| 180 posts found | |
|---|---|
|
8/05/12 5:50:27 AM#61
I do not agree on that one but I think I got the right picture how it works. Thank you for informative and exhausting answers all! |
|
|
8/05/12 5:51:04 AM#62
Originally posted by evilastro Basically if you follow the hearts from 1 to 80 you will have a linear questing system...however you will miss out on hundreds if not thousands of dynamic events that are not affiliated or are near the heart quest NPC's.
Basically if you ever played Skyrim or Morrowind and ignored the main quests and just ran looking for stuff to do you eventually (sooner rather then later) will come across a dynamic event. See a Mountain, hillside, or forest in the distance, then run to it..chances are theres a DE close by or better yet rares mobs, jumping puzzles, mini lairs or NPC;s offering to sell you valuable items. |
|
|
8/05/12 5:52:32 AM#63
Originally posted by Zylaxx I agree, and it has led to people assuming that the whole game comprises of these heart quests and that you are just supposed to run from heart to heart. The amount of xp you get for doing heart quests compared to dynamic events is minimal, especially as you level past the newbie zones. People need to realise that they are just markers to direct you to visit that part of the map (and to give you a guaranteed item upgrade), they arent there as the primary leveling path. |
|
|
8/05/12 5:52:32 AM#64
Double post |
|
|
8/05/12 6:08:52 AM#65
Originally posted by Zylaxx Here's what you posted: "Dynamic events, is the only questing system in place,......" You mention the Dynamic Events system, but contrary to what you posted, that isn't the "only" system in place. The "Hearts" system is also in place as well. The two aren't the same thing. |
|
|
Omnifish
Advanced Member
Joined: 2/16/11
I'll kick your a**e so hard, you could build a swimming pool in the footprint! |
8/05/12 6:11:30 AM#66
Originally posted by Tutu2
Not really, the personal stories are presented in a different way then Rifts story is. The reason people might say their lacklustre is that there rather chessy and cliched, some of them do have their moments though. Most people will probably do them for the fat xp bonus rather then seeing what happens next in the narrative. Their not exactly SWTOR or TSW in terms of engaging plotlines. Rift probably has a better way of giving your actions context in the world, there are clear foes/threats and theres a reason to deal with them. GW2 doesn't really have an all encompassing plotline that's presented to you, although there is one. This might be to do with the variety of races and their own indivdiual stories, so it's more down to the player to discover it for themselves, or just run off into the wilds for events, which don't really have any context.
Rift in terms of story is very old school, it has quest hubs with the usual four different types of quest and a poorer implementation of the PQ system that was originated by these guys. GW2 has the similar variety of quests, (although it may surprise you, i.e. Raven God quest for the Norns), but the empathise is more of scaling events and finding them for yourselfs. So in terms of story I'd say RIFT has one presented to you GW2 has one that you have to seek out. This looks like a job for....The Riviera Kid! |
|
8/05/12 6:14:19 AM#67
Originally posted by Gdemami The "Hearts" system is a bit like (but not exactly the same as) traditional quests, whilst the DE system is perhaps more like the PQ's in WAR. As others have said, the combination of the "Renown Hearts" system and the Dynamic Events system essentially replaces the entirety of the tradtional quest system found in other games like WoW, Rift, AOC, TOR, etc, etc. This combination is a more fluidic and dynamic system allowing players to "feel" that the environment in which they are inhabiting is constantly shifting in its state, thus giving the feeling of being in a living and breathing virtual "world". I didn't play WAR so I really cannot comment on its similarities to GW2 in this respect, but I'd guess that the GW2 systems essentially took the concept of the PQ's in WAR, and evolved refined it to remove the problems (e.g. what happens when there isn't enough people doing them). |
|
|
8/05/12 6:28:38 AM#68
Yes, that is how I understand it too. Just I am considering a word "replacement" too strong and inappropriate. Mechanics are the same, function and role differs. Maybe a matter of perspective tho - replacement as in progression design perception. GW2 seems to have same quest/progression systems like any other game but the emphasis on each part is different. Again, thanks for all the replies! |
|
|
8/05/12 8:12:53 AM#69
Originally posted by Gdemami I disagree. It is a replacement. The mechanics are very different between the "Renown Heart" system (i.e. "Hearts" quests) and the traditional quest systems in other games. For instance: 1) A player doesn't have to talk to an npc to do a "Heart" quest. The moment the player enters into the range of the quest, it automatically appears on their tracker list. The player can still go and talk to an npc to get more background on the task if they choose, but it's not mandatory in order to begin the quest. 2) The player doesn't get a progress bar that applies solely to their own progress in the task, instead they see a "communal" progress for everyone taking part in the "Heart" quest. I don't know if WAR had something similar for its PQ system, but I'd guess that it did. 3) The player is given various ways to complete the "Heart" quest. There isn't just one set way to complete the quest. For instance, a farmer might need cattle feeding, fires putting out and giant worms killing. Players can choose which to do, and participation in ANY of the different ways will add to the communal progress of the task. 4) The outcome can change. Thus the end result is not always the same e.g. a "Queen" may turn up after killing minions. Sometimes it may not.
In short, at "face value" it may seem the same as a traditional quest system found in other games, but it actually differs in various ways. Nevertheless, there is no "traditional" linear quest system in GW2. It doesn't exist. Instead, in its place is the combination of "Renown Hearts" system mentioned above and the "Dynamics Events" system which helps players progress in levels by giving them XP, Karma (Renown) and money as rewards. |
|
|
8/05/12 8:26:47 AM#70
Originally posted by BlackestNite
In the end, it's only when someone actually plays the game that they realise the core difference between the "quest system" in GW2 compared to others. It's neither TOR's fault, not the fault of any other MMO. People are merely drawing on their experiences. |
|
|
8/05/12 8:32:24 AM#71
For real the voice acting does suck badly. It does. This is not me hating, it is just fact. Also, when you go down and have to do abilities to save yourself, your character say's, "I need healing, for real!". Or something out of sorts which drives me crazy. However, the game is GREAT!! It has awesome Charater animations which have been missing in a lot of MMO's, and the graphics are amazing as well. And all this comes in a free to play purchase! AMAZING!
|
|
|
Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
8/05/12 8:32:36 AM#72
Nothing like RIFT in my opinion. It's more a fun romp through scripted events designed to cope with a handful to hundreds of players with less focus on individual skill & responsibility. No idea on dungeons but I can imagine they will be much less forgiving & the area where the real challenges lie. |
|
8/05/12 8:37:57 AM#73
Originally posted by BlackestNite
These are the individuals who will stick with the game and wonder why everyone is leaving when they are having so much fun. Blind fanboys: The suckers of the MMO industry. |
|
|
8/05/12 8:40:15 AM#74
Originally posted by Ubel12
|
|
|
Zorgo
Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
8/05/12 8:42:51 AM#75
Originally posted by Vaelgard
|
|
Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
8/05/12 8:45:09 AM#76
Dynamic Events and Rifts/invasions are pretty similiar for mechanics but are presented in a much different way.
Guild Wars 2 |
|
8/05/12 8:50:49 AM#77
Originally posted by Preacher26 Exactly, those may seem to be similar but they are presented diferently. Other than that the two games are very diferent. Specialy because RIFT is completely gear dependant. |
|
|
8/05/12 8:53:21 AM#78
Originally posted by Tarka
This is not true - the heart progress bar is individual for each person. They are different to the dynamic event progress bar which counts the contribution of everyone in the area. You can often complete heart quests by doing a nearby dynamic event which may lead to some of this confusion. From my extensive time playing Rift and taking part in the dynamic events they had, my main hated was mob tagging. As a fully raid geared cleric it was not efficient to do anything but solo if you wanted to earn PAs, and I would rarely join public groups as it simply slowed things down. I tended to avoid other players when grinding or doing dailies. My whole guild was the same, no one ever grouped outside of raids and the 15 mins for a daily dungeon, and arguments often broke out over the best soloing spots such as Talos Landing. When I did join a public group during an event there was always some asshat who was ungrouped tagging the mobs so the group did not get any experience or loot. Compared to this Guild Wars 2 is a complete breath of fresh air. Actually being happy to see other players in the world! Helping people and being helped! I mean, even apart from the thousands of other improvements GW2 has over Rift, this was just mind blowing for me. |
|
Originally posted by Tarka My god thank you! Exactly what I was looking for. Concise and polite. And Lol @ the troll labels. |
|
|
8/05/12 8:55:21 AM#80
GW2's dynamic events are to Rift's pseudo dynamic content (Rifts, Invasions) what a Ferrari Enzo is to a Trabant... ;-)
|
|