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well i decided to make a list of my negatives of GW2 this is not meant to discredit GW2 of being a great game, it is only to point out what disapoints me at this time.
1. Storage. It is jsut too small. characters hold more then can be stored, and even just in beta i found myself struggleing a little with it being so small. i mean it jsut needs about %20 more space before buying more space 2. Classes. Some classes just dont have a satisfying mechanic. i may be alone on this though. 3. weapons. Skills per weapon are great, but i wish that there were more subtypes with more attack types. for a little variation, kind of like how summoned wepons work but equipable permemtly. 4. WvWvW. revents are just too scarce and from my limited knowlage (last beta for a few hours) do not have enough chains to them. some may argue that they get in the way of the WvWvW battles, but they could also be integrated into them more. like a event to create roadblocks or events to grant upgrades to keeps and such.
Edit: 5. Sometimes monsters respawn too fast. I would clear out an area around a vet monster in less then a minute so i could focus on a 1v1 with a vet for fun but as soon as i attack her they respawn making the battle loss.
thats it for now, if i come up with more i will add them.
feel free to comment or post your own |
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8/07/12 12:33:52 AM#2
I have to disagree with storage size. I never once was even in the danger of running out on either inventory or bank space. I looted everything, salvaged all salvage items, gathered materials, and sent all to bank regularly. Dedicated material storage tab in bank meant that I never had to use 'actual' back slots for anything else than a few nice weapons.
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8/07/12 1:09:41 AM#3
My issue was the party size. Since there is no way to see your guild mates on the side map , like the little dots, I would have to add everyone to a party in order to see where they were located or running to during WvW. Problem is the party could only hold 5 players and I was roaming with about 12 guildies. I had to keep track of 3 parties and it would be so much easier if we could just be in the same dang party lol. I hope I missed something during the last beta. Can't imagine why I wouldn't be able to see guild members on the map. Like maybe with yellow dots instead of blue like you can see with the party members.
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8/07/12 1:15:04 AM#4
I have to agree with Nefera. With features like the "sell all junk" button, "deposit all collectibles" and "sell to trading post" from anywhere in the world. Storage becomes a non-issue for anyone who's not lazy enough to utilize such features. Also how else are ArenaNet gonna make any money, for selling extra slots, to those that don't frequently use such features.
Your issue with the classes OP is to do with personal preference. The weapon skills can easily be expanded upon in an expansion. But for now they have a good foundation to start with. WvWvW is primarily for large scale PvP. It was only recently that they decided to slap in some PvE in there, so ofcourse it's not extensive enough.
Personally one of my main negatives with the game is the skill queuing, that when you play a Thief you will frequently get caught in the heat of the moment and waste initiative when your skill goes off more than you want. However this can easily be fix with a simple option to turn it off and knowing ArenaNet, they will add such an option. |
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8/07/12 1:20:19 AM#5
Charr wear dresses. They didn't look nearly as badass as I had hoped/imagined
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8/07/12 1:37:10 AM#6
Originally posted by StriderXed Check the info on Squads in WvW. It costs 100 Gold to get the training to be a Squad Leader, so guilds who run a lot of WvW will want to pitch in and earn the gold to get the most reliable WvW leader/participant the designation. I'd like to see a way for Guilds to unlock a similar function, for guild usage only, using influence. I think once the game launches, such a request might catch on and if people demand it, hopefully it will be implimented. (100 Gold sounds like a lot, but I'm sure a healthy guild will get there fairly quickly and eventually may want to get a few guild members designated, for redundancy). Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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8/07/12 1:41:48 AM#7
OP, you probably didnt discover the collectibles tab in your bank or the deposit collectibles function (no shame there, it took me 2 BWE to do it myself) Its the only way you can think GW2 is lacking in storage space.Try it and youll see wht i mean. I honestly think this game can be played with only 1 bag and not lack space. As for the other points , some are too vague, but i agree that some kind of pvp DE in WvWvW (rift does them) would be nice to spice thing up. |
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thing is, my box was filling up with collectables, mystic coins and such. tings i dont want to sell, but not really somrthing i want to keep on me while playing. but then again this is all peronal thoughts. i like to collect weapons and such. getting collections may be hard with the limited space, depending on how many slots you can buy with coin and how much that will cost
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Originally posted by freston no i knew about it. but some things link tonics and weapons are not collectables. and i like to build up collections of them |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
8/07/12 1:46:28 AM#10
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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8/07/12 1:47:11 AM#11
Originally posted by Master10K Not using A click to clear your inventory is hardly lazy, the problem is i guess people don't know about these features. The problem will be for cooks as intermediate foods don't have material tabs in the bank. |
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8/07/12 1:54:40 AM#12
Another good thing is the collectibles tab is shared on all your characters so you can gather materials for leather worker while playing your jewel/weapon crafter. I read somewere that there are de's in WvWvW dident play it myself, but you could for instance help ogres defend their village against harpys and in return they would attack an enemys structure or camp. ( only time will tell if what i read is true or not but if they are intending to implement more de's to pve areas i cant see why they wouldent do so to the pvp ones aswell. ) |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
8/07/12 1:55:27 AM#13
Originally posted by Gorilla , don´t have material tabs YET Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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8/07/12 2:25:07 AM#14
Originally posted by cloud8521
I thought I was going to hear some constructive criticism or mention of specific areas that you thought were lackluster. But really? Your thought classes were a negative and your reason is that some classes don't have a satisfying mechanic? I can play this generalization game too.
27. Mobs. Some mobs were either too strong, too weak, or exactly the strength one would expect them to be, thereby being too predictable in strength. 28. Graphics. Some of the graphics just didn't satisfy graphically or otherwise. It wasn't the quality of the graphics. That was fine. There was some intangible part of the graphics that made me sad. 29. Weapons. Some weapons just didn't satisfy the way a weapon should. Those of you who have had weapons might know what I'm talking about. When I wield a weapon, I want to feel like I did when I first discovered I liked wearing ruby slippers. 30. Personal Story. Some stuff was just.. you know.. not good.
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8/07/12 2:48:41 AM#15
Originally posted by angrymime Genius. +1 |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
8/07/12 3:08:24 AM#16
Originally posted by cloud8521 1. Agreed - although I do understand the position ANet are in with a FTP game - they do need to make money somehow, but it is a little too small. 2. Totally disagree - and like too many critics (and fans) you don't elaborate - a pity, because detailed feedback of a valid nature could help modify the classes in question if you are right - ANet seem to be very responsive on such things. 3. Disagree - I think the balance is about right - it's the synergies, cc variation and weapon swapping that invalidate this I think. Done a LOT of PvP in the betas and found it to be fun, fast moving and sufficiently complex. I was an AoC player previously so like active combat skills and defences - and GW2 does this pretty well in my opinion. 4. Disagree - they should not be the main focus of WvWvW - but I do accept this is a matter of taste, however, you must understand this was to help draw PvE'ers into PvP - not to cater for PvE'ers over PvP'ers. I tend to be 50/50 in playstyle and thought they got this about right. 31. Some melee classes can be specced too high in spike damage. I don't really care if this makes them 'glass canons', I want longer more entertaining fights - not exercises in closing and hitting the nuke button - boring, boring, boring. Having a 25K health lightly armoured character taken down to 3-4K in 2-3 seconds whilst cc'd is pure crap and needs to be modified. Most classes mean longer more tactical = more FUN fights. Extreme spiking is old-style MMO cookie cutter dross and needs sorting out. There is no skill in this kind of build - any fool can close to melee range and hit a button or two then run off until the cooldown is up. |
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8/07/12 3:18:06 AM#17
This is all subjective. I could give you a list of 50 negatives, no one else would agree. Or is this whole thread about what you don't like, Cloud?
Silly thread is quite silly. |
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8/07/12 3:24:12 AM#18
Originally posted by QuicklyScott
Cloud's List of GW2 Negatives (post Beta)Silly comment is quite silly. |
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8/07/12 3:32:57 AM#19
It's kinda silly to have a 'post beta' list on a game still in beta.. isn't it? That said, I'd have to disagree with the first 2 comments: Storage is actually fine, and they are extremely generous with it for a company that needs to make money off micro transactions. For example, you will have pleanty of storage between crafted bags, and using the 'deposite all collectibles' features. All it takes is carrying around some salvage kits with you always. Furthermore, the bank has a decent amount of storage, and in this game you can also buy yourself a guild just to have the extra storage (which is something I'll probably end up doing). Classes, well I think it's mostly a matter of preference here. Just because a class doesn't seem satisfying to you, doesn't mean it's not satisfying to others. The classes are all built to cover a wide range of play-styles and mechanics, and I think they've succeeded in this. Unfortunately, what this does mean to people set in certain ways, is that there will be at least 1 class they don't like, because it won't fit their playstyle. However, that's okay. The 2nd two comments I'd agree with, but I don't think they are necessary for launch. I'm hoping they expand on the weapons idea by either adding new weapons, or adding additional loadouts to currently existing weapons (or both!). However, this is something that will take time and I don't mind waiting on. Same deal w/ WvW. Cool idea, and I'd definitely love to see more involved DEs in WvW. I don't think WvW needs that for the end of the month, but it would be an awesome addition in the future. - All in all, some good points, but this seems much less a list of negatives, and much more a wish list. |
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8/07/12 3:40:16 AM#20
The OP should start a blog and write articles, he seems like someone who has a lot of good ideas and can articulate them in a way that makes sense for the masses.
Also, I don't like Potatoes... "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln |
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