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8/15/12 7:13:53 AM#21
They aren't powerless. They're to blame. See the initial sales numbers for SWTOR. See them begging for end game treadmill progression.
The consumers have all the power. If they don't buy obviously bad games impulsively, the industry will have to reconsider churning out half-assed shit. (Again: see SWTOR.) Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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8/15/12 7:24:47 AM#22
Originally posted by Rider071 Agreed. Very well said by the way; poetic and very insightful. |
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8/15/12 7:34:33 AM#23
Originally posted by GrumpyCharr Name one good game brought to stores you by a guy with no money. "Big Business" makes "Good Games" possible. If you make a good game business will back it because good games are profitable. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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8/15/12 7:42:54 AM#24
Free market is a bitch, ain't it? -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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8/15/12 7:51:44 AM#25
There are several games that have come out that are both very good and were inexpensive to make, but they weren't MMORPG. But what makes a "Good Game"? You have a gaming equivalent of an idiot savant in SWToR selling almost 3 million copies, and you have a quiet genius in TSW selling less than a million copies in the market today. Then you have something like Rift, which had better marketing selling more than TSW but it's arguable whether Rift was actually better than TSW. Did they just have better marketing or did they actually have game systems that were more in tune with the market? I don't know, and I bet game developers are scratching their heads too. They know if they come up with the right thing, they'll be able to retire to a private island, but the "right thing" isn't immediately obvious, and the $10 million a pop minimum to enter the MMORPG market limits the number of entries in the market. If it cost $1 Million to produce an MMORPG, you'd have several a year coming out and then there would be clear patterns, but as it is, there's no clear pattern, just big holes where developers can throw money. Join the League For Gamers. |
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8/15/12 8:02:00 AM#26
With the hype-lemmings running towards the flashy ads and trusting rigged ratings just to fall into the sea of disappointment after release again and again, with the "I'm bored and its just 50 bucks"-people who buy despite knowing it's just some mediocre game, with the "Good for a month"-crowd who play mmo's like single player games, it takes so much longer than needed to change the direction...
Some even think they show the devs their dislike when they shelve the game a week after purchase. They don't see that the first message that reaches the devs&publishers is: "High amount of box sales, well done!" It doesnt hurt enough that they lose subs a month after release if they made a profit from box sales already.
...or maybe this is completly wrong and the people who dislike the direction mmo's have taken are a very small minority and just don't count. |
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8/15/12 8:03:53 AM#27
Originally posted by Cyflym Some confusion of cause and effect here...op's dealing from the bottom of the same deck. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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8/15/12 8:13:24 AM#28
This thread is an Oxymoron. There is no market without the consumer. We are not forced to buy bad games. He is trying to say that Rift and WOW deserver a $15.00 subscription fee yet other games do not. Theses subscription fans crack me up. They constantly try a convince themselves that they are getting something extra for their fees. If anything, he is part of the problem he is complaining about. It's the whole price taker vs. price seeker arguement. All we have seen lately is price takers, companies that will gladly put out product for the market price which is nothing but the same old stuff.
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8/15/12 8:20:27 AM#29
Originally posted by MMOExposed same as any consumer product in life - Vote w your wallet EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/15/12 8:25:00 AM#30
WoW sub numbers are down to 10 mil. I would say consumers ARE driving the market. Based on the WoW sub numbers, which ARE the mmo market, devlopers have been cranking out what teh consumers want. Fo |
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8/15/12 8:29:17 AM#31
Players keep buying these crap WoW clone titles that publishers keep pumping out which keeps them pumping out. While smaller MMO's that dare to innovate & take risks usually get slammed for a lack of content.
The community do actually hold ultimate power by speaking with their wallets, problem is most are too gullible to see the hype & marketing of each new clone out of the factory for exactly what it is.... More of the same crap.
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8/15/12 8:33:09 AM#32
Originally posted by MMOExposed Your power is in buying or not buying. I see people on here all the time complaining they bought X or Y game and got ripped off because it's terrible. If folks do their homework they'd probably have this feeling less. I'm not sure how many companies there are that make their products based on the ravings from internet forums. I'm sure they can get some good feedback from them but they'd have to carefully pick and choose since there's so much garbage on here. |
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8/15/12 8:34:24 AM#33
What you guys don't realize is that MMOs are not created for the hardcores and elitists and experts. MMOs nowadays are created for mainstreamers. Therefore hardcore users don't have any control as they are minorities and MMOs are not targeted towards them. On the other side mainstream users have the power to change things (we have seen that many times) as they are the majority and the target audience. Sorry if it came out too harsh but lets admit it, the visitors of this website are not mainstream MMO users and thus you don't really have any control over the shape MMO industry. |
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8/15/12 8:35:23 AM#34
Darkfalls sub is not $15 a month anymore and when it was it was well worth it.. its 100x better than wow.. I cant believe you put wow down as being a quality MMORPG... probalyl the worse thing to happen to the MMO industry.. It was a fluke yet all the companeis keep trying to copy its success.. and you know what people keep buying them but soon realise they are a pale copy of somthing they dont really want.. companeis spout on about things being different and next gen but at the end of the day they are usually wow clones..
Games like darkfall, Mortal online and a few others are an exception but found it hard to get funding because they where not wow clones..
Consumers can make a difference.. stop buying themepark clones.. sinple. IF no one is buying their games the companies will soon realise they have done somthing wrong..
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8/15/12 8:38:59 AM#35
you have all the power in the world, just dont pay for the game and dont pay your sub fee. if you hate something and still continue to pay for it then you might want to check yourself into a mental hospital to get evaluated. certainly losing your sub fee probably wont make them go oh crap, maybe we need to change xyz so mmoexpose will come back to our game but at least you are not paying for a game you hate. now as far as you not having the power to get the devs to change their game. you dont have that with any business or product. you think if i called frisbee company up and told them i dont like round circles so change the shape of their frisbee they are gonna listen, no. you have the option of buying what a company sells, you dont have to, but if you buy the product use it for what it is good at, dont try to change it to something its not meant to be.
quite frankly most mmo gamers are not worth listening to. they say they want something different from wow, yet every game that comes out that is different from wow, they want all of wows systems in the game, like dungeon finder, arenas and all that crap. hey if you want wow, just go play wow. play the game for what it is and report bugs, if you dont like the game for what it is and what it does, just dont play it. |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
8/15/12 9:01:23 AM#36
I do not think that "Buyer Power" in this market is too low. The stronger the competition, the more "Buyer Power" we have. In fact, with more and more products / games in the market, our "Buyer Power" is constantly increasing. The fact that games are going F2P or are even shut down proves that we are not powerless. Pressure on the prices charged by the sellers is a consequence of "Buyer Power". On the other hand, the "Buyer Power" is not really high either. There is large number of buyers, there are no large buyers, practically nobody is buying very large quantities. You may want to google "Porter's Five Analysis" which addresses this issue among other things.
Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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8/15/12 11:39:22 AM#37
I think that you should probably ask EA, Bioware, and Funcom how "powerless" the MMO consumer really is...they may have a different answer ;). If you want a market where the buyer is REALLY powerless...then look at the market for something like critical heart medication. Buyers in this market either buy the product, or they die. This means that drug companies can charge an exorbitant price for it and people will keep buying it. In business terms, we would say the price elasticity of demand is low. This means that changes in the price of a product would not drastically effect demand for said product. In games...I think the price elasticity of demand is pretty darn high. If it wasn't, then F2P wouldn't be such a big deal. Are you team Azeroth, team Tyria, or team Jacob? |
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8/15/12 12:43:51 PM#38
Originally posted by Creslin321 as I understand demand for gaming across the board is declining. Intrestingly during one of the most important news times of a generation all the major news outlet were losing viewers while indy news was increasing viewers. Industry does control the supply a lot more than people think, sometimes in stupid ways and sometimes directly on purpose does your game have rainbow sprinkles and magic ponies!? |
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8/15/12 12:52:52 PM#39
Originally posted by SEANMCAD On the other hand, the goal of most of the customers is to addict themselves as thoroughly as possible, play the game until there's no more entertainment to be wrung from it, without spending any more money on it. How industries do you know that have that expectation? It's also a one-tailed market (quality can be/frequently is less than expected, but never greater). Not traditional, in several different ways. http://bear.warrington.ufl.edu/centers/mks/articles/whatyoudont.pdf -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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8/15/12 12:59:14 PM#40
Originally posted by Icewhite nice. In the case of Darkfall number 4 on that first sentence is very true (sometimes paying attention to loyal customers can be counter productive). does your game have rainbow sprinkles and magic ponies!? |
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