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The Pub at MMORPG.COM  » Whats the single greatest thing you miss from the old school MMO's?

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155 posts found

Advanced Member

Joined: 9/21/10
Posts: 673

8/08/12 5:41:32 PM#121

Most missed things from Classic MMO's: 

  • Boat rides to different places (actual travel times, not instant teleports)
  • Alcohol affecting vision,speech, and movement (with alcohol tolerance to level, making alcoholism fun! yay!)
  • Combining the first two things, then falling into the sea because of reason 2.

Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.


Advanced Member

Joined: 5/07/09
Posts: 1184

8/08/12 5:42:07 PM#122

somthing small but i still miss it.

I miss the world changeing with the seasons. in asherons call the world of Dereth changed with the seasons we have. i will never forget when winter hit and parts of the world were covered in snow, and in the mountains you would find snow men. then in spring it would melt away and only be in the mountain tops once again.

i know its not much, but its those little things that help make a MMO world feel like a fantasy world for your character to live in.

or how about buying parchment paper from a vendor to write down dungeon coords or portal coords, it came in handy since the map didnt show were everything in the world was. you had to actually explore.


Novice Member

Joined: 1/24/11
Posts: 589

8/08/12 5:43:00 PM#123

I miss running behind that one bush near the group of four trees across the river far away from town but before you reach the lugy spawns to drop some items on the ground where no one would gank my over-burdened mule in the 30 seconds he was logged in to grab the stuff.  In-game houses and guild mansions too OP.

Not being able to drop items on the ground in new school MMO's takes away something special.  Always fun to stumble across someone's tombstone from yesterday and loot some valuable death items.


Advanced Member

Joined: 5/07/09
Posts: 1184

8/08/12 5:44:23 PM#124
Originally posted by Zooce

I miss running behind that one bush near the group of four trees across the river far away from town but before you reach the lugy spawns to drop some items on the ground where no one would gank my over-burdened mule in the 30 seconds he was logged in to grab the stuff.  In-game houses and guild mansions too OP.

Not being able to drop items on the ground in new school MMO's takes away something special.  Always fun to stumble across someone's tombstone from yesterday and loot some valuable death items.

 or how about the first time you ran into sombody trying to mule and you killed it hopeing to find some uber loot dropped because it was a mule!! hahaha


Spotlight Poster

Joined: 3/03/09
Posts: 1839

8/08/12 5:46:01 PM#125
Everyone grouped. It wasn't forced grouping, because you could solo, but everyone grouped anyways. It was a lot better xp to group, faster, and gave you people to talk to during downtime.

Elite Member

Joined: 8/27/04
Posts: 8106

Perhaps tomorrow will be better.

8/08/12 5:56:53 PM#126

I go back i am sure as far as anyone,back to Amiga/Commodore/TRS80/386 pc's but i don't miss anything from that era.I found gaming was moving along nicely when we got Ultima and Might n Magic .

Many games added a thing or two here and there but when EQ came along it was leaps and bounds above the rest.

I soon realized EQ2 and FFXI and i was very happy,these two games added things every game before it did not.

Eq2 has long been copied over and over,so i miss little.,but yes there are some i miss.I look at FFXI for MANY things i miss,but if had to pick one it would be the best sub-class system ever designed.

I was more than happy in FFXI before i even knew about the sub class system.I only learned about it when some higher level player asked me to help him,he told me and i was like wow this is cool.

I never sit pat on ANY idea in a game,i pay attention the whole way through,scrutinizing to see if it was well planned out or just an after thought.FFXI did not disappoint,the sub class design was simply amazing and tough to improve.
Samoan Diamond


Novice Member

Joined: 11/26/04
Posts: 1379

8/08/12 6:58:16 PM#127
Sense of community.

"The person who experiences greatness must have a feeling for the myth he is in."


Novice Member

Joined: 3/18/12
Posts: 27

8/08/12 7:01:43 PM#128
Star wars galaxies pre-cu, say no more, even though we have swg emu now so i guess i just contradicted myself lmao


Joined: 1/31/09
Posts: 3741

8/08/12 7:08:38 PM#129

I miss when all the old jaded people remembered how to enjoy themselves in a game.  :(


Hard Core Member

Joined: 12/25/06
Posts: 1591

8/08/12 7:09:56 PM#130
Something something clouds go east something who know's the quote i'm trying to think of?

This isn't a signature, you just think it is.


Apprentice Member

Joined: 6/03/12
Posts: 497

8/08/12 7:19:07 PM#131

Building a castle, defending it, throwing parties online.

Sure it's nerdness to the max, but I am what I am.

a yo ho ho


Novice Member

Joined: 4/07/11
Posts: 128

8/08/12 7:19:32 PM#132
Originally posted by Aerowyn
mostly that all new experience feeling. After playing countless games over the past 20+ very few games in recent years give me that feeling.

Agree .. was going to post something similar, for me it was the wonder and feeling (and community) looking back objectivley, games really have progressed in a lot of ways, and degenerated in others.

I think we forget a lot of the flaws of our old faves too, because of the fond memories.

That said, it seems much harder these days to find the same type of community bonding, from some of the old games, and gamers in general have become uber-impatient.

I miss gamers who played for the fun and immersion, not just a mad race to consume all content.


Novice Member

Joined: 6/19/12
Posts: 175

8/08/12 7:19:50 PM#133

Novice Member

Joined: 3/07/04
Posts: 1722

8/08/12 7:22:49 PM#134

Well I would say stepping out and choosing where to go and what to do on a whim, but GW2 gives me that feeling everytime I play.  I suppose that means I miss nothing now (well except maybe all the hours spent playing mmos  ;)    )!


MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S


Apprentice Member

Joined: 8/06/12
Posts: 42

8/08/12 7:26:25 PM#135
High levels being high levels and epic items being epic and rare and not handed out to the masses like candy if they cry

Apprentice Member

Joined: 1/30/04
Posts: 870

8/08/12 7:31:59 PM#136

The greatest thing I miss from old school MMOs?


The fact that I was younger back then.

I am entitled to my opinions, misspellings, and grammatical errors.


Apprentice Member

Joined: 9/25/10
Posts: 230

8/08/12 7:33:30 PM#137
2 words ... Darkness Falls

Novice Member

Joined: 8/06/12
Posts: 7

8/08/12 7:35:46 PM#138

1.  The Community  -  In old games reputation mattered.  Rude, dishonest and bad players did not get good groups.  Players were not only nicer, but were more mature and better skiled players.  Not afraid of time commitments or challenges.  I recall when it was rare where a player would leave a pug group without givingt he group an hour notice before leaveing and usually finding a  replacement for his spot. Players had much better commincation skills as they talked in something close to actual sentences rather todays jibberish.  People helped strangers, gretted new people and would even gasp send a person a tell before sending a random invite to group.

2. Ones level actually had meaning.  If you saw a level 50 you assumed they knew how to play their class.  Not hitting max level the first few days of release. 

3.  Consequences for bad play.  Actual penalties forbad play.  I recall meeting two people on an lt in EQ1 they were both level 158or so and they explained to me they had bith been level 18 for 3 months as they could not gain expereince faster than they were lsoing it by dying.  I played with them for awhile and found out why but despite the detahs I did not drop the group.  I just tried to help them not die as much.

4.  Sandbox type aspects like city building and community events.

5.  The need to actually plan a character before making one.  Where bad choices could result in a gimped character.


Novice Member

Joined: 8/01/09
Posts: 415

“Every man takes the limits of his own field of vision for the limits of the world.”

8/08/12 7:44:14 PM#139
Originally posted by Aerowyn
mostly that all new experience feeling. After playing countless games over the past 20+ very few games in recent years give me that feeling.




Honestly, when I think over my "nostalgia" of the old school MMOs, deeply, I certainly do not miss most of the things associated with them.  Everquest was the first MMO which I devoted years and years to, but when I think about what I actually DID in the game, there's no way in hell I would ever play a game even remotely similiar to it again.   I think I spent 80% of my in game time over those years of playing with my character just sitting and regaining mana....   

No, old school MMOs were far inferior games to what we have today.  What makes them great, in hindsight, is the nostalgia.   And what made them great before we understood just how bad alot of the mechanics were was the fact that they were new experiences and invoked feelings of wonderment that we never had in a game before.   Honestly, the only actual non-nostolgic thing which old school MMOs did better than many of the MMOs today is how they fostered a good community.  One could argue that is more a factor of the community being far smaller and less mainstream than anything to do with the games.

In the case of MMOs, nostalgia is a funny thing.  Because if you really, truly do miss those old school games, a whole lot of them are still could be playing them if you wanted to.


Novice Member

Joined: 8/01/09
Posts: 415

“Every man takes the limits of his own field of vision for the limits of the world.”

8/08/12 7:50:50 PM#140
Originally posted by sycofiend

That said, it seems much harder these days to find the same type of community bonding, from some of the old games, and gamers in general have become uber-impatient.

I miss gamers who played for the fun and immersion, not just a mad race to consume all content.


How much of that "racing" mentality is the fault of the gamers though?   I suspect much of it is because the current generation of games literally trains them to be that way and most people just don't step back and say "Hey, I play games for FUN, dammit!"

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