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8/17/12 6:49:36 PM#21
Originally posted by Ringbus What a great comeback and dispute. Are you deluded in thinking I'm defending this game? Can't say that I am. Just prone to calling out bullshit regardless the avenue it is coming from. Anyone that has followed this genre for a bit can figure this out on their own and realize many of the points you gave is exactly why they made the 500k to less than a million remark. Doesn't take a genius to figure it out, Feel free to call the SEC though if you think he is lying about his 500k benchmark. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
8/17/12 6:53:20 PM#22
Originally posted by Warley For real? Your first sentence makes this entire post moot...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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8/17/12 7:10:26 PM#23
Originally posted by Slampig I would say it makes him differ from many of the other "pros or cons" posters. But I don't see why not playing the game would have any impact of his ability to read and interpret what's written and what's said about TOR subscription numbers, because that's what he comment in his post. Not if the game sucks or are great. Sometimes it's an advantage to read the actual post before throwing in one-liners. |
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8/17/12 7:15:51 PM#24
Originally posted by Sandbo I wholeheartedly agree. However, in this case you pretty much can sum it up from that and not waste your time. Pretty bunk really. Topic should be locked to be honest. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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8/17/12 7:38:05 PM#25
Originally posted by Ringbus While al that is most likely true, you have to understand the irrationality of the player base you are trying to communitcate with. http://www.swtor.com/community/showthread.php?t=522253
That one Topic in the SWTOR official forums should tell you all yo need to know about any negative remark made about this game. Even when its desperately grasping at a 500k number while in rapid decline it is still somehow better than WOW. |
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8/18/12 1:21:00 PM#26
At this point, the actual sub count doesn't really matter anylonger. With dropping down to 26 servers, EA calling it a "miss", and F2P announced, the number is certainly not what EA/BioWare expected. In the recent call, they said over 500K but under 1 mil. EA has full knowledge of all the recurring subs and how many of those that have canceled and waiting on their time to run out. I have heard that magical 500K drop-dead number used again in an interview here recently so I would imagine that we can assume they have reached under that drop-dead number or they know they are heading in that direction. What amazes me is that they were given boat-loads of good feedback on what was actualy wrong with their game. By people who continue to sub and a very long thread, on their forums, of people who listed the top 5 reasons why they were leaving. Instead of trying to "fix" their game, they chose F2P, and leave the game as-is. 6 weeks also for a "full team" to just do 1 PVP instanced map, or an instanced flashpoint, or even an Ops with 4 bosses? It takes about 6 months to develope the F2P model they have posted about? Basicly, the game stays as-is, some restrictions are developed into it, add a store and some items to sell, and it takes 6 months to just do that? I seen more development and consistancy in new content from SWG's 2 remaining developers in it's last 2 years. These guys at BioWare seem to not be able to do anything fast except watch a playerbase bleed down to nothing. EA got it right, TOR was indeed a "miss". By internal initial design from the NGE devs, ongoing design criteria, communication from developers to it's playerbase, and the speed in which they can actualy do anything. |
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8/18/12 1:53:05 PM#27
Originally posted by AwDiddums The problem with your argument is that you fell for marketing hype and used this information to justify apples comparable to oranges.
Wow has 9.1 million paying players (as of June 30, 2012), but the majority of these players live in China and play on Game Room passes (timecards). Chinese players live on their own separate internet space, they play on a special Chinese language edition of WoW, and very few speak English. They sure as heck don't use English software like Xfire.
Blizzard stopped differentiating between the two regions (West vs East) in 2009, because Eastern players were outweighing Western players and it didn't allow enough room to put a good spin on their "subscribers". See www.mmodata.net for graphs on this.
While the last 2 quarters had more declines in Eastern players over Western players, it should be noted that last year during earnings calls for Activision-Blizzard, WoW had "subscription" gains in China, even though WoW suffered over a 1 million subscriber net loss (Spring / Summer / Fall 2011). In other words, WoW took a tremendous loss to Western subscribers last year, while still making gains in the East.
If this balances out to the ratio of 2009, then there are still more players in the Eastern region than the West.
So say there are 4 million subscribers in the West currently to pool data into Xfire. Over an even spread with other games, this would base a 10k Xfire value (WoW) at 4 million, and a value of 1350 (SWTOR) at ~ 540K.
Side Note for Math: 10,000 / 4,000,000 = 1,350 / X X = (1.35) (4,000) / (10) X = 540k
This is based on theoretical data over an even spread, which is valid, because I have no indication that WoW players are more likely to use Xfire over SWTOR players .. or Eve for that matter, in any particular combination. There is some error but this would be a good basis for a ballpark result.
540k is "well above" 500k and below 1 million, so EA didn't lie .. although they are still scumbags for even mentioning 1 million. Given 26 servers that no longer reach "full" (~ 4000 players), anywhere close to a million is bullshit .. unless they take advantage of the many dead subs who no longer play, but just wait for their sub to expire. People who may not even read these forums .. they simply don't give a hoot. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/18/12 1:59:18 PM#28
It's not a matter of believing, it's a matter of COMMON SENSE. The OP is suggesting that SW:TOR lost more than 1,1 million subscribers in 3 months. That, is absolutely ridiculous. I'm sorry, but SW:TOR isn't crappy enough to lose so many subscribers in such a small amount of time. |
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8/18/12 2:01:09 PM#29
Originally posted by Karteli Sorry I should have pointed out I was being sarcastic, I despise Xfire as a guide to subs. Only bit that wasn't being flippant was me actually going back to my Companion. who did manage a purple drop on his return.
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8/18/12 2:05:08 PM#30
Originally posted by Wickedjelly Bullcrap 500k you new to mmo's a company wont lie. ? LOL They said servers hold 3k each when game came out i played on them when full was laggy as hell . The number of servers that busy shows they have way less than 500k players . |
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8/18/12 2:07:48 PM#31
Hey look, more people who don't play SWTOR, claim to hate SWTOR, and yet can't stop talking about SWTOR.
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8/18/12 2:11:50 PM#32
I never have and never will understand why people need to pretend they are experts and predict numbers they have no information on. Why is there a need to pound your chest and look like a fool and spout out crap that has no actual facts or logic to base your claim on any game.
Why I believe this thread and anyother thread about any game population doesnt matter. The only number that matters is an equation that goes like this. A+b+c=X
A=You B=Your guild C=Your friends list
FYI I no longer play SWTOR but these post on any game are just ignorant and boring.
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8/18/12 2:25:55 PM#33
Originally posted by Gaborik Why did you even join this thread if you want to be ignorant of others doing number crunching?
What you are saying is basically that the population of your town or city is irrelevant because you have everything you need within a reasonable distance. You have a grocery store, a salon/barber shop and a resteraurant. What you are saying is that the people trying to conduct a population census are ignorant because you have everything you need and nothing else matters.
Some people are taking an interest in this. Calling them ignorant only makes you even more ignorant. If you have fun in your neighrborhood without ever going beyond 1 block from where you live, that is your business. See where this is going?
Nobody claims to be expects, but through thought and real data, estimations can be gathered. You don't need to be an expert to make calculated estimations. Every estimation has a degree of error, which is also discussed. Step up! Want a nice understanding of life? Try Spirit Science: "The Human History" |
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8/18/12 2:33:48 PM#34
Originally posted by Karteli Your going to compare real life population to a video game? Now if you want to talk about ignorant that right there takes the cake. Maybe I should have put D=population of your server, would that have made it easier for you to understand. A population census is not ignorant that is REAL LIFE, the change in my towns population has REAL LIFE consequences so trying to compare that to what people do on here is also ignorant.
My point was you have tro!!s (you must be one) and you have people who think they know all (you must be one). You can use xfire which is not a very good tool to use, you can use other tro!!s post, and can use what ever calculation you want unless you work at or know someone we will never know the true numbers of a lot of games. |
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8/18/12 2:45:21 PM#35
Originally posted by Gaborik Oh OK, so a low population game still gets full funding, just like Pisswater, USA gets as much federal funds as New York City. Now you are making sense. Wait ....
Geez, even if I disagreed with you I still wouldn't call you a troll. Going to name calling only weakens any argument you had.
Nobody is looking for true numbers, just estimates. If you think a census & the resulting game financials is a waste of time then you are dilusional. Census directly affects funding with directly affects the quality of life for the remaining or returning players. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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8/18/12 3:40:21 PM#36
Originally posted by Gaborik I will never understand the mentality of above poster (Gaborik). This is a forum for discussion. It's for opinions both negative and positive. Sure, if you think the OP is wrong (I'd probably agree on this post with his numbers) then by all means call him out. You don't care about game population, sure ok, others do - so stay out of the thread please! Some of these are beautiful: "Your going to compare real life to a video game" - well yes, it has real people playing it. "the change in my towns populations has real life consequences" - and a change in your games overall population also has consequences for said game. If SWTOR's subs hadn't dropped, you can bet your ass that it wouldn't be going F2P. "we will never know the true numbers of a lot of games" - Absolutely correct. Does this mean we aren't allowed to speculate or guess? As far as I know, nobody here is claiming to be an expert. It's just a bit of fun.
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8/18/12 3:51:57 PM#37
Originally posted by Tawn47 Hey its all good you guys can sit and try compare a real life population census to a video game if that makes you feel better. I never once said the population of a game does or does not effect the game its self.
Why dont you look back at all the post about game "x" has this many people so it failed. Your going to call a game a failure based on speculation and guessing?
Well I would agree and disagree with you about SWTOR f2p model. I think f2p was always in the cards, like almost all new MMOs they go f2p its the new business model (im speculated or guessing at that). LOTRO,AOC, VANGUARD all went f2p to name of few. |
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8/18/12 3:57:42 PM#38
Swtor has 12 north american and 11 european servers with a very healthy population, and 3 asia-pacific servers with a weak population. The assumption that swtor would be below 200k would mean an average of 8k subscribers for each server, which is way too low.
Its more likely that each server has around 20-25k subscribers, which would bring the total number somewhere between 500-700k players. |
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8/19/12 2:52:25 AM#39
Originally posted by Gaborik They went ftp for lack of any other choice because LOTR, AOC and Vanguard, are all failures. FTP was not the business model of those games, those games went ftp because the business model failed. Indeed the true ftp wow clones like Allods have a lot more retention value because they really did have that business model, for the life of me, I cannot see a reason to play another wow clone besides Allods or RIFT. |
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8/19/12 3:37:02 AM#40
Originally posted by Gaborik Such a tasty comment.
Ref: http://pc.gamespy.com/pc/bioware-mmo-project/1225612p1.html
September 27, 2011
Statement by Bioware Cofounder Myzyka: "The trend for free-to-play doesn't supplant great top quality premium games that support a subscription." Muzyka added that SWTOR isn't really suited for a free-to-play model, though. December 20, 2011 Greg Zeschuk defends BioWare's subscription plan in an interview with Kotaku on the date of SWTOR's official release, stating that "Free-to-play works best when a game is built that way from the ground up." When asked if BioWare would ever consider following in the footsteps of DC Universe Online, Zeschuk replies: "We're not saying never ever, but we certainly have no plans like that in the foreseeable future. We're going to support the game to make it better and better as it goes on. It's going to be worth showing up for." Zeschuk's idea of support for their " premium projects" revolves around content updates: "We're launching with 19 huge worlds, and hours and hours of story and content to explore. And we're going to be adding to that for months to come." December 28, 2011 Zeschuk: "The free-to-play people can't invest to the level we can invest, and can't create something of the size and scale of something we can create."
January 23, 2012 Ohlen: "We felt, and we still feel, that there is a place for subscription-based games and if you're going to build a subscription-based game it's got to be huge in scope. People have to feel that it's worth paying a subscription fee every month, so the scope of the game has to be much bigger than the free-to-play games."
June 12, 2012 (Had to throw that in for the WTF factor. Drink to the once great Ultima franchise. Thanks Richard Garriott.). Heres a nice video showing the fate of Lord British at the hands of EA. http://www.youtube.com/watch?v=q4Mlz6Nrwe8, curtosy Ultima 3!
July 14, 2012
July 31, 2012
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F2p Always in the cards? Nice try. This game is another retrofitted P2P game that didn't make the grade and converted to F2P. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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