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News & Features Discussion  » [Interview] Guild Wars 2: On Launch and What’s to Come

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80 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9246

 
8/09/12 10:43:08 AM#1

Guild Wars 2 is one of those games that is already legendary before it's even released and we're getting very close to that most awesome of days. We had the chance to chat with Game Designer Mike Zadorojny about launch and what the future might hold as well. Read on!

We had the chance to talk with Mike Zadorojny (Game Designer) from ArenaNet about the final weeks of Guild Wars 2 development before launch. Mike had some amazing things to say about the philosophy at ArenaNet going into the launch as well as some of his favorite game mechanics. We also addressed how Guild Wars 2 is shaping up to change the MMO market and the style of games we play online. Make no mistake, Guild Wars 2 is very much a sandbox MMORPG in many respects, while still focusing on dev-created content at its core. So lets go through some of the elements that Mike “Z” talked about and best of all get psyched for the launch fo Guild Wars 2, and also a tidbit of info on what might be coming to the game soon after launch!

Read more of Garrett Fuller's Guild Wars 2: On Launch and What’s to Come.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Coolit

Hard Core Member

Joined: 11/22/10
Posts: 393

8/09/12 10:56:32 AM#2

I've never been this excited about a game launch since WOW, simply cant wait to get started with GW2 but as an alt-aholic I'm having a hard time deciding which profession/race to level first as they are all really interesting.

Enjoyed the article, thanks Suzie!

  ScorpionOne

Apprentice Member

Joined: 9/15/06
Posts: 161

8/09/12 10:56:48 AM#3
Anet has yet to disappoint.  I, for one, can't wait for release.  Is it naive of me to think that AreaNet is one of those developers that will actually stick to their promises like Trion Worlds has?   I hope they keep up the good work.


  Purgatus

Novice Member

Joined: 4/22/12
Posts: 347

8/09/12 11:01:16 AM#4

Playing the BWE's showed me that it was everyting it was promised to be. Every friend that I have let try the game pre-purchased the next day.

Can't wait!

  Zyllos

Apprentice Member

Joined: 9/11/05
Posts: 532

"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin

8/09/12 11:07:53 AM#5

...When large amounts of players hit the opening zones, they found the NPCs scaling up quickly to make encounters much harder than they should have been...

I do not like this statement. None of the BWEs felt too hard due to the number of invidivuals (or most likely when a small number of people was in the area but was scaled too much). Hopefully I am mis-reading this statement but I think they reduced the difficulty which it shouldn't have been.

MMOs Played: I can no longer list them all in the 500 character limit.

  Scalpless

Elite Member

Joined: 3/22/07
Posts: 806

8/09/12 11:11:01 AM#6
They reduced the difficulty for BWE2. In BWE1, large groups of ranged mobs one shot killed you quite often in high-pop events.
  WellzyC

Hard Core Member

Joined: 10/04/11
Posts: 462

Ceaseless

8/09/12 11:37:31 AM#7

He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...


www.CeaselessGuild.com

  -Inferno-

Staff Writer

Joined: 7/21/04
Posts: 370

Fire is never a gentle master

8/09/12 11:46:34 AM#8
Coming from SWTOR, I am happy to see that GW2 has a strong development team behind it and plenty of features to keep players interested even after reaching max level. I guess Arena Net can count themselves lucky for having a skilled and creative team that listens to the players and is very communicative. I really appreciate that.

"Fire is never a gentle master..."

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1940

"Always borrow money from a pessimist. They won't expect it back."

8/09/12 11:49:39 AM#9
Originally posted by WellzyC

He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity.

It's already been said after launch they will have player housing and guild halls.

From playing in beta, I can say I'm very happy with what I've seen from GW2, and I look forward to the WvsWvsW battles, and player housing later on.

 

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4069

8/09/12 11:50:14 AM#10
Originally posted by WellzyC

He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity.

Wow man it was like a brickwall. 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4069

8/09/12 11:50:58 AM#11
Originally posted by bcbully
Originally posted by WellzyC

He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity.

Wow man, it was like a brickwall for me too.

 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

8/09/12 11:51:11 AM#12
Originally posted by WellzyC

He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity.

Those things are coming.

Personal instance is already in game, changed based on story... but Guild Halls, in-game Hall of Monuments, and housing all coming post-launch.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Reizla

Elite Member

Joined: 12/09/08
Posts: 2687

MMORPGs are no longer about the mass multi-user anymore *sadly*

8/09/12 11:53:07 AM#13
I think with GW2 now and WildStar coming, NCSoft will make her impact on the Western market as well. GW2 is a hit already (as said in the article already), and WildStar is promising to become a hit as well. Damn, can't wait to play GW2 already...

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  colddog04

Elite Member

Joined: 9/19/06
Posts: 4742

8/09/12 11:58:56 AM#14
Originally posted by BadSpock
Originally posted by WellzyC

He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity.

Those things are coming.

Personal instance is already in game, changed based on story... but Guild Halls, in-game Hall of Monuments, and housing all coming post-launch.

But it'll likely be instanced housing which is not really a sandbox feature.

 

The sandbox comment was Garrett Fuller's opinion, not the person he was interviewing and I personally disagree with it. There really are not any sandbox features in the game at all. The only thing remotely resembling a sandbox feature is level scaling, making the world feel more open than your standard themepark. But even with that, you just have access to more rides.

 

I have no clue why he threw that in, but it is sure to create controversy.

 

 

SWTOR is the greatest mmo ever!

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 869

May the game be ever in your favor.

8/09/12 12:12:37 PM#15
My only problem is the housing... It's called "housing," but you don't get an actual house to decorate or to do crafting in. I don't know how they can even call it housing. It's more of a personalized instance zone that you can go to.

Smile

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4742

8/09/12 12:16:47 PM#16
Originally posted by Razeekster
My only problem is the housing... It's called "housing," but you don't get an actual house to decorate or to do crafting in. I don't know how they can even call it housing. It's more of a personalized instance zone that you can go to.

They are planning on adding housing on top of the personal instance post release. The personal instance is supposed to reflect your story. The housing is going to be for the reasons you describe.

SWTOR is the greatest mmo ever!

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

8/09/12 12:19:32 PM#17
Originally posted by colddog04
Originally posted by BadSpock

Those things are coming.

Personal instance is already in game, changed based on story... but Guild Halls, in-game Hall of Monuments, and housing all coming post-launch.

But it'll likely be instanced housing which is not really a sandbox feature.

The sandbox comment was Garrett Fuller's opinion, not the person he was interviewing and I personally disagree with it. There really are not any sandbox features in the game at all. The only thing remotely resembling a sandbox feature is level scaling, making the world feel more open than your standard themepark. But even with that, you just have access to more rides.

I have no clue why he threw that in, but it is sure to create controversy.

Ok - let me explain it (how I see it)

Is GW2 a sandbox? No.

Is GW2 a theme park? Yes.

What is a theme park? It's a physical plot of land in which there are many rides and attractions for you to partake of and participate in.

What is a sandbox? It is a physical plot of land in which you have the tools to modify the plot itself and create new objects.

What GW2 is is a non-linear theme park.

You are not directed from 1-cap led by the hand, yes there are plenty of "rides" and locations in this themepark, but you can choose when to go to them (if at all) and how often you visit.

Because it is a non-linear themepark, some people (myself included) get that same feeling of wanderlust one generally gets in a well-made sandbox game (UO, SWG, Skyrim, etc.)

In most themeparks since WoW, you are led from ride to ride and you do not get a choice as to which ride you go to first and how often you are able to ride them and you are not able to go back and re-ride the same rides again because they tell you you've out grown them.

This is a linear themepark - straight line through content.

GW2 is a non-linear themepark, and as such "feels" a bit more sandboxy.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Magnetia

Hard Core Member

Joined: 11/07/11
Posts: 879

Any fool can know. The point is to understand.

8/09/12 12:20:25 PM#18
Originally posted by colddog04
 

The sandbox comment was Garrett Fuller's opinion, not the person he was interviewing and I personally disagree with it. There really are not any sandbox features in the game at all. The only thing remotely resembling a sandbox feature is level scaling, making the world feel more open than your standard themepark. But even with that, you just have access to more rides.

I have no clue why he threw that in, but it is sure to create controversy.

  

I think you have to take the other parts of the comments as well. It's sanboxy along dev created paths instead of player content. Sanboxy in terms of players choosing to manipulate the environment to suit their needs/gameplay.

Of course this doesn't mean it is a sandbox dream. I believe it's just a way of saying "players have some control over the changing the environment" and not so much "you can build whatever you want whereever you want"

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4742

8/09/12 12:20:51 PM#19
Originally posted by BadSpock
Originally posted by colddog04
Originally posted by BadSpock

Those things are coming.

Personal instance is already in game, changed based on story... but Guild Halls, in-game Hall of Monuments, and housing all coming post-launch.

But it'll likely be instanced housing which is not really a sandbox feature.

The sandbox comment was Garrett Fuller's opinion, not the person he was interviewing and I personally disagree with it. There really are not any sandbox features in the game at all. The only thing remotely resembling a sandbox feature is level scaling, making the world feel more open than your standard themepark. But even with that, you just have access to more rides.

I have no clue why he threw that in, but it is sure to create controversy.

Ok - let me explain it (how I see it)

Is GW2 a sandbox? No.

Is GW2 a theme park? Yes.

What is a theme park? It's a physical plot of land in which there are many rides and attractions for you to partake of and participate in.

What is a sandbox? It is a physical plot of land in which you have the tools to modify the plot itself and create new objects.

What GW2 is is a non-linear theme park.

You are not directed from 1-cap led by the hand, yes there are plenty of "rides" and locations in this themepark, but you can choose when to go to them (if at all) and how often you visit.

Because it is a non-linear themepark, some people (myself included) get that same feeling of wanderlust one generally gets in a well-made sandbox game (UO, SWG, Skyrim, etc.)

In most themeparks since WoW, you are led from ride to ride and you do not get a choice as to which ride you go to first and how often you are able to ride them and you are not able to go back and re-ride the same rides again because they tell you you've out grown them.

This is a linear themepark - straight line through content.

GW2 is a non-linear themepark, and as such "feels" a bit more sandboxy.

I completely agree with everything you just said. And my personal experience with the game supports it.

SWTOR is the greatest mmo ever!

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2598

We all breathe and we all die.

8/09/12 12:22:26 PM#20
Originally posted by Razeekster
My only problem is the housing... It's called "housing," but you don't get an actual house to decorate or to do crafting in. I don't know how they can even call it housing. It's more of a personalized instance zone that you can go to.

What??????????????????????????????????????????????????????????????????????

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

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