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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 Already Making a Huge Impact

13 Pages « 1 2 3 4 5 6 7 » Last Search
243 posts found
  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1244

"I shall take your position into consideration"

8/16/12 4:07:40 AM#41
This is exaggerated

Playing: Nothing atm
Waiting for: ArcheAge, The Repopulation, "Titan", EQ Next

My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated)

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6197

There's a beast within every man that stirs when you put a sword in his hand

8/16/12 4:10:36 AM#42
Huge impact? A tweak in a ThemePark MMORPG PvP gears, really??

  Icewhite

Made History

Joined: 7/11/11
Posts: 5523

Pink, it's like red but not quite.

8/16/12 4:29:19 AM#43
Originally posted by Lord.Bachus
Every developer should add its own and innovative features...  Copying GW2 will not do the trick, its as bad as copying WoW features.

Yet--  Blizzard copied bits and pieces from at least eight existing sources, and created the Behemoth in 2004.

It clearly can be done.  Seems to be a matter of making good decisions about what stays and what goes...and choosing more than one source.

Rather like disguising your plaguarism carefully in a high school term paper, really.

  dageeza

Advanced Member

Joined: 8/14/04
Posts: 577

8/16/12 4:46:58 AM#44
Originally posted by Lord.Bachus
Originally posted by OldManFunk
If Trion spent more time copying GW2 instead of WoW then Rift would be a lot better off.

Every developer should add its own and innovative features...  Copying GW2 will not do the trick, its as bad as copying WoW features.

GW2 has been carefully built and designed from its very core of existance to embrace and enhance all of the concepts that it brings to the genre, for most traditional games it will not pan out so well with their existing fans to try and change to much..

And as for the new gen of mmo games to come in the future lets hope that what anet has done so well doesnt get cloned but instead that investors quit trying to call the shots at the development level and just invest while letting the devs dream big and go wild and do what they do best in order to develop truly sensational games..

Haters can say anything they want about GW2s originality but i have been pc gaming from the very, very beginning and this game puts it all together in a way that feels like no other game of any kind that i have ever played before..

Its truly awesomeness in a vanilla box that can only be explained as fun as hell and that imparts a good vibe to those that get it...

Playing GW2..

  manakana

Apprentice Member

Joined: 8/17/10
Posts: 75

Jaime Lannister sends his regards.

8/16/12 4:51:57 AM#45
Originally posted by Badaboom
So you got SWTOR going F2P.  WoW, TSW and RIFT releasing patches & expansions on or close to the GW2 release date.  Guess we should start calling it the GW2 effect.

Pfft it has always been this way.

Blizzard released Wrath of the Lich King at the time of Warhammers release which crushed the game. They also released huge content patches right before the launch of Aion, Rift and SWTOR respectively.

Nothing new really, let's just hope that GW can take it better, which it should since there is no sub fee :)

  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

8/16/12 4:55:44 AM#46
Originally posted by fat_taddler

Beyond the obvious timing of some MMO release dates to coincide with GW2, Trion announced today that they are implementing what they call "PvP Normalization" in their next patch.   Apparently, PvP Normalization is taking away the PvP specific stat benefits from gear to make it more about player skill.

I applaud ANet for forcing other developers to re-evaluate these aging MMO concepts, but you really gotta feel sorry for all the people who spent weeks / months grinding PvP just to have their stats go *poof*.

http://massively.joystiq.com/2012/08/15/rift-breaking-down-faction-walls-and-normalizing-pvp-in-1-10/

 

 

 

Rift taking features- I mean inspiration from another game isn't abnormal.

 

Rift is made on the ideas of other MMO's.

 

Rift taking inspiration from GW2 is nothing special.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1058

8/16/12 4:59:40 AM#47

There is no amount of shit Blizzard can do to prevent GW2 being a great succes.
Blizzard flagship WoW is in such rapid decline that it makes even SWTOR fans happy.
They lost 1.2 million players within 3 months.

What Blizzard is doing right now is damage control, MoP will make some players return, but they return on empty servers, so many empty servers...
Standing in a major city and doing command /who shows 10/30 players on low/medium servers at least on EU servers that is.


WoW choose to let people pay to get off sinking ships and forgot about the people who dont and cant spend 10x25=250 euro to transfer to the next ghostown.

WoW is making water faster then the titanic at this point.


Will they remain king of the hill ? yes when you factor in Asia players who pay 1 cent per hour lol.
Without those asian players Blizzard has around 2/4 million players left.
Eu situation is dire and i gues our servers have around 600/800k players left in the whole EU at this point.


Ashame Blizzard doesnt provide information about EU / USA / Asia but then again people and investors would see how many players left.

http://speedtest.net/result/2112016336.png

  Valua

Apprentice Member

Joined: 8/08/11
Posts: 521

8/16/12 5:04:52 AM#48
Originally posted by Mothanos

There is no amount of shit Blizzard can do to prevent GW2 being a great succes.
Blizzard flagship WoW is in such rapid decline that it makes even SWTOR fans happy.
They lost 1.2 million players within 3 months.

What Blizzard is doing right now is damage control, MoP will make some players return, but they return on empty servers, so many empty servers...
Standing in a major city and doing command /who shows 10/30 players on low/medium servers at least on EU servers that is.


WoW choose to let people pay to get off sinking ships and forgot about the people who dont and cant spend 10x25=250 euro to transfer to the next ghostown.

WoW is making water faster then the titanic at this point.


Will they remain king of the hill ? yes when you factor in Asia players who pay 1 cent per hour lol.
Without those asian players Blizzard has around 2/4 million players left.
Eu situation is dire and i gues our servers have around 600/800k players left in the whole EU at this point.


Ashame Blizzard doesnt provide information about EU / USA / Asia but then again people and investors would see how many players left.

 

 

I'm so confused, is your post overly sarcastic or just plain stupid?

You honestly think WoW is sinking faster than the Titanic?

WoW will remain to be "king of the hill" for at least another good few years. There is no denying that.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1058

8/16/12 5:10:00 AM#49

You think so ?

You played on EU servers lately ?

Check out the plea's from 70% of the EU servers and come back again.


The amount of death servers are so many that there is a 180 page thread on the front page for 3 years now about servers merges that are needed.

But we know blizzard aint going to reply to that, it server merges mean fire in investors eye's.

So they count those asia players in who pay not a sub, but pay 1 cent per hour.
Wanne make a bet that MoP will sell less then TBC and WotLK and Cataclysm ?

We had 350 members at the start of Cataclysm, last month we had 8 people online, WoW is going strong you say ?

Dont fool yourself with Blizzards propagande bro :)

I give you that WoW has alot of loyal players, i was one of them for aomost 8 years.....yea thats how long i played WoW on and off.

But the situation in the EU is realy realy realy bad.

http://speedtest.net/result/2112016336.png

  seridan

Novice Member

Joined: 5/26/12
Posts: 1211

8/16/12 5:18:54 AM#50
Originally posted by Medicated03
Originally posted by RebelScum99

So Trion is copying yet another feature of an existing MMO competitor?  I'm stunned.  Really, I am.  Still waiting for those guys to have an original idea of their own.  

Not a big fan of "normalization," btw.  I like progression, and I like the fact that the more time you put into playing a game, the more it benefits you.  Still, it may very well work for GW2, since they've designed their entire game, and all its systems, around this core concept.  I don't see this working for Rift, however.  Not sure how much skill actually goes into tab-target combat to begin with.  And taking away progression from a mostly lobby-based PvP game like Rift seems to be a bad idea.  If you are going to put everyone on equal footing, you've got to design your game that way from the get-go.  

Just my two cents.

Yeah cause dynamic events in GW2 wasnt originally an idea founded by trion ? the rifts and such events were stolen from GW2 also huh ???? you damn GW2 fanboys are pathetic, this game isnt that big of a deal, all they did was take out so much stuff that people with little time or skill dont have to deal with now, your game will end up the same as wow but with casual elitists stretching their epeens, grinding achievements and weapon skins will get old REALLY fast,as will the zergfest that is W v W.. you can talk about strategy all you want but when it comes to fighting its still zerg zerg zerg, lol you can already calculate how many times you will need to run each dungeon for the set gear ... those arent small numbers either..ill take a raid any day of the week over the same damn dungeon 48 times  oh wait that sounds jus tlike heroics in WoW......all GW2 did was make it "feel" less grindy  by changing the aethetics and easier for casuals,most gamers who want a sense of achievement will get bored once the "shiny new" effect wears off,  it is a really  a good game, not all that groundbreaking though and nuthing like you make it out to be, also to the idiots saying how much players WoW lost even 4 mill people paying $15 bucks a month = shit tons more than GW2 will ever make A net EVER... i dont even play WoW quit 4 years or so back but the shit you guys talk makes me laugh my ass off.... GW2 wont flop it cant flop cause once people buy it they are done paying, if 98 percent of players quit they dont lose anything other than cash shop revenue however the bandwagon you are all on right now is past fanatical, its downright scary and as of the last few months you make WoW fanboys look like mice...........

Dynamic Events were first introduced as a concept for Guild Wars: Utopia back in 2006, long before the release of Rift

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1058

8/16/12 5:28:23 AM#51

MMO's are all the same in a way.

The way you play is what makes mmo's stand out from each other.

GW2 deleted the anoying pieces of mmo's and remade the way mmo are played.

You can play tradition mmo's and like it, but those mmo's are so boring.....

GW2 players dont care about getting more powerfull, when you win a game its skill based, not i farmed 2 years longer then you so i should win with my uber gear.

And WvW = zerg ? whoa great find there m8, tell me is any other game with massive pvp battles diffrent ?
Did it ever occur to you that its actualy how massive pvp battles are played ?


you think Planetside is diffrent ?
you think any other with World pvp is any diffrent ?

if you dont like WvW they offer Spvp, here is where you can battle with even numbers, no gear advantage, just you and your skills.
weekly / monthly / yearly tournaments for the best of the best.


Is GW2 the best mmo to date ? yes i think so, for the people who are tired of the carot on a stick shit.

Is GW2 100% perfect ? no offcourse not, no mmo will be 100% perfect.
But there aint comming an mmo in the years to come that provide more fun then GW2.

Planetside 2 may be great fun, but thats a FPS mmo so you cant realy compare that, but man will that have zergs lol, 6000 players in 1 map....
It will provide fun, so who cares about zergs its precialy what we want, massive battles, massive zergs.

http://speedtest.net/result/2112016336.png

  Volkon

Hard Core Member

Joined: 9/14/10
Posts: 3196

Facts do not require fiction for balance.

8/16/12 6:43:23 AM#52
Originally posted by Saydien

I heard GW2 made pig flies somewhere deep in China.

 

I don't know about that, but they did make cows fly in the Mists.

Oderint, dum metuant.

  Graey

Apprentice Member

Joined: 4/22/10
Posts: 176

8/16/12 6:52:10 AM#53
Originally posted by mustang2750
Originally posted by MattVid

All Trion does is copy every game mechanic ever made and puts it into their own game. They are not progressing the genre at all, just plagarizing everything else other people do. I can't be surprised that they are doing something like this. While I applaud them for how much content and work they put into the game (making the sub fee worth it), everything feels like a total rip off and not as fresh and new as more innovative designers create. I think the main reason I lost interest in the game was because they kept dumbing everything down to easy mode levels of play.

 

I want to play a game, not watch a boring ass movie of my character auto attacking stuff down.

 

Replace Trion with Apple/IPhone and you would have a better post. In all seriousness, Blizzard copied every MMO concept ever made too. Every company copies every MMO concept and changes it with their own twist. Trion has done an awesome job with Rift and it is currently the best MMO out there til GW2 releases imo.

I would agree. I can't say enough good things about Rift. I just think it's a well put together MMO. Yeah I'm sure people won't like the whole theme park aspect but honestly Rift is a really good MMO. That is my current MMO and will continue to along side GW2.

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

8/16/12 6:54:42 AM#54
Will check back with you all on oct 25th. See how everyone is doin then LOL.
  k-damage

Advanced Member

Joined: 12/27/11
Posts: 741

8/16/12 6:57:55 AM#55
Originally posted by terrant

There are no original ideas. I love GW2, but I'll be the first to admit it has nothing original, any more that Rift does.

Ideas are so easy to have for anyone that you can't pretend to have some "original idea" anymore in any domain.

Meanwhile, the gamedesign, GW2's way of implementing those ideas, is clearly original. Which is what the job consists in, basically ;-)

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Pandamin

Hard Core Member

Joined: 8/26/05
Posts: 118

8/16/12 6:58:05 AM#56
Originally posted by seridan
 

Dynamic Events were first introduced as a concept for Guild Wars: Utopia back in 2006, long before the release of Rift

Exactly, besides how can anyone even compare rifts to DE's?

They are not even anything close to PQ's.

Rifts are static never changing spawn points who all follow more or less the same path.

Wave 1, Wave 2 etc etc etc.

 

Dynamic events are also scripted but they are not static , far more diverse usually actively tell and carry a story and they can make real persistent changes to the world. I have never seen any of those traits in either the Rifts or the PQ's.

  Kyus_HoB

Apprentice Member

Joined: 6/11/12
Posts: 186

8/16/12 7:02:36 AM#57

I don't really care who comes up with the ideas I'm more interested in the company that implements them alongside a well thought out structure and with a certain quality (how the idea is packaged).

Its not about any one thing that makes GW2 a big deal its about the overall vision and how all of these things are tied together. you can reduce each individual concept back to its raw parts and say that its not origional but the overall package on offer is what is so special and the value for money that is on offer.

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 792

8/16/12 7:19:24 AM#58
Originally posted by fat_taddler

Beyond the obvious timing of some MMO release dates to coincide with GW2, Trion announced today that they are implementing what they call "PvP Normalization" in their next patch.   Apparently, PvP Normalization is taking away the PvP specific stat benefits from gear to make it more about player skill.

I applaud ANet for forcing other developers to re-evaluate these aging MMO concepts, but you really gotta feel sorry for all the people who spent weeks / months grinding PvP just to have their stats go *poof*.

http://massively.joystiq.com/2012/08/15/rift-breaking-down-faction-walls-and-normalizing-pvp-in-1-10/

 

 

Maybe im wrong but, GW1 already did that, like any other e-spot game out there. WoW is all about gear, Korean MMOs are all about gear, but not all the MMOs are like that: in swtor ur earn ur BM gear in a week, and the gap between BM and WH gear is not a big deal. The SPvP in warhammer from T1 to T3 was normalized, and again same in swtor from level 10-49.  Anet is not forcing anything GW2 is a casual e-sport MMO, easy like that. 

  Jagarid

Advanced Member

Joined: 8/01/09
Posts: 329

“Every man takes the limits of his own field of vision for the limits of the world.”

8/16/12 7:24:37 AM#59


Originally posted by kantseeme

Will check back with you all on oct 25th. See how everyone is doin then LOL.


I don't know about anyone else, but I'll be too busy playing GW2 to come here at that time.

  Sixpax

Novice Member

Joined: 7/28/05
Posts: 595

8/16/12 7:37:32 AM#60
Originally posted by Nadia

Guild Wars already had normalization since 2005

but glad to see others trying it

Yep, and DAoC before it in 2001.

MMO games would be pretty cool if it weren't for the people.

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