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News & Features Discussion  » [Column] DayZ: The DayZ Standalone

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53 posts found
  jacklo

Novice Member

Joined: 7/29/09
Posts: 582

8/17/12 11:49:33 AM#21
Originally posted by PieRad
Originally posted by Jakdstripper

i have mixed feelings about this. sure Dayz is a "mod" but i did have to buy Arma2 to play it, so in that sense to me it feels like i have "bought" Dayz already.

now they are making it a fully fledged stand alone game and i'm supposed to buy it again?...what?

....maybe if it's a flawless version of Dayz with some really coold features like every building is explorable (biggest pet peeve right now) and i can set traps for zombies/players....then maybe...but it better be one heck of a sweet upgrade.

 

First of all, you didn't buy DayZ, you said it yourself, it's a mod, DayZ got no money from you purchasing combined operations.

Second, they will follow minecrafts model, so it won't be expensive for the stand alone game.

Third, The mod will still be active when the stand alone game launches, so if you don't want to buy the stand alone game, you can just keep playing the mod... But they can do way more in their own game, than with just a mod.

 

 

 

That fact is just a technicality. Many who bought Arma 2 Combined Operations to play DayZ, which is probably 90+% of sales since DayZ hit the news, may "feel" they paid for the game already.

DayZ standalone releasing cheaper than what they already paid doesn't help there either.

It's a sticky situation whichever way you look at it.

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1641

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

8/17/12 11:52:52 AM#22
Originally posted by Fusion
Originally posted by Osirrus
Originally posted by Fusion

"standalone" with "chernarus plus"... so all in all, it'll STILL be a mod, but they decide to call it "standalone" and you will be paying for it... wow, just wow.. i could understand if he'd do an entirely new map... it's using the arma2 engine and a modified chernarus map... i just cant see myself spending money on this.. it's still a mod..

I already spent 25€ on arma2:CO (while dean didn't get the cash, it was he who made me buy it)
Only reason he got bohemia to take him in, was the sales of CO that the dayz mod made for them :D

chernarus plus will just be the first map. rocket has talked about other islands and how easy it will  be to port to new islands also. its not the arma2 engine. its the real virtuality engine. it will be a mix of arma2 and 3.  think of it as arma 2.5 engine if you will :) 

 

it will STILL be using the "same" engine as arma2/3 and a modified chernarus map (which is made by bohemia).. i just can't "suck it" as "standalone"

If bethesda modified morrowind with space ships, lasers and some graphics upgrades and put it forsale as "standalone" would you accept that?

Fallout 4?

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  teeth

Apprentice Member

Joined: 4/25/12
Posts: 66

8/17/12 11:53:03 AM#23
The stand-alone version will be a day 1 purchase for me. One game mechanic I would like to see is the ability to blind zombies and enemy players. Throw dirt in their eyes, shoot them in the face with spray paint, anything that would grant a temporary advantage if you're in close combat and being overwhelmed. Your character could be blinded as well, adding another level of intensity to an already intense game.
  observer

Elite Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

8/17/12 12:16:21 PM#24
Day Z isn't ready to be stand-alone.  There's so many bugs, clunky interface, etc.  It just feels too amateur to be justified for a purchase.
  Militant

Novice Member

Joined: 4/28/10
Posts: 48

8/17/12 12:21:06 PM#25
Never played day z, but i just wanted to point out that a mod to standalone has been done successfully before... A little half life mod known as Counter-strike.
  mirage2000

Novice Member

Joined: 12/08/06
Posts: 2

8/17/12 1:03:02 PM#26

I find it kind of funny that a lot of people complain that they have to pay twice for a mod that is going to go standalone. If you like a game and would like to see it thrive wouldn't you give more money to it? I keep hearing about people who spend months playing dayz, isn't the game worth spending a bit more for some upgraded content? Bohemia interactive did recruit the guy making the mod, so resources that were gained from the massive surge of players who bought Arma aren't going to waste, heck they made a whole team to help make the game better.

Also Arma 2 isn’t that bad of a game and there are a lot of cool mods on it anyways (a lot of zombie mods alla counter-strike zombie run, sandbox mods alla Garry’s mod, etc.)

  User Deleted
8/17/12 1:51:19 PM#27
Originally posted by marz.at.play
Originally posted by Osirrus

i've been playing Dayz for 3 months now. lol the adrenaline rush is addictive :)

as far as stopping the deathmatch scenario.  

the latest build (1.7.2.5) has a new humanity feature.  with bandit skins making a return but also a new hero skin.

basically killing surviors = loss of humanity  and eventual bandit skin 

helping survivors i.e bandaging/blood bagging other players increases your humanity to the point where you eventually earn the hero skin.

i really think this is a step in the right direction :)

What are these skins? Why would I want them? What's so bad about being a bandit if I can kill whomever I want in the game. Just curious cause I'm intersted in this game along with The WarZ

These skins are visual indicators of your in-game behaviour. Other players will distrust you if you look like a bandit and either run from you or kill you on sight.

On topic, I agree with the high-technology / vehicles quandary. It's however difficult that we wouldn't get used to the zombies' IA no matter how high they set the bar and it ends up by becoming yet again a deathmatch. More maps somehow linked and territorial control flavoured by some kind of high valuable ressource harvesting would help but afaik such a setting is beyond the scope of the Dayz standalone.

  Vinterkrig

Apprentice Member

Joined: 1/22/07
Posts: 1716

8/17/12 4:24:44 PM#28
Originally posted by Greenzor
Originally posted by marz.at.play
Originally posted by Osirrus

i've been playing Dayz for 3 months now. lol the adrenaline rush is addictive :)

as far as stopping the deathmatch scenario.  

the latest build (1.7.2.5) has a new humanity feature.  with bandit skins making a return but also a new hero skin.

basically killing surviors = loss of humanity  and eventual bandit skin 

helping survivors i.e bandaging/blood bagging other players increases your humanity to the point where you eventually earn the hero skin.

i really think this is a step in the right direction :)

What are these skins? Why would I want them? What's so bad about being a bandit if I can kill whomever I want in the game. Just curious cause I'm intersted in this game along with The WarZ

These skins are visual indicators of your in-game behaviour. Other players will distrust you if you look like a bandit and either run from you or kill you on sight.

On topic, I agree with the high-technology / vehicles quandary. It's however difficult that we wouldn't get used to the zombies' IA no matter how high they set the bar and it ends up by becoming yet again a deathmatch. More maps somehow linked and territorial control flavoured by some kind of high valuable ressource harvesting would help but afaik such a setting is beyond the scope of the Dayz standalone.

The bandit skin was removed, the ghillie suit is just a outfit you can find out in the world now, you have no clear indication of who is bandit anymore, so its your choice to decide to try and be friendly or shoot first and don't ask questions ever

The game IS a deathmatch in major cities where its quick access to supplies, of course, this is how it would be in a zombie survival situation. Grocery stores, weapon stores would be rampaged for gear to survive.

I think whats happening here are MMO kids are commenting on a few minutes of play , or no play at all. This game doesn't belong on this site, most of the people here do not belong in this game.... you know the majority of the people here fighting sandbox ideas and concepts like its the holocaust. 

I think most of you should move on asap ;)

  SunwolfNC

Advanced Member

Joined: 5/02/06
Posts: 152

8/17/12 7:19:14 PM#29
Originally posted by rygard49
Originally posted by PieRad
Originally posted by Jakdstripper

i have mixed feelings about this. sure Dayz is a "mod" but i did have to buy Arma2 to play it, so in that sense to me it feels like i have "bought" Dayz already.

now they are making it a fully fledged stand alone game and i'm supposed to buy it again?...what?

....maybe if it's a flawless version of Dayz with some really coold features like every building is explorable (biggest pet peeve right now) and i can set traps for zombies/players....then maybe...but it better be one heck of a sweet upgrade.

 

First of all, you didn't buy DayZ, you said it yourself, it's a mod, DayZ got no money from you purchasing combined operations.

Second, they will follow minecrafts model, so it won't be expensive for the stand alone game.

Third, The mod will still be active when the stand alone game launches, so if you don't want to buy the stand alone game, you can just keep playing the mod... But they can do way more in their own game, than with just a mod.

I can see his point. People are now specifically buying ARMA II just to play Day Z. It's been a major draw to the game.

But I agree with your 2nd andf 3rd point. It shouldn't be too bad to buy the standalone early, and if you don't want to do that you can still play the ARMA II mod.

Yep - I ahd arma2 on my wishlist just for this mod; but - I just removed it. Not going to buy arma2 just for a mod when there's a standalone coming out soon.

  User Deleted
8/17/12 8:16:22 PM#30
Originally posted by Vinterkrig
Originally posted by Greenzor
Originally posted by marz.at.play
Originally posted by Osirrus

i've been playing Dayz for 3 months now. lol the adrenaline rush is addictive :)

as far as stopping the deathmatch scenario.  

the latest build (1.7.2.5) has a new humanity feature.  with bandit skins making a return but also a new hero skin.

basically killing surviors = loss of humanity  and eventual bandit skin 

helping survivors i.e bandaging/blood bagging other players increases your humanity to the point where you eventually earn the hero skin.

i really think this is a step in the right direction :)

What are these skins? Why would I want them? What's so bad about being a bandit if I can kill whomever I want in the game. Just curious cause I'm intersted in this game along with The WarZ

These skins are visual indicators of your in-game behaviour. Other players will distrust you if you look like a bandit and either run from you or kill you on sight.

On topic, I agree with the high-technology / vehicles quandary. It's however difficult that we wouldn't get used to the zombies' IA no matter how high they set the bar and it ends up by becoming yet again a deathmatch. More maps somehow linked and territorial control flavoured by some kind of high valuable ressource harvesting would help but afaik such a setting is beyond the scope of the Dayz standalone.

The bandit skin was removed, the ghillie suit is just a outfit you can find out in the world now, you have no clear indication of who is bandit anymore, so its your choice to decide to try and be friendly or shoot first and don't ask questions ever

The game IS a deathmatch in major cities where its quick access to supplies, of course, this is how it would be in a zombie survival situation. Grocery stores, weapon stores would be rampaged for gear to survive.

I think whats happening here are MMO kids are commenting on a few minutes of play , or no play at all. This game doesn't belong on this site, most of the people here do not belong in this game.... you know the majority of the people here fighting sandbox ideas and concepts like its the holocaust. 

I think most of you should move on asap ;)

You're the one who should move on asap if you can't stand negative feedback :p

 
  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

8/17/12 8:57:36 PM#31

Hand to hand is a must since removal of a starter weapon. Id kill to spawn with a brick or tree branch at this point
  blythega

Apprentice Member

Joined: 12/27/04
Posts: 139

8/17/12 10:32:06 PM#32

The main reason I see him continuing with the MOD along side the Standalone is that it will provide him with instant feedback on new features that can be incorporated into the standalone version.

What better way to find out what will work with your new product?

A very smart move. He is using you all as guinea pigs in his overall experiment and Bohemia continues to hear the sound of cash hitting the bank account.

Brilliant!

  Alalala

Hard Core Member

Joined: 8/03/06
Posts: 296

8/17/12 11:21:07 PM#33
First, it's hand-to-hand combat and this morphs to martial arts. Then it's user-built skins, and someone does a adult panda suit. Next we get mists as a new weather effect. Pandas + Kung-fu + mists = another WoW clone!
  Arskaaa

Apprentice Member

Joined: 4/15/06
Posts: 694

Your chararacter gains experience and levels up, defining a role playing game.

8/18/12 3:22:00 AM#34
PK is nice but its really should tune down. maeby servers where u cant kill players?:)
  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 466

8/18/12 4:55:47 AM#35

One thing I'd like to see in the DayZ standalone is a high chance of zombie infection if you end up in close proximity to them, either in melee or shooting them at close range (that blood might spatter). Make it so you never know if your character will throw the infection off and make the period before turning random.

 

I'd also like it if dead zombies turn out to be not quite dead when you go up to them or leave them be. 

 
  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/18/12 7:43:11 AM#36

I'll gladly pay for DayZ. It has been one of the best 20€ I've ever spent.

If all the scripters stay back in the mod, I'll be reloading my hatchet in the standalone.

  Vinterkrig

Apprentice Member

Joined: 1/22/07
Posts: 1716

8/18/12 8:55:57 AM#37

Originally posted by Greenzor

Originally posted by Vinterkrig
Originally posted by Greenzor
Originally posted by marz.at.play
Originally posted by Osirrus

i've been playing Dayz for 3 months now. lol the adrenaline rush is addictive :)

as far as stopping the deathmatch scenario.  

the latest build (1.7.2.5) has a new humanity feature.  with bandit skins making a return but also a new hero skin.

basically killing surviors = loss of humanity  and eventual bandit skin 

helping survivors i.e bandaging/blood bagging other players increases your humanity to the point where you eventually earn the hero skin.

i really think this is a step in the right direction :)

What are these skins? Why would I want them? What's so bad about being a bandit if I can kill whomever I want in the game. Just curious cause I'm intersted in this game along with The WarZ

These skins are visual indicators of your in-game behaviour. Other players will distrust you if you look like a bandit and either run from you or kill you on sight.

On topic, I agree with the high-technology / vehicles quandary. It's however difficult that we wouldn't get used to the zombies' IA no matter how high they set the bar and it ends up by becoming yet again a deathmatch. More maps somehow linked and territorial control flavoured by some kind of high valuable ressource harvesting would help but afaik such a setting is beyond the scope of the Dayz standalone.

The bandit skin was removed, the ghillie suit is just a outfit you can find out in the world now, you have no clear indication of who is bandit anymore, so its your choice to decide to try and be friendly or shoot first and don't ask questions ever

The game IS a deathmatch in major cities where its quick access to supplies, of course, this is how it would be in a zombie survival situation. Grocery stores, weapon stores would be rampaged for gear to survive.

I think whats happening here are MMO kids are commenting on a few minutes of play , or no play at all. This game doesn't belong on this site, most of the people here do not belong in this game.... you know the majority of the people here fighting sandbox ideas and concepts like its the holocaust. 

I think most of you should move on asap ;)

You're the one who should move on asap if you can't stand negative feedback :p

 

Originally posted by Arskaaa
PK is nice but its really should tune down. maeby servers where u cant kill players?:)

 

 

It isn't about negative feedback, its about quoted comment #2. That is why you mmo kids that want a pillow world made game should stay away and move on. It isn't soft and fluffy, you will be PKd constantly unless you learn how to survive and not be a scrub

 

  ZekkCC

Apprentice Member

Joined: 7/10/06
Posts: 276

8/18/12 11:23:43 AM#38
For those of you who do not have the game, I am running a giveaway from my TwitchTV Live Stream with a copy of arma2 combined operations.  Follow for a chance to win.  http://www.twitch.tv/zekkcc
  Illyssia

Apprentice Member

Joined: 8/10/09
Posts: 1524

8/18/12 12:40:51 PM#39
Originally posted by Daddydazzle

if they fix the bugs and the hackers i'll be happy. anything else is just a bonus.

I wouldn't count on that they go with the territorry in DayZ, and on most servers hackers dominate all before them.

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 472

8/18/12 1:23:19 PM#40
Originally posted by Illyssia
Originally posted by Daddydazzle

if they fix the bugs and the hackers i'll be happy. anything else is just a bonus.

I wouldn't count on that they go with the territorry in DayZ, and on most servers hackers dominate all before them.

I won't pretend knowing anything about gamemechanics, but I believe that standalone game without the possibility to inject scripts into the game will stop scripters. They aren't really hackers.

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