| 702 posts found | |
|---|---|
|
8/06/12 3:41:57 PM#621
Originally posted by bcbully You can do all the things you do in TSW while leveling at endgame as well. Does that mean TSW has no endgame?
Actually, because GW2 has Orr, GW2 actually has MORE endgame than TSW based on that horrible logic (once again). SWTOR is the greatest mmo ever! |
|
|
8/06/12 3:43:01 PM#622
Originally posted by BadSpock I'm not seeing how GW2 relates though as UO and SWG were about communities providing long-term content, as well as the skill grinding being a path to your "end-game" profession and activity same with EVE. GW2 is still a content based game. The goal is to consume the content, not build the content, it doesn't offer that IMO. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 3:44:12 PM#623
Originally posted by bcbully What fire? All I see is you not understanding the concept of GW2.
|
|
8/06/12 3:44:16 PM#624
Originally posted by bcbully So don't call it end game. It's not end-game. Anet used the term because people have been asking - because they don't understand. If anyone thinks Orr is going to be vastly different than the rest of the game - you will probably be setting yourself up to be disappointed. GW2 - Let's talk endgame? There is nothing to talk about.
MMO History: |
|
|
8/06/12 3:45:28 PM#625
Originally posted by Xzen You're not alone. Anyone who has played UO, AC1 or SWG know that MMORPGs can be done without real "end game" and without endless gear grind. And apparently, posting on the GW2 forums is still more fun than playing TSW or contributing to its forums positively - what a great game it must be... ;-) |
|
|
8/06/12 3:45:29 PM#626
So why question end game? you hit the nail partially on the head right there, if you WANT TO you can grind for cosmetics, they aren't needed for you to clear content, unlike raid gear which is there for one thing only - to keep you subscribed. Anet doesn't take a monthly fee, they have no need to force a gear grind to keep you subscribed, they give you the option of a cosmetic 'grind' instead, in a world where NO content has become irrelevant. Anet has to worry about impressing its players and the media enough in order to generate sales, it's a loftier ambition than relying on a FORCED gear grind to access more content that then becomes irrelevant once the new gear grind comes in. If the whole game is end game then that game better be bloody good, nothing in GW2 is once only, it's going to have to stand repeats, this is where we see how their live team handle including new events and content to try and keep it fresh and relevant, to me thats a loftier ambition than just adding another raid tier. ![]() |
|
|
8/06/12 3:45:39 PM#627
Originally posted by colddog04 TSW has elites, nightmares, and raids (in less than 30 days) along with cosmetics, and horizontal skill progression.
You see the difference? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
8/06/12 3:45:51 PM#628
Originally posted by Distopia A lot more in common with UO/SWG than WoW/EQ is my point. MMO History: |
|
|
8/06/12 3:47:30 PM#629
Originally posted by heartless I don't see the kings clothes?
ok guys I'm out will check in later for any new developments. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
8/06/12 3:47:44 PM#630
Originally posted by bcbully How many of thoes pages are you refusing to stop spewing the same tired lines? Despite waves of people answering your garbage again and again. Disgusting that you can continue this cherade with no intervention in sight. |
|
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 3:47:44 PM#631
Originally posted by Distopia It relates in the openness of the game's world, in terms of where to go and what to do. You're not stuck in endgame zones and instances like in typical themeparks. You can go anywhere and the content will never be trivial.
|
|
Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/06/12 3:47:47 PM#632
Originally posted by Distopia Correct but in UO once you hit "cap" there was no stat progression. There was only content. |
|
heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 3:49:33 PM#633
Originally posted by bcbully All I see is a linear quest progression through 8 zones and harder versions of the same instances you already did as you were leveling up. Oh and zergy PvP.
|
|
8/06/12 3:49:43 PM#634
Originally posted by BadSpock +1 Ah the good ole days. I don't know why so many people are fixated on chasing carrots nowadays. I mean, don't get me wrong, I love progression. But I don't really care about numbers going up, I love progression because I love discovery. Discovering a new ability, new skill combinations that open up with a new slot, new lands I can go to. That's why I like progression. I never got the appeal of watching 2049 turn into 2149. But I guess that's why I always quit themepark MMORPGs when or before I get max level. Are you team Azeroth, team Tyria, or team Jacob? |
|
|
8/06/12 3:49:50 PM#635
Originally posted by bcbully If you love cosmetics (assuming we are talking about cosmetic items, and not makeup), then you should understand the appeal it can have for gamers. GW2 isn't the first, and won't be the last game that has cosmetic rewards as the primary 'grind'. Every single MOBA has a cosmetic reward system. Planetside 2 is also releasing with a cosmetic reward system. Cosmetic rewards aren't all that GW2 has to offer, but if someone can only think of games in terms of a verticle gear progression scheme, then they will absolutely fail to really understand what GW2 is doing. As BadSpock has pointed out, this isn't even the first MMO to have such an 'endgame', it's just that most people only know the skinnerbox model, and so they just can't comprehend a game that isn't based around the skinnerbox model. Furthermore, most people (on this site at least) seem to have gotten it in their head that MMOs can't have similar design mechanics to any other type of game, even when there's a ton of examples of this working just fine. |
|
|
8/06/12 3:49:59 PM#636
Originally posted by MidBoss about 2 of those pages are from me saying that cosmetic gear grind alon as a form of endgame progression is weak and a stretch to call it end game at all.
I'm out forealz this time. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
8/06/12 3:50:01 PM#637
Originally posted by bcbully TSW does not have raids right now. But I'll just magically say they are there for the sake of arguement.
You can do dungeons in GW2 and there are multiple difficulty levels.
GW2 version of raids is Orr and it will have it at launch.
So no. I see only a semantic difference at best. Everything you do while leveling in TSW is the same stuff you do at max level. By your logic, TSW has no endgame because you can do it all as you level up. SWTOR is the greatest mmo ever! |
|
|
8/06/12 3:50:42 PM#638
Originally posted by BadSpock I have never played either UO or SWG (although I did play GW1) and I get the concept. Thus, it's not a difficult concept to understand, which leads me to one logical conclusion: Those who don't "understand" it, are just being obtuse. If they stopped for a moment and thought outside their "endgame = raid = gear grind" mentality, they would figure it out pretty quickly.
I mean, how many times can the same thing be repeated in one thread and the same people over and over prove they don't get it? |
|
|
8/06/12 3:53:33 PM#639
Originally posted by heartless Oh dear. Another thing he's overlooking is that all the horiztonal skill progression TSW is overshadowed by the insanely heavy importance it places on gear. Thus, even though the cover of the game is based around customization, in reality it's still based off a gear grind skinner-box model. Only instead of grinding for 1 classes set of gear, you get to grind for all classes gear on 1 character. It's not unlike FFXI in that regard. |
|
|
8/06/12 3:53:38 PM#640
Originally posted by bcbully Nope nor do I personally care. TSW did not interest me at all. If i wanted a game were I had to raid for the best gear (aka the hamster wheel) I'd stick with WoW and panda's. Atm i'm not really sure if you don't understand how GW2 is trying to be a little different, or if you care. Alot of us here like GW2, and I have not seen many of us go flame other game's, but that could be because I don't check those forum's much. |
|