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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » So TESO is a WoW Clone....

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132 posts found
  Stizzled

Tipster

Joined: 9/13/07
Posts: 1048

Kill Your Heroes

7/26/12 1:25:05 AM#41
Originally posted by MMOExposed
Originally posted by Stizzled
Originally posted by MMOExposed

 

Besides name, Guilld Wars 2 is nothing like GW1. WoW is nothing like Warcraft besides name. Not sure how TESO get bashed for not being TES.

The difference here is that going from GW1 to GW2, and from the Warcraft RTS series to WoW, was an upgrade, the devs pushed those IPs foward. They didn't rip anything from them, only added on. With TESO they're just ripping so many things out, the dumbed down MMO combat, strict classes, race locked factions, housing, etc., the list goes on and on. Not to mention that most IPs won't ever get more than one MMO attempt, meaning that this is it, there's basically no hope of ever seeing a true ES MMO.

 

As for it being called a WoW clone, I dunno, I can't honestly say that I've read people saying it that much. I've seen a lot of people crying about it being a themepark (which isn't the same thing as being a WoW clone) and not a sandbox. Honestly, it being a themepark doesn't bother me, it's the least of my concerns with the game.

 

Huh? Dumbing down the combat? When did Elder Scrolls have good combat? Even Skyrim's combat was bashed by the general community. Seem people forget that.
Also it has active blocking and dodging mechanics now, and better spells to fight with rather than all that useless filler junk found in Oblivion and Skyrim.

Also race factions are in Skyrim as well. Where you been? The story was a all out war between races. This fit well with the multiplayer side of the game. Since TES doesn't have multiplayer at all. What's to model this after?

Also housing in TES wasn't big deal since the world was scripted for that. That doesn't work well in a MMO that has large population. Look at DR and MO. These locations would be dominated by a certain group of players. Only other option is to make it Instanced. Which defeats the point.

Also the main appeal of TES was the exploration in PvE (since it has no PvP). I don't see how you can't explore in TESO.

Oblivion and Skyrim have both had decent combat, are there games that do it better? Well, sure there are, but the combat works well enough, and a hell of a lot better than any MMO with that combat style (DF, MO).

 

I don't know what your talking about as far as factions in Skyrim go. Yes there are the Stormcloaks and the Imperial Legion, but last time I played I could choose to join either with any race. That choice wasn't made for me by the developers, which is what they're doing with this game. From what I've heard DAoC's faction's were locked in their zones and couldn't interact except for in the RvR areas, considering that this game is modeled heavily off of DAoC I wouldn't be surprised if it is the same here.

 

Housing has always been instanced in TES, when you click on that door and go through the loading screen your going into an instance. So, I don't see how that would be a problem, were there to be housing in this game I would expect it to work exactly as it does in the singleplayer games. There might be more houses per city, but those houses would be owned by multiple people, each owning their own instance of it.

 

There is no reason that they can't do these things in an MMO. All of them have been done before by one game or another. They simply just don't want to. They're making a themepark MMO for themepark MMO fans. I don't think they really care about ES fans, which makes me wonder why they even chose this IP in the first place.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6034

 
OP  7/26/12 1:32:28 AM#42
Originally posted by Stizzled
Originally posted by MMOExposed
Originally posted by Stizzled
Originally posted by MMOExposed

 

Besides name, Guilld Wars 2 is nothing like GW1. WoW is nothing like Warcraft besides name. Not sure how TESO get bashed for not being TES.

The difference here is that going from GW1 to GW2, and from the Warcraft RTS series to WoW, was an upgrade, the devs pushed those IPs foward. They didn't rip anything from them, only added on. With TESO they're just ripping so many things out, the dumbed down MMO combat, strict classes, race locked factions, housing, etc., the list goes on and on. Not to mention that most IPs won't ever get more than one MMO attempt, meaning that this is it, there's basically no hope of ever seeing a true ES MMO.

 

As for it being called a WoW clone, I dunno, I can't honestly say that I've read people saying it that much. I've seen a lot of people crying about it being a themepark (which isn't the same thing as being a WoW clone) and not a sandbox. Honestly, it being a themepark doesn't bother me, it's the least of my concerns with the game.

 

Huh? Dumbing down the combat? When did Elder Scrolls have good combat? Even Skyrim's combat was bashed by the general community. Seem people forget that.
Also it has active blocking and dodging mechanics now, and better spells to fight with rather than all that useless filler junk found in Oblivion and Skyrim.

Also race factions are in Skyrim as well. Where you been? The story was a all out war between races. This fit well with the multiplayer side of the game. Since TES doesn't have multiplayer at all. What's to model this after?

Also housing in TES wasn't big deal since the world was scripted for that. That doesn't work well in a MMO that has large population. Look at DR and MO. These locations would be dominated by a certain group of players. Only other option is to make it Instanced. Which defeats the point.

Also the main appeal of TES was the exploration in PvE (since it has no PvP). I don't see how you can't explore in TESO.

Oblivion and Skyrim have both had decent combat, are there games that do it better? Well, sure there are, but the combat works well enough, and a hell of a lot better than any MMO with that combat style (DF, MO).

 

I don't know what your talking about as far as factions in Skyrim go. Yes there are the Stormcloaks and the Imperial Legion, but last time I played I could choose to join either with any race. That choice wasn't made for me by the developers, which is what they're doing with this game. From what I've heard DAoC's faction's were locked in their zones and couldn't interact except for in the RvR areas, considering that this game is modeled heavily off of DAoC I wouldn't be surprised if it is the same here.

 

Housing has always been instanced in TES, when you click on that door and go through the loading screen your going into an instance. So, I don't see how that would be a problem, were there to be housing in this game I would expect it to work exactly as it does in the singleplayer games. There might be more houses per city, but those houses would be owned by multiple people, each owning their own instance of it.

 

There is no reason that they can't do these things in an MMO. All of them have been done before by one game or another. They simply just don't want to. They're making a themepark MMO for themepark MMO fans. I don't think they really care about ES fans, which makes me wonder why they even chose this IP in the first place.

 

It's a different genre. Why didn't Blizzard make WoW into a MMORTS for the Warcraft fans? Because it doesn't work like that. Different genre= different gameplay design.

  Stizzled

Tipster

Joined: 9/13/07
Posts: 1048

Kill Your Heroes

7/26/12 1:44:06 AM#43
Originally posted by MMOExposed

 

It's a different genre. Why didn't Blizzard make WoW into a MMORTS for the Warcraft fans? Because it doesn't work like that. Different genre= different gameplay design.

It's actually not a different genre. The only difference between a singleplayer RPG and an MMORPG is that one is played by a massive amount of people in an online setting. They're both sub-genres of the RPG genre. Warcraft wasn't an RPG, so when they wen't to make a Warcraft MMORPG, it became an RPG. With TES, it's already an RPG, all they need to do is put it in a massive online setting, but instead they're redesigning it... as another RPG, it doesn't make sense.

 

The excuse that it can't have these things because it's an MMO is complete bullshit and anyone with half a brain should know it. The truth is that the team behind the game doesn't know how to make an MMO any other way, and they don't have the budget or willpower to try and figure it out, so we get what we get.

  MadnessRealm

Advanced Member

Joined: 1/02/09
Posts: 2706

Ignorance is Bliss.

7/26/12 1:46:16 AM#44
Originally posted by Garvon3
Originally posted by MadnessRealm
Originally posted by Garvon3
Originally posted by MadnessRealm
Originally posted by Garvon3
Originally posted by MadnessRealm
Originally posted by MMOExposed

 

Essentially, if you read Matt Firor's interviews, you'll quickly get the feeling that he doesn't care all that much about TES. He's making DAoC 2 and slapping the TES name on top of it. You'll also see why they're leaving features out (such as housing as mentionned in the previous post, where Firor claimed that it would be too hard to implement). This is why TESO is getting bashed.

I wish he was making DAoC 2. But he's not. He may be trying to replicate the PvP, but the PvE is straight from WoW.

DAoC had housing. DAoc did NOT have instancing, solo quests, phasing, and all that garbage.

The only DAoC feature he mentioned was public dungeons, which are pointless when shared with instanced dungeons. In all his interviews he talks about WoW.

I was mostly referring to the 3-way Faction PvP which Firor seems to be pushing as much as possible. I completely agree with you that it's much closer to WoW than DAoC, but to me Firor is still trying to make DAoC 2, or at least one that will do better than DAoC 1, based on his own ideas of what went wrong with DAoC and he's using WoW as his source of "inspiration".

There are few MMOs that did better than DAoC 1.

And the 3 faction PvP is ESSENTIAL for any PvP game, glad he's pushing it. Now I wish he could push out all the singleplayer instance garbage out the door.

Well that's the thing. Based on what I read from Firor's interviews, it's as if the only thing he thinks DAoC did right, was the 3 Faction PvP. When you look at what DAoC players liked the most, the PvP is always at the top (and thus by definition the 3 Faction PvP), so it sort of reinforces his ideas that, while the PvP was great, that rest wasn't so great. Now what other MMORPG works really well? WoW!  Well there you go, WoW with 3 Faction PvP.

Er, except DAoC had some of the most well balanced and challenging PvE on the market, challenging well designed raids that weren't teired, and a huge crafting and housing system..

Not if you look at WoW (or at least in Firor's mind). Having a bit of a hard time explaining in text what I'm trying to say, but here goes.

The PvP is nearly always the first feature that comes out in discussions when DAoC is mentionned. The PvE may have been the best (which is a bit more subjective in that area), but I think most players, or at least most you see active today on Forums like MMORPG.com talking about DAoC usually refers to the PvP. Very few MMOs have tried to re-introduce the 3-Faction PvP since as well which sort of reinforces the idea, whereas there are tons of PvE MMOs offering various kind of experience (because there's more competition in the PvE department than there is for the 3-Faction PvP department, or at least the kind of PvP we had back with UO, DAoC,etc that contained more meaning than today's MMOs with arena-type PvP or battlegrounds).

Back to my main point. What I believe is that, to Firor, while DAoC has offered the best PvP experience, it felt short in other areas. Players gradually left DAoC as new expansions rolled out that players didn't very like (TOA), but the PvP remains one of the main features still remembered and hailed by ex-players today. Without a doubt, Firor and his team thought that addititions that came from ToA and subsequent expansions were necessary to change certain things (or attempt to reach a larger audience). So what I'm seeing is Firor going "Well the PvE changes we made to DAoC didn't work out, what works out in MMOs today?".  WoW is his answer. It's a misguided answer, but seeing how much he's using WoW as reference leads me to believe that I'm not too far off.

------
Your daily dose of common sense since 2009!

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6034

 
OP  7/26/12 1:47:41 AM#45
Originally posted by Stizzled
Originally posted by MMOExposed

 

It's a different genre. Why didn't Blizzard make WoW into a MMORTS for the Warcraft fans? Because it doesn't work like that. Different genre= different gameplay design.

It's actually not a different genre. The only difference between a singleplayer RPG and an MMORPG is that one is played by a massive amount of people in an online setting. They're both sub-genres of the RPG genre. Warcraft wasn't an RPG, so when they wen't to make a Warcraft MMORPG, it became an RPG. With TES, it's already an RPG, all they need to do is put it in a massive online setting, but instead they're redesigning it... as another RPG, it doesn't make sense. The excuse that it can't have these things because it's an MMO is complete bullshit and anyone with half a brain should know it.

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

7/26/12 1:52:54 AM#46
Originally posted by MMOExposed
Originally posted by Stizzled
Originally posted by MMOExposed
Originally posted by Stizzled
Originally posted by MMOExposed

 

Besides name, Guilld Wars 2 is nothing like GW1. WoW is nothing like Warcraft besides name. Not sure how TESO get bashed for not being TES.

The difference here is that going from GW1 to GW2, and from the Warcraft RTS series to WoW, was an upgrade, the devs pushed those IPs foward. They didn't rip anything from them, only added on. With TESO they're just ripping so many things out, the dumbed down MMO combat, strict classes, race locked factions, housing, etc., the list goes on and on. Not to mention that most IPs won't ever get more than one MMO attempt, meaning that this is it, there's basically no hope of ever seeing a true ES MMO.

 

As for it being called a WoW clone, I dunno, I can't honestly say that I've read people saying it that much. I've seen a lot of people crying about it being a themepark (which isn't the same thing as being a WoW clone) and not a sandbox. Honestly, it being a themepark doesn't bother me, it's the least of my concerns with the game.

 

Huh? Dumbing down the combat? When did Elder Scrolls have good combat? Even Skyrim's combat was bashed by the general community. Seem people forget that.
Also it has active blocking and dodging mechanics now, and better spells to fight with rather than all that useless filler junk found in Oblivion and Skyrim.

Also race factions are in Skyrim as well. Where you been? The story was a all out war between races. This fit well with the multiplayer side of the game. Since TES doesn't have multiplayer at all. What's to model this after?

Also housing in TES wasn't big deal since the world was scripted for that. That doesn't work well in a MMO that has large population. Look at DR and MO. These locations would be dominated by a certain group of players. Only other option is to make it Instanced. Which defeats the point.

Also the main appeal of TES was the exploration in PvE (since it has no PvP). I don't see how you can't explore in TESO.

Oblivion and Skyrim have both had decent combat, are there games that do it better? Well, sure there are, but the combat works well enough, and a hell of a lot better than any MMO with that combat style (DF, MO).

 

I don't know what your talking about as far as factions in Skyrim go. Yes there are the Stormcloaks and the Imperial Legion, but last time I played I could choose to join either with any race. That choice wasn't made for me by the developers, which is what they're doing with this game. From what I've heard DAoC's faction's were locked in their zones and couldn't interact except for in the RvR areas, considering that this game is modeled heavily off of DAoC I wouldn't be surprised if it is the same here.

 

Housing has always been instanced in TES, when you click on that door and go through the loading screen your going into an instance. So, I don't see how that would be a problem, were there to be housing in this game I would expect it to work exactly as it does in the singleplayer games. There might be more houses per city, but those houses would be owned by multiple people, each owning their own instance of it.

 

There is no reason that they can't do these things in an MMO. All of them have been done before by one game or another. They simply just don't want to. They're making a themepark MMO for themepark MMO fans. I don't think they really care about ES fans, which makes me wonder why they even chose this IP in the first place.

 

It's a different genre. Why didn't Blizzard make WoW into a MMORTS for the Warcraft fans? Because it doesn't work like that. Different genre= different gameplay design.

This is no longer about WoW clone, but Stizzled has a point. A change from SRPG to MMORPG does not automatically mean highlighted features in TES need to be changed. Twitch combat still works for MMOs (not saying the current design sucks). Predetermined factions are a staple of themepark MMOs, but I don't see it to be impossible to have players start with a blank faction and earn it in-game. It may just be a design preference for them but it's not techincal limitation, or a limitation brought upon by the genre. Well, player housing shouldn't be explained...

  Stizzled

Tipster

Joined: 9/13/07
Posts: 1048

Kill Your Heroes

7/26/12 2:11:43 AM#47
Originally posted by MMOExposed

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Having never played either one of those games, I'm curious, what is in GW1 that you can't do in GW2? Did they take anything away, or just add on to it and make it bigger and better? My understanding of GW1 was that you join instanced adventures or PvP matches from a central town (lobby). With GW2, you still have those instanced andventures, and towns, and arenas, except now it's all placed within a world (although instanced).

 

I'm just curious if the amount of things they took out of GW1 to make it an MMO in GW2 is as much as they're taking away with TESO.

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

7/26/12 2:16:09 AM#48
Originally posted by Stizzled
Originally posted by MMOExposed

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Having never played either one of those games, I'm curious, what is in GW1 that you can't do in GW2? Did they take anything away, or just add on to it and make it bigger and better? My understanding of GW1 was that you join instanced adventures or PvP matches from a central town (lobby). With GW2, you still have those instanced andventures, and towns, and arenas, except now it's all placed within a world (although instanced).

 

I'm just curious if the amount of things they took out of GW1 to make it an MMO in GW2 is as much as they're taking away with TESO.

A persistant world is really the difference that makes GW2 an mmo and GW1 not an mmo.

  khamul787

Apprentice Member

Joined: 2/20/11
Posts: 187

7/26/12 2:19:45 AM#49
Originally posted by MMOExposed
Originally posted by Stizzled
Originally posted by MMOExposed

 

It's a different genre. Why didn't Blizzard make WoW into a MMORTS for the Warcraft fans? Because it doesn't work like that. Different genre= different gameplay design.

It's actually not a different genre. The only difference between a singleplayer RPG and an MMORPG is that one is played by a massive amount of people in an online setting. They're both sub-genres of the RPG genre. Warcraft wasn't an RPG, so when they wen't to make a Warcraft MMORPG, it became an RPG. With TES, it's already an RPG, all they need to do is put it in a massive online setting, but instead they're redesigning it... as another RPG, it doesn't make sense. The excuse that it can't have these things because it's an MMO is complete bullshit and anyone with half a brain should know it.

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Actually, they play quite similarly. Both have the same general design ideas and philosophies behind them; GW2 was just able to fulfil the developers dreams better in an open world thanks to a larger budget. 

A CORPG is halfway between an RPG and an MMO, leaning more towards the MMO side. This is hugely different from crossing genre lines.

  QuicklyScott

Novice Member

Joined: 4/27/12
Posts: 448

The opinion of a penguin.

7/26/12 2:21:40 AM#50
Originally posted by DJJazzy
Originally posted by Stizzled
Originally posted by MMOExposed

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Having never played either one of those games, I'm curious, what is in GW1 that you can't do in GW2? Did they take anything away, or just add on to it and make it bigger and better? My understanding of GW1 was that you join instanced adventures or PvP matches from a central town (lobby). With GW2, you still have those instanced andventures, and towns, and arenas, except now it's all placed within a world (although instanced).

 

I'm just curious if the amount of things they took out of GW1 to make it an MMO in GW2 is as much as they're taking away with TESO.

A persistant world is really the difference that makes GW2 an mmo and GW1 not an mmo.

Maybe I'm just a knucklehead but can you define persistent? I see that a lot but don't really know the MMO meaning.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5543

Correcting wrongs on the Internet...

7/26/12 2:22:59 AM#51
Originally posted by Stizzled
Originally posted by MMOExposed

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Having never played either one of those games, I'm curious, what is in GW1 that you can't do in GW2? Did they take anything away, or just add on to it and make it bigger and better? My understanding of GW1 was that you join instanced adventures or PvP matches from a central town (lobby). With GW2, you still have those instanced andventures, and towns, and arenas, except now it's all placed within a world (although instanced).

 

I'm just curious if the amount of things they took out of GW1 to make it an MMO in GW2 is as much as they're taking away with TESO.

GW2 doesn't have bodyblocking or interruption skills because they are going for bigger battles. Also GW1 had a heavy deck building aspect with its thousands of skills and GW2 no longer has energy management, its all cooldowns now.

It uses the same engine, looks sort of like GW1, but the game underneath is very different. They changed pretty much everything. Best I could describe GW1's combat is its team-based real-time Magic the Gathering, whereas GW2 is more in the direction of MOBAs without the creeps.

GW2 is a good game, but I'm also disappointed that they didn't build on GW1 and perhaps keep it as a CORPG.

EDIT: Added stuff...

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

7/26/12 2:24:02 AM#52
Originally posted by QuicklyScott
Originally posted by DJJazzy
Originally posted by Stizzled
Originally posted by MMOExposed

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Having never played either one of those games, I'm curious, what is in GW1 that you can't do in GW2? Did they take anything away, or just add on to it and make it bigger and better? My understanding of GW1 was that you join instanced adventures or PvP matches from a central town (lobby). With GW2, you still have those instanced andventures, and towns, and arenas, except now it's all placed within a world (although instanced).

 

I'm just curious if the amount of things they took out of GW1 to make it an MMO in GW2 is as much as they're taking away with TESO.

A persistant world is really the difference that makes GW2 an mmo and GW1 not an mmo.

Maybe I'm just a knucklehead but can you define persistent? I see that a lot but don't really know the MMO meaning.


Meaning the state of the world is always there no matter who is in it. In GW each area was an instance. Once you left that area to another area it will reset.

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

7/26/12 2:26:53 AM#53

As for the topic, it certainly isn't a wow clone. Despite what others in this thread are telling you.

It's like saying a Honda Civic is a Corvette clone because they are both cars.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5543

Correcting wrongs on the Internet...

7/26/12 2:28:26 AM#54
Originally posted by DJJazzy

As for the topic, it certainly isn't a wow clone. Despite what others in this thread are telling you.

It's like saying a Honda Civic is a Corvette clone because they are both cars.

That doesn't stop silly people from posting theyre clones just because they don't like 'em. Its just venting. You just have to wish they'd punch a wall instead.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  khamul787

Apprentice Member

Joined: 2/20/11
Posts: 187

7/26/12 2:29:04 AM#55
Originally posted by QuicklyScott
Originally posted by DJJazzy
Originally posted by Stizzled
Originally posted by MMOExposed

 

GW1=CORPG

GW2=MMORPG

Notice they play Nothing alike. Two different genres.

Having never played either one of those games, I'm curious, what is in GW1 that you can't do in GW2? Did they take anything away, or just add on to it and make it bigger and better? My understanding of GW1 was that you join instanced adventures or PvP matches from a central town (lobby). With GW2, you still have those instanced andventures, and towns, and arenas, except now it's all placed within a world (although instanced).

 

I'm just curious if the amount of things they took out of GW1 to make it an MMO in GW2 is as much as they're taking away with TESO.

A persistant world is really the difference that makes GW2 an mmo and GW1 not an mmo.

Maybe I'm just a knucklehead but can you define persistent? I see that a lot but don't really know the MMO meaning.

It means that the world is always there regardless of player interaction, and indirectly that player interaction may be able to influence it semi-permanently.

This is opposed to "instanced" maps such as GW1, where only your group was visible and a special version of the map is created just for you while you'r ethere, disappearing after you leave.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2751

7/26/12 2:32:47 AM#56

Who is actually developing this MMO? I hope it's not Bethesda as they should be working on the new TES game and their other franchises. I can't wait for Dishonoured to come out. That game looks badass.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2074

7/26/12 2:36:25 AM#57
Originally posted by fivoroth

Who is actually developing this MMO? I hope it's not Bethesda as they should be working on the new TES game and their other franchises. I can't wait for Dishonoured to come out. That game looks badass.

The parent company of Bethesda, ZeniMax, is making the mmo.

  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1851

7/26/12 2:43:40 AM#58

Alods online is a wow clone, never seen a wow clone since.

unless you compare basic mmo elements then each mmo is a UO EQ clone -_-

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2609

7/26/12 2:50:03 AM#59

Let me see.

The biggest part of WoW and GW2 is combat.

One has:

- Gigantic UI;

- Tons of skills always available;

- GCD;

- need target to cast skills;

- Threat system;

- Combat revolves in manipulating the mobs to hit a single target designated by tank, kept alive by a healer while charaters speciliazed in doing damage kill the enemy.

- Game consists of a leveling phase (that may occur in open world or instanced dungeons) and then an Instaced Raid phase;

- Quest journal.

 

The other has:

- Minimal UI;

- can cast skills without a target and out of range;

- no GCD;

- Limited number of skills available at any given point and based on your weapon of choice;

- No threat system, tanks-healers;

- No quest journal;

- Game consists on exploring the world, participating in events that trigger in several different ways and may happen and occur without player intervention.

 

Do you need more differences

 

Now TESO.

I know it has limited number of skills available at a given time. I know there are open world events. That surely seems closer to GW2 concept.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 1916

7/26/12 3:47:03 AM#60
Originally posted by Gaia_Hunter

Let me see.

The biggest part of WoW and GW2 is combat.

One has:

- Gigantic UI;

- Tons of skills always available;

- GCD;

- need target to cast skills;

- Threat system;

- Combat revolves in manipulating the mobs to hit a single target designated by tank, kept alive by a healer while charaters speciliazed in doing damage kill the enemy.

- Game consists of a leveling phase (that may occur in open world or instanced dungeons) and then an Instaced Raid phase;

- Quest journal.

 

The other has:

- Minimal UI;

- can cast skills without a target and out of range;

- no GCD;

- Limited number of skills available at any given point and based on your weapon of choice;

- No threat system, tanks-healers;

- No quest journal;

- Game consists on exploring the world, participating in events that trigger in several different ways and may happen and occur without player intervention.

 

Do you need more differences

 

Now TESO.

I know it has limited number of skills available at a given time. I know there are open world events. That surely seems closer to GW2 concept.

yup gw2 looks like a wow clone with slightly different mechanic.  People call AOC wow clone too.  That dont' exactly have the same combat system as wow too.

If everyone calls every game wow clone, I don't see why GW2 is any difference.

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