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8/13/12 9:35:09 AM#81
OP - I tend to agree for the most part with your line of thinking. I believe the majority of complaints and complainers behind them are simple rationalizations as to why TOR didn't succeed in the way EA hoped. If TOR had in fact succeeded I think those same complainers would be singing a different tune along the lines of "See, I told you TOR would be a success! It has all the ingredients of a successful WoW clone" Now, don't get me wrong, I am not trying to start a flame war here. But my reasoning is thus: Most (if not all) of the vocal naysayers of the game only assumed that opinion AFTER 1) they capped their first character 2) Ensuing complaints followed due to #1 since most of those reaching point 1 found no entertainment in creating alts 3) The pendulum of popular thought was swinging away from favorable 4) Mob-like mentality taking over critical thought These reasons have convinced me that the game is not the critical failure many would have you believe. The game did garner exceptional reviews across the board from most major gaming critics. Most, while still playing the game and not having capped their first character were very vocal in supporting the game and advertising its many merits. I do think EA did choose the wrong pay model, but I don't think that had really anything to do with BioWare. As I see it, the game has all the most fundamental themepark elements for it to work as well as WoW does in the market. But, as different times have shown us, the P2P model has been on its way out for some time and unless you already have your social network established (such as WoW), most will simply leave once the content dries up. I believe the F2P model will not only bring in numerous new players, but we may actually see this as one of the biggest turn-around stories of the MMO genre. Call me a fanboy all you want, I do think the F2P change will be a smashing success. Edit: Spotlight Poster?!?! WOW!....I'm speechless.....actually, I have written a little something....I'd like to take this time to thank my parents whom always instilled within my a sense of work, my wife who is forever by my side, my agent, and finally, my fans and readers...I LOVE YOU ALL! God Bless!
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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8/13/12 9:39:42 AM#82
Originally posted by Presbytier
That's absolutely correct. Unfortunately you only get one chance to make a first impression. They blew it. |
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8/13/12 9:42:57 AM#83
if ea gives more freedom to bioshock . they will still be able to get out of the situation i am sure
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8/13/12 9:47:13 AM#84
Originally posted by Gdemami the whole point is that if you manipulate the truth, its not longer the truth. and yes, that does make it a lie. and yes it does happen all the time. sorry to break it to you, but those adverts you see on tv, their mostly BS.. |
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8/13/12 9:52:22 AM#85
So saying the glass is half-empty is a lie because in fact the glass is half-full. No, you are not right. Just because I presented data or facts in different light does not make it a lie. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
8/13/12 10:24:28 AM#86
Originally posted by Blackbrrd Players do not equal subscribers, since F2P to level 15 was made available, which may be why Xfire is more active / stable Star Trek Online - Best Free MMORPG of 2012 |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
8/13/12 11:42:59 AM#87
Originally posted by Presbytier
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8/13/12 12:34:56 PM#88
SWTOR is down for the count, it would require far too much time/money to change the game into something people would play for years.
Most of SWTOR's problems were discussed years/months before it released. There were those of us that knew full vo/story would cause patches to come out slower or with less content. We were told though "it's Bioware! They know what they are doing!". We also stated how the game would fall flat once the story ended, but again "It's Bioware!". The major problems with the game were all discussed and dissmissed vehemitly, by Bioware fans, years/months prior to launch. Bioware didn't listen then and now the game is built upon flawed design decisions, it isn't going to change.
It took them 5 years to produce the game in it's current form, in order to turn that game around they would need another few years of pure development. We are talking engine overhaul, PvP overhaul, faction overhaul, class system overhaul, world overhaul, etc. You would be basically making a new game with the same assets. It simply isn't feasible and EA certainly isn't going to fund it. EA is going to do the bare minimum to make some more money off the game and that's it. They are going to use as little money as possible to get the most out of SWTOR. Just look at WAR, they reused the same assets for WOH. |
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Originally posted by Distaste This is just ridiculous; the game has issues, but for the most it is solid. Only the most ardently biased individuals would fualt the entire games system. Does the game have some issues; yes, but not do to poor game design, but instead just a lack of endgame content. "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
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8/13/12 1:16:36 PM#90
lol yeah, this was truly hilarious:
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8/13/12 1:38:39 PM#91
Originally posted by FrodoFragins Another year would have added a full space sim and removed the linear quest map design? |
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8/13/12 1:54:12 PM#92
Originally posted by Presbytier It does seem that there isnt enough end game content at the moment, though over time they can improve on that. one of the big problems imo, is that there is still a problem with the phasing, the limits on player numbers seem to be excessive, so much so that areas appear to be emptier than they really are, or at least i hope thats the case. That and the only real hope of PVP beyond the ridiculous 'arenas' they currently have, of which huttball is the most absurd, was Ilum, and with the game not really able to handle any kind of real numbers without lagging out and who knows what else, i can't help but feel that the problem is the game engine itself, and maybe it isnt really suitable for MMO's. I don't really expect Eve figures, or Planetsides level of combat, but, something a bit more than is currently available would certainly make the PVP a lot more desirable in game. And anyone who is really into the PVP is going to take one look at whats available in SW;TOR and what their going to be offering in GW2 and make a really easy decision.. and it would surprise me if it was SW;TOR I think SW;TOR is probably always going to be one of those Coop games with a good SPRPG experience, if Bioware expand on that, then i think they may just be in it for the long haul.. but, its probably always going to be a 'niche' game. |
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8/13/12 2:04:49 PM#93
Originally posted by Presbytier Actually, people really only disagree on what features constitute a sandbox. What we can generally agree on about them though is that there is more of a free-form horizontal gameplay experience, rather than the verticle climb to end game. We can also say that they generally give a player more freedom to create their own story and path through the game world rather than being led from one contrived questing area to the next. It's about creating your own story instead of living a story that was handed to you by the devs. From there you can dicuss various features and mechanics, but the underlying architectural difference between the two types of games is huge, IMO. Hybrids blur that line by having some of both, of course. We are starting to see some games now that are just starting to walk in the hybrid direction. |
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8/13/12 2:07:33 PM#94
Originally posted by Distaste I agree. The writing was on the wall for this game long before launch, and many of us figured it out based on what Bioware wasn't saying rather than what they were saying. I was shocked at how dead and plastic the world looked and felt though. It was clear from very early screenshots that the areas may be linear and walled-off, but I had no idea it would have almost zero atmosphere. |
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Originally posted by grimal This is exactly what I was trying to say, and you said it wonderfully. I remember how everyone was dexclaiming the virtues of SW:TOR; then the first month ended and people started hitting cap. That was when the good will started to erode. "Never pay more than 20 bucks for a computer game."-Guybrush Threepwood |
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8/13/12 3:48:21 PM#96
Originally posted by Presbytier It was after the first week of gameplay for me. Actually, I came back here and wrote some very nice early impressions about the game during that first week, then as I got a little further in, the mudane and solo-focused feeling of it all started to really hit me, as did the dull, empty and lifeless game world. I didn't make it anywhere near cap and cancelled just before the sub renewed. I agree with you though. There were TONS of people on this site who were actually *really* hating on me and some others who were the first ones to point out some major flaws in this game. It was Fanboy hell in here for at least a whole month. Some of those people were absolute GW2 haters at the time too, and now they are swinging off GW2 nuts with just as much fervor as they did SWTOR. It makes me laugh, really. |
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8/13/12 3:54:20 PM#97
Originally posted by Yamota Or people like me who don't really like Star Wars but will hop in now and then to play the game because they just enjoy the story and characters. :) |
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8/13/12 5:11:41 PM#98
'im not beaten yet! i still have armies in the ukraine!'
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8/13/12 5:27:04 PM#99
![]() Re: SWTOR "Remember, remember - Kakk says 'December.'" |
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8/13/12 6:22:55 PM#100
Originally posted by Presbytier
The #1 reason SWTOR failed was because its arrogant, incompetent and dishonest devs did not listen to the playerbase. They made horrible PVE, PVP and overall metagame and class balance changes in 1.2 that destroyed the game, because they arrogantly and foolishly went with their own ideas which were completely and utterly wrong, despite being told many, many times on PTS forum that what they were doing was going to destroy the game. On top they lied and manipulated numbers, putting marketing ahead of substance. Their forum mods deleted all criticism of the game and banned all naysayers in an effort to paint a rosy picture. They all deserved to lose their jobs. One can only hope they never again get a job in the gaming industry, and end up doing menial jobs involving either a mop or a brush. The failure of SWTOR is 100% on the lead developers. Let's hope we never again see the names Erickson, Hickman, Zoeller, Amantelago, and a few more in the credits for a video game, never again.
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