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7/26/12 12:40:27 AM#21
They're all WoW clones with just a few different mechanics. Even GW2 is a WoW clone.
You start off, you quest and level up, you hit max level then regurgitate developer provided content until you're bored. WoW clone. |
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7/26/12 12:42:00 AM#22
Originally posted by QuicklyScott if you go that way they are EQ clones including WoW |
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7/26/12 12:42:29 AM#23
Originally posted by deamian They're called clones because they're very clearly clones. It's not hard to tell when a game has been lifting ideas from another one. Us MMO vets were around to see vastly different MMOs with their own individuality. To us, most modern day "themeparks" seem like clones because they share 95% of the same features and design, while we're used to MMOs that shared maybe 10% of the same design. Modern MMO players see games like LotRO and AoC as non WoW clones because, from their perspective, they're radically different from WoW. To those of us used to seeing more unique games...
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Originally posted by StizzledOriginally posted by MMOExposed Huh? Dumbing down the combat? When did Elder Scrolls have good combat? Even Skyrim's combat was bashed by the general community. Seem people forget that. Also it has active blocking and dodging mechanics now, and better spells to fight with rather than all that useless filler junk found in Oblivion and Skyrim. Also race factions are in Skyrim as well. Where you been? The story was a all out war between races. This fit well with the multiplayer side of the game. Since TES doesn't have multiplayer at all. What's to model this after? Also housing in TES wasn't big deal since the world was scripted for that. That doesn't work well in a MMO that has large population. Look at DR and MO. These locations would be dominated by a certain group of players. Only other option is to make it Instanced. Which defeats the point. Also the main appeal of TES was the exploration in PvE (since it has no PvP). I don't see how you can't explore in TESO.
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7/26/12 12:45:31 AM#25
Originally posted by MMOExposed
There's a big difference in perception. GW2 is seen as an improvement to GW1 as well as an attempt to move away from the traditional model common to our industry. The Warcraft IP (WC1 to WC3) was not an RPG to begin with. In this case there'd be a lot less resistance towards the creation of an MMO based on the IP. Blizzard also did not make the mistake of taking out of the game, but rather to heavily expand upon it through a different medium.
TES on the other hand, is an IP that many players have been wishing to see in the multiplayer/MMO-sphere for a while now. TES is, much like Warcraft is, a very well-established IP. Unlike Warcraft however, TES is an open-ended RPG with a vast lore and features that have really set TES apart. I think this is the main reason why we see such resistance towards TESO. TESO isn't content with the MMO portion, they're replacing the whole RPG part as well. TESO has also not decided to follow the lore all that much, so you end up with Factions that contains races that shouldn't necessarily be together. A combat system that is quite the opposite of what TES has offered from the beginning. Exploration and Lore set on the side. The more fleshed-out AI is also left out (Radiant AI). Features like housing are left out (because they're too hard according to Matt Firor).
Essentially, if you read Matt Firor's interviews, you'll quickly get the feeling that he doesn't care all that much about TES. He's making DAoC 2 and slapping the TES name on top of it. You'll also see why they're leaving features out (such as housing as mentionned in the previous post, where Firor claimed that it would be too hard to implement). This is why TESO is getting bashed. ------ |
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7/26/12 12:48:36 AM#26
Originally posted by MadnessRealm I wish he was making DAoC 2. But he's not. He may be trying to replicate the PvP, but the PvE is straight from WoW. DAoC had housing. DAoc did NOT have instancing, solo quests, phasing, and all that garbage. The only DAoC feature he mentioned was public dungeons, which are pointless when shared with instanced dungeons. In all his interviews he talks about WoW. |
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7/26/12 12:50:21 AM#27
Yup and all shooter are clone,... |
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7/26/12 12:52:59 AM#28
Originally posted by MMOExposed Do you really not know? Okay, I'm going to assume you really don't. 1.) GW2 has introduced new things to the game that its departure from it predecessor became acceptable to the supporters. It so happens that their decisions clicked with what the players are looking for. 2.) During WoW's inception there wasn't as much "EQ" clones back then to make its fans grab pitchforks and burn Blizzard. Also, Warcraft was a RTS. WoW is a MMORPG, not a MMORTS. Also I believe WoW was criticized by diehard WC3 fans because they sensed the end of Warcraft as a RTS. 3.) TES has always been a single player RPG. People were asking for a multiplayer component, Bethesda keep saying 'no'. Alright, now they give us a MMORPG. Fans are quite divided because there are those who just want multiplayer, not a MMO (I can't judge which is the dominant faction). Additionally, TESO is being developed by Zenimax Online, not Bethesda. Some people have no trust with Zenimax Online, and it didnt help that in their interviews they do not hide the fact that they just can't add some stuff to the game "because it's hard to implement". Lastly, TES already has a design that works for RPGs. It was a twitchy action RPG. Fans want to keep that. Dropping this kind of combat system is what I think fans made calling the game a "WoW clone" (that was rather shallow of them), although upon closer inspection it really isn't. The changes they introduced to the game did not click with the players. |
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7/26/12 12:53:19 AM#29
Originally posted by sk8chalif It's easy to spot the clones. Goldeneye Wii was a CoD clone. LotRO was a WoW clone. AoC was a WoW clone. It's really not that difficult. "Well yeah, every MMO has quest based leveling and the same UI and class advancement system! Thats cause they're MMOs, not clones!" So here's the correction. All WoW clones have the same class systems and quest based leveling. Older MMOs did not have these things. They were all radically different from one another. |
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7/26/12 12:53:39 AM#30
Originally posted by OldManFunk I actually argued the opposite in a previous thread on the TESO sub-forum. A lot of features that exist in the TES universe actually already exist in various MMOs. The only thing is that no developers has attempted to put them together. http://www.mmorpg.com/discussion2.cfm/post/5147030#5147030 It's not the best list ever, as it was done in haste, but the point is that the ideas are already out there. They just need to be put into a single game, and adapted to fit with the TES IP.
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Originally posted by MadnessRealmOriginally posted by MMOExposed WoW is EQ with Warcraft ip slapped on top. That's what happen when you cross genre. GW1 was a CORPG, and GW2 is a MMORPG. They play nothing alike. If you change the ip, nobody would even know they have anything related. Same thing apply here with TESO. Its a different genre of gaming. TES is a SRPG and TESO is a MMORPG.. You say TES is open ended, well what suggest TESO isn't as well? You can explore and venture to do whatever you want in any mmorpg. Why should TESO be any different. Hey TES didn't even have multiplayer. Look at Skyrim. Now look at any THEMEPARK MMO. You can do everything in skyrim in any standard THEMEPARK MMO. Explore, make builds using trees, and kill random crap and do quest. TESO allows you to do this and more. It has Massive PVP wars which TES didn't have, because it had NO-MULTIPLAYER AT ALL. And this time around you get a better combat system with active dodge and blocking, without the lame Skyrim combat. Who really like having to go into a menu to activate different spells and skills? That's lame.
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7/26/12 12:57:09 AM#32
Originally posted by Garvon3 I was mostly referring to the 3-way Faction PvP which Firor seems to be pushing as much as possible. I completely agree with you that it's much closer to WoW than DAoC, but to me Firor is still trying to make DAoC 2, or at least one that will do better than DAoC 1, based on his own ideas of what went wrong with DAoC and he's using WoW as his source of "inspiration". ------ |
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7/26/12 12:58:48 AM#33
Originally posted by MadnessRealm There are few MMOs that did better than DAoC 1. And the 3 faction PvP is ESSENTIAL for any PvP game, glad he's pushing it. Now I wish he could push out all the singleplayer instance garbage out the door. |
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7/26/12 1:01:47 AM#34
Originally posted by MMOExposed I'll just stop here. I think you show a pretty great amount of ignorance on the subjects. The first paragraph, the first sentence even, is enough to tell me so. My answers are there, if you still do not understand them, no amount of arguing will change that. ------ |
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Originally posted by KhinRuniteOriginally posted by MMOExposed 1) GW2 hasn't released anything new. Everything can be found in some format in older titles. It plays nothing like GW1. So if TESO is a clone, than so is GW2. I can say they cloned DAOC as well here. 2) yeah wow a EQ clone, but it's ok because there wasn't a lot of EQ clones back then. Ok so how many DAoC clones we have now days? 3) it's still the same company. Do you really believe the same people that made Warcraft made WoW? Wanting multiplayer TES is vague. That's why you have bth the MMORPG genre as well as a CORPG genre. The MMORPG genre is far more popular for a reason.
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7/26/12 1:04:43 AM#36
Originally posted by Garvon3 Well that's the thing. Based on what I read from Firor's interviews, it's as if the only thing he thinks DAoC did right, was the 3 Faction PvP. When you look at what DAoC players liked the most, the PvP is always at the top (and thus by definition the 3 Faction PvP), so it sort of reinforces his ideas that, while the PvP was great, that rest wasn't so great. Now what other MMORPG works really well? WoW! Well there you go, WoW with 3 Faction PvP. ------ |
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Originally posted by MadnessRealmOriginally posted by Garvon3 You never explain how it's "WoW with 3 factions". You just keep saying that, but havnt explained a thing behind the statement.
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7/26/12 1:15:03 AM#38
Originally posted by MadnessRealm Er, except DAoC had some of the most well balanced and challenging PvE on the market, challenging well designed raids that weren't teired, and a huge crafting and housing system.. |
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7/26/12 1:15:34 AM#39
Originally posted by MMOExposed The man who asks the tough questions.
Yeah I want to know too. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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7/26/12 1:25:03 AM#40
Originally posted by MMOExposed Your OP was just about WoW clone branding. I dont think it warrants bringing up DAOC into this, which has never been an issue. 1.) I don't want to get into this wheel again. GW2 introduced new things to GW1 was what I said, not to the genre. And I also don't want to get into the innovative circle either. I'm done with that "Everything can be found in some format in older titles", because while that is true, it's also true that "There's not one MMORPG out there that delivered them all in the one package as GW2 did". It's a stalemate. It's also not about how the sequel plays nothing than its predecessor. It's the acceptance to the change that matters here. It's the perception of improvement. If TESO is considered a WoW clone, these same people should also view GW2 as a WoW clone, just as you said. We agree as much as that. 2.) I don't see people being tired of DAoC clones yet. How many do we have indeed? Games that are active, take note. 3.) WC is a RTS. For a RPG Blizzard decided to go with a different designer. But it's important to note that Rob Pardo, designer of WC3 was one of the designers in WoW (up until BC?). It shouldn't also make it an automatic negative that ZO is handling TESO instead of Bethesda, but their interviews did not help their image to the already pessimistic. I don't have any comment on your views on multiplayer, CORPG and MMORPG. I personally just wanted to play Oblivion and Skyrim along with my brother and wife. It doesn't matter to me if its a MMO or LAN multiplayer (although LAN would be more favorable to me). |
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