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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
9/08/12 5:56:47 PM#481
SWTOR is not about being profitable, they're just going F2P to recover as much money as possible. Failing less is the goal here, not becoming "more profitable". whoever said SWTOR was profitable? They wasted a ton of money on the thing and they're doing as little as possible for as much money as they could possibly get their hands on. They'll close down when cost to keep it open > revenue. |
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9/08/12 7:25:13 PM#482
Originally posted by teakbois WoW at its height about 4 years ago had 3.5 million western subs in US and EU. WoW has since fallen by about 20-30% of its subs. Do the math. |
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9/09/12 3:15:06 AM#483
Originally posted by kartool And you dont really understant basic concept of economy do you? Let me explain it to you: You must make MORE money than you invested/are investing REGARDLESS of financial model/plan you opted for. There you go. And yeah, i dont think freemium will change anything long term, payment model wasnt really THE problem with SWTOR. And its just a matter of time SWTOR will go in maintenance mode and "make it lose as little money as possible" milking few players that would play it no matter what happened. |
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9/09/12 3:26:27 AM#484
SWTOR as the WoW Killer is pretty much a pipe dream. SWTOR as the maintenance mode money milking machine is only beginning... That sound about right? |
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9/09/12 3:35:04 AM#485
I'd say you could only measure the biggest failure as the one with the largest gross loss as a percentage of the total cost. We'll never have that info for any of the failied MMOs, but I don't doubt SWTOR will break even.
I'd say TSW may be in the category of biggest MMO flops based on this criteria. It certainly was a bigger flop than SWTOR. |
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9/09/12 3:38:22 AM#486
Originally posted by Enigmatus Yep. There's a minute chance that SWTOR doesn't go full maintenance mode with greedy gouging of its players like LOTRO. F2P should be more successful for SWTOR than it was for LOTRO. If they get enough cash invested and deliver strong MMO space combat and deliver regular updates on endgame content they could go back in the right direction.
WB/Turbine chose the route of giving up and delivering the bare minimum while charging higher than the industry standard for expansions. Hopefully EA and Lucas Arts don't go that route. |
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9/09/12 3:43:28 AM#487
Originally posted by FrodoFragins Uh... Enlighten me, for I have not played LOTRO. What happened to it exactly? |
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9/09/12 3:48:46 AM#488
EQ2 lasted many years with a sub, something I would say isn't a failure as it also has a pretty fair player base. Tabula Rasa and Darkfall both have subs and have been running for many years as well. SWTOR didn't even last a year with a sub. This shows that either people don't want subs at all (but would be contradicted seeing WoWs numbers), or that this game was so bad that no one thought it was worth a box price and $15 a month. SWTOR was't and is not a good MMO for how much time and money was poured into it. |
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9/09/12 3:49:23 AM#489
Originally posted by FrodoFragins TSW is definitely in the category of big financial mmo flops. TSW sold far south of funcom's worst case scenario, they had to fire people involved in all of their games just to keep afloat, and their stock dropped 85% since launch.
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9/09/12 3:53:17 AM#490
Originally posted by Enigmatus It's a long story.
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9/09/12 7:33:07 AM#491
Originally posted by Sinaku Each game needs to be considered carefully; to easy to say "fail". Darkfall for example is interesting. It launched with 1 "normal" server because that was all they could afford. And - novel concept here - the company refused to sell more copies than the one server could hold people. They wouldn't let you pay to queue! As they sold copies they increased the server capacity (over 10,000 concurrent maybe more now) and sold more copies. Needless to say a lot of people went ballistic and shouted fail because they couldn't buy the game. The company stuck to its guns, didn't rush to the bank, borrow money, open lots of new servers, close lots of servers after a few months, go bankrupt, close. Eventually (after nearly a year?) they did a deal that enabled them to open a North Amercian server to go with the European server. (Doubled the server capacity post launch!) So Adventurine Inc, a tiny company (less than 20 employees from memory) developed the game taking am eternity it seemed; marketed, distributed and subsequently launched a well tested, fluid, "bug free" game with no queues to play (people queued to buy it when it launched and only a limited number of copies were made available each day!). Darkfall will "never" sell as many copies as SWTOR; it will "never" have as many subs as SWTOR had but, over time, it will take in more monthly subs. Even today in its slightly softer form Darkfall remains a brutal game with free for all, essentially unlimited PVP. It has no story and no level based progression but it's in-game tools are very good, its AI is vicious and adaptive, it's game engine is fluid supporting large scale conflicts. A niche product; managed as a niche product, charging a subscription .... a successful game financially and on on many other levels but a game that was never going to be "liked" by everyone. (Tabula Rasa closed after a year btw). |
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9/09/12 7:52:12 AM#492
Lot's supposed greed is subjective.
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9/09/12 8:03:30 AM#493
Originally posted by Enigmatus How will they be making money? People will play the story for free then leave. It might help keep some of the old subbers around. It could even bring a few back, but how will they turn a profit? |
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9/09/12 8:03:40 AM#494
Originally posted by Sinaku EQ2 never what SoE hoped and needed to poweful a system to run it until SoE tweaked things and 1 to 2 years passed - which didn't help but well liked combat system. As mentioned had a sub for years. Not a fail Hellgate - strong story based game, good single player, failed as a sub-based game, introduced dual mode sub / F2P option - closed. Reminds me of SWTOR except for the cost! CoH - a success on multiple levels including financial as NCSoft would never have taken it on as they did (initially they were just running it). Sad that it went F2P and is now not making the money needed to continue. (How can this be, it is F2P ...) Mortal Online - a niche game, two years old. Another sub based game that has just had its second expansion. Like Darkfall a brutal niche game but unlike Darkfall it has had and continues to have bug issues. So not a fail financially but not really a success (yet) technically. And APB? Failed as a sub-based game but went F2P. Time will tell. |
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9/09/12 8:17:13 AM#495
Originally posted by Atlan99 ages after this was actually an interesting topic, 50 pages totaly agree with you :) "I'll never grow up, never grow up, never grow up! Not me!" |
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9/09/12 12:20:41 PM#496
Originally posted by Ryowulf What would you have me call it? |
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9/09/12 1:47:47 PM#497
Originally posted by mikahr Actually, that's not how ROI works. ROI is something that happens over time. How long will it take to get the ROI is a question asked when a project is being planned, money is being asked for, etc.. It takes time to make that money back, that's why it's an investment. You need to be making a profit, yes but it's not like was expected that they'd make their ROI in the first month - it takes time for any MMO to become profitable because of the initial cost of developement, infrastructure, advertising, etc. I don't think you quite understand how these things work considering what you're trying to say is "the basic concept of economics" - not "the basic concept of economy." Do you mean economy class flights? I understand that too, flown economy many times. |
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9/09/12 1:50:25 PM#498
I would actually say yes. BioWare was counting on subs from this title to bring fuel their company like WoW fuels Blizzard.
If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game. |
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9/09/12 1:53:53 PM#499
GW2. Can't believe I paid for that stinker. The only way it makes any money is if everybody goes in and buys a pirate shirt out of the cash shop. Twice a day. For a year. |
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9/09/12 1:56:14 PM#500
Originally posted by Chieftan WTF are you talking about? That doesn't even make any sense. |
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