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Beta Weekend Event Reviews & Impressions (Archived)  » GW2: Confessions of an ex-wow player

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  User Deleted
 
OP  7/30/12 2:59:39 PM#1
Context:
I have played WOW for just over 7 years, I canceled my sub on February of this year. I have pre-purchased GW2 and played in all the BWE's and in both stress tests. I can honestly say that though I have had wonderful times in WOW, my new mmo-home will now be GW2. Kung Fu Panda & Pokemon was the last straw for me. Here are my thoughts, perceptions, opinions and to a certain degree, my review of GW2...
 
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
 
Combat:
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
 
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
 
PVE:
Pve your way! Players are free to explore and adventure in the pve world in their own way, at their own speed and at any lvl. There are Hearts, DE's, points of interest, Vistas, skill points, jumping puzzles, personal storyline, dungeons and good old fashion exploration. Since there are no battling factions and all players share (based on contribution) xp, loot, gold, resource nodes and karma when helping each other, players are encouraged to work together, joining in De's and rezzing each other; there's no fighting over resource nodes in GW2! If that wasn't enough, as players lvl up they can always relive old content thanks to the lvl scaling.
 
SPVP:
Not only does GW2 provide structured competitive pvp but it does it in a way which removes the unfair advantage pvp gear grinding causes, leveling the playing field by making everyone max lvl and with all pvp gear accessible to them. If you have depended on having better pvp gear than others to win your battles in other games, you have something else coming your way when you give GW2's SPVP a try. SPVP in GW2 is all about skill and teamwork, gear won't help you at all! In my humble and honest opinion, this is not only the best way but the ONLY way to do SPVP.
 
WVW:
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
 
End game:
No gear grind! In GW2 players experience the "end game" from day one. Other games have transformed the end game into gear grinding raids while GW2's goal is to not only make the whole game itself the end game, but have also provided an epic pve area for high lvl players to battle bosses in both massive and smaller battles in the now risen land of Orr. Because GW2 has taken away, at least in a major way, the gear grind, players will be allowed to enjoy the actual game as opposed to be endlessly chasing after gear. For those who do enjoy gear grinding, there will be plenty of nearly impossibly-hard to get cosmetic gear which will not only satisfy your treadmill fix but will make you look like a total badass!
 
Cash Shop:
Unlike other CS's which provide items only available through real money and/or items which affect combat directly, GW2's cash shop only provides cosmetic items which are available to be purchased with both real money and with in-game money. It is true that you can buy items which will increase your lvl'ing speed in the GW2 cash shop, however, considering the fact that lvl'ing faster than other players will provide you with no real advantage, it is not something I would consider to be an unfair advantage. Having said all, I'm honestly a bit weary of this one though. While I have confidence that the devs will not turn GW2 into a P2W game, every once in a while I do have my fears.
 
Summary:
Overall GW2 is a great game and I think it will do very well. Unlike other games, past and present, GW2 appears to have been developed with a holistic approach and mindset; more than any other game, it just feels complete. Though GW2 is not free of glitches, bugs and it certainly has several weakness (lag in wvw is one of my biggest concerns), GW2 does not appear to have any major flaws (think SWTOR and WAR). The most encouraging thought for me, in regards to GW2, is that this is only the beginning; we're in for some amazing updates, patches and expansions. See ya'll on Aug 25th!
 
P.S.
I'm sure that I have missed a lot of other GW2 features that are both good and bad. I can only write so much before my hands start to hurt! Feel free to comment and/or criticize just please avoid trolling and/hating. Cheers!
  Ramadar

Advanced Member

Joined: 4/19/04
Posts: 166

7/30/12 3:27:12 PM#2
Originally posted by joocheese
  
End game:
No gear grind! In GW2 players experience the "end game" from day one. Other games have transformed the end game into gear grinding raids while GW2's goal is to not only make the whole game itself the end game, but have also provided an epic pve area for high lvl players to battle bosses in both massive and smaller battles in the now risen land of Orr. Because GW2 has taken away, at least in a major way, the gear grind, players will be allowed to enjoy the actual game as opposed to be endlessly chasing after gear. For those who do enjoy gear grinding, there will be plenty of nearly impossibly-hard to get cosmetic gear which will not only satisfy your treadmill fix but will make you look like a total badass!
 
Uummm there will be gear grinding on top of that there will be title grinding aswell it will depend on how long the grinding will be, GW has this type of grinding and I figured GW 2 would have it so no surprise there.
 
 

 

Evil will always triumph because good is dumb....

  dracopie

Novice Member

Joined: 7/01/09
Posts: 52

7/30/12 3:30:31 PM#3
Originally posted by Ramadar
Originally posted by joocheese
  
End game:
No gear grind! In GW2 players experience the "end game" from day one. Other games have transformed the end game into gear grinding raids while GW2's goal is to not only make the whole game itself the end game, but have also provided an epic pve area for high lvl players to battle bosses in both massive and smaller battles in the now risen land of Orr. Because GW2 has taken away, at least in a major way, the gear grind, players will be allowed to enjoy the actual game as opposed to be endlessly chasing after gear. For those who do enjoy gear grinding, there will be plenty of nearly impossibly-hard to get cosmetic gear which will not only satisfy your treadmill fix but will make you look like a total badass!
 
Uummm there will be gear grinding on top of that there will be title grinding aswell it will depend on how long the grinding will be, GW has this type of grinding and I figured GW 2 would have it so no surprise there.
 
 

 

While it's there and I intend to do it, it's optional so it doesn't really matter.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 415

7/30/12 3:47:32 PM#4

Did you realize that the mini-game of Polymock Arena in Rata Sum that is Pokemon in style?  Just saying.

  otinanai123

Novice Member

Joined: 7/18/10
Posts: 272

7/30/12 3:57:32 PM#5

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

7/30/12 3:59:58 PM#6
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

  newbinator

Advanced Member

Joined: 10/05/04
Posts: 602

7/30/12 4:02:15 PM#7

7 years of fun from one MMO is pretty damn impressive. Do you believe GW2 will last you that long?

selling full WildStar beta account, $75, PM me

  User Deleted
 
OP  7/30/12 4:12:24 PM#8
Originally posted by dracopie
Originally posted by Ramadar
Originally posted by joocheese
  
End game:
No gear grind! In GW2 players experience the "end game" from day one. Other games have transformed the end game into gear grinding raids while GW2's goal is to not only make the whole game itself the end game, but have also provided an epic pve area for high lvl players to battle bosses in both massive and smaller battles in the now risen land of Orr. Because GW2 has taken away, at least in a major way, the gear grind, players will be allowed to enjoy the actual game as opposed to be endlessly chasing after gear. For those who do enjoy gear grinding, there will be plenty of nearly impossibly-hard to get cosmetic gear which will not only satisfy your treadmill fix but will make you look like a total badass!
 
Uummm there will be gear grinding on top of that there will be title grinding aswell it will depend on how long the grinding will be, GW has this type of grinding and I figured GW 2 would have it so no surprise there.
 

While it's there and I intend to do it, it's optional so it doesn't really matter.

Good point, sorry, I should have specified, no obligatory gear grinding, at least, not as much as many of us have had to endure while playing wow.

  User Deleted
 
OP  7/30/12 4:13:06 PM#9
Originally posted by Siphaed

Did you realize that the mini-game of Polymock Arena in Rata Sum that is Pokemon in style?  Just saying.

It actually feels more like chess; well, an asuran golem version of chess lol.

  Xstatic912

Apprentice Member

Joined: 8/20/11
Posts: 353

7/30/12 4:14:16 PM#10
Originally posted by joocheese
 
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
 
Combat:
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
 
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
 
 
WVW:
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
 
  User Deleted
 
OP  7/30/12 4:14:25 PM#11
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

I honestly wrote it as it came to mind. I guess I just went from topic to topic and wrote what I thought, the things that I liked and what I didnt' like (which surprisingly wasn't much). though I also agree it is somewhat sad to be looking forward to the demise and frustruation of others and their games, I will def let you know what I think about GW2 in a few months.

  User Deleted
 
OP  7/30/12 4:17:20 PM#12
Originally posted by newbinator

7 years of fun from one MMO is pretty damn impressive. Do you believe GW2 will last you that long?

Well, those 7 years were also filled with a lot of pain, sweat, tears and yes, even blood. Though for the most part wow was a wonderful experience, I started noticing the decline in content and of wow in general with ICC... it started being repetitive (I guess I was either blinded or refused to see it earlier). With Cata wow was pushig my patience yet I gave them the benefit of the doubt. MoP was just too much for me. It saddens me because I'm leaving a lot of friends and memories... though indeed at least one wonderful thing came out of my experience in wow; I met my wonderful and beautiful wife in wow :-)

both her and I will be playing gw2

  User Deleted
 
OP  7/30/12 4:18:03 PM#13
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

I find your desire for other's misery quite disturbing.

  User Deleted
 
OP  7/30/12 4:18:42 PM#14
Originally posted by Xstatic912
Originally posted by joocheese
 
Holy Trinity:
Probably one of the most controversial aspects of GW2. By not having set roles, GW2 allows players to play the way they want to. It is true that players will somewhat fill the roles themselves, as a tank, healer and dps, but the key element is that you are not bound to a role, and in essence, no one is a full tank, a full healer and/or a full dps. In GW2 everyone has to carry their own weight in regards to tanking the mobs, healing themselves and their friends, and dps'ing the enemy; playing as a team has never been more important and necessary in a mmmo than in GW2.
 
  See i don't mind the "No holy trinity" thing, But Guild Wars 2 "Zerg Everything" (With Reguard to Dynamic Events) is no better... They basically choose the path of least resistance and frustration..
 
So in a "Holy Trinity" no one has to carry there own weight? Pfft
 
 
Combat:
Combat in GW2 will take some getting used to. No holy trinity, dodging, weapon bound abilities, self-healing, the downed state and weapon swapping are just some of the elements which I think make GW2 combat unique, fun and exciting yet somewhat frustrating for those still trying to figure things out.  
 
Combat is ok, but the mechanics still puzzle me a bit...  How is that that i can starfe a mob is is chanrging an attack and totally is behind him and he still hits me, there positional thiny seems a bit out of sync.
 
 
Level Scaling:
One of the best aspects of GW2! I always mourned the fact that I wasn't able to go back to old content in other games, or in the case that I could, it wasn't challenging at all. Thanks to level scaling, players in GW2 will be able to revisit all old content (including dungeons); both content they have already completed  and/or content they either missed or just skipped. This great mechanic not only allows players to revisit old content but it also allows high lvl players to run with lower lvl players; just another example of how GW2 devs have a created a game which truly encourages people to work and play together!
 
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 
How about giving me the choice where i can scale back my level if i desire... Its not hard to implement..
 
 
 
WVW:
Probably one of the most anticipated aspects of GW2. Though incorrectly titled World PVP (it is technically server vs server battleground pvp), WVW brings back an old mmo feature originally brought to us by DAOC. Not only are there epic zerg battles between large forces struggling to take or defend towers, keeps and castles, there are also smaller fights over supply camps, dolyacks, sentries, npc camps, jumping puzzles and even dungeons! Also, don't forget about the siege weapons. One of the best aspects of WVW is that you can join as soon as you "graduate" from your starting area and you can lvl up to 80 by just doing WVW!
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 
 

going to play boardgames with some friends, i want to take my time and address all the points you brought... I just don't have the time right now; but I will get to them today :-)

cheers!

  Tierless

Hard Core Member

Joined: 7/01/08
Posts: 1619

Ignorance fears, Intelligence questions

7/30/12 4:18:48 PM#15

Fair and balanced, well sad Sir, well said.

mmorpg.com/blogs/Xobdnas

  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1778

www.croatian-maniacs.com

7/30/12 4:20:04 PM#16
Originally posted by joocheese
Originally posted by Siphaed

Did you realize that the mini-game of Polymock Arena in Rata Sum that is Pokemon in style?  Just saying.

It actually feels more like chess; well, an asuran golem version of chess lol.

No that not polymock. There is Asura golem chess, and there is polymock which was locked  in betas. It has special arena.

  sgel

Apprentice Member

Joined: 7/11/08
Posts: 607

I've got this creature on my back.. it just wont let go.

7/30/12 4:21:12 PM#17
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

Poso se lypamai :)

"This creature softened my heart of stone. She died and with her died my last warm feelings for humanity." - Joseph Stalin

  User Deleted
7/30/12 4:25:30 PM#18
Originally posted by Xstatic912
Awesome, feature... But i still stand by the OLD rpg way of me getting more powerful than a mob i out-leveled eons ago...
 

The "old RPG way", as in "Pen and Paper RPGs", is actually that even a level 1 orc can backstab you and kill you. That's what role playing is all about, it's sort of "realistic", just like in real life where a 3rd Dan black belt kung fu master can be backstabbed by a kid or one shot in the head with a gun. For instance, Dungeon and Dragon armor doesn't work like WoW armor, it doesn't give raw mitigation but rather avoidance.

"Even a child can be taught to find the chinks in armor" - Robin Hood ;-)

Originally posted by Xstatic912
 
This feels like Wintergrasp in WoW, sorry...  It shouldn't be instanced, there should be zone in the world that are outright contested area (maybe i want to much)..
 

Have you even played WvW? I have a WoW account for almost 8 years (two of them actually), and WvW is definitely nothing like Wintergrasp. Apples and oranges here.

  otacu

Novice Member

Joined: 4/08/12
Posts: 454

7/30/12 4:35:15 PM#19
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

True, i'm waiting for you with my popcorn.

28th september by that day you claimed the WvWvW will be a wasteland and servers routine will be to trade bases.

Great fun indeed 

  User Deleted
7/30/12 4:39:00 PM#20
Originally posted by otacu
Originally posted by otinanai123
Originally posted by Istavaan
Originally posted by otinanai123

This reads like an ad. I'm looking forward to seeing what you have to say a few months after release.

It's kinda sad that you are looking forward to something like that.

[mod edit]

True, i'm waiting for you with my popcorn.

28th september by that day you claimed the WvWvW will be a wasteland and servers routine will be to trade bases.

Great fun indeed 

Never understood why people get joy from seeing a potentially good game fail. Are you hoping for some kind of mass conversion to your point of view that MMOs need to be exactly what you say it should be when the game fails or something?

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