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News & Features Discussion  » Guild Wars 2: I Have Questions!

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52 posts found
  User Deleted
7/31/12 8:55:49 AM#21
I was afraid gate smashing was going to boring too
  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3177

Veni, Vidi, Converti

7/31/12 9:46:12 AM#22

~ "I don’t know about you, but I think the size of the exporable maps is massive." 

 

~ "When it was announced that new races would be playable in Guild Wars 2, I think many of us were excited, but also really surprised.  I wouldn’t be too shocked if the Tengu take a larger part in the world, but will they become a playable race?  It will be awhile until we get the answer to that."

Sounds like GW2 has a great world to explore and other races stories will bring more  lore/stories to come also.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

7/31/12 10:06:10 AM#23

I think they are going to make dwarves a playable race eventually. Hopefully they will make them more unique because most MMOs make them fairly  boring. It would  be a dream come true of mine if they made a water race like the Quaggans playable.

 

Smile

  Shroom_Mage

Novice Member

Joined: 9/21/05
Posts: 871

It's all or nothin'!

7/31/12 10:19:01 AM#24

Someone wondering about the map? Oh, I think there are plenty of places they could expand to. In case you're wondering what we've already seen, well... it hasn't been much.

"Be who you are and say what you feel because those who mind don't matter and those who matter don't mind." -Dr. Seuss

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

7/31/12 10:20:57 AM#25
Originally posted by Shroom_Mage

Someone wondering about the map? Oh, I think there are plenty of places they could expand to. In case you're wondering what we've already seen, well... it hasn't been much.

Holy crap I had no idea the world was that big.

 

Now Playing: Destiny

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

7/31/12 10:23:14 AM#26
Originally posted by bcbully

I wonder why no one has said this could be another Tortage scenario. Has anyone seen anything beyond level 40?

The same can be said for any MMO, just have to wait till release.


  nyxxis

Novice Member

Joined: 10/25/11
Posts: 63

7/31/12 2:12:29 PM#27

First, I do not think the Devs at Anet would risk the violent backlash that could come from another tortage situation. After more than five years in development I think that it would lead to an outrage on an epic level.

Secondly, if you stood beating on a door for two hours with nothing else going on something was seriously wrong. I have personally be part of hour+ gate battles. The keep owners were repairing the gates and walls and killing us attackers with ranged damage from the walls and siege weapons inside the keep. I doubt this will go away any time soon as there are hundreds of guilds and many many guild alliances that will be dedicating their in game lives to WvW.

I doubt GW2 will disappoint many after release and I think we will see more greatness to come.

All Murlocs must die horrible, painful, bloody deaths!

  needalife214

Apprentice Member

Joined: 11/30/06
Posts: 1129

Big Bang happened. And life happened. Then you trolls somehow got here?

7/31/12 4:06:26 PM#28
Originally posted by nyxxis

First, I do not think the Devs at Anet would risk the violent backlash that could come from another tortage situation. After more than five years in development I think that it would lead to an outrage on an epic level.

Secondly, if you stood beating on a door for two hours with nothing else going on something was seriously wrong. I have personally be part of hour+ gate battles. The keep owners were repairing the gates and walls and killing us attackers with ranged damage from the walls and siege weapons inside the keep. I doubt this will go away any time soon as there are hundreds of guilds and many many guild alliances that will be dedicating their in game lives to WvW.

I doubt GW2 will disappoint many after release and I think we will see more greatness to come.

just wait for the two week battle when you come upon keep that is upgraded for the mortor pools and launchers. 

One thing i really liked was the whole cutting off of supply to keeps. it made if feel like a Seige, at one point there is no material to repair the door if the other server is not bring more troops in or protecting their supply caravans.

 

On Note: Tortage was a whole different boat. as it had features that the rest of the game didn't, and the developers did not say anything about the fact that the rest of the game didn't have these things.

Arenanet time and time again has shared with us how the change and improve the game, and also how they are not afraid to change what they don't like. Hell, the current combat system with only cooldowns and a two dodge limit is really not even that old. There used to be mana costs and used to be potions you needed to take for longer battles. 

The difference in developers makes a big difference. Also this is not 2008 anymore most developers make sure to learn from AoC, War, Vanguard, Aion

  taigahalla

Novice Member

Joined: 2/07/11
Posts: 9

7/31/12 4:19:25 PM#29

I had almost no technical problems/glitches that occurred for me. Also, it took me forever to explore even Haelbrak and it's local areas, and I've yet to get started on Lion's Arch. I really can't wait until the game is released. The only thing that might disappoint me is the game's economy. Even in open beta, the simplest of items were overpriced and useless (i.e. copper ore was overpriced and you required much of it to even gain a bit of crafting level). I'm hoping the increase of players will balance that and regulate its pricing.

  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

7/31/12 4:50:48 PM#30
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

  Diemos

Apprentice Member

Joined: 9/26/09
Posts: 132

7/31/12 5:07:05 PM#31
Originally posted by Illyssia
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

Not sure if you have been following the game to much to make a statement like that. Honestly if you take the time to look at all the content that will be available at launch listed on the wiki and other sources, you may end up questioning why other games that people pay Subs for are so lacking.

I am really looking forward to the "extended experience". Apps, Character databases, etc...yes please.

[PvX]Tempest - Check us out

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

7/31/12 5:33:55 PM#32
Originally posted by bcbully

I wonder why no one has said this could be another Tortage scenario. Has anyone seen anything beyond level 40?

Maybe because the ones that have played the game have seen such attention to detail that it would be hard to believe that ANet would change their standards in other zones?

I mean really, we have seen 5 meticulous starting zones with their own unique art style and content. We know they want us to keep playing so that we use the cash shop for our own guilty pleasures, and we know they want us to be around for the yearly expansion. Would it make sense to anger the playerbase?

Maybe if you had played the game during a beta you would have a better understanding, I'm not sure.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

7/31/12 8:42:40 PM#33
Originally posted by Illyssia
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/31/12 8:49:22 PM#34
Originally posted by jbombard
 

I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back.

that's what PVP is for and there is tons of PVE stuff to do from 32 dungeons 8 x 4 modes, massive open world raid style encounters, tons of hidden areas, jumping puzzles, vistas, crafting, the mystic forge... differn't starting areas for every race, personal stories for each race... so much to do and that's just release

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Kethrym

Novice Member

Joined: 5/28/05
Posts: 88

7/31/12 8:49:29 PM#35
Originally posted by jbombard
Originally posted by Illyssia
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back.


Except for those of us who don't need to chase gear to have fun.    Between WvWvW and Crafting I'll be entertained for a good long while. 

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

7/31/12 9:01:40 PM#36
Originally posted by Kethrym
Originally posted by jbombard
Originally posted by Illyssia
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back.


Except for those of us who don't need to chase gear to have fun.    Between WvWvW and Crafting I'll be entertained for a good long while. 

I am sure people who enjoy PvP activities will be having fun for a very long time.  

 

PvE on the other hand requires progression for longevity.  Progression does not necessarily need to be a gear chase, however progression by it's nature builds attachment to the character and encourages one to continue to play so they can continue to make progress.  When there is no more progress to be made and no character attachment, you can play just for fun but then again if you are just playing for fun you could play any other game as well.  Not saying it's a bad thing, just saying how it is. 

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

7/31/12 9:11:16 PM#37
Originally posted by jbombard

I am sure people who enjoy PvP activities will be having fun for a very long time.  

PvE on the other hand requires progression for longevity.  Progression does not necessarily need to be a gear chase, however progression by it's nature builds attachment to the character and encourages one to continue to play so they can continue to make progress.  When there is no more progress to be made and no character attachment, you can play just for fun but then again if you are just playing for fun you could play any other game as well.  Not saying it's a bad thing, just saying how it is. 

Hypothetically, can "progression" be defined as the activities in which you engage over a period of months in order to obtain a legendary weapon, which does not convey a stat advantage but looks cool as hell?

This is only a partial list of the things you can invest time in in order to "progress":

http://www.reddit.com/r/Guildwars2/comments/xcjrw/everything_you_need_to_know_about_the_legendary/

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/31/12 9:25:35 PM#38
Originally posted by jbombard
Originally posted by Kethrym
Originally posted by jbombard
Originally posted by Illyssia
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back.


Except for those of us who don't need to chase gear to have fun.    Between WvWvW and Crafting I'll be entertained for a good long while. 

I am sure people who enjoy PvP activities will be having fun for a very long time.  

 

PvE on the other hand requires progression for longevity.  Progression does not necessarily need to be a gear chase, however progression by it's nature builds attachment to the character and encourages one to continue to play so they can continue to make progress.  When there is no more progress to be made and no character attachment, you can play just for fun but then again if you are just playing for fun you could play any other game as well.  Not saying it's a bad thing, just saying how it is. 

The game has progression. It's not gear progression. More like cosmetic progression. Consider the fact that similar to GW1, your character continues to level after reaching max level only instead of levels, your character gets skill points, which in turn can be converted in Bloodstone Shards which is one of the items required to purchase legendary weapons. There are also legendary armor sets from different dungeons.

Just like GW1, GW2 will have stuff to work towards but it's not necessarily going to be better gear.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

7/31/12 9:30:17 PM#39
Originally posted by Derpybird
Originally posted by jbombard

I am sure people who enjoy PvP activities will be having fun for a very long time.  

PvE on the other hand requires progression for longevity.  Progression does not necessarily need to be a gear chase, however progression by it's nature builds attachment to the character and encourages one to continue to play so they can continue to make progress.  When there is no more progress to be made and no character attachment, you can play just for fun but then again if you are just playing for fun you could play any other game as well.  Not saying it's a bad thing, just saying how it is. 

Hypothetically, can "progression" be defined as the activities in which you engage over a period of months in order to obtain a legendary weapon, which does not convey a stat advantage but looks cool as hell?

This is only a partial list of the things you can invest time in in order to "progress":

http://www.reddit.com/r/Guildwars2/comments/xcjrw/everything_you_need_to_know_about_the_legendary/

I suppose it's different for each person, but personally I simply consider that another vanity item.  By character progression I mean the character actually becoming more powerful in the PvE setting.  Whether through some system of additional advancement, or gear etc...  Seeing the character advance from the whelp to the hero and beyond.

 

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 466

7/31/12 9:38:31 PM#40
Originally posted by heartless
Originally posted by jbombard
Originally posted by Kethrym
Originally posted by jbombard
Originally posted by Illyssia
Originally posted by jzgamekid

Guild wars 2 was a great game and all but it may nt last that long for several reasons. Such as the PvP gets a bit boring after trying for 2 hrs to break a gate to the enemy castle or having chaos of the same kind being spawn killed in reg pvp. The campaign is fun as hell, but I hope they do something for pvp.

GW2 will be a fun ride for a month or two, but longer-term I think it lacks replay value. I am going to play a couple of characters to 80, but after that I won't play more than casually.

I agree, I am sure it will be worth the box price but no real PvE progression means no reason to keep coming back.


Except for those of us who don't need to chase gear to have fun.    Between WvWvW and Crafting I'll be entertained for a good long while. 

I am sure people who enjoy PvP activities will be having fun for a very long time.  

 

PvE on the other hand requires progression for longevity.  Progression does not necessarily need to be a gear chase, however progression by it's nature builds attachment to the character and encourages one to continue to play so they can continue to make progress.  When there is no more progress to be made and no character attachment, you can play just for fun but then again if you are just playing for fun you could play any other game as well.  Not saying it's a bad thing, just saying how it is. 

The game has progression. It's not gear progression. More like cosmetic progression. Consider the fact that similar to GW1, your character continues to level after reaching max level only instead of levels, your character gets skill points, which in turn can be converted in Bloodstone Shards which is one of the items required to purchase legendary weapons. There are also legendary armor sets from different dungeons.

Just like GW1, GW2 will have stuff to work towards but it's not necessarily going to be better gear.

 

I am not going to pretend to speak for everyone, but my take on cosmetic progression is that it isn't progression at all.  I have played plenty of MMORPGs with appearance customization.  Personally when I get to the point where I am happy with the way I look, I am done.  I am not going to go farm a different pair of vanity shoulders just to have them and not wear them.  While there is an initial time investment, there is not a continuous one and thus no progression, cosmetic or otherwise.  Actual character power is however different, there is no real point in time where I go, "meh I'm strong enough no need to get stronger".  There is continous striving to grow in strength and that strength and time investment builds character attachment.  That all together drives my desire to log on and play more.

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