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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2- Some thoughts and concerns.

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48 posts found
  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

8/03/12 8:42:43 PM#41
Originally posted by Xiaoki

 


Originally posted by UsulDaNeriak

Originally posted by Chrisbox My mind is telling me that the progression and "endgame" will cause an exodus, but I REALLLLLY hope not.  I want this game to last a very long time, but we wont know until we have it and see high level content. 
On the other hand, Exodus doesnt matter. In the B2P model, the money is already made. Servers are merged easily for lower costs and healthy population. And with the next expansions for 50 bucks the achievers are back again.

But how many times will something like that lure them back in?

 


If someone gets bored after a couple months and leaves GW2 to play something else and then later returns for an expansion only to be bored even faster will he be back for the next expansion?


Active server population is going to matter a lot in GW2. And server merges are the Death Knell to MMOs.

Also WvW only works if there is a healthy population on all servers. If the server populations start dropping Anet will have to merge asap or they risk losing players even faster.

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

8/03/12 9:14:07 PM#42
Originally posted by Xiaoki

 


Originally posted by UsulDaNeriak

Originally posted by Chrisbox My mind is telling me that the progression and "endgame" will cause an exodus, but I REALLLLLY hope not.  I want this game to last a very long time, but we wont know until we have it and see high level content. 
On the other hand, Exodus doesnt matter. In the B2P model, the money is already made. Servers are merged easily for lower costs and healthy population. And with the next expansions for 50 bucks the achievers are back again.

But how many times will something like that lure them back in?

 


If someone gets bored after a couple months and leaves GW2 to play something else and then later returns for an expansion only to be bored even faster will he be back for the next expansion?


Active server population is going to matter a lot in GW2. And server merges are the Death Knell to MMOs.

Here's the thing, since it's a one time purchase, I'm assuming many will treat it like a single player game. You play until you no longer have fun, then you go do something else. 

Just look at all the sequels that are extremely successful for single player games. 

Server merges are the usually the sign of sub-based MMO not doing well. However, GW2 is B2P I'd consider it a natural part of the cycle. Put out a game/expansion -> Huge influx of players -> High populations for a couple months -> People start leaving -> cycle repeats. 

People will naturally stop coming back as you are talking about a cycle that takes place on the timescale of years, so people get distracting, they have stuff come up in their lives, etc. But there will also always be new people starting. Even in GW1, whenever I log in I can still find new players despite the fact that an expansion hasn't been put out since 2007. It's actually the same with WoW. Blizzard puts out a new expansion -> people come back in droves -> high populations for a while -> people leave.

 

However, remember that Anet also often releases new content between each expansion. Look at what they are doing with GW:Beyond right now. And then Sorrows Furnace in prophecies days. 

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

8/03/12 9:23:25 PM#43
Originally posted by otinanai123
Originally posted by Nefera

My point was that you can't just dismiss cosmetic progression as valid endgame content, because we can already see it being successful in both GW1, and loads of other games.

Can you give me names of those other games? BTW there aren't many players left in GW1 and their numbers would be even lower if there was no HoM and rewards for GW2. It only proves that a very small minority likes that kind of endgame.

Actually there are A LOT of people left in GW1. Every time I go to a major city, there's always around 5-6 districts. And most towns/outposts have many people in them, except for those that are really far out of the way. GW1 has a very good sized population still.  And even among those that don't play regularly anymore, many still log in every couple months or so to see what's changed. This was the benefit of ArenaNet's business model. We could always log back in in a couple months and see how old guild mates are doing, or how some old friends are doing.  You can do some PvP, or vanquish with them, and then just move on. No need to break out the credit card and resub. 

Also remember, GW1 population has gone down because Anet has not put out an expansion or campaign in 5 years (can't believe it's already been that long). While they are putting out content in GW:Beyond, it's not a new campaign or expansion. So you have to think the lack of a new continent to explore would be a contributing factor in the decline of GW1 population.

 

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1449

8/03/12 9:27:46 PM#44
Originally posted by UsulDaNeriak
Originally posted by Chrisbox
My mind is telling me that the progression and "endgame" will cause an exodus, but I REALLLLLY hope not.  I want this game to last a very long time, but we wont know until we have it and see high level content. 

On the other hand, Exodus doesnt matter. In the B2P model, the money is already made. Servers are merged easily for lower costs and healthy population. And with the next expansions for 50 bucks the achievers are back again.

But that matters to me and alot of other people im sure.  I want this to have the replayability of a P2P game or its going to end up as just a way improved version of GW1.

Played-Everything
Playing-FFXIV:ARR,AA
Want-Destiny

  aionix

Novice Member

Joined: 12/14/07
Posts: 296

8/03/12 9:29:22 PM#45
Originally posted by Zzad
Originally posted by FelixMajor

I really, and I mean really have no freaking idea how anyone can say GW2 has no progression.  You progress the same as any other RPG type game; levels, skill tree, gear.

 

As for OP, you say gear is cosmetic?  Gear has stats, and while the game doesn't revolve around grinding dungeons and mobs for certain gear, or grinding like a mofo to get the tier of gear you need/want for pvp you get a straight up equal opportunity to fight a fair match against everyone else.

 

There is still that special gear and those special items out there you can get by grinding points, karma gear, and whatever the pvp point system is.

 

The most confusing thing the OP says is the game us fun, but is logging in to have fun enough?  Bwahaha, wtf?  I'm pretty sure we all play video games to entertain ourselves and have fun, right?

 

So if you are having fun, what else matters?  PFfssahhhthhs, unlike many other mmo's where the "real fun starts at level cap".  OR, "I just need to get this last set of gear and I'll be good to go".  Lawl.....fuckin chump.


+1

srry i had to do it :P


+2

 

The only "progression" GW2 has removed from older MMO's is raiding, and for good reason.  Progression raiding has always been made of a small minute community (though very vocal and influential, I used to be one) and splits the community into those who get to see content and those who don't.  WoW addressed this issue cleverily with LFR's, but GW2 is built around working together and experiencing the PvE content of the game with the community.  Other than that, the above poster naided it.....GW2 has a shitload of progression, you have to be blind to miss it.

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

8/03/12 9:35:11 PM#46
Originally posted by Chrisbox
Originally posted by UsulDaNeriak
Originally posted by Chrisbox
My mind is telling me that the progression and "endgame" will cause an exodus, but I REALLLLLY hope not.  I want this game to last a very long time, but we wont know until we have it and see high level content. 

On the other hand, Exodus doesnt matter. In the B2P model, the money is already made. Servers are merged easily for lower costs and healthy population. And with the next expansions for 50 bucks the achievers are back again.

But that matters to me and alot of other people im sure.  I want this to have the replayability of a P2P game or its going to end up as just a way improved version of GW1.

Depends on how you define replayability. What makes a game replayable is different for everyone. For me, I can't stand leveling more than 1 character in most MMOs. Even getting to level cap is troubling because it's so boring. However, when I'm playing GW2 I forget about levels altogether, and just play the game. And even when I played through the human starting zone on multiple characters (different professions), I had a different experience every single time. While there were some event that I ran into on every single character, there were some events that I would experience on one character and never experience in on another. 

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2321

World > Quest Progression

8/03/12 9:42:00 PM#47
Arguably they put the raiding out in the open, at least that's what Orr seems like on top of some of the other bosses out there. I think some people want a static "end". So be it but I don't. For my time spent I'd like something a little spicier and less predictable.
  Beercan1974

Novice Member

Joined: 8/03/12
Posts: 12

8/03/12 9:43:57 PM#48
Just recently got into beta here... looks okej so far though!
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