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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What killed this game for you?

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154 posts found

Apprentice Member

Joined: 6/15/12
Posts: 435

9/05/12 5:29:12 PM#81
A single player story does not an MMO make...I can get as much MMO from playing unreal tournament online as with SWTOR.

Bitter Vet™

Joined: 9/13/06
Posts: 20144

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

9/05/12 6:39:16 PM#82
Standard theme park gameplay...i'm sort of done with it.

In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
"I don't have one life, I have many lives" - Grunty
Still currently "subscribed" to EVE, and only EVE!!!
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Advanced Member

Joined: 1/31/11
Posts: 542

9/05/12 10:59:42 PM#83


Nothing killed it for me, yet. I just didn't feel like paying a sub for it since most of the genre is steering away from that model. I'm enjoying GW2, D3, and looking forward to Torchlight 2, on top of having dozens of other games I haven't played much because of MMOs and ARPGs. So I have plenty to keep me busy until any MMO I like goes F2P, and SWTOR is one of 'em.


Novice Member

Joined: 6/22/10
Posts: 800

9/05/12 11:01:41 PM#84
The complete destruction of my favorite class - smuggler (unless I want to be a healer, and I don't)

Advanced Member

Joined: 1/07/08
Posts: 3523

War is not the ultima ratio, but the ultima irratio - Willy Brandt

9/06/12 8:46:19 AM#85

Actually it was a detail. Being a Bioware fan since Baldurs Gate, I was totally set on wanting to try this game.

But then I got blocked from the official forum. Twice. First time I bothered to get a new password. When my password was invalid AGAIN, I thought: hmm, this is a sign. If they cant even manage the forum that well, how will they manage the game ?

It was also other details. They had no offtopic subforum, so you couldnt chat in this forum about anything, like in the old Bioware forums. The discussions in the forums were pretty uninteresting. People defended any decision of Bioware no matter how obviously stupid, like dark and light side classes are basically carbon copies of each other (most obvious funkiller ever). Also, Bioware claimed plenty things of which I couldnt imagine how they would actually manage to do that. Like this oh so wonderful crafting that however was never really described that was supposed to be really everything at the same time, but they didnt said how they wanted to archieve that.

I read through some of the stuff people wrote after the SWTOR release and at this time it was pretty obvious that Bioware had failed. They had created a relatively shallow WoW clone in the Star Wars setting. Yes a lot of storytelling content was available - but not enough differences between them that you can play different class stories and actually enjoy them again. So even the storytelling component was a disappointment. The PvP was a total failure, despite so many people from other, well designed PvP MMOs. All in all SWTOR has pretty much copied WoW and assumed that would lead to an automatic success, but they mostly simply copied WoWs shortcomings this way, without getting its strengths.

Its pretty sad. Had Bioware followed its old rules (a) make a game you want to play yourself and (b) its done when its done, this failure wouldnt have happened. Well I guess maybe they even followed (b), but they definitely didnt followed (a).

I wonder if Bioware will ever do another MMO.



Joined: 6/14/12
Posts: 316

9/06/12 8:50:00 AM#86
I had a blast with this game up until I completed my first toon, took my time and enjoyed everything(which unfortunately is very little). I tried several new toons, but this game just had zero replayability for me.

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/06/12 8:52:15 AM#87
I didn't like wow

Realised I was playing wow in space, even down to the stupid little mail boxes - IN SPACE!. Only worse, it was more job based, more corridory, more linear and had soulless barren "worlds" that were stuck in time and populated by manequins

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

9/06/12 1:15:33 PM#88

Game felt like a single player game in a sorta MMOish setting.

Lack of social aspect.

Oh and ofc the lack of speech bubbles.

SWG pre cu > SWTOR


Novice Member

Joined: 4/21/06
Posts: 31

9/06/12 2:55:35 PM#89

You definitely hit the big ones and after reading this thread, I remembered a few more.  Basically it didn't feel like I was in a "world" with life.  I only played the open beta until about level 15, got my ship, and was so excited to go on a "grand adventure."  Turns out it was Biowares adventure, not mine.  

I remember making a friend and playing a bit, then telling him, "you know, my story isn't that great."  And he replied, "Everyone loves the agent story and all those people can't be wrong."  That's when I finally stopped buying into the excuses/hype and just realized the game had no "fun factor" for me.  And the stuns... good grief I hated the stuns... and my millionth game of huttball... I didn't like that awful idea/map after the first game...


Novice Member

Joined: 5/27/12
Posts: 41

9/06/12 3:00:55 PM#90
Originally posted by Paddyspub

For me it was 5 main things that ruined the game for me:


1:   The stale, lifeless, dull worlds (no day/night cycle, weather, swimming, wildlife, moving-active npcs,etc)

2:   Lame race selection at character creation screen (Star Wars IP and BW just has mostly humoid races, what???)

3:  Basically 2 types of quests that got real boring, real fast (kill x mobs, and collect y items).

4:  A cutscene for every damn quests, sorry that is ok for like, maybe the main class quests, but after about 10 quest scenes, I spacebared every one because I didnt care)

5:  Excessive load sceens.




This game made me wished I played SWG back in 2003-2005. :(

Yeah man agree with all you said. I did get to play SWG back in 2003 and man it was a wonderful game. RIP SWG :(


Novice Member

Joined: 3/06/04
Posts: 1217

9/06/12 3:12:37 PM#91

The removal features we had in beta to launch that they couldn't fix.

To easy of a game. You can two many all the instances at lvl.



Elite Member

Joined: 1/07/06
Posts: 6482

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

9/06/12 4:09:36 PM#92
Originally posted by mattic65
As much as I liked the game, especially the story, I couldn't deny the fact that I was paying a sub for what essentially felt like a single player game. Yeah sure, there were Flashpoints to group for, but most of the other content you could easily solo. This would have been awesome as a single player console/PC game, but the wasted potential of this MMO left a sour taste in my mouth.

I feel if the budget the got was put into a singleplayer game it might have become one of the greatest games.

For a MMORPG the graphics look very good, for a singleplayer game the game looks somewhat dated, imagine the budget how amazing the game could have looked as a singleplayer game.

I hardly PVP in MMORPG (got other genre of games I enjoy PVP allot and in my opinion do PVP so much better then what we see in MMO's) What I do find funny is people complaining about things when they also explain how they could overcome it. Example OP's complain about pvp gear quote"If you have augemented WH gear, you win" I mean he seems to know the solution yet still complains, don't understand why?

I must say I am enjoying the game, got the game 2 months ago at the F2P till lvl 15 offer, and bought the game cheap at 13.99 € even bought a 60 day timecard which was 50% original price. BUT!!!! I aint enjoying the game as a MMORPG and have put a different mindset on when entering SWtOR. The game is far to limited for a MMORPG for my taste. But as a game in general, or as I see it like a combat co-op game it aint bad and it's keeping me entertained while playing.

But there isn't a momment when playing when I think to myself "why haven't they put allot more different races in the game instead of all the humanoid types, why isn't the gameworld more open, why does my personal story doesn't feel unique when seeing other players around me talking to the same NPC which have given us all the same tasks"

But really the best thing to do or try is NOT thinking it's a MMORPG, I know I often have to tell this to myself and try to not think of all the things I feel makes it a MMORPG and it makes the game allot more enjoyable.


Hard Core Member

Joined: 12/02/11
Posts: 1225

9/07/12 3:03:14 PM#93

The world.


It was heavily instanced, zoned up with a shit ton of loading screens, planets were linear levels, not vast open spaces to explore and world PVP doesn't exist. I also hate fleet stations, they turned the game into Guild Wars or Phantasy Star Online, while the cities sit dead. Oh and the worlds feel lifeless and dead, npcs don't have voice overs outside cutscenes, ambient sound is missing and npcs don't roam, just stay in one spot.


Shame because I loved the combat.


Novice Member

Joined: 1/10/11
Posts: 2106

9/07/12 3:22:13 PM#94

I think the game was good as long as I had a class with good personal story and as long as I could be arsed to run the same linear path on other chars when doing their personal stories.


Since Ilum wasnt working, and rest of the content, the mmo content, was pretty much in line with stuff that I had already gotten somewhat bored of in other games in the genre, there was a clear feeling after being done with the story bits that this was it.


I still feel it's not a bad game, it's just way too linear and restricted for a long term mmorpg commitment. I'm only lvl32 in GW2 but for the comparison I think the SWTOR personal stories, at least on the classes that I played, were a LOT better than the GW2 story parts that I've experienced so far.


But what's more important considering these games are mmorpgs, is that I dont really even feel like doing the story in GW2 since I'm having a huge urge to explore and have fun running around in the world. In SWTOR it was the opposite, the personal stories were the main motivation, and they do end at some point. Not to mention I couldnt really explore and run around since the path was always so narrow and directed, not to mention when you were done with an area, the area became quite useless like in most themeparks.


Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

9/07/12 3:25:39 PM#95
The game felt 99 percent instanced, 1 percent open world to me. bad engine too.

Looking at: The Repopulation
Preordering: None
Playing: Random Games


Apprentice Member

Joined: 9/13/09
Posts: 2370

"A strange game. The only winning move is not to post."

9/07/12 3:27:09 PM#96

What killed this game for me?




Nuff said.

"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "


Advanced Member

Joined: 12/14/08
Posts: 1643

9/07/12 6:09:01 PM#97
The lifeless / static world. 

Novice Member

Joined: 8/22/12
Posts: 75

9/07/12 6:14:21 PM#98
like it or not swtor has the best lvling pve and story than any other mmo to date but the endgame and pvp n ellum was a joke

Novice Member

Joined: 7/07/05
Posts: 3167

9/07/12 6:15:16 PM#99
Its utterly soulless lack of creativity or good ideas.  From the ground up, the way everything was done by the book, whether it fit the Star Wars theme, or not.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.


Elite Member

Joined: 2/12/12
Posts: 1529

9/07/12 6:17:55 PM#100
Originally posted by Ahnog
You assume the game has been "killed" for everyone. You are wrong. There are many who love the game as it is, and hopeful for the future of the game.

He assumes nothing. He's not making a statement. He's asking a question to a very specific group of people. His first paragraph describes, in specific detail, exactly the people he's hoping to get feedback from.

Did you even read the OP?

The thread is obviously not directed at those who like the game and/or are still playing it.

The only assumption one would have is that people who did leave the game would come and give their reasons - which is exactly what people have been doing 'til you came along.



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