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8/05/12 7:48:17 PM#441
*Sarcasm* After reading all of the hate spewed at GW2, I have realized the game is utter crap. So I will now cancel my pre-purchase of GW2 and rush to get a pre-order/purchase of MoP. *End sarcasm*
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8/05/12 7:49:53 PM#442
Originally posted by Derpybird You'll find this happens in every MMORPG forum. This website used to be somewhat decent, but the current topics are either hype or hate threads. No conversation there. |
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8/05/12 7:50:23 PM#443
Originally posted by clumsytoes44 You saw the light! "Loading screens" are not "instances". |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/05/12 7:50:41 PM#444
Originally posted by bcbully If it was a bad game, it would not have sold 7 million copies. It doesn't matter how many active accounts there are. To sell that many copies indicates that the game is good enough to continue selling strong after existing for 7 years.
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8/05/12 7:51:44 PM#445
Originally posted by Derpybird Can't win them all :) So many people on this weekend severs needed a restart. Looks like TSW will replace they few from this forum who unsub :) DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/05/12 7:52:13 PM#446
Oh except stay progression destroys old content and balancing which suppresses horizontal progression, but you can have games with vertical, and games with horizontal with vertical that plateau - that's why people love gw2, that's exactly what it offers - a little bit of everything.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/05/12 7:53:39 PM#447
Originally posted by bcbully You sure that wasn't for a bug fix? "Loading screens" are not "instances". |
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8/05/12 7:54:11 PM#448
Originally posted by heartless No problem with that statment. They number of people who played the game at one point in time is probably closer to 1.5 million than 7 though. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/05/12 7:54:29 PM#449
Bc we know wow sold well. The original point was people like gw1, so they will likely enjoy gw2.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/05/12 7:54:35 PM#450
Originally posted by Derpybird Then I turned it off, too save power of course. :P |
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8/05/12 7:56:00 PM#451
Originally posted by Derpybird Might have been to lay the ground work for more endgame progression, but hey this is not about TSW.
Let's stay on topic. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/05/12 7:58:46 PM#452
Originally posted by bcbully 14 days /played and wheel only at 50%? And you haven't done any story and investigations? I had 37% at 4 days /played. Maybe someone who has not played TSW will believe you about how much content there really is. For some who has played it, your comment is laughable. I "beat" the game after about 5 days played. What was left was running the same 2 instances, grind zergy PvP or rerun the same quests in Transilvania to get more SP/AP, which I wasn't going to do.
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/05/12 8:00:48 PM#453
Originally posted by bcbully Doubt it but whatever. It doesn't matter. Even 1.5 million is still a pretty good number of people who enjoy GW1's mostly cosmetic approach.
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8/05/12 8:02:09 PM#454
The whole game is endgame!!!!!! |
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8/05/12 8:05:01 PM#455
Imho the best singular aspect to PVE that Anet made for GW2 is downscaling your level. So effectively no content becomes irrelevant. Also Orr sound's to be very difficult and fun. Also the legendary weapon chasing will be fun, although i can't see my charr ranger with the unicorn bow that fart's rainbow's out of it's arse. Then you have both WvWvW and SPVP. For a 60$ price tag GW2 really does have alot to offer. And no I personally don't believe GW2 is the best thing since sliced bread. But it does present thing's in a way that appeal's to me. |
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8/05/12 8:08:16 PM#456
Originally posted by heartless http://chronicle.thesecretworld.com/character/Chopsticks
I will accept you apology when you give it. I will not respond to anything else about TSW. This is about GW2.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/05/12 8:08:32 PM#457
Wow stat progression after the first month or so of an expansion = grind raids to earn dkp to ' buy' an item that gives you an extra 1% of performance output. A brilliant and exciting gaming mechanic? Do wow players still love repeating those instances 5 months in? Nope they are sick of it, they are bored to death of them. A brilliant gaming experience?
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/05/12 8:14:37 PM#458
whats the point of playing if you feel your character isnt getting stronger? |
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8/05/12 8:17:35 PM#459
I will say one thing about the down-scaling thing and people that feel like that adds so much to end-game. City of Heroes has had that for ages and it never really encouraged people to go back and redo things. Once you've done it once, it really loses its appeal.
People will redo something if they need to or if they will get something out of it - In City of Heroes people redid one downscaled lower level dungeon only because it was one of the best ways to get a respec for your character. |
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8/05/12 8:20:38 PM#460
Originally posted by trillgod What's the point of getting stronger if in the end it will be obsolete by the next patch? |
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