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Guild Wars 2

Guild Wars 2 

General Discussion  » So is GW2 basically a slightly improved RIFT?

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180 posts found
  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 966

8/05/12 5:21:59 PM#161
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 Yes,this is vorrying me too, I did not like the rifts popping up all over the world in rift and I realy dont like those events bugging you constantly in gw2, same system.GW2 has alot bigger world tho.Hope they add zones where you actually have to trigger the events by talking with someone or something like that.

  meari

Novice Member

Joined: 4/14/12
Posts: 104

8/05/12 5:31:49 PM#162
I really wish people on mmorpg.com have the courtesy to just do 2 things

1) If you're a sandboxer, please stop saying every themepark mmo is the same. I get you want ArcheAge to come out, good for you, I hope AA becomes the UO of this new age, but some of us like themepark for a reason and there's nothing wrong with it.


2) You're entitled to your own opinions, you're not entitled to your own version of facts. You don't like something? That's cool, but don't invent something up. Examples include people saying dynamic events are same as traditional question, GW2 having potions, GW2 having phasing, GW2 having tank/healer/dps.


In addition, even if you decide to invent things up, don't lying about having played the BWE. Not only because it's so easy to spot by those of us who DID play the BWE, but also because at this point it's clear you're desperate to pretend you have any semblance of credibility to scare away others who may not have played the game, and it speaks of your insecurity that GW2 might actually be a success.


If you're a sandboxer, WoWer, TSWer or coming from whatever game that you like, you should have the confidence that your choice of game is good enough to stand on its own that whether GW2 succeed or not have will no effect on your own game.
  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/05/12 5:49:13 PM#163
Originally posted by Vidir
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 Yes,this is vorrying me too, I did not like the rifts popping up all over the world in rift and I realy dont like those events bugging you constantly in gw2, same system.GW2 has alot bigger world tho.Hope they add zones where you actually have to trigger the events by talking with someone or something like that.

There are no quests in GW2. Dynamic events are the quests. They aren't like rifts, which randomly spawn. dynamic events have stories behind them and tend to lead to other events. With that said, if dynamic events bother you, then you're playing the wrong game, since 75% of PvE is all about dynamic events. Even WvW has a few.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

8/05/12 5:51:55 PM#164
Originally posted by meari
I really wish people on mmorpg.com have the courtesy to just do 2 things

1) If you're a sandboxer, please stop saying every themepark mmo is the same. I get you want ArcheAge to come out, good for you, I hope AA becomes the UO of this new age, but some of us like themepark for a reason and there's nothing wrong with it.


2) You're entitled to your own opinions, you're not entitled to your own version of facts. You don't like something? That's cool, but don't invent something up. Examples include people saying dynamic events are same as traditional question, GW2 having potions, GW2 having phasing, GW2 having tank/healer/dps.


In addition, even if you decide to invent things up, don't lying about having played the BWE. Not only because it's so easy to spot by those of us who DID play the BWE, but also because at this point it's clear you're desperate to pretend you have any semblance of credibility to scare away others who may not have played the game, and it speaks of your insecurity that GW2 might actually be a success.


If you're a sandboxer, WoWer, TSWer or coming from whatever game that you like, you should have the confidence that your choice of game is good enough to stand on its own that whether GW2 succeed or not have will no effect on your own game.

I agree.

And really, if someone wanted to post some legitimate, intelligent criticism about GW2, I wouldn't mind...in fact, I would even encourage it.  What bothers me is when people criticize things about GW2 that are completely made up or so vague that the critcism is worthless.

Are you team Azeroth, team Tyria, or team Jacob?

  Halandir

Apprentice Member

Joined: 8/02/08
Posts: 743

8/05/12 5:56:35 PM#165
Originally posted by meari

1) If you're a sandboxer, please stop saying every themepark mmo is the same.

2) You're entitled to your own opinions, you're not entitled to your own version of facts.

 

Erm - You just disqualified 85% of the posts here (probably 90% of mine) but I approve :-D

Now to turn this into a signaturequote... (ponders)

 

We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

8/05/12 6:15:07 PM#166
Originally posted by Vidir

 I did not like the rifts popping up all over the world in rift and I realy dont like those events bugging you constantly in gw2, same system.GW2 has alot bigger world tho.Hope they add zones where you actually have to trigger the events by talking with someone or something like that.

already in game

 

for example, the bear attack on this village would not have happened unless someone spoke to the boy npc asking for help

http://www.youtube.com/watch?v=6CyqGJHTjes&feature=youtu.be&t=3m50s

  Telil

Advanced Member

Joined: 3/07/09
Posts: 270

8/06/12 9:46:53 AM#167

My only worry is the gear thing.

Having came from games that are all about equipment like EQ i worry how will i get on with my on=bsession of progression?

I played the BWE and have pre-ordered, but that was not enough time to really find if i will enjoy it long term. How will i progress my character?

what will seperate me from  every other Ranger i see?

What will i be ale to aim for when soloing when others arent online?

 

I ask the people that experienced all BWEs and maybe games of this type before.

  terrant

Novice Member

Joined: 3/16/07
Posts: 1685

8/06/12 9:53:16 AM#168
Originally posted by Telil

My only worry is the gear thing.

Having came from games that are all about equipment like EQ i worry how will i get on with my on=bsession of progression?

I played the BWE and have pre-ordered, but that was not enough time to really find if i will enjoy it long term. How will i progress my character?

what will seperate me from  every other Ranger i see?

What will i be ale to aim for when soloing when others arent online?

 

I ask the people that experienced all BWEs and maybe games of this type before.

1) Progression will come from achievement. By that I mean whatever you've done. I explored X, I beat X world boss, I single-handedly captured a keep in WvW, whatever. It will also come from gear, but not in a statisical sense. (i.e. numeric increases aren't as big a deal)

2) What will separate you is predominantly visual. You will look different, and you cand use transfiguration to make your armor/weapons look like whatever other armor you want. In addition, you can use dyes to make the armor whatever colors you want...there's thousands of possible conbinations.

3) Gold, Karma, Crafting Mats, achievements, earning XP for skill points which then get turned into Legendary weapons.....

  Telil

Advanced Member

Joined: 3/07/09
Posts: 270

8/06/12 9:58:18 AM#169
Originally posted by terrant
Originally posted by Telil

My only worry is the gear thing.

Having came from games that are all about equipment like EQ i worry how will i get on with my on=bsession of progression?

I played the BWE and have pre-ordered, but that was not enough time to really find if i will enjoy it long term. How will i progress my character?

what will seperate me from  every other Ranger i see?

What will i be ale to aim for when soloing when others arent online?

 

I ask the people that experienced all BWEs and maybe games of this type before.

1) Progression will come from achievement. By that I mean whatever you've done. I explored X, I beat X world boss, I single-handedly captured a keep in WvW, whatever. It will also come from gear, but not in a statisical sense. (i.e. numeric increases aren't as big a deal)

2) What will separate you is predominantly visual. You will look different, and you cand use transfiguration to make your armor/weapons look like whatever other armor you want. In addition, you can use dyes to make the armor whatever colors you want...there's thousands of possible conbinations.

3) Gold, Karma, Crafting Mats, achievements, earning XP for skill points which then get turned into Legendary weapons.....

Thanks for the reply.

I only had the last BWE and spent a day in pve then a day in pvp. I enjoyed both more than i expected to be honest, i just wish i didnt have this spare time now to sit and think haha!.

I have to say one of my biggest loves in MORPGs is customization, and the visual customization hooks me.

I didnt get chance to play too much with the skill points, as i just about reached the levels where i could start playing with Trait points before the weekend was over. I am hoping this will be something that i can experiment with.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

8/06/12 11:15:39 AM#170
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 

 

No.   I played Rift.   I think I lasted two weeks.   It was a pretty game.  But the gimmick of the Rift wore off because, they kept being (pretty much) the same old thing.  After a while, they were more in the way of questing than anything else.

 

And since I'm not into gear-grind 'raid games' I tired up and saw no real future.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

8/06/12 11:20:42 AM#171
Originally posted by Lobotomist
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

If you playing MMO for a story , you are better off with single player games. Last time MMO was based of "fourth pillar" (LOL) it didnt go that well.

 

The stories were bad, the mechanics a blatent pre-cata rip-off and the end-game )team gear-grind raiding) was disconnected from the main game (single-player stories).   It was bi-polar and neither pole was well executed because they themselves did not trust their model and tacked a bunch of lack-luster crap on toward the end (poorly designed raids, inept PvP).

 

 

  MattVid

Advanced Member

Joined: 5/19/04
Posts: 409

8/06/12 11:27:19 AM#172

RIFT was a very polished game, but it most definitely felt like a 100% WoW clone for the most part. Besides the "dynamic" RIFTs (which were actually pretty lame after a while), it felt the same as any other Theme Park. Blast through to max level in a month. Finish all the raid content inside 2 months. Quit.

 

RIFT fell into the same trap basically every game falls into ... making 95% of their game world trivial, unchallenging content once you pass the level range. At 80, in GW2, 100% of the content is open to you to play and be challenged by at max level.

 

Not to mention, the PvP is way better, and I am having a lot more fun in GW2 than I did in RIFT. I had a great time in RIFT, but is probably the last time I do the whole "top raiding guild" thing ... I am just tired of the neverending gear treadmill ... fighting the same bosses 3-4 times a week. It just gets so old.

  Reflection2

Novice Member

Joined: 2/19/04
Posts: 11

8/06/12 12:07:23 PM#173
Originally posted by Tarka
Originally posted by Reflection2
Originally posted by Tarka
2)  The player doesn't get a progress bar that applies solely to their own progress in the task, instead they see a "communal" progress for everyone taking part in the "Heart" quest.  I don't know if WAR had something similar for its PQ system, but I'd guess that it did.

 

This is not true - the heart progress bar is individual for each person. They are different to the dynamic event progress bar which counts the contribution of everyone in the area. You can often complete heart quests by doing a nearby dynamic event which may lead to some of this confusion.

From my extensive time playing Rift and taking part in the dynamic events they had, my main hated was mob tagging. As a fully raid geared cleric it was not efficient to do anything but solo if you wanted to earn PAs, and I would rarely join public groups as it simply slowed things down. I tended to avoid other players when grinding or doing dailies. My whole guild was the same, no one ever grouped outside of raids and the 15 mins for a daily dungeon, and arguments often broke out over the best soloing spots such as Talos Landing. When I did join a public group during an event there was always some asshat who was ungrouped tagging the mobs so the group did not get any experience or loot. 

Compared to this Guild Wars 2 is a complete breath of fresh air. Actually being happy to see other players in the world! Helping people and being helped! I mean, even apart from the thousands of other improvements GW2 has over Rift, this was just mind blowing for me.

Incorrect.  I was doing "Heart" quests in Queensdale (it was the one with the wurms and the feeding of the cows) and everyones contribution was making that bar go up, not just my own.  See the wiki article for Renown Hearts:

"Hearts fill as players assist in the area; no NPC interaction is required to begin progress on a heart....

......

Once a heart is completed, players are rewarded with experience and receive mail from an NPC expressing gratitude and containing money. Additionally, the renown heart NPCs will begin selling karma goods."

Note the plural:  "players" and the bits in red.

I believe that you are getting mixed up between:

1)  Multiple players contributing to completing the "heart" (which is what I experienced).

with:

2)  The rewards that are given out on an individual basis based on each individual players contribution. 

 

The "heart" progress bar is a communal one as far as I could tell.

The wiki is badly worded :)

As long as you're hitting the right mobs/interacting with things your heart bar progresses. If you don't click on things or kill/assist with killing mobs then your bar will not progress at all, even if you're in the area of people completing the heart quest. Your heart will never complete unless you as an individual take part. Other players will not speed up your progress (except for killing mobs faster).

My source is from personal observation that never deviated from this pattern when playing through all beta weekends and stress tests with my husband. 

I'm 100% sure that you got confused about the Queensdale heart - if you're hitting other players wurms and stuff it will move your bar as there is no mob tagging. However if you don't actively assist and interact your heart bar will not budge an inch.

This is different to a dynamic event which once triggered will complete to success or failure whether you take part or not. Of course if you don't contribute you won't receive any reward. 

  Valkaern

Novice Member

Joined: 7/23/03
Posts: 513

8/06/12 12:23:31 PM#174
Originally posted by Tutu2
Is this a fair assessment? 

No, way off.

I've played both. Rift isn't even in the same league.

I'd hoped Rift would be fun, and it was a well made clone, if small in scope, but it wasn't even close to the calibre of GW2.

  Thornz2000

Apprentice Member

Joined: 7/25/12
Posts: 139

8/06/12 12:38:05 PM#175
Rift is nice, but its SO linear it makes my brain hurt.

The world we know is going away http://www.graystatemovie.com/
Look up Agenda 21 as well.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

8/06/12 1:16:03 PM#176
Originally posted by Omnifish
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 

Not really, the personal stories are presented in a different way then Rifts story is.  The reason people might say their lacklustre is that there rather chessy and cliched, some of them do have their moments though.  Most people will probably do them for the fat xp bonus rather then seeing what happens next in the narrative.  Their not exactly SWTOR or TSW in terms of engaging plotlines.

Rift probably has a better way of giving your actions context in the world, there are clear foes/threats and theres a reason to deal with them. GW2 doesn't really have an all encompassing plotline that's presented to you, although there is one.  This might be to do with the variety of races and their own indivdiual stories, so it's more down to the player to discover it for themselves, or just run off into the wilds for events, which don't really have any context.

 

Rift in terms of story is very old school, it has quest hubs with the usual four different types of quest and a poorer implementation of the PQ system that was originated by these guys.  GW2 has the similar variety of quests, (although it may surprise you, i.e. Raven God quest for the Norns), but the empathise is more of scaling events and finding them for yourselfs.  

So in terms of story I'd say RIFT has one presented to you GW2 has one that you have to seek out.

 

I'm sorry, but SWTORs stories were some of the dumbest MMO stories I've ever encountered.    It's like BioWare, because they wrote Baldut's Gate over a decade ago, gets a free pass on all the drivel they spew.

 

If the stories were good, I'd have kept playing.   But they were just horrible.   Space magic and Deus Ex Machina.   They were so shallow, like Nancy Drew/Hardy Boys mysteries, that they hide the story elements from you, as much as possible, because only the most retarded among us couldn't see what was coming down the line three or four planets before we got to the end of the story arc...

 

Now, TSW, yeah, they're pretty good.   And, in a year or so I'll pick it up because by then we'll have everything balanced, tweaked, completed, updated and the world will far fuller than it is now and I'm patient enough to wait (especially as GW2 is coming out in under three weeks for EGA and I really don't want to get started in one, only to drop it for another.

  otacu

Novice Member

Joined: 4/08/12
Posts: 552

8/06/12 1:39:14 PM#177
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 

If by "a slightly improved RIFT" you mean "completely different game" then yes it's a fair assessment. :)

Seriously what do they have in common? apart both being mmorpg themeparks.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6169

8/06/12 5:06:02 PM#178

No I wouldn't characterized it as "improved".  I would characterize as have a radically different emphasis when we consider content.

Let's leave out the action-ishcombat system and the class/rpg structures as those are simply different.

 

When we look at content while Rift may be named after the rifts that spawn in the zones, you still get 80% of your xp from quests usually and the structure of questing is the standard laundry list style.  At release Rifts probably had close to 1000 quests

Instead of spending, well any, money on quests GW2 spent all its time and development brain power on its dynamic content.

 

So Rift is 20/80 dynamic versus quest GW2 is 80/20.  This comes out in more than just amount of contet but also in how much the base framework is elaborated upong.  Due to the difference in emphasis GW2 events are not nearly as generic as rifts and they could put alot more effort and design into string events together in chains and webs of casuality.

 

You could say DE's are an improved version of rifts but I don't think that is accurate.  In the end they approached what they were doing with a different persective.

  hundejahre

Novice Member

Joined: 9/30/05
Posts: 341

8/06/12 5:50:41 PM#179

No.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

8/07/12 4:12:37 AM#180
Originally posted by Spiider

Fanboism is strong in this one.

It will not change the fact that GW2 is same old same old for many of us. Call it WOW clone, call it not-same-as-rift or call it Matilda but it will not be revolutionary and industry breaking or saving. 12 months, after that it becomes booooring. Maybe not even that long.

This type of prediction of doom is precisely the kind of 'old hack' logic you claim to despise in 'fanbois'.

Your prediction is based on your poor logic and how you apply it to your casual observations of other MMO's and their success.

As I have said before - this kind of pronouncement is about as 'clever' as claiming the next coin flip must be heads because the last three were.

It 'will not be revolutionary', 'industry breaking' or 'saving'? Maybe so, maybe not - but you do look silly making 100% definitive statements on things you can't support with any evidence....

Go and play an online casino game - they will just LOVE you....

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