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Guild Wars 2 is one of those games that is already legendary before it's even released and we're getting very close to that most awesome of days. We had the chance to chat with Game Designer Mike Zadorojny about launch and what the future might hold as well. Read on!
Read more of Garrett Fuller's Guild Wars 2: On Launch and What’s to Come. Associate Editor: MMORPG.com |
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8/09/12 10:56:32 AM#2
I've never been this excited about a game launch since WOW, simply cant wait to get started with GW2 but as an alt-aholic I'm having a hard time deciding which profession/race to level first as they are all really interesting. Enjoyed the article, thanks Suzie! |
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8/09/12 10:56:48 AM#3
Anet has yet to disappoint. I, for one, can't wait for release. Is it naive of me to think that AreaNet is one of those developers that will actually stick to their promises like Trion Worlds has? I hope they keep up the good work.
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8/09/12 11:01:16 AM#4
Playing the BWE's showed me that it was everyting it was promised to be. Every friend that I have let try the game pre-purchased the next day. Can't wait! |
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Zyllos
Apprentice Member
Joined: 9/11/05
"You do not get old and stop playing, you stop playing then get old." -- Benjamin Franklin |
8/09/12 11:07:53 AM#5
...When large amounts of players hit the opening zones, they found the NPCs scaling up quickly to make encounters much harder than they should have been... I do not like this statement. None of the BWEs felt too hard due to the number of invidivuals (or most likely when a small number of people was in the area but was scaled too much). Hopefully I am mis-reading this statement but I think they reduced the difficulty which it shouldn't have been. MMOs Played: I can no longer list them all in the 500 character limit. |
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8/09/12 11:11:01 AM#6
They reduced the difficulty for BWE2. In BWE1, large groups of ranged mobs one shot killed you quite often in high-pop events.
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8/09/12 11:37:31 AM#7
He lost me at the "very much a sandbox" part. Unless they implement some sort of player housing, guild town or things of that nature, not sure how that statement has any validity. The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Story, Cut-Scenes...
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8/09/12 11:46:34 AM#8
Coming from SWTOR, I am happy to see that GW2 has a strong development team behind it and plenty of features to keep players interested even after reaching max level. I guess Arena Net can count themselves lucky for having a skilled and creative team that listens to the players and is very communicative. I really appreciate that.
"Fire is never a gentle master..." |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
8/09/12 11:49:39 AM#9
Originally posted by WellzyC It's already been said after launch they will have player housing and guild halls. From playing in beta, I can say I'm very happy with what I've seen from GW2, and I look forward to the WvsWvsW battles, and player housing later on.
What happens when you log off your characters????..... |
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8/09/12 11:50:14 AM#10
Originally posted by WellzyC Wow man it was like a brickwall. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/09/12 11:50:58 AM#11
Originally posted by bcbully
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/09/12 11:51:11 AM#12
Originally posted by WellzyC Those things are coming. Personal instance is already in game, changed based on story... but Guild Halls, in-game Hall of Monuments, and housing all coming post-launch.
MMO History: |
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Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
8/09/12 11:53:07 AM#13
I think with GW2 now and WildStar coming, NCSoft will make her impact on the Western market as well. GW2 is a hit already (as said in the article already), and WildStar is promising to become a hit as well. Damn, can't wait to play GW2 already...
Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
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8/09/12 11:58:56 AM#14
Originally posted by BadSpock But it'll likely be instanced housing which is not really a sandbox feature.
The sandbox comment was Garrett Fuller's opinion, not the person he was interviewing and I personally disagree with it. There really are not any sandbox features in the game at all. The only thing remotely resembling a sandbox feature is level scaling, making the world feel more open than your standard themepark. But even with that, you just have access to more rides.
I have no clue why he threw that in, but it is sure to create controversy.
SWTOR is the greatest mmo ever! |
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8/09/12 12:12:37 PM#15
My only problem is the housing... It's called "housing," but you don't get an actual house to decorate or to do crafting in. I don't know how they can even call it housing. It's more of a personalized instance zone that you can go to.
Smile |
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8/09/12 12:16:47 PM#16
Originally posted by Razeekster They are planning on adding housing on top of the personal instance post release. The personal instance is supposed to reflect your story. The housing is going to be for the reasons you describe. SWTOR is the greatest mmo ever! |
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8/09/12 12:19:32 PM#17
Originally posted by colddog04 Ok - let me explain it (how I see it) Is GW2 a sandbox? No. Is GW2 a theme park? Yes. What is a theme park? It's a physical plot of land in which there are many rides and attractions for you to partake of and participate in. What is a sandbox? It is a physical plot of land in which you have the tools to modify the plot itself and create new objects. What GW2 is is a non-linear theme park. You are not directed from 1-cap led by the hand, yes there are plenty of "rides" and locations in this themepark, but you can choose when to go to them (if at all) and how often you visit. Because it is a non-linear themepark, some people (myself included) get that same feeling of wanderlust one generally gets in a well-made sandbox game (UO, SWG, Skyrim, etc.) In most themeparks since WoW, you are led from ride to ride and you do not get a choice as to which ride you go to first and how often you are able to ride them and you are not able to go back and re-ride the same rides again because they tell you you've out grown them. This is a linear themepark - straight line through content. GW2 is a non-linear themepark, and as such "feels" a bit more sandboxy. MMO History: |
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Magnetia
Hard Core Member
Joined: 11/07/11
Any fool can know. The point is to understand. |
8/09/12 12:20:25 PM#18
Originally posted by colddog04 I think you have to take the other parts of the comments as well. It's sanboxy along dev created paths instead of player content. Sanboxy in terms of players choosing to manipulate the environment to suit their needs/gameplay. Of course this doesn't mean it is a sandbox dream. I believe it's just a way of saying "players have some control over the changing the environment" and not so much "you can build whatever you want whereever you want" Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play? |
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8/09/12 12:20:51 PM#19
Originally posted by BadSpock I completely agree with everything you just said. And my personal experience with the game supports it. SWTOR is the greatest mmo ever! |
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8/09/12 12:22:26 PM#20
Originally posted by Razeekster What?????????????????????????????????????????????????????????????????????? http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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