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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » So is GW2 basically a slightly improved RIFT?

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180 posts found
  seridan

Novice Member

Joined: 5/26/12
Posts: 1212

8/05/12 3:38:46 AM#41
Originally posted by Mothanos

I played Rift.....for 25 minutes...

Warhammer feeling all over again.

I had the exact same feeling when I tried Rift. It felt exactly like Warhammer online, like playing a new class on a new area of War, nothing felt new. It's a good thing there are beta tests for MMOs ;)

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

8/05/12 3:53:22 AM#42
Originally posted by Mothanos

....

 

Played GW2 16 hours a day in BWE3, sucked that it ended so early :(

 

....

I played around 70-80 hrs total :(. I will never play a beta again...

  Vesavius

Old School

Joined: 3/08/04
Posts: 7151

Players come for the game, but they stay for the people- Most Devs have forgotten this.

8/05/12 3:58:58 AM#43
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 

It seems to me that you are in no place to make any kind of assessment.

You need to go away and do some reading/ watching before comign to silly conclusions.

 

My advice to you is to base no opinions on what you read in forums or comments threads. They lie and are too full of posturing bullshit to have any value and just make you look like a fool if you parrot what they say. Find out for yourself.

  p_c_sousa

Novice Member

Joined: 3/31/08
Posts: 627

8/05/12 4:55:12 AM#44

Rift is a WoW clone, GW2 not. simple like this.

i dont know why topics like this arent instant blocked, or at least after 5-10m....

this isnt a topic created to have some information, is just troll. anyone with minimum research will know GW2 have nothing to do with Rift, even have acess to thousands and thousand of GW2 gameplay videos on youtube.

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

8/05/12 5:01:33 AM#45
Originally posted by Vaelgard
How about you research the game first?  Thanks.

+1000.

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

8/05/12 5:01:50 AM#46
Originally posted by p_c_sousa

Rift is a WoW clone, GW2 not. simple like this.

i dont know why topics like this arent instant blocked, or at least after 5-10m....

this isnt a topic created to have some information, is just troll. anyone with minimum research will know GW2 have nothing to do with Rift, even have acess to thousands and thousand of GW2 gameplay videos on youtube.

because everyone come and post. simple like this

  zimboy69

Advanced Member

Joined: 3/09/08
Posts: 351

8/05/12 5:04:04 AM#47

yes correct  GW2  is exactly a rift clone  so move along   nothing to see here  

 

 

 

 

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

8/05/12 5:10:40 AM#48

[mod edit]

Rift and GW2 have "dynamic elements" to them and such dynamic elements do indeed move across the landscape in both games.  BUT, that's where the similarities end.   Don't be fooled into thinking one is a clone of the other just because of that.

Rift is like WoW and others games, it sends you down a semi-linear path of progression.  GW2 does not.  In Rift, you do one quest hub and then move to the next.  In GW2 you do not do that, instead you speak to "Scouts" who tell you where the action is happening (i.e. the "Hearts" systems) and it's up to you, the player, to decide whether to get involved in it.  There is no actual linear path in any one area. 

In Rift you have long lists of abilities, some of which are very similar between the "Roles".  In GW2, you do not have so many abilities tied to the "Role".  Instead you have abilities tied to the weapon of your choice, abilities which upgrade the more you use them.

 

In short, in GW2:

1)  The player has more options to do what they want to do than previous MMO's did.  Removing some of the "linearity" that was felt in other games like Rift, AOC, TOR and WoW.

2)  The "Dynamic Events" system is massively varied on a per zone basis and it evolves based on what the players do.  I believe the devs said that they are going to add more dynamic events in the zones, thus creating even more variance on what can happen.

3)  The abilities system is more "streamlined" than in Rift.  Thus whilst reducing the number of abilities that the player can use with any one weapon, allows for a more "streamlined" UI.  After all, its not often that we feel the need to use every single ability given to us in these games, just the most useful ones.

I hope that clears up some confusion.

  k-damage

Novice Member

Joined: 12/27/11
Posts: 751

8/05/12 5:19:06 AM#49
Originally posted by Tarka

[mod edit]

(... bla bla bla bla ...) So you have this, and that, and (... bla bla bla ...)

Or, in short :

http://wiki.guildwars2.com

***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  User Deleted
8/05/12 5:20:00 AM#50
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

[mod edit]

 

Rift = WoW with Dynamic Events that are not a core design component of the game, in fact it takes away from the game much the same way WAR's PQ's did.  Rift is also very much a gear grind, raid centric, elitist mentality, vertical slog through hell.  Tab target borefest of a combat system......and to top it off Rift allows you to macro all 3089457835 skilsl to one button....yawn inducing combat.  Crappy World PvP, they even had to make shit up (PvP rifts LOL)to create the illusion of having world pvp.

 

GW2 = Innovation out the ass.  Dynamic events, is the only questing system in place, there is no conventional and linear threadmilll.  No Trinity to slow your group making compostions down.  Innovative combat where you need to move or get smuched, dodge mechanic to assist with creating a fast paced game style reminescent of action games.  You also have no vertical progression, its all horizontal, gear has stats but the good stuff only looks better.  WvW is hands down the best form of PvP which pits 3 factions (or in this case worlds) against each other, hell Rift even lolcopied it.

 

Rift is old and bust.....GW2 is the new hotness!

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6913

8/05/12 5:23:44 AM#51


Originally posted by Tarka

Rift is like WoW and others games, it sends you down a semi-linear path of progression.  GW2 does not.  In Rift, you do one quest hub and then move to the next.  In GW2 you do not do that, instead you speak to "Scouts" who tell you where the action is happening (i.e. the "Hearts" systems) and it's up to you, the player, to decide whether to get involved in it.  There is no actual linear path in any one area. 

Should I assume that Dynamic events are replacing quests and instead of moving trhough story line you move from "Heart" to "Heart"?

Is there any story? How does it work with "Hearts"? How do you progress in that story?

Thanks.

  User Deleted
8/05/12 5:28:55 AM#52
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

 

GW2 is a slightly improved Rift just like a McLaren F1 is a slightly improved Go Kart.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

8/05/12 5:29:10 AM#53
Originally posted by Gdemami

 


Originally posted by Tarka

Rift is like WoW and others games, it sends you down a semi-linear path of progression.  GW2 does not.  In Rift, you do one quest hub and then move to the next.  In GW2 you do not do that, instead you speak to "Scouts" who tell you where the action is happening (i.e. the "Hearts" systems) and it's up to you, the player, to decide whether to get involved in it.  There is no actual linear path in any one area. 


 

Should I assume that Dynamic events are replacing quests and instead of moving trhough story line you move from "Heart" to "Heart"?

Is there any story? How does it work with "Hearts"? How do you progress in that story?

Thanks.

 

Close, but no.

The "Hearts" system is the replacement of the standard quest systems you find in other MMO's.  But one does not necessarily lead you to another.

The "Dynamic Events" system is as it sounds, events that are ALSO taking place in the zone which you can get involved in and change in accordance with outcomes.

There is also a "personal story" which isn't connected with the above.  It can take place in instanced locations set in cities or in the outside world.

In short, the three take place in the same areas of the game, but aren't necessarily connected.  Together they create a variance in what the player experiences that is more than what can be experienced in other games, whilst allowing the player to do what they want, when they want.

  User Deleted
8/05/12 5:32:59 AM#54
Originally posted by Gdemami

 


Originally posted by Tarka

Rift is like WoW and others games, it sends you down a semi-linear path of progression.  GW2 does not.  In Rift, you do one quest hub and then move to the next.  In GW2 you do not do that, instead you speak to "Scouts" who tell you where the action is happening (i.e. the "Hearts" systems) and it's up to you, the player, to decide whether to get involved in it.  There is no actual linear path in any one area. 


 

Should I assume that Dynamic events are replacing quests and instead of moving trhough story line you move from "Heart" to "Heart"?

Is there any story? How does it work with "Hearts"? How do you progress in that story?

Thanks.

 

Heart quests were introduced for people who didnt quite get the concept of dynamic events.

There is a seperate storyline quest which takes you out of the open world and gives you your own instances for the story to take place.

Hearts are completely irrelevant to the story. They are just there to give a bit of a helping hand to people who are too dumb to understand dynamic events alone. They phase heart quests out as you level up and you are expected to rely more on dynamic events.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

8/05/12 5:33:02 AM#55
Originally posted by Zylaxx
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

[mod edit]

 

Rift = WoW with Dynamic Events that are not a core design component of the game, in fact it takes away from the game much the same way WAR's PQ's did.  Rift is also very much a gear grind, raid centric, elitist mentality, vertical slog through hell.  Tab target borefest of a combat system......and to top it off Rift allows you to macro all 3089457835 skilsl to one button....yawn inducing combat.  Crappy World PvP, they even had to make shit up (PvP rifts LOL)to create the illusion of having world pvp.

 

GW2 = Innovation out the ass.  Dynamic events, is the only questing system in place, there is no conventional and linear threadmilll.  No Trinity to slow your group making compostions down.  Innovative combat where you need to move or get smuched, dodge mechanic to assist with creating a fast paced game style reminescent of action games.  You also have no vertical progression, its all horizontal, gear has stats but the good stuff only looks better.  WvW is hands down the best form of PvP which pits 3 factions (or in this case worlds) against each other, hell Rift even lolcopied it.

 

Rift is old and bust.....GW2 is the new hotness!


 Don't confuse the "Dynamic Events" system with the "Hearts" system.   The "Hearts" system is like a semi-dynamic system but are statically set in particular places.  The "Dynamic Events" can move across the landscape.   And there could be quite a few DE's going on in one area.

  zimboy69

Advanced Member

Joined: 3/09/08
Posts: 351

8/05/12 5:33:02 AM#56
even if it was exactly the same as rift   it has no subscription

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6913

8/05/12 5:33:31 AM#57


Originally posted by Tarka

Close, but no.

The "Hearts" system is the replacement of the standard quest systems you find in other MMO's. But one does not necessarily lead you to another.

The "Dynamic Events" system is as it sounds, events that are ALSO taking place in the zone which you can get involved in and change in accordance with outcomes.

There is also a "personal story" which isn't connected with the above. It can take place in instanced locations set in cities or in the outside world.

In short, the three take place in the same areas of the game, but aren't necessarily connected. Together they create a variance in what the player experiences that is more than what can be experienced in other games, whilst allowing the player to do what they want, when they want


Ah.

So no replacement of quest system. Just adding something else to do besides questing, like Public Quests in Warhammer Online?

EDIT: If Hearts means Renown Hearts it does not seem to be anything like Public Quests but side quests.

  User Deleted
8/05/12 5:44:03 AM#58
Originally posted by evilastro
Originally posted by Gdemami

 


Originally posted by Tarka

Rift is like WoW and others games, it sends you down a semi-linear path of progression.  GW2 does not.  In Rift, you do one quest hub and then move to the next.  In GW2 you do not do that, instead you speak to "Scouts" who tell you where the action is happening (i.e. the "Hearts" systems) and it's up to you, the player, to decide whether to get involved in it.  There is no actual linear path in any one area. 


 

Should I assume that Dynamic events are replacing quests and instead of moving trhough story line you move from "Heart" to "Heart"?

Is there any story? How does it work with "Hearts"? How do you progress in that story?

Thanks.

 

Heart quests were introduced for people who didnt quite get the concept of dynamic events.

There is a seperate storyline quest which takes you out of the open world and gives you your own instances for the story to take place.

Hearts are completely irrelevant to the story. They are just there to give a bit of a helping hand to people who are too dumb to understand dynamic events alone. They phase heart quests out as you level up and you are expected to rely more on dynamic events.

Or for that WoW mentality of players who do not understand or fathom the meaning of the word freedom or exploration.  Of the 2 things I dislike greatly about GW2, the heart quests and scout system is by far the worst.

  User Deleted
8/05/12 5:45:05 AM#59
Originally posted by Gdemami

 


Originally posted by Tarka

Close, but no.

 

The "Hearts" system is the replacement of the standard quest systems you find in other MMO's. But one does not necessarily lead you to another.

The "Dynamic Events" system is as it sounds, events that are ALSO taking place in the zone which you can get involved in and change in accordance with outcomes.

There is also a "personal story" which isn't connected with the above. It can take place in instanced locations set in cities or in the outside world.

In short, the three take place in the same areas of the game, but aren't necessarily connected. Together they create a variance in what the player experiences that is more than what can be experienced in other games, whilst allowing the player to do what they want, when they want

 


 

Ah.

So no replacement of quest system. Just adding something else to do besides questing, like Public Quests in Warhammer Online?

It is a complete replacement of the quest system. You have no quest journal. You get awarded experience based on your participation in an event, but you dont need to speak to anyone to start it, and you dont have to stick around until the end.

The heart quests are the closest thing to a traditional quest. They usually comprise of helping out a citizen by killing nearby pests or doing things like farming, cleaning or gathering. These are not the primary source of experience in the game though, the primary leveling system is from dynamic event participation.

The storyline is also just a side project to the dynamic event participation, to give yourself a bit of character background. Yes you get experience from it, but no it will not level you up to 80.

So yes, it is a complete replacement of traditional quests. You will level up by participating in events. Not by running from quest hub to quest hub and collecting quests.

  User Deleted
8/05/12 5:46:19 AM#60
Originally posted by Tarka
Originally posted by Zylaxx
Originally posted by Tutu2
Is this a fair assessment? I keep hearing the story and voice acting is somewhat lucklustre, which is concerning me also. 

[mod edit]

 

Rift = WoW with Dynamic Events that are not a core design component of the game, in fact it takes away from the game much the same way WAR's PQ's did.  Rift is also very much a gear grind, raid centric, elitist mentality, vertical slog through hell.  Tab target borefest of a combat system......and to top it off Rift allows you to macro all 3089457835 skilsl to one button....yawn inducing combat.  Crappy World PvP, they even had to make shit up (PvP rifts LOL)to create the illusion of having world pvp.

 

GW2 = Innovation out the ass.  Dynamic events, is the only questing system in place, there is no conventional and linear threadmilll.  No Trinity to slow your group making compostions down.  Innovative combat where you need to move or get smuched, dodge mechanic to assist with creating a fast paced game style reminescent of action games.  You also have no vertical progression, its all horizontal, gear has stats but the good stuff only looks better.  WvW is hands down the best form of PvP which pits 3 factions (or in this case worlds) against each other, hell Rift even lolcopied it.

 

Rift is old and bust.....GW2 is the new hotness!


 Don't confuse the "Dynamic Events" system with the "Hearts" system.   The "Hearts" system is like a semi-dynamic system but are statically set in particular places.  The "Dynamic Events" can move across the landscape.   And there could be quite a few DE's going on in one area.

Sorry dont see where you see in my post where I confused heart quests, I didnt even mention heart quests in my post.  I think you meant to quote a post above mine.

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