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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/14/12 9:11:42 PM#61
SWG was long dead
If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/14/12 9:19:09 PM#62
We can debate on the SWG vs SWTOR subject for along time, but as a player of both, I can say this: SWG was a unique experience with many things that were never seen before (or not so much anyway) and never seen after. SWTOR is like any other MMOs out there with Star Wars skins in it.
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
9/14/12 9:19:25 PM#63
Well.. to be blunt... SWG wasn't that great of a game and in many regards SWTOR was a better game to me... but thats of course ignoring age and a few other factors. If you neglect those parts then SWG wasn't actually all that bad. If it was refined rather then aged out, it could of been better then SWTOR possibly with the way it was designed.
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DeaconX
Elite Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
9/14/12 9:21:04 PM#64
SWG better understood what Star Wars fans wanted - to LIVE in the Star Wars universe. It was just ... rather poorly executed, using old tech... at a time when really, it was trying to be a pioneer and innovate. It's not easy.
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
9/14/12 9:28:15 PM#65
Originally posted by MMOExposed Ya? Well our kids will be old enough to play MMO's before your kids, and we will be sure to educate them. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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9/14/12 9:35:48 PM#66
Originally posted by DeaconX I think SWG pretty much killed the sandbox. If it was more than a broken tech demo when it was released it may have done better and devs wouldn't have stuck to the themepark model for so long. |
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9/14/12 9:40:04 PM#67
Of all the mmos I have bought since UO launched and got me started, I have had only 2 real disappointments; SWG and Rift. I was looking forward to SWG from the moment it was announced. I didn't actually buy the game until Jump to Lightspeed came out mainly because I was enjoying the guild I was in, and didn't want to leave. I had to after JLS though because who the hell wouldn't be excited about mmo space combat in the Star Wars universe? Bought it and tried to like it. I even subbed an extra month to keep going and get to a fun part. I had a hell of a lot more fun in my couple of months in TOR than I did in my month and a half of SWG.
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9/15/12 1:46:56 AM#68
Originally posted by erictlewis [mod edit] I had 50+ friends and co-workers play SWG before SOE wrecked it, and not one has played an SOE title since. That a narrow enough brush for you? Hmm?
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9/15/12 2:04:51 AM#69
I voted yes for a some what simple reason... SWG in it's prime before the patch 10 mega nerf to jedi was by the far the most "OH CRAP I MIGHT DIE!" feeling ever. I was among a very small amount of gamers in the SWG community to be a pre-patch Jedi. And the grind, gameplay, atmosphere of being a Jedi / Sith back then felt true to it's name. Once you gained enough skil tree's to be able to sustain yourself you were pretty powerful, but leave your saber out in a starport or encounter a really good BH... And you were mortally (literally) screwed, Perma-death had it's place, and with good meaning. I lasted a good 3 1/2 years playing SWG very regularly, then things kept getting worse and worse on SOE's "update" progress, once the NGE hit I was officially done. Mind you I've played most AAA games out there to max level (Yes I apparently lack a life, I know). However, I lasted about 3 weeks in SWTOR, I fell into the "All my friends are going to play so I will join" trap, same as TERA and Rift, I did not fall into it this time for GW2 though. Honestly SWG in it's prime even before the NGE disregarding patch 10 was great, it had bugs, but it was a perfect concept and blend of freedom. To me the most success in entertainment from games for me has been Anarchy Online, Star Wars Galaxies, Planetside, and now of course Planetside 2 which I was lucky enough to become an Alpha tester for a few months back. SOE kind of nulled my hatred towards them a little with that honor. TLDR..... SWG>Most games today (including SWTOR) TwitchTV:NeokiLIVE |
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9/21/12 5:21:41 PM#70
The only thing I know is that this game supports the argument that EA = garbage.
Enter a whole new realm of challenge and adventure. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/21/12 5:27:33 PM#71
Originally posted by MMOExposed So what if it was overhyped. It was/is a weak MMO, period. |
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9/21/12 5:44:56 PM#72
Originally posted by Yamota The answer is clearly No. He didn't ask if SWG was a better made MMO or if SWTOR was weak. He just said does SWTOR not lasting 8 years in Subs prove it is weaker and the answer to that is no. SWG lived in a day and age where pretty much all MMO's were sub based and the cost of making games allowed them to exist without huge sub numbers. These are not the times we are all in. By that logic GW2 would be a weak game cause it never even tried to make it as a sub based game.
Yes all things considered SWG would be a higher ranked and better game but not at all for the arguement made by the OP. Also someone quoted BIoware as saying they expected 3-5M in sales I would like to see that cause everything I remember hearing from them did not mention any numbers that high, that was purely based on what many in the MMO community(including me) thought it would do. |
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9/21/12 8:10:25 PM#73
Yes, and I haven't read the OP or any replies.
"i don't waste my time building relationship in games" - nariusseldon |
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10/10/12 12:05:41 PM#74
Objectively, if you just look at feature sets the Precu SWG wins every time. Even when there are similar features offered, SWG wins by a large margin by offering considerably more depth, freedom, and complexity. |
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AG-Vuk
Hard Core Member
Joined: 7/26/04
Fat, drunk and stupid is no way to go through life, son. |
10/10/12 12:25:30 PM#75
Originally posted by Terranah Objectively speaking , bull . PreCU SWG was a laggy , pig of a game . The best aspects of SWG were the economy/crafting and social aspects. The combat was horribly out of balance and really boiled down to the FoTM build. Factional combat was a joke. Everytime they adjusted one profession it threw everything else out of whack. Objectively speaking it was such a dog that people couldn't wait for the release of WoW. |
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10/10/12 9:50:34 PM#76
Originally posted by AG-Vuk That bit there was true on an individual level only. One time myself and two partners went overt and controlled the Cnet starport for better than 45 minutes, and destroyed the FOTM guys over and over. The reason it worked, is because each of us had certain skills that overcame a different aspect of the stack of the week (the fire DOT was especially good for that). We were reported multiple times for "exploiting" when the kiddies didn't understand that it was group balance and skill mix that mattered, not individual balance.
And that was a big mistake SOE made: they should have come out and said, "We look at combat balance as a group dynamic not an individual one. Some individual build might be better than others, but we are not going to try to balance that. Once in a group, those imbalances can be and are negated." But instead, they wasted untold time making adjustments when the FOTM kiddies complained.
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10/10/12 9:58:04 PM#77
SWG even with all the bugs and crap was still one of the best MMO's to me. And since I own pretty much every Bioware game pre-SWTOR, I already knew how it was going to be. Low and behold I didn't play TOR at release and it didn't take long for the hype to wear off and see players bitching about it. I only played it recently because a friend had an extra key, played my free 30 days, will never play it again. Dull, bland, boring! Just not my style for an MMO. SWG had and will always have the single best crafting/harvesting/player run merchant system in any game ever made. Still waiting for that next MMO to trump it, but we all know nothing will. Hell, I even played during the NGE just to run a crafter shop again, and still had a blast up until the killed it. Sure, pre-CU was better, but NGE was still better than SWTOR. The pvp alone was 10x what TOR offers. |
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10/10/12 10:08:05 PM#78
SWTOR was created to cater to the instant gratification WoW players and to the pew pew crowd of the Star Wars Universe. SWG was created to LIVE in a world of a constant Star Wars Universe where the players made the difference. |
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10/10/12 10:10:34 PM#79
I voted yes just because SWG was truly a better game.
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10/10/12 10:27:09 PM#80
Originally posted by Xobdnas I voted NO. 1. SWG was a better virtual world. I enjoyed all aspects of SWG. 2. SWTOR was a better game. It was quick to get into, action packed, and you always had stuff to do with no real downtime.
While SWTOR was a more polished and better game, SWG was a far superior MMORPG and I enjoyed it far more. It really furthers the whole game vs. virtual world debate. |
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