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7/26/12 7:25:00 AM#101
Originally posted by SpottyGekko what did WOW adapt in an innovative way? EQNext press http://EQ3Wire.com EQ2: Freeport server |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
7/26/12 7:28:16 AM#102
Originally posted by Loke666 I would like to ask a question related to this. Do you guys think that it is possible in a longterm to keep using mechanisms that we have already seen and put them in such order that the game feels different? Or do you think that at some point, the developers will need to actually come up with new mechanisms, new elements in mmo gaming. Which would you prefer? The way WoW and possibly GW does it, use the existing elements and put them in an enjoyable polished package or go in the other direction and try to invent. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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7/26/12 7:46:52 AM#103
Originally posted by Nadia Well, they did make solid choices on some EQ-era design to discard. I guess that counts as innovation, indirectly; at least they looked at the same problems and (sometimes) arrived at different answers. Other companies could do the same--they just need to be willing to evaluate [what exists] for [what we could do better] instead of [copy the best seller, easy]. Then, of course, another company actually has to succeed in doing it better. That's that scary rock in the road that everyone keeps tripping on. |
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7/26/12 7:48:09 AM#104
Originally posted by coretex666 my opinon, draws upon the D&D publishing market from 1974 through 2012 it may be related to mmos, it may not -- I think they share parallels tho
in the 80's, the most common game systems on the market were those that used Levels and Classes there were many other RPGs that used other styles -- no levels, no classes, use points instead of diceroll for characters
but overall, the level and class system was the most common system being published by various independents (and still remains that way, almost 40 years later)
i think mmo gaming will see new changes but at its heart: themeparks, classes, factions are here to stay EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/26/12 7:49:53 AM#105
Originally posted by Icewhite fair enough - i agree EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/26/12 7:49:56 AM#106
You honestly expected anything diff in todays generation of mmorpg's? This is about all thats being made anymore are crappy wow-clones/themeparks. Only mmo I have seen with some actual uniqueness in the last 6 years has been gw2. Till these pointless themepark mmo's stop selling and getting so many subs thats all devs are going to puke out. Its just business, they go where the easy money is. Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either: A. Proven right (if something bad happens) or B. Pleasantly surprised (if something good happens) Either way, you can't lose! Try it out sometime! |
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7/26/12 7:52:46 AM#107
Originally posted by laokoko Have you ever seen what the GW1 AI could do? They would ignore the warrior in the front and run straight to the dudes healing. Unless of course someone else had a stack of death penalty, meaning the mobs would spike them instead. Look at people complaining about mobs dodging, mobs running out of AoE in the GW2 forums. A dumb down UI and skills? Really? And CS is the same as Doom. So does EQ and WoW also have open world raids that scale to the number of people while having public quests? Public quests by the way that chain, have different objectives and faillure states. Public quests that take in account the number of farmers that were kidnapped in the previous event at ask you to rescue that precise number of farmers. So you needed 3 games. Now I'll bring back WvW. Bam, DAoC. 4 games. Open world dungeons? Something else. Open world war against mobs for control points in Orr at level? I'm sure something else. Crafting that produces BiS weapons and armor? No mob tagging, instanced resource nodes? Open world underwater dungeons? How many games will you need?
Currently playing: GW2 |
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7/26/12 7:55:26 AM#108
Originally posted by Nadia Well, "many" is a bit of an overstatement maybe; there was GURPS..and..uh..Palladium I think? Oh, yah, Hero games systems, weren't very successful for fantasy. |
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7/26/12 7:57:23 AM#109
Originally posted by deamian Fixed that for yah :) |
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7/26/12 7:59:53 AM#110
Originally posted by Grixxitt Possibly incorrectly. Blaming Producers would get more support than blaming Joe Dev for doing what he's assigned to do. |
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7/26/12 8:00:24 AM#111
Originally posted by Nadia Marketing.
They brought a niche product that was mainly looked down upon (MMO Gaming) and made it easily available/attainable for every home.
Also, Mister T |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/26/12 8:01:37 AM#112
Originally posted by Icewhite This is a great point. WOW did a great job at "solving" some of the problems that previous MMORPG's had which was a great thing. Trouble is, their model isn't perfect, it has some problems as well, and until recently (GW2) few MMO developers have bothered to take the time to address the problems the current theme park model has. They keep making virtually the same game as WOW, with the same problems it introduced over 7 years ago. Let's hope more titles in the future look at what isn't working so well now and try to improve on it, instead of just copying GW2 for the next 8 years.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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7/26/12 8:06:22 AM#113
Originally posted by Icewhite im rusty on the all the games being produced in the 80s, there was pen&paper boom during the same period that black and white indie comics saw a boom in the mid80s (with teenage mutant turtles) but otherwise I agree, "many" have been an overstatement EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/26/12 8:08:35 AM#114
Originally posted by Icewhite I agree, its an unfortunate state of affairs when marketing suits direct the industry as a whole.
Personally, I think we really need a Sundance-type festival for the gaming industry to showcase indy games/game companies/projects. At the absolute least it would give AAA devs fresh ideas to steal for their new projects
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7/26/12 8:10:42 AM#115
Originally posted by Kyleran I might be wrong, but I think Anet has a ton of room to improve in GW2. It is annoying when one thinks that in 2006-7 Anet was alreadty tinkering with the idea of Dynamic events, but limitations in GW1 engine made them build another game instead. That is one of the problems of the genre - it takes a considerable amount of time to put out a MMORPG, especially when in these days the player demands good graphics, good physics effects, detailed worlds and a ton of content. Currently playing: GW2 |
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7/26/12 8:10:50 AM#116
Originally posted by Grixxitt isnt that what PAX is? EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/26/12 8:12:00 AM#117
Originally posted by Mexorilla Actually you will find it is the sandbox crowd, not the GW2 fans that go around calling every single themepark game a WoW clone. |
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7/26/12 9:10:12 AM#118
I know that posting things in The Pub gets them more attention, but we've been here before. Please create these threads in their appropriate forums. Moving thread. To give feedback on moderation, contact community@mmorpg.com |
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7/26/12 9:24:50 AM#119
To be honest, the only thing that worried me about TESO is that the singleplayer Elder Scrolls games will be neglected. For example, I highly doubt that we will now see games like KOTOR 3, Neverwinter Nights 3, Warcraft IV...so I was concerned that an Elder Scrolls MMO would mean no Elder Scrolls VI.
But, since I read somewhere that the MMO is being done by some other company, unrelated to the SP version, I really can only view TESO as just another random fantasy MMO, no matter whose clone it is.
As most people have said, the developers themselves almost say this is a WoW clone...but that is not necessarily the biggest problem with this game. In my view, a bigger problem is that turning TES into an MMO kills almost all the things that make the franchise stand out and downgrade it to just another fantasy MMO in a setting very similar to all others, in all but name.
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7/26/12 10:20:13 AM#120
Originally posted by Nadia I'm not really familiar with PAX but it doesn't look like it
The Penny Arcade Expo (PAX) is a series of gaming festivals held in both Seattle and Boston. PAX was created by Jerry Holkins and Mike Krahulik, the authors of the Penny Arcade webcomic, because they wanted to attend a show that gave equal attention to console gamers, computer gamers, and tabletop gamers
Either way it sounds like a ton of fun though |
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