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8/05/12 12:46:37 PM#221
It's definitely the best MMO I've ever played, if not the best game I've ever played. I've never seen such a depth of the story-line in any game before. I think the game hits a special group of gamers. Personally I'm a sort of a hybrid MMO and adventurer. Therefore, it suits me perfectly. |
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8/05/12 12:54:19 PM#222
Originally posted by rav500
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8/05/12 3:05:33 PM#223
Originally posted by vtravi Yep I'm in, also best MMO ever. And I played quite a number.. |
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8/06/12 1:17:03 AM#224
Really like the game, atmosphere is excellent. Cut scenes are the best I have seen - the guy in the junk yard is awesome. Combat needs work, skills are many but have a feel of being very similar to each other. Should become a classic if they support it fully.
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8/06/12 9:01:11 AM#225
Atmosphere is excellent, the story line is good enough as well. I enjoyed it much more then SWTOR setting and the story line of my bounty hunter, which I found boring and repetitive. Beyond that it gets worse. Combat which is easily 3/4 of your time in the game is a rather disappointing experience. Skills work and look really similar. Animations,sounds and feel of the combat are still lacking. The whole mechanics of building your own build and passive synergies shoots itself in a foot by depending too much on passives and even that part is really semi. It's all about one effect triggering another effect. WIth all the claimed freedom of building your own original build, you want to stay efficient you are restricted by a much smaller number of sensible builds. In the end it all boils down to pressing a resource builder fives times, pressing two resource consumers and repeating the whole process until your target or targets die. Other four buttons it's usually one CC, one buff, one escape skill and possible one more damaging skill ( often elite ) which doesn't depend on the resources. I tried to make the combat as active experience as possible with my builds: Pistol and shotty kitter which I later modified by sacrificing crit power for more penetration: http://www.drakkashi.com/secretworld/wheel.php?58=0&56=2&48=2&52=4&56=4&61=0&48=6&58=1&58=3&11=2&11=0&9=0&60=1&57=6
but in long run it gets boring. I finished my first "free" month half way through the first Transylvanian zone and decided the game is not worth my sub after all. The combat experience is one thing, but the lack of content is another. I would most likely finish the available zone content in the next two weeks. There is no way Funcom is going to produce enough game content to keep me paying. Dungeons don't interest me despite fact the few I tried were quite fun. The thing is that Funcom made a mistake of following the old tank, healer and dps silliness. It makes the group pve combat even more static and depended on available healers and tanks. I have no patience or time to wait until I manage to gather an appropriate group of pub heroes. TSW pvp is another issue. It's gets down to zerg >> gear > skill. Finally I don't intend to pay a sub for running over and over 3 pvp instances and some pointless dungeon treadmill for stats. If I want pvp or multiplayer experience I have BF3 and soon PS2 . Repetitive subpar pvp and dungeon treadmill doesn't justify a sub. The game gets 7/10 from me.
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8/06/12 9:17:18 AM#226
Not the most accurate of sites, plus its only retail figures.. dont believe they include digital downlaods or anything like that.. as they dont have that information from the digital retailers and especially from ea/funcom. http://www.vgchartz.com/game/38647/the-secret-world/
kinda gives a bit of an idea.. so yeah i would think they have hit their target and probally have quite a few more..
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
8/06/12 12:53:54 PM#227
Originally posted by Caldrin If I'm reading that site correctly, and please forgive me if I'm not, it seems that TSW sold only 40,000 retail copies. How is that an indication that they've hit their target of 450,000? Or are you trying to say that TSW's retail sales did not even reach 10% and the rest were digital distribution?
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8/06/12 1:03:57 PM#228
Originally posted by heartless its not a good site to go by for Diablo3, Vgchartz claims D3 has sold 2.5million .. 1/4 of what D3 really sold http://www.vgchartz.com/game/24178/diablo-iii/
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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8/07/12 8:35:12 AM#229
The game its just amazing and fun, the quest are extremely fun a mostly repeteable. This game its like Silent Hill and RE has a MMO Son. Its a dream come true. The problem? the game has only 1 month old and you want to compare it with WoW (like 10 years old) ... actually i played WoW and last expansions are crap (since WOTLK). The WoW quest had nothing to do with TSW (TSW has Cinemathis and more than the usar dragons / goblims crap). TSW its an original Game with an original (for a MMORPG) storyline. The Skill system its nothing like i ever do before. Nothing like the restrictive skill tree in other games. If you wanna make an unique and original char TSW gives you all the options.... Totally agree with this review. (NCSOLF and Blizzard marketing guerrilla on?.... ) |
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8/11/12 7:48:38 AM#230
Seriously... people complain about graphic and intereface in beta... where they are testing and improving them.... Really? I have yet to see a game thats graphic did not improve from beta to launch. |
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8/11/12 11:39:11 PM#231
Originally posted by I_Return Thats actually a little higher than I would have given it..... TSW just wasnt a very good game....I can see maybe a niche crowd getting soemthing from it, but overall it was a bad game.....IMO it was so bad I didnt even play for free after the first 2 weeks I was in beta......No way was this game worth what they were asking their customers to pay for it. |
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8/12/12 5:39:54 PM#232
My review of Secret World. I'm so soooo disappointed. It feels like it was made in the 90's and that the creators played Vampire The Masquerade: Bloodlines and stole most of the ideas from that but not even half as good.
My website is closed temporarily. Hopefully it will only be a short delay. |
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8/27/12 8:52:40 AM#233
i've been playing this since start but really beginning to get bored with it. just too many bugs: - bugged weapons (not producing ressources like they should), people shooting blanks since last patch - bugged skills (using them would be exploiting and not using them makes things unnecessarily difficult for undergeared teams) - bugged attributes (hit rating) and attribute summary is bugged since early beta now !!! - bugged bosses make easy stuff randomly stupid (invisible filth, los-cheating, agro dropping, zero HP bombs) - bugged items/talisman (tanks with high blockrating still get penetrated until they reequip every item) - bugged quests, some quests still bugged since beta or bugging out occasionally (e.g. 'too deep' usually works once after server restart or if a gm spawns the mobs) - bugged mobs, some mobs required for achievments just dont ever spawn (verified by GM) - bugged dungeons: nightmare HF is a pile of shit its so bugged FC must be insane to release this and nothing to do after you beat all quests: - nightmare dungeons (5 per day) - signet farming - pointless pvp (too many exploits, and pvp gear is not compatible with pve gear) - repeating quests over and over - farm 10k mobs of each kind all achievements - farm lair mobs for more achievements ? result of bugged encounters and skills btw. is that half the population doesnt give a rats a** about exploting the s*** out of this game. hitting your head against the same 5 bugged dungeons every day because endgame doesnt offer more, made 75% of my cabal empty over the last 2 weeks. the big joke is that some of the bugs are fixed acording to funcoms patchnotes. and another funny thing is the recent "content-update", which is just the release of stuff that was too bugged at start and was held back. with 50% of the fc staff gone now, what do you think will happen to this game ? remember how AO started with videos and content updates ?
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3/13/13 10:10:54 PM#234
It's a reveiw... All his opinions...Just cause you don't like the game doesn't mean anything, I found all his points rather solid, not just the skill system is just a facade... Cause I said so. |
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3/13/13 10:49:20 PM#235
Originally posted by Dren_Utogi I lean more towards the PC Gamer score...To me it just wasn't a very good MMO...the game should have been made as a single player....It had alot of weaknesses imo including animations, combat, overdone voice acting and cutscenes.....TSW is built for very short term and that just isn't how a MMO should be made....Also the cash grab that was made with this game was a big turn off. |
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