day 1 DLC helps them sell future DLC. There is just no evidence of it. All it serves to do is support the mans argument without any evidence and attempt to spin day 1 DLC in a better light. Basically, I don't accept your premise for a really good reason. There is no reason to accept your premise.

 

When it comes to your argument about developers not being able to market their DLC, here is an example of that happening:

http://www.gamespot.com/mass-effect-3/videos/resurgence-mass-effect-3-dlc-trailer-6370345/

That's fine if you don't accept it, as there is no evidence of it one way or the other as we have nothing that can prove or disprove it currently. I'll simply say again though that it's a logical step to get people introduced to another form of sales that they make, and typically introduction is all that is necessary for such things.

I don't support Day 1 DLC at all, as I agree it's something that can be provided with the initial cost of the game. I'm simply trying to understand why they do it, and they're doing it because they can get away with it as well as it provides another way they can make money from the game. 

Lastly, I don't mean to be rude but do you really want to use one of the most anticipated games of the year as an example of DLC marketing? Again, it's not about us, it's about the people who don't watch such trailers or read gaming sites regularly. They are the majority and they are buying the DLC. Marketing it to us is hardly worthwhile.

Yes, of course. The person that made the comments is employed by the company that made that trailer. Many other companies advertise their DLC in a similar way. Why would I not use an example of DLC advertising from the very company that the person we are discussing is employed by?

SWTOR is the greatest mmo ever!

  sicness277

Advanced Member

Joined: 2/01/11
Posts: 39

8/19/12 7:36:12 AM#38
Originally posted by colddog04
Originally posted by sicness277
Originally posted by colddog04

I don't accept your argument that day 1 DLC helps them sell future DLC. There is just no evidence of it. All it serves to do is support the mans argument without any evidence and attempt to spin day 1 DLC in a better light. Basically, I don't accept your premise for a really good reason. There is no reason to accept your premise.

 

When it comes to your argument about developers not being able to market their DLC, here is an example of that happening:

http://www.gamespot.com/mass-effect-3/videos/resurgence-mass-effect-3-dlc-trailer-6370345/

That's fine if you don't accept it, as there is no evidence of it one way or the other as we have nothing that can prove or disprove it currently. I'll simply say again though that it's a logical step to get people introduced to another form of sales that they make, and typically introduction is all that is necessary for such things.

I don't support Day 1 DLC at all, as I agree it's something that can be provided with the initial cost of the game. I'm simply trying to understand why they do it, and they're doing it because they can get away with it as well as it provides another way they can make money from the game. 

Lastly, I don't mean to be rude but do you really want to use one of the most anticipated games of the year as an example of DLC marketing? Again, it's not about us, it's about the people who don't watch such trailers or read gaming sites regularly. They are the majority and they are buying the DLC. Marketing it to us is hardly worthwhile.

Yes, of course. The person that made the comments is employed by the company that made that trailer. Many other companies advertise their DLC in a similar way. Why would I not use an example of DLC advertising from the very company that the person we are discussing is employed by?

My point was that you'll obviously get more advertising for DLC from such a popular game, just like with Skyrim. I'm talking about with other games, such as their vastly popular sports titles, they could view Day 1 DLC as a platform to introduce how you can obtain their DLC. They're obviously not spending the same amount of money advertising Day 1 DLC on all of their titles, so they must come up with other methods to present them to consumers.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3893

8/19/12 7:39:44 AM#39
Total bullshit. When you develop a system or a game you are allways up against it to try and build as much value as you can risk free before the release date, you can chop bit's out and sell it separately but that has got bigger all with trying to produce the best possible content and value for money, it's simply greed, as they know fine well people want the biggest and best experience when they initially enter a game. Weeks later the game is less appealing and therefore less likely to entice the purchase.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3893

8/19/12 7:41:20 AM#40
^^ by bioware

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR

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