| 148 posts found | |||
|---|---|---|---|
|
Sorry MMORPG!!! :) but I must know
I left EVE out just like I leave Wilt Chamberlin out of basketball discussions. EVE is the Wilt Chamberlin of hardcore mmos.
I understand that people have different specific definitions off hardcore. I'm talking in general. No one is going to call Barbie's play house hardcore.
So which did you choose and why?
inb4 - none of these! Pitfall, now that was hardcore!
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|||
|
The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
8/01/12 8:59:17 AM#2
Hard core? I don't think any of them could be considered hardcore. Maybe Ultima Online pre Trammel?
What happens when you log off your characters????..... |
||
Originally posted by Tayah lmao I was gonna put in a INB4 none of these!
adding now :) DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|||
|
8/01/12 9:00:37 AM#4
I fail to see how it's even possible to answer such a weird question.. |
|||
|
8/01/12 9:04:14 AM#5
I have not played GW2, so I will say TSW has some hectic content. Wow was pretty easy and casual for me and swtor was just meh.
|
|||
|
8/01/12 9:06:48 AM#6
Originally posted by Tayah This^ ;)
Also, people have different definitions of what "hardcore" is. For some, hardcore might mean a tough gear grind, whereas others feel full pvp loot rights with perma-death. Define what you think "hardcore" is and then ask everyone which of those games match closest. |
|||
|
8/01/12 9:07:00 AM#7
Darkfall. None of the above are hardcore. Well, I guess you could say WoW if you are raiding every night...but that is pushing it. |
|||
|
Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
8/01/12 9:07:02 AM#8
Are any of them Navy SEALS? If the answer is no then none of them are hardcore. |
||
|
8/01/12 9:10:43 AM#9
Can you have a hardcore themepark? Maybe raiding in vanilla wow is about as close as you are going to get with these. Not sure if it is hardcore or hardcore raiding.
|
|||
|
8/01/12 9:10:43 AM#10
I would say if the criteria falls into the difficulty for solving quests and the ease of which to potentially gimp your character, I'd have to give it to TSW, hands-down. Having quests that require thinking, exploring and research (if you don't try to look up answers at cheat sites, that is) puts TSW in a catagory by itself compared to the other choices, imo. I say it's about time and I hope more MMOs come out with "hard-core" in mind. I make spreadsheets at work - I don't want to make them for the games I play. |
|||
Originally posted by Badaboom As you see there are sandbox full loots up here ;) DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|||
|
Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
8/01/12 9:14:30 AM#12
Where is the Rift option?
Out of those... depends how you consider hardcore. I'd say SWTOR would (Sadly) be the most 'hardcore' but none of those really are very hardcore. Even rift (I just mentioned) isn't all that 'hardcore' compared to what old games are, and Vanguard could blow those games and rift out of the water. |
||
|
8/01/12 9:15:55 AM#13
It depends what you mean by hardcore. . I would almost say wow. . almost. . since people seem to spend countless sleepless days and nights raiding for one piece of gear. . Those are some of the most "hard core" addicts I have seen. I don't think the games are very hard core though so I didn't even vote. Wa min God! Se æx on min heafod is! |
|||
|
8/01/12 9:16:41 AM#14
Originally posted by Aethaeryn WoW because of the time investment. |
|||
|
8/01/12 9:18:17 AM#15
Originally posted by gravesworn Early Everquest? A bad Plane of Fear or Plane of Hate raid meant you had a good chance of losing one or more levels, and if it got really bad, you might be at risk of losing your gear entirely. When Ruins of Kunark came out the patch message about Veeshan's Peak said to enter at your own risk because there was a chance you might wipe and be unable to recover your gear and the GMs would not help you. |
|||
|
8/01/12 9:19:40 AM#16
I will bite at it and say WoW. The only reason it's been around longer than the other 3. |
|||
|
8/01/12 9:20:17 AM#17
It all depends on definition. This is something I would consider hardcore and something I admire. Anything that relies on mousing/keyboard abilities... Not so much :-) (Did not vote.)
He who writes in blood and aphorisms does not want to be read, he wants to be learned by heart. |
|||
|
8/01/12 9:21:15 AM#18
The only thing that can be considered hardcore is p*rn. We are playing VIDEOGAMES. We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
|||
|
8/01/12 9:24:49 AM#19
People really voted that TSW is "hardcore"? /facepalm... None of those games is hardcore, but if I had to vote, I'd still say the game with the less gear dependency, because there the "bad players" can't rely on superior gear to beat players they wouldn't have a chance in hell against in other games. And I only see one game in that list where gear doesn't give you a tremendous advantage... =P |
|||
|
8/01/12 9:25:01 AM#20
Of the choices given, TSW is more "hardcore", by quite a bit. If looking at just the difficulty of missions alone, TSW has the most difficult I've ever seen in a themepark MMO, especially the investigation missions. None of the others really compare. In TSW, players have to build their own character through the selection of skills. There's no respec, but no skill cap either. The others have the normal hand-holding of character classes. The regular mobs found in the world are less forgiving than in the other games. There are some areas in-game that are pretty densely packed, making it more necessary for a character to actually be careful. And, there's no auto-attack, either. Then there are the little things. Characters cannot rez others willy-nilly, something that's inexplicably becoming more common to satisfy casual players who can't stand any type of death consequences. E. Gary Gygax and Dave Arneson are likely spinning in their respective graves at what RPGs have become (or, perhaps they're just hoping for someone to toss them a rez, since anyone can do it). TSW has less available instant or fast travel, while the other games are choked with it. At least WoW and SWTOR, like TSW, still make the player find a mailbox to send and receive mail. Granted, I don't think any of them are as hardcore as some of the FFA sandbox games out there, but TSW is more of a throwback to the themeparks of the past than the other games mentioned. Oh, and Wilt the Stilt was awesome! Hell hath no fury like an MMORPG player scorned. |
|||