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8/05/12 8:22:00 PM#461
Originally posted by Enigmatus
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8/05/12 8:24:32 PM#462
Originally posted by trillgod Whats the point of playing any game that doesn't have character progression? |
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8/05/12 8:25:35 PM#463
Originally posted by Kethrym Uh... I think you have mistaken me for someone else. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/05/12 8:25:39 PM#464
Originally posted by bcbully Apology for what? You're obviously exaggerating. First where does it say days played on that link? Here is my character a few days before I stopped playing. This is at about 4 days /played. You know the command in the game? For some reason the Chronicle didn't update itself to my most current character level but whatever. You're trying to tell me that at 14 days /played, you only have 50% when I had 37% at 4 days /played? Either you're doing something wrong, I'm doing something right or you go AFK for hours on end. Or maybe you're just exaggerating. Unless all you do is PvP, then I can sort of see how what you claim is possible.
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8/05/12 8:26:06 PM#465
Originally posted by trillgod Usually the point of "getting stronger" is to get the gear necessary to do harder content. In other words, until your tanks have the mitigation, your healers have enough spell power or whatever, and your DPS hits hard enough, you are prevented from doing harder dungeons or raids etc. What if that gate was removed an "progression" became tied to how well you played, be it in PvE or in PvP? Or how well you worked with your guild, or you team, or other players while doing content? That's the general idea. Some people won't like it, but there it is. "Loading screens" are not "instances". |
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8/05/12 8:31:23 PM#466
Originally posted by heartless He linked a picture that showed he has played 17 days 21 hours. Which means that he has played the game ~12 hours per day since release.
Here is the pic: http://s14.postimage.org/outsghvcv/Chopsticks_picture023.png
Obviously he is the exception to the rule. It looks like he has done a ton of PvPing according to his Chronicle. If he had been focusing on PvE for 12 hours/day since launch I'm sure he's be through all the content a long time ago. That is a ridiculously high average for an entire month. SWTOR is the greatest mmo ever! |
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8/05/12 8:50:53 PM#467
Is there any statistical gear progression at all? If so, why? Why wouldn't all gear, from level one to eighty just adjust stats to your level? Then it would all be up to your skill and ability. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/05/12 8:50:56 PM#468
Originally posted by colddog04 That's pretty crazy. I guess if all you do is PvP, I can see how that is possible, since it's really not a very optimal way to get AP/SP apparently. Still, it doesn't mean that the game has a lot of content. It just shows that he deliberately ignored most of it.
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8/05/12 8:54:09 PM#469
Originally posted by pierth if this thread is any indication people need some sort of progression to validate they are getting stronger. Personally just new skills would be fine for me and all gear just be cosmetic. But the way GW2 does it in a sense you cater to both types of people. It also allows you to scale the zones to add a sense of zone progression as well as you level. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/05/12 8:54:34 PM#470
Getting a stat advantage until it becomes obsolete next tier is not strength it's a crutch. Real strength comes from the satisfaction of playing better and beating equally geared opponents.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/05/12 8:55:50 PM#471
Originally posted by pierth
However, gear with best stats can be gained through crafting, dungeons, DE bosses and maybe pvp (not sure about last). It's not like when you hit 80 you insta get best gear and that's it. You still have to find that best piece. Only difference is that unlike most other MMORPG best gear is not in raids only and it should be easier to get for all. |
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8/05/12 8:57:50 PM#472
Originally posted by UsulDaNeriak This discussion is just going in circles. Imho, UsulD posted the above quoted (intelligent) reply, and the thread should have been locked after that. |
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8/05/12 9:00:47 PM#473
Originally posted by pierth It was a design decision to have vertical progression plateauing in a horizontal progression model. I played GW1 for about a year when I took a break from WoW and remember hitting level 20 really fast, but kept playing because it was interesting content. I'm not pretending that this system works for everyone. It won't. I was a progression raider, I get the whole allure of more powerful gear and bigger numbers flashing on the screen. However, I can easily see raiders buying this game and playing it on their non-raiding nights for a different kind of experience. People buying this game should know what it is and what it isn't. "Loading screens" are not "instances". |
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8/05/12 9:02:26 PM#474
Originally posted by Gurpslord
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8/05/12 9:05:15 PM#475
Originally posted by gelraen As long as there are people who want GW2 to become a WoW clone, and then when they get bored of it, claim that it's a WoW clone and thus it's shit, and then leave, this merry go round is never going to end. |
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8/05/12 9:39:28 PM#476
I personally don't have a problem with Anet focusing on horizontal progression at endgame, in fact from some of my first posts on this site that was something I thought would be necessary to keep content relevant. I just don't understand why all of these games seem to have a bait and switch type effect at "endgame."
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8/05/12 10:58:08 PM#477
Originally posted by pierth But they're not... New weapon skins and new aromor skins are the only horizontal paths, you could call it a path at that. And doesn't that cosmetic armor/weapon path exist in every mmo?
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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andreika111
Apprentice Member
Joined: 5/21/07
Everybody Wants To Go To Heaven, But Nobody Wants To Die. |
8/05/12 11:01:59 PM#478
Its not out yet, nobody knows what endgame will be like
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8/06/12 12:21:41 AM#479
Originally posted by baphamet Actually it makes perfect sense. WoW puts so much effort into raids and raid locks to keep you paying a sub fee. No one seems to get this. Endgame is ALL ABOUT KEEPING YOU PAYING, NOT PLAYING. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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8/06/12 1:27:34 AM#480
Originally posted by Eir_S Right, because ANet wont apply the same strategy for you to buy their Xpacs and items on the cash shop instead, am I right? I mean they only do it from the goodness of their hearts and for the gamers, god forbid if anyone of those people raiding in WoW were actually having fun, but if you weren't having fun then no one else can, no chance! It must be some sort of elaborate con from Blizzard! I am actually wondering what will be the impact on ANet now that Nexon has a controlling stake on NCSoft.
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