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7/26/12 2:04:38 PM#121
Originally posted by Ariannae To add to this: As of right now, "The Elder Scrolls" RPGs is the 2nd oldest and still active line of RPGs. The only one older is "Final Fantasy." It has a loyal following, of which I'm happy to be a part of. Me, I've started following TES since "Daggerfall" in the MS-DOS days of PC gaming. Throughout the years, most especially from "Daggerfall" of the 1990s and to the latest TES title, "Skyrim," they've generally followed these basic tenets: ===== * Big game world and freedom of travel and adventuring. You are not tethered anywhere at anytime. There are tons and tons of factions to dip in and out of favor with. You start a game, get into the game world, pick a compass direction, and go. And from that point on, you will never, ever be forced to adventure out of anywhere at anytime, and you will never suffer in progression because of it. * Freedom in building your character. Prior to Skyrim, it was a total skillbased system. Skyrim was different in adopting a Perk / Trait based system, yet it still retained the large amount of freedom in building up your character. If you wanted to be the biggest, baddest warrior in heavy armor and shield there is, you can try to be. If you want to be heavily armored but still heavily using differing forms of magic, you can be. If you want to be a stealthy assassin using advanced forms of alchemy and including specific forms of magic, you can be. In short, prior systems of TES, to include even Skyrim, gave players alot of leeeway in building their characters. * The game world is your playground. Bethesda tried as much as possible to let you do what you want in the game world. That castle that was once full of daedra and assorted monsters? You cleared it out, cleaned it up, and started bringing loot and items there. You can call it "home." Or Or you can be the biggest thief there is in the game. A goody-two-shoes. Or a murderer. Or an assassin (difference between the last two lol). This is what Bethesda has been best at, IMO, and even BioWare has stated so themselves: Making a big game world for you to live in. ===== Those are, IMO, the 3 basic tenets on what TES gaming have been about ever since the 1990s. Regardless of the operating system and platform, they have always been heavy into these 3 things. Bethesda has consistently delivered in these things for more than a decade's worth of TES games. This is what they've built their following and reputation on. When anyone wants to put an Elder Scrolls game and it doesn't follow the long-followed, successful traits of what makes an Elder Scrolls game an Elder Scrolls game, there is going to be a sh*t-storm. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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7/27/12 8:39:14 AM#122
Originally posted by MMOExposed GW 2 is in fact being considered a wow clone....there's even a post this morning about GW2 being the next WoW As for TESO...you can tell the devs are using WoW for inspiration. This team is not very creative and all their comments about how this or that"cannot be done" just shows you the lack of imagination and ability in the dev room. Not excited. Now: Skyrim |
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7/27/12 1:05:42 PM#123
Originally posted by MMOExposed because its hteir only MMO experience ...
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7/27/12 1:33:32 PM#124
Heh, i wouldnt call TESO a WoW clone in the same matter that i wouldnt call any MMORPG. Hell, even calling a SWTOR WoW with the lightsabers is a bit too rude from my point of view. I dont see that anyone calls Battlefield 3 or Call of Duty etc. Wolfenstein 3D clones and it is fine. FPS genre evolved very well so should MMORPG too, and it is a hard path to make. However, i do look at this game only as a Spin-off of Elder Scrolls game... like the Redguard and Battlespire were. Because, similar to them, there arent many major The Elder Scrolls trademarks (be it First Person View gameplay, which by the way Battlespire do have, custom class system etc.) here other than non-linear gameplay which is well present in 90% of today's MMORPGs and Tamriel setting. Main MMO at the moment: Guild Wars 2 |
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7/29/12 12:51:15 AM#125
After reading the articles and developer interviews, I am left with the distinct impression that TESO sells out on everything that makes playing the elder scrolls PC games unique in favor of creating a typical WOW like play experience. Developer comments regarding “no new innovative features remain” to explore didn’t stoke me for their potential content either. It reads like the same old tired thing repackaged and sold to me at high cost yet again with slightly prettier graphics. A brand name alone will not carry TESO to success, whatever that really is today.
That’s not enough for me any more. I have been burned too many times on MMORPG purchases over the past year or two and will not preorder or buy until a month or two after release when all the cards really fall into place if I buy at all. I am even cynical about the Hero Engine serving as a white board comments. To me, it sounds like someone trying to weasel out of licensing fees by saying they have done so much work to it that you can’t see its still the same engine underneath the clutter when it really is still the limiting structural frame.
Is it really just another WOW clone? I don’t know. I am going to be waiting on you brave forum goers that buy it to tell me...
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8/10/12 9:03:10 PM#126
I've been playing WoW since launch and have just recently decided it was time to stop. So I went looking for upcoming games to swtich to. I knew GW2 was coming soon but since GW didnt really interest me I just 'sposed GW2 was more of the same so I delved into TESO first. Whilst listening to the devs for TESO, I don't recall hearing anything that stood out as something I had done in WoW, other than the possibility of something called "raiding". I heard wpn specific abilities, quests from exploration, player-skill based combat and coordinated ability combos (which actually was something EQ2 started with even tho people couldn't handle them in the beginning). When ZMO mentioned release '13 I went looking for something else. I didn't really feel drawn to any of the game titles coming out or out so I settled on checking out how close to GW, GW2 was going to be(which wasn't much actually). Only I was shocked at how similar it really sounded to what the TESO devs had talked about. I'd be willing to argue that TESO is closer to a GW2 clone than WoW.
It's speldt adventure. |
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8/31/12 4:37:32 AM#127
What everyone needs to realise here, is that every MMo other than WoW is a WoW-Clone.
WoW was the first MMO, so every MMO that came out after is just trying too hard to be WoW. |
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8/31/12 5:44:17 AM#128
Originally posted by jnsereno this is so WRONG
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8/31/12 7:45:14 AM#129
Originally posted by loulaki Hey, you can stop right there buddy.
This as been discussed over and over again, and everyone knows WoW was the first.
Stop living in denial. |
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8/31/12 10:22:50 AM#130
Originally posted by jnsereno i have no idea how old are you, or in which planet you live, but when WoW released i was already playing MMORPGs ...
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Varking
Apprentice Member
Joined: 9/16/07
Two there should be; no more, no less. One to embody the power, the other to crave it. |
8/31/12 10:26:05 AM#131
Originally posted by loulaki I think he was being sarcastic. |
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8/31/12 10:30:25 AM#132
I'm not sure everyone's refering to this game as a WoW clone. It's certainly a heavily instanced themepark, that much I know for certain, and when you compare the mechanical complexities of their single player titles with that of their MMO it certainly seems far more shallow. That's generally where I think the hang up is, with myself particularly and other angry nerds. This isn't a game made for fans of the franchise, the people who excelled and popularized Elder Scrolls into the position of launching a massively multiplayer, but for individuals who don't have any investment within the series. It's a bit cheeky to assume the SRPG fans wouldn't be bothered with the creation of a game so vastly different in philosophy or design, when we've all been wondering to ourselves, "wouldn't it be great if they made the same experience, but allowed other players to share the world?"
(And just for the record, I'm not realistically implying that all fans of the single player series won't like the MMO or find things attractive about the design, but I am imlpying that my experience would leave me to believe otherwise.) "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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