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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
7/26/12 6:37:15 AM#81
Originally posted by The_Korrigan I did some thinking and did not come up with a "new" game mechanism in WoW. There had to be something about that game that in that time was demanded which caused the population to skyrocket. If it was just the combination of all elements in the game then it would mean that GW has the same chances despite the fact that it does not bring any "new" aspects. Maybe it does, I just do not see it coming. When I read through the forum everyday, I see people demanding change / revolution / next gen mmo. I cannot imagine that release of a themepark which uses mechanisms that players have already seen (no matter how polished) become a new milestone. But yea, your point is correct. It does kind of put the premises to my conclusion in question. :) Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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7/26/12 6:37:25 AM#82
Originally posted by coretex666 GW2 in 2012 is doing what WoW did in 2004, i.e. taking many good features from other games and combining them into ONE GAME. All the features on your list have been done before, but never in one polished and easily accessible package. |
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7/26/12 6:38:05 AM#83
Originally posted by OldManFunk Agreed. If ESO is a clone of something it is more a DaoC clone than a Wow clone, but the problem is really that they take a game serie with millions of fans and make the MMO for a totally different playerbase. That might be unwise but we will just have to wait and see. But ESO have most of it´s features from DaoC and since DaoC is several years older than Wow calling ESO Wow clone is just silly. I kind of suspect more than a few people here to be bots that just spawn Wow clones whenever someone makes a thread about a new game (even if some game designers indeed have pasted and copied a lot from Wow). |
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7/26/12 6:38:13 AM#84
Originally posted by laokoko This said, anyone who has played both games knows that comparing the public quests of warhammer with the dynamic events of GW2 is like comparing a rusted Traban with a brand new Ferrari Enzo. |
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7/26/12 6:38:20 AM#85
Originally posted by dariuszp agree - if i was to call TESO anything, it would be the spiritual successor to DAOC EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/26/12 6:41:51 AM#86
Originally posted by laokoko what has this topic got to do with gw2? |
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7/26/12 6:41:51 AM#87
Originally posted by SpottyGekko That is not 100% true. Some features like B2P were pioneered by ANET themselves and GW2 is really the first full AAA MMO with it. Other features have been used before but not the same way, like DEs. DEs have existed before but not instead of questing. Most of the features are indeed from others but have been polished up to fit the game. Some like exploration were common in older MMOs but have been gone for many years. |
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7/26/12 6:44:03 AM#88
Originally posted by Icewhite Oh wow! Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
7/26/12 6:44:57 AM#89
Originally posted by Istavaan Check the posts of the OP. In of them, he brings gw into discussion. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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7/26/12 6:48:38 AM#90
Originally posted by coretex666 Being innovative this days doesn't require you to re-invent the wheel or penicilin... What it takes is to man up enough to combine all those features together even tho there wasn't any huge succes (aka. WoW formula) with it before, combine it so it works well with other things in games, make the best of it and hope for success :D "Happiness is not a destination. It is a method of life." ![]() |
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7/26/12 6:49:07 AM#91
Originally posted by SpottyGekko I sure would like to hear which game has used dynamic event -like feature in a chain or web-like manner with multiple end-states to completely replace questing. This is, in effect, questing 2.0. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
7/26/12 6:52:12 AM#92
Originally posted by MMOExposed It is the go to response, kind of like Obama blaming Bush. Seems it is so ingrained into peoples psyche that it is the first thing to come out of their fingertips... That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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7/26/12 6:53:01 AM#93
Originally posted by Istavaan The thread topic has NOTHING to do with GW2. However, that doesn't stop it from being totally derailed into a GW2 discussion
It's a common problem on these forums lately... |
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7/26/12 6:54:58 AM#94
Originally posted by Quirhid I agree with you Quirhid, I'd like to hear that as well... But, I do agree with Spotty as well, gw2 is just trying to kick out the "usual" concept of mmorpgs using some other games as an inspiration (and there's nothing wrong with that if the game does the job good and improves everything we've seen so far). "Happiness is not a destination. It is a method of life." ![]() |
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7/26/12 6:55:35 AM#95
Originally posted by korent1991 Not even that, it just needs to feel like a different game to play. Rift kinda failed with that, anyone playing Wow, EQ 2 or LOTRO will feel right home in it and recognize almost everything. TOR did succeed that way but the problem with it is that most of the content is singleplayer focused so most MMO players tired after a month or 2 (which indeed is as long as I play almost all singleplayer games) so it became very popular a short time only. You can say a whole lot about GW2 but playing it feels rather different from anything I ever played and I played a lot. |
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7/26/12 7:01:54 AM#96
Originally posted by Loke666 I agree with you... I also loved my first month and felt immersed into the game, I was sucked right into it... But then as my 2nd month was slipping away I was feeling like I'm alone in this world xD Only place where I was running into more than 3 people was the fleet. :( "Happiness is not a destination. It is a method of life." ![]() |
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7/26/12 7:14:23 AM#97
Originally posted by Nefera Zenimax is headed by Matt Firor, one of the founders of Mythic Entertainment ie Dark Age of Camelot
2007 interview http://www.shacknews.com/article/48493/interview-zenimax-onlines-matt-firor Earlier this month, Mythic co-founder Matt Firor was named as the new leader of ZeniMax Online Studios. ZeniMax--the parent company of Elder Scrolls and Fallout 3 developer Bethesda--is charging Firor with putting together a team that can compete in the MMO market. EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/26/12 7:19:57 AM#98
Originally posted by MMOExposed I could be wrong on this, but I believe it's related to TESO going to an archaic trinity system instead of a "no set roles" system like GW2. I think that's the main reason "WoW clone" was mentioned, justifiably or not. |
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7/26/12 7:20:33 AM#99
Originally posted by korent1991 I did not say that GW2 and WoW only used exact copies of features from other games. Both took many core features that existed in other games and adapted them in innovative ways. The resulting implementation was still recognizable, but it was not the same. DE's existed before GW2, but the way the concept is used in GW2 is innovative, because it has not been used that way before. If you take something and improve it, that's good. If you simply copy something, that's bad.
Back on topic: I've not seen anything in TESO that looks like an improvement on other MMO's. It looks like it will be a "generic MMO" set in the TES universe. So gameplay will not be the same as I'm used to in TES games. You cannot take a single-player game and simply make it an MMO, it will not play the same way. TESO gameplay will be nothing like a TES single-player game. The experience will be totally different. So calling it TES Online is a joke. It will be a medieval fantasy MMO using races and place names from the TES universe. Even the world maps will be different. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/26/12 7:23:43 AM#100
Originally posted by Quirhid Oooh, a fun analogy to play with. Think of it this way. I have a Honda Civic. Nice car, decent features, gets me from point A to point B in the same amount of time as most any other car out there. (assuuming I follow the rules) I ask you to build me a flying car. Yep, I want it to take me from A to B in the air and at about 250 mph. Also it needs to hover, include onboard radio communication to air traffic control and look good at the same time. (should come with 50 caliber machine guns so I can PVP with anyone who pisses me off too) And you give me a Corvette. Now while it is true, the Corvette is a pretty sweet ride, and certainly goes much faster than my Civic, doesn't change the fact that you failed to deliver me a flying car, and in fact gave me "a clone" of my Civic. Now, of course there never has been a flying car, but in MMORPG space there are alternative game features that older games had (and were quite fun, you know, like housing, or no levels, or classes and the like) but for some reason MMORPG developers no longer provide them, they give us a remake of WOW (or standard theme park model if you like) Now actually I don't know enough about TESO to call it a clone, but I see where the people who do so are coming from. They had a chance to at least retain things from the single player game, like no classes and chose to instead follow the traditional model. Do that too often and you will end up with a clone.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |