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8/06/12 3:53:56 PM#641
Originally posted by BadSpock Originally posted by Xzen Originally posted by heartless I guess I can see what you guys are saying here, that there's no single goal to do at end-game and they leave the choice up to the player on what to do. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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8/06/12 3:56:47 PM#642
Just scanned through the posts and stopped counting at 20 posts that explicitly itemised 'non cosmetic' end game activities.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/06/12 3:59:46 PM#643
Originally posted by bcbully Good |
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8/06/12 4:00:15 PM#644
Originally posted by Distopia Sounds like you kinda got it! Another way to look at it would be in thinking of Skyrim vs. Final Fantasy. In Skyrim you can rush through the game and beat it pretty quickly, if that's your goal. Or you can go back to areas you passed by and check them out, etc. You're correct, there are a lot of options, and endgame is really what you make of it. It also doesn't magically change from what you have been doing up to that point (hence anet's claim that 'the whole game is endgame'). |
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8/06/12 4:06:52 PM#645
a great point to wind up the thread, a bit of common understanding :)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/06/12 4:07:03 PM#646
Originally posted by aesperus at least someone understands now:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/06/12 4:20:41 PM#647
Originally posted by MidBoss An excellent question. At the same time, how much effort has been expended by folks to try and change this person's opinion when his position and basic "arguments" have remained the same throughout this 60 pages. This appears to be an agenda, not a discussion. Sometimes these forums represent an opportunity for a sincere exchange of information or debate, where people are willing to change or modify their opinions based on new data. Do you think that is what is happening here? "Loading screens" are not "instances". |
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8/06/12 4:21:20 PM#648
Originally posted by Aerowyn No offense, but how do you know it will be enough? How do you know that the level scaling and the branching events will be enough for this to become your main game and that it will last you for months or years. You have only played a limited amount for a very short period of time. There is no harm in approaching the game skeptically. I think broadly stating something that you haven't experienced as fact is a little presumptive. He wasn't bashing GW2, he was just stating a concern that is completely valid and that no one has the answer too. |
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8/06/12 4:22:28 PM#649
Originally posted by bcbully pvp, and actually done well. |
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8/06/12 4:24:27 PM#650
Originally posted by heartless No. GW2 is not a world in the sense that SWG and UO were. GW2 is a game and a pretty good game, but not a world. SWG and UO were true virtual worlds in which people lived second lives. GW2 is more of a beautiful environment where people go to experience some pretty neat content. |
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8/06/12 4:32:42 PM#651
Originally posted by aesperus Yeah, I can see that as well. I figured that's what they meant by that from the get go. They have their work cut out for them in that regard, as some have pointed out many of the current generation aren't going to understand such a concept in an MMORPG. They aren't exactly accustomed to making their own way in a game. Just for clarification I was only questioning something said by Badspock earlier, wasn't really questioning the concept of end-game when it comes to GW2. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 4:33:27 PM#652
Originally posted by stevebmbsqd Re-read what I wrote. GW2 has a world, just like any MMO out there. It's not, however, an emulation of our world.
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8/06/12 4:37:25 PM#653
Originally posted by stevebmbsqd because I have played many games in the past and games like skyrim where i put hundreds and hundreds of hours just exploring and enjoying the game. It's not all about better this or better that it's about enjoying whats right in front of you. It's about going out in the world and exploring and enjoying the content presented before you. One of my biggest gripes with many MMOs is complete lack of immersion in the game zones. GW2 is by far the best MMO I have played that gives you the feeling of a living breathing world going on inside the zones. So many have given answers to the question it's up to the individual to weigh those answer and see if that's what they are looking for in a game or not. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/06/12 4:44:35 PM#654
Originally posted by heartless You missed the point. GW2 gives you the content. SWG and UO gave you a little content, but more importantly it gave you the tools to make your own content. That is how SWG and UO were worlds. The endgame was the game and it truly was from level 1. GW2 gives you pretty much all of the content. I am not denying that GW2 has opened the world up and made it's content more relevant through all levels, but it is not the same as what SWG and UO provided. When you hear people pining for a game similar to those, it is because they want a world to live in.....as sad as they may or may not be. |
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8/06/12 4:48:41 PM#655
Originally posted by Aerowyn I agree with you here. To this day I still search for a game that gives me a world to play in and the tools to make my own content. Much like TES games. I loved SWG and UO for those reasons. Even though I love sandboxes, I also like GW2. I am not sure how long the content can hold my interest, but I am looking forward to playing the game in the incredible environments that they have provided. |
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8/06/12 4:50:09 PM#656
I think part of the issue why some don't understand the concept of giving oneself something to do in the game when you reach "max" is the simple fact that a lot of MMO's just don't offer anything other than preset quest chains, raids and pvp warzones. the more recent MMO's just don't include some of the "world" type stuff found in games like SWG:
I suppose it probably came down to a matter of time and resources, as well as a little hubris that suggested they weren't needed (I'm looking at you Bioware) that stopped these companies from expanding on the games design to be a little less restrictive in what activities could be accomplished in such games. Perhaps it was the advent of things like achievement systems, LFG tools, long story arcs, voice over, dialogue options and all the other things that we now somewhat take for granted that forced out all the other "world" type stuff simply because there's only so much time in the day. That along with rising costs, an increase in competition, reduction in time scales and an economic situation putting the squeeze on such companies. But, as what we are witnessing now, companies are beginning to realise that excuses don't keep players loyal. Companies have to start going that extra mile just to retain players. Even Damion Schubert of Bioware once said : "Freedom is a true part of the magic of MMOs, and artificial constraints and mechanics can undermine the fiction and the sense that you are living in the virtual world – and when you have a brand as rich and textured as Star Wars™, the last thing you want to do is undermine it. Even worse, the depth and visual splendor of Star Wars™: The Old Republic would be completely lost if players couldn’t jump off the rails and just live in the space from time to time." I agree with him, in my opinon, the situation should not be EITHER all linear, or all "world" type content. Because as we've seen in the past, neither extreme is really a "one size fits all" situation. Instead, BOTH should be included in order to offer players options. It's just a shame that SWTOR didn't actually accomplish what Damion wanted to see in the game. |
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8/06/12 4:50:47 PM#657
Level scaling to content is probably GW2's greatest feature. This ensures that all content updates/expansions is relevant and can be experienced by everybody. I believe a solid foundation has been laid from Anet enabling this game to continually grow and evolve. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 4:59:06 PM#658
Originally posted by stevebmbsqd Answer these questions: Does GW2 have a world with different zones, towns, NPCs and monsters? Is this world open at level 80 or not? That is all I am saying. Whatever other stuff you were saying about UO and SWG being worlds has absolutely nothing to do with what I am trying to say.
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8/06/12 5:02:04 PM#659
Originally posted by heartless You just descibed pretty much every MMO out there....... |
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8/06/12 5:03:27 PM#660
Originally posted by Badaboom I don't think the leveling scaling can be singled out as the greatest feature. Because, it's only when it is coupled with the dynamic events and hearts system does one get the full perspective of a combination of systems that aren't "level locked" and thus are able to create a greater degree of longevity in the content whilst creating a feeling of a less linear world.
Side Note: It's just a shame that currently GW2 is missing two features that I personally think it needs:
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