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7/26/12 3:26:10 PM#161
Originally posted by Icewhite
I don't think you're understanding the OP. He didn't say WoW or MMO's were going to die, he said the GENRE is dead. Meaning it's a souless husk of what it was intended to be, it's just a cashgrab now. I'm not saying modern MMO's are terrible but I totally agree with the OP's insight on what the genre has turned into. I bet if you told Brad McQuaid back in 1999 on what MMO's would REQUIRE in today's age he would go on an epic mission to destroy his creation (kind of like that black guy from Terminator 2).
*note I reference EQ1 over Ultima because we seem to be talking more about the origins of the theme park genre. |
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7/26/12 3:30:35 PM#162
Originally posted by Foomerang
For instance, when you talk about aquariums, I would think that you are referring to areas of beauty in a virtual world that really have no direct connection to a "Story" but nevertheless have been designed and exist in the virtual world to simply "be there and appreciated". A sort of "Easter Egg" for players to find and enjoy. |
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7/26/12 3:30:59 PM#163
Its sure as hell dead. And I agree with "100% combat oriented online games. Cash shops come standard. Purely developer driven content. Esport is the name of the game for pvp. Socialization has become automatized."
Hopefully something good will come out of this. My guess is no, there is cash to be made :) So I will play my solo games and now and then jump into a mmo just to see if there is something that can catch my attenion. And Im happy for you guys that dosent agree with the OP.
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7/26/12 3:38:20 PM#164
Originally posted by agriffin85 Did you perchance notice the emotively loaded language used in your first paragraph? Do you understand that you're toying with conceptuals, with value judgements, with wild guesses and exaggerations, typical forum hyperbole? There isn't any data here, or in the OP's prediction. Slippery slope. Mmorpg.com provides daily courses in writing it. "Gather round me, disaffected people, and shout 'Me Too'! when I cue you." Demagoguery is a simple game. |
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7/26/12 3:42:35 PM#165
Originally posted by Icewhite I dont see what you are seeing. Could you please explain it a bit better maybe? Data is humbug just as predictions :) |
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7/26/12 3:46:18 PM#166
With a few exceptions, the virtual world style of MMO is dead. Ironically, the persistent world is one of the main defining features of MMORPGs, yet its importance has been eroded by the continual introduction of systems that favor casual, solo gameplay. Game developers want to maximize their playerbases, and in order to do that, they have to appeal to the masses, i.e. the casual player. Unfortunately, that genie is out of the bottle, permanently. There are a handful of games that continue to buck the trend, but so far the genre is dominated by such mass-market games. Hell hath no fury like an MMORPG player scorned. |
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7/26/12 3:49:18 PM#167
Originally posted by Foomerang You must know that forums of this site are full with enraged Guild Wars 2 fans. They won't like this op belive me, as GW2 is the game that trying to make a standard from those greedy "revolutionary" game mechanics. So this is directly against them, so be careful, my first post was deleted from those forums cause i said all those stuff but directly in the case of guild wars. |
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7/26/12 3:50:37 PM#168
Originally posted by agriffin85 "souless husk"? No .. it is more fun now than before. The genre is tuning into lobby based co-op games which focus on fun, rather than useless sound good but boring virtual world mechanics like waiting. If Brad knows what happened today, he will jump directly in front of the trend to make more money, and beat everyone to it. If not, some other will do it. There is always the innovative devs who sees what players want. |
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7/26/12 3:52:03 PM#169
Originally posted by Rohn Which is great ... from my point of view. Sacrificing fun to focus on a virtual world is not consistent to the mission of games ... to entertain. I am glad where the market is going. |
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7/26/12 3:56:16 PM#170
Originally posted by Foomerang I wouldn't say it is dead. The genre is just evolving. Some like the changes and some do not. Cash shops are pretty much standard because devs can get more money this way than just a sub fee. This is just the way it is now we either have to embrace it for what it is or just turn our backs on it. This has become an industry standard now. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
If I were dealing with GW2. First, Id get rid of cash shop items that supplemented crafting (the ones that change appearance, color, stats) and implement it into the actual crafting system. Then I would decide on the amount of players I could hold per server and make permanent, not instanced housing in each major city. For example, if there are 4 major cities and 6000 players capped per server, I would construct a non instanced district in each city that had four to five large buildings which would total 1500 units for rent. Players could trade room and location and grab vacancies based on a recurring rental fee. With housing comes furniture, art, music libraries, pets, cooking and plants. I would have crafting classes that accomidate all of those. From running a nursery to a pet breeder and all the stuff in between. Clothing would also be in that category and I would have a crafting class that specializes in creating aesthetic attire. After that, I would tackle social spaces. All chairs can be sat in, all walls leaned up against. I would have a separate UI when im not in combat that has hotkeys for various moods, emotes, and customized chat scripts. Then I would get rid of node farming and incorporate crafting and gathering into the dynamic event system. Maybe a mining town is under attack. If it is saved, you have access to metals for a period of time. Or perhaps a farm is ransacked and you help the people till their land in return you are rewarded with fresh fruits and vegetables to cook with. Sheep farms for tailors or exotic wares from random merchants. A special loom or forge owned by a specific local of an obscure village. Only available when certain criteria are met and scattered across the world. Then I would put in a race of some sort. Each city has a track that snakes through its streets and once a day or week, players can purchase either a mount or vehicle made by a crafter or breeder and enter the race. Leaderboards for each city are regularly updated and better crafted or bred mounts contribute to your performance ie top speeds, handling, etc. I would allow pubs to have music and dance customized by the players. Being able to grab a partner and swing them around, or get up on stage and change the tune. Have the ability to control lighting and various effects as well. Create moods in a social space. Id also have a team sport of some kind. Think Huttball. Butinstead of having all of your combat moves and killing the other players, you have a set of physical abilities like duck, speed bost, tackle, shoot, pass, formations, audibles, etc. Have arenas in each major city and tournaments spread out over several circuits. Theres more, but this is all going to get shot down anyway heh. Themepark is not a sub genre, its an excuse. |
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7/26/12 4:01:17 PM#172
Originally posted by Foomerang LOl .. really? If i want to play SIMS .. i go play SIMS or second life. This is a waste of resources for a combat centric GAME. Oh, i won't refuse to play a game with housing, but i just don't care and if the combat/progression is not done well, i am out of here. |
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7/26/12 4:28:08 PM#173
Originally posted by nariusseldon
That's the point. The one thing that really separates MMORPGs from other games, from other RPGs specifically, is the persistent world inhabited by a massive concurrent population of players. The current trend is to eliminate the relevance of that persistent world, which makes little sense to me. The concept of "fun" couldn't be any more subjective. To me, the virtual world/society was the fun of an MMO. Frankly, as far as fun is concerned, single-player and co-op games have superior game mechanics across the board when compared to MMOs, and are potentially a lot more "fun". Unfortunately, most current MMOs have devolved into single-player lobby games, without the benefit of those better mechanics. Hell hath no fury like an MMORPG player scorned. |
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7/26/12 4:33:24 PM#174
Originally posted by nariusseldon Thing is people who want features like Foomerang do not want mmorpg's as combat centric only :) Besides SIMS is also a game. Another thing is that Sims does not offer combat and I get a feeling that Foomerang want BOTH combat and non-combat things. Plenty of both in one game. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
Exactly. The more things you can do, the more types of people play. The more types of people play, the more diverse and interesting people you meet. The more diverse and interesting people you meet, the more rewarding a virtual world becomes. That is one huge plus to having a game with lots of valid playstyles. Themepark is not a sub genre, its an excuse. |
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7/26/12 4:50:57 PM#176
Originally posted by Sovrath "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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7/26/12 5:34:09 PM#177
Originally posted by Foomerang Im not gona shot down your idea, like everything on paper it sounds great. But i really gota ask you, and im sorry that this may sound rude but do you go out a lot? All the things you are mentioning happen in real life and there are people doing it everyday. And you know what? it takes A LOT OF TIME. The reality is people no longer want to invest all their time or even a substantial ammount of it on games. People have jobs, families, college, etc. The community that once played MMOs in the beggining nowdays is too busy in real life to be part of a virtual world. The features you mention all sound great but who is gona have the time to do them? Im not saying people wouldnt want a virtual world, its just people are too busy to take care of it. |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
7/26/12 5:41:14 PM#178
Originally posted by nariusseldon As the OP said the genre is dead , well nearly....... All the old problems are gameplay elements that do not require content creation , sanitiesd dumbed down insta everything yes the genre is dead except for maybe one ..... But games do exist that provide something of what we used to get sadly they are text based and have tight communities and require patience , effort and an ability to think. Sadly 99.99% of gameplayers to day are not capable of this and it was a pre-requisite of the genre as was... ________________________________________________________ |
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Isane
Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
7/26/12 5:44:57 PM#179
Originally posted by Hrimnir So well put I just want to cry ..... Back to Pen Paper and MUDs , no need to flog a dead horse ; I think someone will deliver a blast from the past lets just hope.... I know one game in development which will buck the trend and deliver something incredible...... but not something i'd discuss any further on this site ________________________________________________________ |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
Yes I go out a lot lol. People play guitar hero, Tony Hawk Pro Skater, Gran Tourismo, The Sims, Dance Dance Revolution, Farmville, tons of non player killing/player combat games. A video game is a device that challenges a person's cognitive skills, hand eye coordination, reflexes, pattern recognition and memorization. These mechanics can be expressed in a multitude of ways. MMORPGS used to do that, or at least they were trying. That is all Im getting at here. And as far as who is gonna have the time? Its a game. Its done at your leisure. If you dont have the time, its ok. Also, in a virtual world with a ton of different things to do and ways to play, the point doesnt become "how am I gonna do all of this" but more of, "i'm going to find a handful of things that I really enjoy and become a part of the whole thing". I remember playing SWG for about 6 months and was talking to this guy one night in a cantina. He had been places and done things that I didnt know existed yet and vice versa. It was an eye opening experience that two people could cross paths in the same game and have completely different experiences. And I'm not talking about "oh you killed that boar with a fireball? I used a sword." or "you killed centaurs at the farm? I helped put out fires when I was there." Im talking about "I spend my time mixing songs for stage performances, he owns a restaurant on the other side of the world, she owns a mining operation, and yes, he goes out and kills centuars" Themepark is not a sub genre, its an excuse. |