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What would be the pros and cons of a system where, in a game with permanent death, you could spend money to reverse it?
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/13/12 9:50:09 AM#2
I guess it would be a pro if you're into games with permadeath. For me con would be just that I wouldn't play it... then again, I'm the kind of guy that jumps off ledges when I'm bored just to see what happens and what's down there.. :) What can men do against such reckless hate? |
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8/13/12 10:13:16 AM#3
Then death isn't really permanent now is it. "How should I know if it works? That's what beta testers are for. I only coded it." |
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Originally posted by dave6660 If you are willing to pay, then no. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/13/12 10:46:09 AM#5
lol , don't play hardcore if your not ready to lose it all? Come on now , why search for problems when the solution is right infront of you.
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8/13/12 11:02:11 AM#6
Having people pay to continue playing after dying is an incredibly new idea that no one has done before :).
Are you team Azeroth, team Tyria, or team Jacob? |
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8/13/12 11:03:40 AM#7
lol Indulgences
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8/13/12 11:14:56 AM#8
Would not play.
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8/13/12 11:15:54 AM#9
Originally posted by Creslin321 Giving credence to the idea that "the more things change, the more they stay the same". "How should I know if it works? That's what beta testers are for. I only coded it." |
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8/13/12 11:23:09 AM#10
Originally posted by Quirhid
If the price is right and the item was tradeable players wouldn't care. Lots of games already have a form of this in their games already, but is usually more along the lines of " no experience loss ". |
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8/13/12 11:29:05 AM#11
I've been having my eye on Wizardry Online as well. Will be interesting to see how it fares in the international community. (I fervently hope it fails as it offers nothing positive to the genre, but my curiousity is still piqued nonetheless) |
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8/13/12 12:23:32 PM#12
Originally posted by Creslin321 What they really need is to expand this system so after you spend oozes of money on resurections and finally progress to the point where you might be able to kill the Big Bad without dying, the game resets and deletes all your progress without explanation. It would make it an instant classic. |
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Originally posted by thinktank001 Avoiding death penalty crossed my mind too, but I don't think it has the same effect as avoiding the permanent death of your character. It wouldn't be the same as the "instert coin to continue"-effect as Creslin observed. It has to be nothing short from permanent death to have that same effect. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Originally posted by fenistil Could you elaborate why? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/13/12 12:58:06 PM#15
Originally posted by Quirhid I don't really see how it's different. Arcade games with the "insert coin to continue" model always have "permanent death." I guess the only difference is that in an MMORPG, the game is much longer than an arcade game. Are you team Azeroth, team Tyria, or team Jacob? |
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8/13/12 12:59:05 PM#16
Is this a troll thread? :P
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Originally posted by Creslin321 Imagine the urge to pay up if you've spent maybe hundreds of hours developing your character. You can endure a penalty, but death - you can't. And if you're on the other end of the sword, does it really diminish the value of your kill? What changes? EDIT: Actually if you die its as good as any reason to quit, isn't it? I didn't think this through... Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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8/13/12 2:27:52 PM#18
Well I can think of two possible problems off the top of my head.
First it could be that permadeath is used as an enforcement system in order to prevent rampant pking or some other similar system. If that is the case then simply allowing people to pay their way out of it could be an issue unless the fee was relatively prohibitive to stop you doing it all the time.
Secondly it may be the case that a players death has an impact upon other gameplay mechanics and other players. For example you could lose territory et al in a game world or ladder scores/standings etc. If this was the case then you could also run into issues.
If the players death had zero impact upon other players, nor falls into the above two catagories then I suppose there wouldn't be an issue with it per say. Although you would have to presume that the fear factor would be lost for whoever is simply paying their way out of it and hence what would be the point in being in a perma death game in the first place? |
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8/13/12 2:30:13 PM#19
For an rpg where character development is such a big part of the game this would be more of a cash grab tactic than a good mechanic.
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8/13/12 2:35:54 PM#20
Originally posted by dave6660 It becomes just another cash shop item where you get the pleasure of giving the devloper more money to get your character back. It makes no difference what the item or event is YES OP YOU CAN PUT ANYTHING IN A CASH SHOP AND PEOPLE WILL BUY IT. |
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