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Guild Wars 2

Guild Wars 2 

General Discussion  » Why do gamers make such asanine and idiotic comments?

6 Pages « 1 2 3 4 5 6 » Search
113 posts found
  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1082

He who fights and runs away... misses out on the loot

8/18/12 6:06:15 AM#41
They are a very passionate people.

They are coming for you!

  Sabas

Apprentice Member

Joined: 8/26/05
Posts: 203

This is the sound of me

8/18/12 6:23:10 AM#42

This was just a blog post to generate page hits.

I mean, dynamic events are over-hyped?

See this can only come from someone with very limited playtime experience.

 

DE's do everything Anet described in the Manifesto and if you go back to "traditional questing" then and only then you realise how engaging and refreshing DE's are.

 

I do fear now and again that some parts of GW2 are not enough "in your face" for your average lobotomised player.

  DOGMA1138

Novice Member

Joined: 8/25/11
Posts: 476

8/18/12 6:47:13 AM#43
Originally posted by Pandamin

This was just a blog post to generate page hits.

I mean, dynamic events are over-hyped?

See this can only come from someone with very limited playtime experience.

 

DE's do everything Anet described in the Manifesto and if you go back to "traditional questing" then and only then you realise how engaging and refreshing DE's are.

 

I do fear now and again that some parts of GW2 are not enough "in your face" for your average lobotomised player.

ROFL and how much game time you had? I've played 4 classes to pass level 30, the Dynamic Events are nice but at the end you can summarize them into 3 type kill X number of mobs, escort objective to point Y, or collect crap with mobs trying to stop you. None of the events changed how the world is, they all reset and respawn after some time, they are not chained beyond the same way as they were chained in Rift - I.E. do X amount of small events untill a bigger one triggers..

Why in gods name people are treating ANet as the 2nd comming and their menifesto as gosple, GW2 is not a bad game, its intersting enough but no one knows what exactly will be of it.

The WvWvW during the 5 beta weekend's i've played trough was boring, no one did it like it should be done, just random groups of 4-5 people roaming around the objectives.

The instanced PVP again was spoiled by the fact that someimes you can have 1-2 people on each side for maps which are designed for 16+ players, and again nothing new or innovative in thos battlegrounds that we havent seen in WoW except for maybe bit more vertical gamplay.

The game has some major ballance issues, the voice acting on the personaly story line quests was horrid, and the male characters look like they were snaped out of a korean teen magazine.

I have not played with crafting in the game so i cant comment on it, but some of the mechanics were kinda outdated.

On top of that they are asking for way too much on alot of crap on the cash shop, 10$ for an extra char slot?! that would be ok in a sandbox or if they were alteast 5 of those allready.. 8$ for an extra bank tab? like 4$ for an hour xp boost?!  If any thing i hope that the game succeeds while it's cash shop fails. Just to prove that you can and still need to make a sub based game that will actually be worth the 15$ a month.

Becasue when you do not have to set your quality bar high enough to keep every one subbed and can just ilk a few spoiled kids or people with way too much disposable income on their hands for 5-4 times that a month the end result wont be pleasent for the rest of us.

 

  Sabas

Apprentice Member

Joined: 8/26/05
Posts: 203

This is the sound of me

8/18/12 6:54:38 AM#44
Originally posted by DOGMA1138
 

ROFL and how much game time you had? I've played 4 classes to pass level 30, the Dynamic Events are nice but at the end you can summarize them into 3 type kill X number of mobs, escort objective to point Y, or collect crap with mobs trying to stop you. None of the events changed how the world is, they all reset and respawn after some time,

 

I had more playtime then I am allowed  to communicate.

 

Wrong, wrong wrong.

Events do not reset, they never reset. They always move up or down a scripted path with branch points the further you go into the game.

 

DE's do make persistent changes to the world, a dungeon being available is the only example I feel comfortable giving.

Also there are many contested waypoints and such.

Since I was only talking about DE's I'm not going to answer to the rest of your post.

 

Sorry, I just don't feel the need to convince anyone.

  DOGMA1138

Novice Member

Joined: 8/25/11
Posts: 476

8/18/12 7:03:24 AM#45

K so i guess when i fight off the same DE after less than 2 hours of beating it the last time its not called a reset....

[mod edit]

 

  Sabas

Apprentice Member

Joined: 8/26/05
Posts: 203

This is the sound of me

8/18/12 7:06:41 AM#46
Originally posted by DOGMA1138

K so i guess when i fight off the same DE after less than 2 hours of beating it the last time its not called a reset....

[mod edit]

 

Oh lol who are you calling a faboy.

Play nice.

 

No that is not a reset.

For having so little understanding of how DE's work and affect the world you have a big potty mouth.

The missions you talk about are ramped up in frequency and visibility for newbies. In the newby areas... shocker.

 

Concider yourself quantité négligeable.

  DOGMA1138

Novice Member

Joined: 8/25/11
Posts: 476

8/18/12 7:17:21 AM#47
Originally posted by Pandamin
Originally posted by DOGMA1138

K so i guess when i fight off the same DE after less than 2 hours of beating it the last time its not called a reset....

[mod edit]

 

Oh lol who are you calling a faboy.

Play nice.

 

No that is not a reset.

For having so little understanding of how DE's work and affect the world you have a big potty mouth.

The missions you talk about are ramped up in frequency and visibility for newbies. In the newby areas... shocker.

 

Concider yourself quantité négligeable.

I understand just fine, Rift had the same system, small events chained into a big one, invasions taking the place of NPC camps making some quests/PVE content unaccessible until those areas are retaken. Sorry thats not drastic effect on the world in my book, niether does the same playlist going on and on  count as dynamic.

Newbie areas? Ok so when do those newbie areas actually end? yeah i didn't reach level 80 in any of the betas, 38 was my best but same heart quests, really bad story line, and "static" events which respawn, and repeat 24/7 plauged them. The content was not bad, but its not that different than any other MMO quest hub dynamic or not. Honestly so far the best type of "dynamic" content i've seen was in Tabula Rasa during the beta, overall it was a pretty bad game, and they really toned it down closer to release becase people got tired of having every quest hub and outpost taken over by enemies but atleast it was bit more intresting. epescially when you could've lost all hubs in a specific zone...

 

 

  MercAngel

Novice Member

Joined: 5/06/12
Posts: 204

8/18/12 8:01:34 AM#48
Originally posted by DOGMA1138
Originally posted by Pandamin

This was just a blog post to generate page hits.

I mean, dynamic events are over-hyped?

See this can only come from someone with very limited playtime experience.

 

DE's do everything Anet described in the Manifesto and if you go back to "traditional questing" then and only then you realise how engaging and refreshing DE's are.

 

I do fear now and again that some parts of GW2 are not enough "in your face" for your average lobotomised player.

ROFL and how much game time you had? I've played 4 classes to pass level 30, the Dynamic Events are nice but at the end you can summarize them into 3 type kill X number of mobs, escort objective to point Y, or collect crap with mobs trying to stop you. None of the events changed how the world is, they all reset and respawn after some time, they are not chained beyond the same way as they were chained in Rift - I.E. do X amount of small events untill a bigger one triggers..

Why in gods name people are treating ANet as the 2nd comming and their menifesto as gosple, GW2 is not a bad game, its intersting enough but no one knows what exactly will be of it.

The WvWvW during the 5 beta weekend's i've played trough was boring, no one did it like it should be done, just random groups of 4-5 people roaming around the objectives.

The instanced PVP again was spoiled by the fact that someimes you can have 1-2 people on each side for maps which are designed for 16+ players, and again nothing new or innovative in thos battlegrounds that we havent seen in WoW except for maybe bit more vertical gamplay.

The game has some major ballance issues, the voice acting on the personaly story line quests was horrid, and the male characters look like they were snaped out of a korean teen magazine.

I have not played with crafting in the game so i cant comment on it, but some of the mechanics were kinda outdated.

On top of that they are asking for way too much on alot of crap on the cash shop, 10$ for an extra char slot?! that would be ok in a sandbox or if they were alteast 5 of those allready.. 8$ for an extra bank tab? like 4$ for an hour xp boost?!  If any thing i hope that the game succeeds while it's cash shop fails. Just to prove that you can and still need to make a sub based game that will actually be worth the 15$ a month.

Becasue when you do not have to set your quality bar high enough to keep every one subbed and can just ilk a few spoiled kids or people with way too much disposable income on their hands for 5-4 times that a month the end result wont be pleasent for the rest of us.

 

ROFLMAO how must game time have you had  looks like not that much as you info abut DE is wrong and you info about WvWvW is wrong.

 

DE's are not kill x number of mobs or collect stuff there are some escort one bt they end with a big boss's fight and as for no changes the world lol what is this then http://www.youtube.com/watch?v=tgLd5R7wKhc&feature=player_detailpage#t=371s

WvWvW random groups of 4-5 players humm that not what i saw and why was there a wait to get into some WvWvW maps if there was not one around like you clame.

 

nice try

  Vapors

Hard Core Member

Joined: 1/16/10
Posts: 397

8/18/12 8:18:38 AM#49
Originally posted by MercAngel
Originally posted by DOGMA1138
 

ROFLMAO how must game time have you had  looks like not that much as you info abut DE is wrong and you info about WvWvW is wrong.

 

DE's are not kill x number of mobs or collect stuff there are some escort one bt they end with a big boss's fight and as for no changes the world lol what is this then http://www.youtube.com/watch?v=tgLd5R7wKhc&feature=player_detailpage#t=371s

WvWvW random groups of 4-5 players humm that not what i saw and why was there a wait to get into some WvWvW maps if there was not one around like you clame.

 

nice try

hehe nice video, and looks cool how some parts of the bridge just simply dissapear in the ground xD. Btw Rift and warhammer public quests also ended in a big boss fights with their own way to kill them actually just to mention :p

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1325

To busy playing GW2 to post much around here... *shrug*

8/18/12 8:50:15 AM#50

Pretty funny blog post, playing Angry birds one-handely and all that. Nice. Not that I agree with him, but he's got a right to be concerned about what DE's will mean when you hit cap (only Karma farming I guess).

The long terms appeal of WvW and the effect of timezones. It's probably not a good idea to go with a one-timezone only server. Seems like a valid point.

Not too worried about endgame myself since I'd rather have there be no endgame at all and just have to wait for the expansion than be forced into a stupidly boring gear-grind.

If the post were idiotic it probably wouldn't have brought a few smiles to my face.

Remember that many people are used to handheld, do this, go there, bring me that, follow that arrow kinda questing. When they're in GW2 and just do the hearts they'll have it increasingly harder to tackle the mobs. They've either never known or have forgotten how to explore. They'd be inclined to grind mobs for the levels to the next heart area. If there's lots of people around it could take a while.

He just doesn't get it yet and is really wondering how on earth this is going to work out. Maybe give him some pointers instead of calling him idiotic. I don't think he's writing what he wrote to damage the game.

He's not used to going into the water or into some underwater cave and see if that leads to a new DE because nobody told him to do so. He's used to being told what to do. Try putting yourself in his shoes. GW2 is a bit of a learning curve. You can't expect everybody to have read all the stickied threads before they try a new game.

  Vinterkrig

Novice Member

Joined: 1/22/07
Posts: 1706

8/18/12 8:58:13 AM#51
Originally posted by Zylaxx
Originally posted by Weretigar

He lost me at WvWvWvWPFFffftttt.

*Edit*

He's just a WoW troll thats why his WvW pics are wrong in every way.

Yea PvWall comment was really an imbecilic thing to say especially when arguably the greatest PvP game ever released (DAoC) is basically getting a make over.

 

I didn't read the article, but I stopped dead in my tracks here. They're def taking a little bit of DAOC and putting it into Wvw, and not just because of the 3 server thing... but I gotta say dude, calling it a make over is silly, this is a lipstick on a pig situation here

The mechanics of GW2 are no where close to same as DAOC, meaning its simply just a tip of the hat to DAOC, not a make over.

Sorry ;)

  Avanah

Hard Core Member

Joined: 9/18/04
Posts: 853

8/18/12 9:05:55 AM#52
Originally posted by DOGMA1138

K so i guess when i fight off the same DE after less than 2 hours of beating it the last time its not called a reset....

I never understand fanboys, mental issues or not some sense of senserity should remain...

 

GW2 is about having fun as you journey thru the game. If you worry about an event that resets 2 hrs later you are not thinking about fun, but of your own boredom.

So what if Dynamic Events reset after 2 hrs? Has it occured to you that there are more people than yourself who may not have done them yet?

Has a little light (maybe not in your case) lit up in your head thinking that maybe certain Events (which you thought might be over) actually branched off more?

Probably not....

Start at 9:40 of this http://www.youtube.com/watch?v=g36woC3LJ8Y&feature=endscreen and also http://www.youtube.com/watch?v=6CyqGJHTjes to get educated. It will help you become a little more aware of what GW2 Dynamic Events entails and should dampen your feeble attempts at justifying your Opinions from actual Facts.

 

Maybe GW2 is NOT for you?.....

TGIF...Thank God I'm Female

"Those with the most Opinions tend to have the fewest Facts"

Helping a friend: https://get.uber.com/invite/tdyzn

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

8/18/12 9:11:20 AM#53
Originally posted by Zylaxx

just got through reading http://inanage.com/2012/08/16/if-guild-wars-2-succeeds-it-will-be-in-spite-of/

 

This has to be the most stupid and narrow minded blog I've ever read.

 

He sounds like a WoW quest-hub/raiding-is-the-game trained gamer who just can't move beyond that paradigm.   Oh well.   No help for him, really.

  User Deleted
 
OP  8/18/12 12:25:17 PM#54
Originally posted by DOGMA1138
Originally posted by Pandamin

This was just a blog post to generate page hits.

I mean, dynamic events are over-hyped?

See this can only come from someone with very limited playtime experience.

 

DE's do everything Anet described in the Manifesto and if you go back to "traditional questing" then and only then you realise how engaging and refreshing DE's are.

 

I do fear now and again that some parts of GW2 are not enough "in your face" for your average lobotomised player.

ROFL and how much game time you had? I've played 4 classes to pass level 30, the Dynamic Events are nice but at the end you can summarize them into 3 type kill X number of mobs, escort objective to point Y, or collect crap with mobs trying to stop you. None of the events changed how the world is, they all reset and respawn after some time, they are not chained beyond the same way as they were chained in Rift - I.E. do X amount of small events untill a bigger one triggers..

Why in gods name people are treating ANet as the 2nd comming and their menifesto as gosple, GW2 is not a bad game, its intersting enough but no one knows what exactly will be of it.

The WvWvW during the 5 beta weekend's i've played trough was boring, no one did it like it should be done, just random groups of 4-5 people roaming around the objectives.

The instanced PVP again was spoiled by the fact that someimes you can have 1-2 people on each side for maps which are designed for 16+ players, and again nothing new or innovative in thos battlegrounds that we havent seen in WoW except for maybe bit more vertical gamplay.

The game has some major ballance issues, the voice acting on the personaly story line quests was horrid, and the male characters look like they were snaped out of a korean teen magazine.

I have not played with crafting in the game so i cant comment on it, but some of the mechanics were kinda outdated.

On top of that they are asking for way too much on alot of crap on the cash shop, 10$ for an extra char slot?! that would be ok in a sandbox or if they were alteast 5 of those allready.. 8$ for an extra bank tab? like 4$ for an hour xp boost?!  If any thing i hope that the game succeeds while it's cash shop fails. Just to prove that you can and still need to make a sub based game that will actually be worth the 15$ a month.

Becasue when you do not have to set your quality bar high enough to keep every one subbed and can just ilk a few spoiled kids or people with way too much disposable income on their hands for 5-4 times that a month the end result wont be pleasent for the rest of us.

 

First off there was only 3 BWE's.

 

Secondly the DE's are anything but kill 10 xxx.  theres alot of varying differences between the DE's, sure some are killing and collect but others have you protecting and stalking and this is only the first zone.  The newbie zones are chalk full of 1-3 chains in a DE, apparantly once you get past them DE's can chain as high as 20+ events.  And lets not even start with Meta events which in and of themselves are some of the most epic encounters this side of raiding.

 

Thirdly the cash shop argument has been beaten to death and its not gonna work this time either.  GW2 has no sub, instead you have micro transactions for things you may want.  None of it is gamebreaking.  That $10 for a character slot when you already have 5 slots, or $8 for a bank tab when you have several already, or the $4 for a boost to EXP is tricial because GW2 is not a tradtional gear grind, raid centric endgame.  WoW gives you level 80 characters, TSW has only 3 character slots.  Theres way more stupid purchases in other MMO's "WITH SUBSCRIPTIONS" then in GW2.

 

Your other comments are ignorant and subjective and totally not true.  WoW has been balancing for years and yet GW2 is a bad game because its not balanced (which it is)?

  Sabas

Apprentice Member

Joined: 8/26/05
Posts: 203

This is the sound of me

8/18/12 12:29:06 PM#55
Originally posted by Jessina

So what if Dynamic Events reset after 2 hrs?

Honestly this is something thats really not well understood.

 

DE's do not reset.

They always move up or down their path. They only move from 1 state to another.

 

It really is a big difference.

Reset means that an object or a quest will default to its original state without any outside intervention.

It will "time out" and default itself.

 

DE's change states.

Lets say a DE has 3 states, the player starts the event and manages to reach phase nr2.

Then the player decides to leave the area forgetting all about the event. What that means is that the event itself will stay stuck on phase 2 until an external factor pushes it back to either 1 or 3. The event will not time out and default itself.

Meaning a DE is a persistent change to the gameworld.

It will persist until changed by someone or something else.

 

 

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

8/18/12 1:21:13 PM#56
Originally posted by meari

Ironically while I totally disagree with the guy's blog in content, I agree with his conclusion.

 

GW2's success is not because of DE, B2P, level field sPvP, WvW or horizontal progression. GW2 is successful because its design, gameplay, philosophy is fundamentally different and aims at a market that has no other competitions, a market that had for the past decade been underestimated and neglected by the MMO sector.

There are a hundred MMO out there with gear treadmills and static quests, there are few if any out there that had taken GW2's approach. The MMO market for grinds, gated progression and gear treadmills is oversaturated while people like me who are tired of the same old raid drama over gear and chasing the dangling carrot only to chase more of them, are left without.

DE, WvW and horizontal progression are simply manifestations and natural outcomes of the fundamental design philosophy Anet has chose to adopt. It didn't have to be DE, WvW, no matter what system Anet come up with for the game under their design philosophy of the game should be designed to be fun will always appeal to me, and undoubtly plenty others.

 

 

I'm so burnt out on the raid-mmo that if GW2 doesn't work for me, I'll be done with MMOs for a very, very long time. 

  tokini

Advanced Member

Joined: 9/03/07
Posts: 345

8/18/12 1:26:22 PM#57

he makes some good points,

 

 

  User Deleted
 
OP  8/18/12 1:33:50 PM#58
Originally posted by tokini

he makes some good points,

 

 

No he does not.  He makes stupid points which are made to entice negative responses.  His entire argument other then "HEY GW2 ISNT LIKE WOW SO IT WILL FAIL" is complete hyperbole and based on feelings and inuendos instead of facts.

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

8/18/12 1:37:40 PM#59

i never said it would last 3 months, i simply said after 3 months of walking around it would get tedious, and i even said not all of it was wrong, pretty much listing the one point he got right, it would be a total drag to repeatedly run bag and forth from spawn in WvWvW, it was annoying in the beta weekends for me lol.

Edit: i missed the quote lol still up after an all nighter, but reffering to the comment on page 3.

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1640

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

8/18/12 1:40:36 PM#60
The same reason that Politicians do it?

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

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