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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
8/16/12 4:07:40 AM#41
This is exaggerated
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
8/16/12 4:10:36 AM#42
Huge impact? A tweak in a ThemePark MMORPG PvP gears, really??
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8/16/12 4:29:19 AM#43
Originally posted by Lord.Bachus Every developer should add its own and innovative features... Copying GW2 will not do the trick, its as bad as copying WoW features. Yet-- Blizzard copied bits and pieces from at least eight existing sources, and created the Behemoth in 2004. It clearly can be done. Seems to be a matter of making good decisions about what stays and what goes...and choosing more than one source. Rather like disguising your plaguarism carefully in a high school term paper, really. |
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8/16/12 4:46:58 AM#44
Originally posted by Lord.Bachus GW2 has been carefully built and designed from its very core of existance to embrace and enhance all of the concepts that it brings to the genre, for most traditional games it will not pan out so well with their existing fans to try and change to much.. And as for the new gen of mmo games to come in the future lets hope that what anet has done so well doesnt get cloned but instead that investors quit trying to call the shots at the development level and just invest while letting the devs dream big and go wild and do what they do best in order to develop truly sensational games.. Haters can say anything they want about GW2s originality but i have been pc gaming from the very, very beginning and this game puts it all together in a way that feels like no other game of any kind that i have ever played before.. Its truly awesomeness in a vanilla box that can only be explained as fun as hell and that imparts a good vibe to those that get it... Playing GW2.. |
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8/16/12 4:51:57 AM#45
Originally posted by Badaboom Pfft it has always been this way. Blizzard released Wrath of the Lich King at the time of Warhammers release which crushed the game. They also released huge content patches right before the launch of Aion, Rift and SWTOR respectively. Nothing new really, let's just hope that GW can take it better, which it should since there is no sub fee :) |
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8/16/12 4:55:44 AM#46
Originally posted by fat_taddler
Rift taking features- I mean inspiration from another game isn't abnormal.
Rift is made on the ideas of other MMO's.
Rift taking inspiration from GW2 is nothing special. |
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8/16/12 4:59:40 AM#47
There is no amount of shit Blizzard can do to prevent GW2 being a great succes. What Blizzard is doing right now is damage control, MoP will make some players return, but they return on empty servers, so many empty servers...
WoW is making water faster then the titanic at this point.
http://speedtest.net/result/2112016336.png |
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8/16/12 5:04:52 AM#48
Originally posted by Mothanos
I'm so confused, is your post overly sarcastic or just plain stupid? You honestly think WoW is sinking faster than the Titanic? WoW will remain to be "king of the hill" for at least another good few years. There is no denying that. |
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8/16/12 5:10:00 AM#49
You think so ? You played on EU servers lately ? Check out the plea's from 70% of the EU servers and come back again.
But we know blizzard aint going to reply to that, it server merges mean fire in investors eye's. So they count those asia players in who pay not a sub, but pay 1 cent per hour. We had 350 members at the start of Cataclysm, last month we had 8 people online, WoW is going strong you say ? Dont fool yourself with Blizzards propagande bro :) I give you that WoW has alot of loyal players, i was one of them for aomost 8 years.....yea thats how long i played WoW on and off. But the situation in the EU is realy realy realy bad. http://speedtest.net/result/2112016336.png |
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8/16/12 5:18:54 AM#50
Originally posted by Medicated03 Dynamic Events were first introduced as a concept for Guild Wars: Utopia back in 2006, long before the release of Rift Block the trolls, don't answer them, so we can remove the garbage from these forums |
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8/16/12 5:28:23 AM#51
MMO's are all the same in a way. The way you play is what makes mmo's stand out from each other. GW2 deleted the anoying pieces of mmo's and remade the way mmo are played. You can play tradition mmo's and like it, but those mmo's are so boring..... GW2 players dont care about getting more powerfull, when you win a game its skill based, not i farmed 2 years longer then you so i should win with my uber gear. And WvW = zerg ? whoa great find there m8, tell me is any other game with massive pvp battles diffrent ?
if you dont like WvW they offer Spvp, here is where you can battle with even numbers, no gear advantage, just you and your skills.
Is GW2 100% perfect ? no offcourse not, no mmo will be 100% perfect. Planetside 2 may be great fun, but thats a FPS mmo so you cant realy compare that, but man will that have zergs lol, 6000 players in 1 map.... http://speedtest.net/result/2112016336.png |
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8/16/12 6:43:23 AM#52
Originally posted by Saydien I don't know about that, but they did make cows fly in the Mists. |
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8/16/12 6:52:10 AM#53
Originally posted by mustang2750 I would agree. I can't say enough good things about Rift. I just think it's a well put together MMO. Yeah I'm sure people won't like the whole theme park aspect but honestly Rift is a really good MMO. That is my current MMO and will continue to along side GW2. |
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8/16/12 6:54:42 AM#54
Will check back with you all on oct 25th. See how everyone is doin then LOL.
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8/16/12 6:57:55 AM#55
Originally posted by terrant Ideas are so easy to have for anyone that you can't pretend to have some "original idea" anymore in any domain. Meanwhile, the gamedesign, GW2's way of implementing those ideas, is clearly original. Which is what the job consists in, basically ;-) ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in ***** |
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8/16/12 6:58:05 AM#56
Originally posted by seridan Exactly, besides how can anyone even compare rifts to DE's? They are not even anything close to PQ's. Rifts are static never changing spawn points who all follow more or less the same path. Wave 1, Wave 2 etc etc etc.
Dynamic events are also scripted but they are not static , far more diverse usually actively tell and carry a story and they can make real persistent changes to the world. I have never seen any of those traits in either the Rifts or the PQ's. |
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8/16/12 7:02:36 AM#57
I don't really care who comes up with the ideas I'm more interested in the company that implements them alongside a well thought out structure and with a certain quality (how the idea is packaged). Its not about any one thing that makes GW2 a big deal its about the overall vision and how all of these things are tied together. you can reduce each individual concept back to its raw parts and say that its not origional but the overall package on offer is what is so special and the value for money that is on offer. |
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8/16/12 7:19:24 AM#58
Originally posted by fat_taddler Maybe im wrong but, GW1 already did that, like any other e-spot game out there. WoW is all about gear, Korean MMOs are all about gear, but not all the MMOs are like that: in swtor ur earn ur BM gear in a week, and the gap between BM and WH gear is not a big deal. The SPvP in warhammer from T1 to T3 was normalized, and again same in swtor from level 10-49. Anet is not forcing anything GW2 is a casual e-sport MMO, easy like that. |
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Jagarid
Advanced Member
Joined: 8/01/09
“Every man takes the limits of his own field of vision for the limits of the world.” |
8/16/12 7:24:37 AM#59
I don't know about anyone else, but I'll be too busy playing GW2 to come here at that time. |
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8/16/12 7:37:32 AM#60
Originally posted by Nadia Yep, and DAoC before it in 2001. MMO games would be pretty cool if it weren't for the people. |
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