| 285 posts found | |
|---|---|
|
8/17/12 7:30:30 AM#201
I hate radis for one simple reason, they are all boring after the first time. Healer stands here , DD stands there, tanks up front click x, y, z skill till mob is down. If one player misclicks group wipe and start over. Rinse and repeat week after week and hope the mob drops the piece of gear you want . BOOOOOORRRRINNGGG !
|
|
|
8/17/12 7:41:47 AM#202
Here's why raids and games that pander to endgame raiding suck: I grind for hours and hours and hours and hours and so on to get a piece. Fine, I'll put for the effort for a nice set of gear/weapons. Now, what am I going to use these weapons/gear on? Oooo, the next set of raids, so that I can spend more time getting the next set of gear that is a "Must Have." Why do I need this set? OO, There is another raid that has better gear that I must get. You're a mouse running on a wheel. If they allowed you to use that gear in some extensive PvP world. (not just these freaking instance fights) where my actions today effect the world. Ex. I take keep A, claim it for my guild, so that I can have a foothold in the enemies territory, so that we can take the next keep, and hopefully open up the relic gates soon, so that I can go down that bad mother and get my relics back bc that a*hole other realm raided us last week when we were sleeping and now we're fighting at a disadvantage. Raids are for hamsters on a wheel. Get off the wheel, or demand that the raids you're torturing yourself with play a part in the bigger picture. I'll go ride my bike in circles in the street. At least I'll get a little exercise then. |
|
|
8/17/12 7:41:47 AM#203
Originally posted by Krimzin
|
|
|
8/17/12 7:45:13 AM#204
Originally posted by colddog04 I'm hoping for months to maybe a year, put it this way, one piece of armor in a game after a year >< This is how I feel about difficulty since WoW at the moment, even in WoW after Ahn'Qiraj everything became such a zerg fest with dodging. Yeah I'm hoping that things get harder later. |
|
|
8/17/12 7:55:25 AM#205
I hope A.Net listens to the people who play the game and not allow raiding. WHY? 1. Makes GW2 just like every other MMO out there 2. Takes the fun out of gaming and after all isn't that why we game? 3. Being in a guild is supposed to be fun and social not an obligation that you have to meet every week. 4. Raiding is about getting better armor and at lvl 80 yoou get the best armor in game, not the best looking armor. 5. I don't want to deal with Elitist in my guild so I hope there is no raiding. |
|
|
8/17/12 8:11:02 AM#206
Nice elitest post OP. I don't like raiding after awhile due to it's so damn boring when it goes into farmmode, and what's the point when you finally got the whole frikkin epic set a new expantions comes out and your epic purple pixles is obselete and you have to start all over again. And you find this fun? AND you insult people for the most idiotic reasons..and a ex military and u think raiding is complex lmao. Get off your high horse beacuse your not special. If it's not broken, you are not innovating. |
|
|
8/17/12 8:29:01 AM#207
Originally posted by botrytis I'm an adult with a job, things to do, places to go, etc. I don't want to show up and muck around hoping that interesting stuff happens.
I'm responsible enough and organized enough to be able to show up at a set time and do something that's fun for a set time.
I do many fun and social things in my life - travel around the world, play poker with friends, play baseball in a league, raid in MMOs, etc. NONE of these would go very well if i just happened to show up one day and hoped they would appear. Time is precious and planning my activities is important. In my experience, planning any of these things ahead of time in no way takes away from them being fun and social. And just because i planned that every friday night I'll play baseball for a few hours or every saturday morning i'll raid for a few hours, it in no way makes those activities "feel like a job" to me. As a matter of fact, planning results in everyone showing up and being dedicated to the task in hand, which results in it being MORE fun and MORE social than just "whoever shows, shows and we do what whatever we can".
Also, as pointed out by multiple people in this thread, GW2 already has raids. What it supposedly doesn't have is gear progression. So perhaps you need to ask yourself which it is that you dislike - raiding (fighting an encounter with more than 1 group) or gear progression (commonly used as the reward for the former).
Finally, I recognize that organized large-group activities aren't for everyone. Some people don't like (or don't have time for) doing things with a group of others. There is absolutely nothing wrong with that. In my experience with about 10 of the most recent MMOs is that 90% or more of the content is designed for people who want to do things on their own or in very small groups. As a matter of fact,I can't think of ANY MMO in existence where raid content represents more than 10% of the game's total available content. (GW2 probably has the most raid content, but that's only because it scales nearly all of its content to raid size if there are enough players, so it's difficult to compare to other games.) "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
|
|
8/17/12 8:59:59 AM#208
Yes there is something wrong with a game like GW2 creating some content that allows the "top 5 percent" of people to enjoy while the 95 percent will unlikely experience. 1) It's expensive to produce, and if only 5% of your population enjoys it, you've wasted money as a developer. 2) The point of GW2 is to encourage participation from everyone. The point of raids is to divide the population into those who raid and those who do not. The attitude of the people who do raid and post on forums doesn't help this. For instance, calling themselves the "top 5 percent". Join the League For Gamers. |
|
|
8/17/12 9:01:18 AM#209
Originally posted by korent1991
It took me three days of grinding dailies and mobs plus farming in LOTRO to get all the pots, food and other things I needed. It took me another day to grind back up the gold I spent on repair bills and making food from a single raid and the beating I took as tank. I didn't have to die. Just tanking. Just going out there and keeping aggro and taking the beating.
And the loremasters. They'd have to respec for every major segment. Which is expensive. We used to have to pass the hat because they were always broke. A single raid in Disease wing needed two LM respecs at a just over a gold a pop. And in LOTRO, takes a bit of time to earn gold.
And when I enjoyed the Raids, it was worth it. I love a new challenge. I love novelty. But after you've gotten to the point you're clearing the Tier II raids on autopilot... There's no real challenge. And then it become dull.
And right about then comes the guild drama:
The people who won the armor rolls and didn't have many alts to gear up, would stop showing up for raids. "Oh, sorry," they'd say. "Had Internet problems." Or "I got stuck with the Friday shift" or "I have to do XYZ..." If they even bothered to make an excuse instead of showing their true, non-team colors.
In the meantime, the 'have nots' couldn't gear up as too many of the 'haves' wouldn't show up. And people got pissed. They'd been on a dozen raids now. They didn't win the roll. They didn't get the boot token, or the helmet token or whatever it was. And those that did weren't upholding their part of the 'teamwork' bargain by showing up for raids so they'd have a 1-in-3, then 1-in-2, then 1-in-1 shot at the boot/helmet/whatever token.
Yeah, that was just a joy. Guld drama. Spent most of a week grinding back to where I was the week before. No benefits. No upside. Plus guild drama, hurt feelings and getting to watch selfish ***holes be selfish ***holes. |
|
|
8/17/12 9:07:52 AM#210
Originally posted by laokoko
Raiding is farming. In some respects its more tedious than one of those Korean grindfest MMOs. Because at least with them, you can fit the grind into your schedule.
With raiding, you can't . You have to be there when the group (really the guild leader who gives a narrow range of times that works for him) votes it. Friday night raid. Saturday afternoon raid. Maybe I have other things to do than raid on Friday night or Saturday afternoon...
Oh, too bad for me. Miss a raid, lose your spot until one opens up.... |
|
|
8/17/12 9:29:16 AM#211
Here is something to ponder about... 20~30 man RAID GROUP VS 20~30 enemy RAID GROUP 20~30 man RAID GROUP VS NPC Keeps or 10~15 man RAID GROUP VS NPC Sure many would said that WvWvW is not a raid, but why can't it become a raid ?? Nothing in the system of WvWvW stops you from forming a raid group, nothing in their system to stop you from organizing an Tactical Raid of enemy territories and keeps. The map is huge, if you are a true Raider you would have Ventrillo and others to organize a fight against enemy zergs. You would be able to set up ambushes, you can lure your enemies into your siege weapons. You can have as organized Raid as you want in WvWvW, what is there that stops you from doing that. Is it the LOOT, does setting up LOOT Priorities that much an importance to you that its all that you care about. If it was Team work, you don't form RAIDS with strangers, you make sure they are on Ventrillo, you make sure you explain the encounters before you do any Raiding. Nothing stopping you from doing the exact same thing in WvWvW, you get your raiding group together, everyone on the same channel, you all meet at the main keep, and everyone moves out. Those that doesn't go off track stays with the raid. Thats what raiding is, team work. WvWvW allows your raid group to go to the max allowed, while other MMO's raids limits to 15 ~ 20 players max. And with the keep system, when there is a zerg of penemies attacking a single keep, all their other forts are unguarded, you can then have mini Raids to cut off their supplies, so that once they do get the keep, without supplies to repair the newly damaged walls, it will be easier for you to retake the keep. Its organization and tactical strategies that wins WvWvW.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
|
|
8/17/12 10:20:02 AM#212
Originally posted by Aerowyn Because DEs designed for up to 100 people are NOT what people mean when they talk about raids. Changing the definition people are using to mean something else is a cute trick, but doesn't really change the fact that GW2 doesn't have raids in any traditional sense. It does have PvE content that your entire guild can do together, but raiding isn't just large-scale PvE content anymore than standard DEs are dungeons.
Heck man, in a thread YOU MADE that's stickied, you have a link to how there's no raiding. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/17/12 10:28:46 AM#213
Originally posted by Drachasor So a traditional raid = WoW raid? I thought raids started in EQ?
|
|
8/17/12 10:34:01 AM#214
Originally posted by Weretigar You mean Tomato/Tomayto, right? ;) |
|
|
8/17/12 10:34:01 AM#215
Originally posted by arieste The Trinity is an unnatural abomination in gaming, forcing people into 3 unrealistic roles that are NOT fantasy archetypes. Before MMOs there was not one game (computer or pen and paper) or one fantasy world that featured the Trinity. Why? Because it is stupid and boring. Every trinity-based game has a combat mechanic that is fundamentally uninteresting, therefore all fights have to have gimicks to make combat exciting. Gimicks get old fast though, so group combat gets boring again pretty quick. There can be teamwork in non-trinity games. Combos and buffs are in the game which reward group-based thinking. And they've said some DEs will be harder than others, which will further encourage people to work together. Sub-goals in a combat that encourage thinking about how to help the group and fight as a whole help too. Now, given the freeform nature of DEs you aren't going to see tightly tuned combat for 40-100 people, but you can still have combat that requires some lesser level of cooperation to succeed (e.g. a fraction of the players working tightly together or a larger group working more loosely together). If you want challenging content that's tuned for everyone working together, there's 5-man PvP and Dungeons. If you're happy working with 10+ guildmates in a large-scale PvE setting, then the big DE battles should work just fine however. Personally, I'll probably do a bit of all of it. |
|
|
8/17/12 10:40:53 AM#216
Originally posted by heartless 1. MMO standards are dominated by WoW now. They have been almost since WoW came out. You see MMOs copying WoW, not EQ. EQ hasn't mattered in 8+ years. 2. AFAIK, EQ still had all the scheduling, gear progression, and tight demands on what sort of classes you play with that made people dislike like raiding, despite having bosses outside of instances. Honestly, overworld bosses combined with PvP and trying to snag the boss made raiding in EQ a lot worse if anything. |
|
|
8/17/12 11:12:19 AM#217
I stopped reading when the OP mistook work with fun.
|
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/17/12 11:22:18 AM#218
Originally posted by Drachasor Doesn't WoW have open world raids though? I mean, I get what you're saying but it still doesn't change the fact that raids do not necessarily have to be instanced. Even if you look at the wikipedia page about raids, it states that raids can be instanced or open world. I think it's the case of people having the wrong definition of the activity. In truth, GW2's DEs, especially those involving big zone bosses, fit the description of a raid to a T.
|
|
8/17/12 11:29:44 AM#219
Now feel free to correct me if I'm wrong but wasn't raiding what GW1 was? I know raids are usually considered a large amount and this was pretty much 8-12 people instances but it's the same principle right? I remember standing around in Maguuma Jungle areas, looking for people to run missions to advance. I still have nightmares of shouting for 30 mins or so for party members, never usually got one, just gave up and logged out.
Yes, I am slightly against raiding, if you can get a group that works together, it's like playing a double god damned rainbow. But let's be honest this is the internet where we will most likely be playing with monkeys that can barely spell. The more I'm around the forums on this site, the more bitter I become. |
|
|
8/17/12 11:32:35 AM#220
Originally posted by Masa1 nice try, maybe you should have checked some posts tho before making that statement... but again: valid try :) "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!" |
|