| 92 posts found | |
|---|---|
|
7/29/12 9:21:27 AM#21
Originally posted by Keushpuppy Not even a weekend... DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
7/29/12 9:21:53 AM#22
Either that or the list is bugged, /chuckle :P |
|
|
7/29/12 9:28:20 AM#23
People need to remeber TSW is a graphical powerhouse. It flat out wont play on some rigs.
I gave my long time IRL casual gaming friend a 24 hour buddy pass to see if he could play it on his laptop. He was getting rdy to leave swtor to play with our other friend and myself. It would work for him. He needs to upgrade from his WoW era laptop ;) W/o the 24 hour pass he would of bought and been SOL.. Good move imo.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
7/29/12 9:30:43 AM#24
Originally posted by Nitth Oooh the full sever list? lol bugged like my character sheet says I have 99% crit? ;) DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
7/29/12 9:34:57 AM#25
Does it matter how many copies sell? Is you fun predicated on the box sales? Waiting for:ArcheAge |
|
|
7/29/12 9:37:11 AM#26
Actually I'm thinking if they will open new dimensions for free trial? Most seem to be full whole weekends and evenings and I wasn't even able to create an alt to my dimension at first. Had to do it early in the morning. |
|
|
7/29/12 9:39:03 AM#27
Originally posted by Piiritus They may have to, or expand the cap. I tried making a new character last night, and all the english-speaking dimensions were full and locked, except for 1 RP realm. |
|
|
7/29/12 9:41:41 AM#28
Great thing is they don't have to procure a physical solution! |
|
|
7/29/12 9:58:48 AM#29
Originally posted by Nitth 3 days accorfing to FC
http://forums.thesecretworld.com/showthread.php?p=1304351#post1304351 From Friday, August 3rd at 4pm GMT until Monday, August 6th at 7am GMT, we invite you and your friends to participate in this exciting celebration!
back to OP, I would say not nearly as well as they hoped, publishers get most of the box sale money and all indicators show they were not all that. If I had to guess I would say in the 300K range plus or minus 50 K |
|
|
7/29/12 10:58:50 AM#30
Thats a once off event, The continual free trial is 24 hours.
Not bad considering that they got more than 50% of the target numbers in the first month alone. |
|
|
7/29/12 10:59:15 AM#31
Originally posted by Jackdog
300k seems about right. It's a shame that they didn't really advertise the game better. |
|
|
7/29/12 11:00:40 AM#32
Hopefully if they pay respect to their customers, it will grow as eve did. |
|
|
7/29/12 11:06:53 AM#33
Funcom had quite a reputation after AoC and I think they did wisely not hyping up TSW. It's a good game and a supporting word going around is the best advertisment imho. Good MMOs tend to grow but bad ones fail no matter how many millions are being spent on marketing. I think that FC has a very good foundation now to build up an excellent game and it depends solely on them if they manage to do that. |
|
|
7/29/12 11:18:28 AM#34
My estimate is between 300k and 600k, mostly online. It had as much as 60k users online at the same time at one point, averaging around 30k concurrent users. It had very limited brick-n-mortar shop distribution and advertisment, so they didnt spend much on royalties for distributors and vendors. I think the sales of TSW are not surprising, neither positive nor negative. REALITY CHECK |
|
|
7/29/12 11:20:41 AM#35
No subscriber numbers have been released. Had they been particularly high I'm sure we would have seen "TSW has sold X million copies" press release like every other MMO has. See what info comes out of the Funcom shareholder meeting I guess (which I seem to recall someone said was in late August). The free weekend is directly after the release of their first contact back (tomorrow night) so perhaps that has something to do with it. Over half of the new content coming in the July update is in the first 3 zones so anyone doing a trial will be able to see it without having to level all the way through to the end zones. The Enlightened take things Lightly |
|
|
7/29/12 1:46:22 PM#36
Originally posted by DanitaKusor Funcom told on the 6. July that they would give an update on the 10. August. So we just have to wait. http://www.funcom.com/investors/press_and_players_celebrate_the_secret_world_launch
|
|
|
7/29/12 2:01:47 PM#37
Originally posted by Thillian I'm think 6-700k atm
TSW is a game that will grow. I got a feeling unless TESO or Repopulation are just knock it out the box better than everything. We'll be talking about TSW for a long time. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
7/29/12 2:07:00 PM#38
Originally posted by Bhorzo Yeah I think that number might be pretty low. Double that and I think you'll be in the ball park.
Honestly I so glad the didnt do the mass appeal marking and game design. 500k+ one world is all the long time folowers hoped for at launch. 1mill this time next year would be absolutely amazing. TSW is a tough game compared to you WoW/Swtor/Rifts of the world. Everyone one wont stay around to learn while getting smashed. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
7/29/12 2:07:27 PM#39
Well i have said it before and will say it again. It is important for mmo's especially to have some sort of demo or free trial for players to see 1. if there system can run the game well enough to enjoy playing and 2. If they like the game enough to invest in it. The only good reason to not allow this is to hide a crappy game and hope the marketing reels in sucker fish. I have a pretty good rig, 2.4 ghz quad core amd with 7 gigs of ram and a 1gig ddr3 graphics card from ati. Far from the best but decent and tsw pvp is a no go, slide show for me but the pve seems to run good enough for me to enjoy the game. Computer games are all over the place in terms of requirements and you never know not even by the suggested spec what will perform well. There not like consoles where you know the game will work as intended.... |
|
|
7/29/12 2:09:35 PM#40
Originally posted by DaezAster This right here. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|