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7/26/12 1:01:53 PM#141
Originally posted by austriacus Yeh .. i agree with you. In fact, this is a direction I LIKE. More lobby co-op dungeon runs. Just say "no" to boring time sink, and walking-around "non-game". |
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7/26/12 1:08:02 PM#142
Originally posted by Zorgo
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7/26/12 1:14:47 PM#143
Originally posted by nariusseldon Absolutely pathetic how you cannot recognise the sarcasm in my post. Wow. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/26/12 1:30:14 PM#144
We like bashing people's games, their playing habits, their stereotypes even, as long as we don't make it personal, it's all within the rules. It's all part of forum PVP and its entirely voluntary, up to you whether you join in fray or not. Nothing worse than this sites sticky threads, only serves to completely stifle discussion on a particular topic, great example, grouping vs soloing. I want to discuss that topic ad naseum if I like, in a dozen,or a half a hundred threads. I've been reading and posting on these forums for over 6 years and 15K posts, and I don't find them repetitious or annoying, I like it here and the changes you propose will diminish my entertainment. We all pay the same fee to be here.....wait, we pay nothing, so I guess we're all pretty equal in that regard. Again, if the train wreck annoys you so much, please stop staring at it, plenty of other threads, articles and what not to read here. Nuts now I'm way off topic, but lets face it, you can't argue that the genre's changed signficantly, and we who are not happy with this are never going to go away. (well, I guess we'll die off eventually)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
This isnt about sandbox, its about bringing more options to an mmo thus making more like a virtual world. I know its easy to say "you want to do more than just kill stuff? you must be a sandbox fanboy lol" But take a look at what you're actually doing in these new AAA mmos. You're literally just doing combat. The options for not doing combat are laughable. Some guy mentioned jumping puzzles in GW2 lol are you serious? And whats the reward for these mini games... stat bonuses for what? combat. Combat is the ultimate means to the ultimate end in all these mmos. I kill stuff so I can kill stuff better. I jump on these platforms to reach an item that helps me kill stuff better. I make food to help me kill stuff better. Keg brawl. Yeah lets take a break from combat and beat each other up. And so many people are eating this up like its the evolution of the genre. It feels like im in the twilight zone sometimes lol. Cant you guys see how pathetic this genre is now? Themepark is not a sub genre, its an excuse. |
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7/26/12 1:45:08 PM#146
the good thing about death is that there is always a rebirth. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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7/26/12 2:24:01 PM#147
Originally posted by toddze Posts like these have been repeated over and over for many years now. I wouldn't put any hopes into any game. Keep an eye on it sure, but trust me, it will most likely let you down lol. We've heard it for sooooooooooooo many games now. I am enjoying TSW right now. People said the same thing about it, but its really just kind of a cool game that will grow old due to exceptionally lame PvP, and the fact they want you to repeat content over and over for end game. |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I see GW2 as the high water mark for this trend. It is the apex of refined mmo combat. Maybe after its been out for a while, people will start to want more from their virtual worlds. Well made combat is a good thing in an mmo. Unfortunately, these days its the only thing. Hopefully that will change soon,. Themepark is not a sub genre, its an excuse. |
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7/26/12 2:37:56 PM#149
I understand what the OP is trying to say, but its like saying "music sucks today" or "movies suck today" yet both are still making more money than ever........ |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
It more like saying hip hop sucks today when compared to the early to mid 90s hip hop. Wanting to return to a golden era. Themepark is not a sub genre, its an excuse. |
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7/26/12 2:44:23 PM#151
Originally posted by Foomerang Uh huh. Sure it is. The 'popular games don't have my dreamlist of features, implemented exactly the way I want them; so therefor the genre is garbage' aregument is nothing short of ridiculous. I also don't see why you are so fixated on GW2. We get it, you hate what it stands for, some other bs like that. What does that have to do w/ the genre as whole, lol. If you want a virtual world, and are honestly sick of combat, then go play second life. Or go play eve, or wait for Repopulation, or play A Tale in the Desert. If you want a multiplayer sim, go play minecraft FFS.
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I dont hate gw2. and this isnt about what i personally want out of a specific game. its about what the genre was becoming before it became obsessed with perfecting only combat and instant gratification. with cash shops and esport in tow. im sorry you take it personally when I talk about a genre. its not a bash on your likes. i think the combat and quest presentation in gw2 is great. not sure why you feel so threatened by this thread. Themepark is not a sub genre, its an excuse. |
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7/26/12 2:51:27 PM#153
So you want the play of old games. Then go play them, they're all still around. Enjoy the 1999 play of Asheron's Call, it's still here. Or go for Meridian 59. Check back in to UO. Or Everquest. Have fun. |
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7/26/12 2:58:38 PM#154
Originally posted by Foomerang
I blame Planes of Power for unleashing this madness upon us, but ultimately it's the fault of the consumer.
Everquest was such an incredible experience of exploration and fun. PoP came out and everyone was like.... WOOAOHH we don't have to run for 2 hours to get where we want to go (having adventures and fun all along the way).... 2 weeks later: 90% of the population is sitting in the Plane of Kowledge saying "LFG xxxxx" then clicking a stone to get there instantly. It was a massive hit but at some point MMO gamers decided that they wanted the game's to be all about the destination and not the journey.
We dug our own grave, PoP just gave us the shovel.
If I want to explore and enjoy the RPG elements of a gaming world, I will play a single player game, because MMO's will never be able to offer that again and make money. |
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7/26/12 3:05:16 PM#155
In some respects I understand what people are saying......they are wanting gameworlds to feel like WORLDS, not just shallow areas with all the depth of a teaspoon. Gameworlds which have a certain degree of dependance on what the players are actually doing. Gameworlds that change in accordance with what players are doing. Gameworlds which the player can somewhat mould and create their own adventures rather than just following a linear set of quests. I can certainly appreciate that. For me, GW2 seems to tick a lot of those boxes, but it is falling down on a couple of points which could make it even better. Some that spring to mind are the lack of housing, lack of mounts, and more reason to do things other than the dev driven content (fishing, RP events, etc, etc). I'm hoping that Anet actually implement the above sometime. Side note: I hope they put Jute plants and skinning in the game too. |
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7/26/12 3:08:30 PM#156
Originally posted by Foomerang
Any other suggestions? Incidentally, I'm asking simply because I'm curious as to what you have in mind, I'm not meaning to attack your opinion :) |
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7/26/12 3:15:43 PM#157
How many times has WoW's ultimate demise been forecast (incorrectly) now? Half a million threads? We just got tired of that one and moved on to the industry as a whole. Same quality of predictive powers though. End-of-the-World preachers and profiteers. Some day, one of them will be right! Ignore the nattering of beldames, enjoy whatever you like. |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I think about what we as human beings enjoy in real life that takes us out of our normal day to day. The things that we like to watch on tv or listen to or attend in person. Then I would have those translated into games in a virtual world. Games that include competition, cooperation, and individual expression. Team sports, concerts, plays, races, individual sports, extreme sports, hobby culture like models, horticulture, terrariums, aquariums. Things that allow us to interact with the world around us. Change its initial intent. Urban art, street skating, parkour. Friendly competitions like expos dedicated to home furnishings both indoor and outdoor, fashion shows, laptop battles in a club, dj battles, dance crews. All of this allows for collaboration, competition, and individual expression. The list is practically endless when you stop thinking of mmorpgs as combat and start thinking of a virtual world. Themepark is not a sub genre, its an excuse. |
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7/26/12 3:20:27 PM#159
Originally posted by JuJutsu I find it dishearting that people are taking this personal or brushing off the OPs comments as wanting a sandbox or "old" game. That's not what he's asking for. I'm pretty sure, at this point, it would become pretty obvious that all he was saying was elements of what made these games great and imerssive are what he feels are missing from modern mmos. For him, the devs have created instant "highs" and gratification and so everything feels as if it's fleeting. For a virtual world to feel alive (again to him) there needs to be more than just run, hack,slash, sell, rinse, repeat. And he's not the only one who feels that way. Maybe I'm naive. Maybe it is too much to ask for aspects of these games along with updated graphics, and influx of new players along with some of the good progess mmos have gone through. |
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7/26/12 3:25:42 PM#160
Originally posted by Kyleran Worry not, there is continous stream of new players that are not satisfied. Some of them will be for diffrent reasons than we'are but there will be even some that are dissatisfied for same reasons as we're. Some because they want more freedom and 'virtual world' even if they haven't played game like that, but they have enough imagination to see that it could be possible. Some because there still is sizeable audience in EVE Online, that might get bored of it or might prefer sandbox feeling like it but in 'flesh and bones' character enviroment and not spaceship one + there is small playerbase playing very old titles or low production qualiity ones. + there is sizeable audience playing games like Skyrim, DayZ and few other 'less linear - more (even if fictional like in Skyrim) sandboxy titles that might want to get that feeling in mmorpg.
So worry not. I read mmorpg forums for a long time and actually this sentiment is growing as time pass not decreasing which should theretically happen heh. (obviously there is less virtual world fans than themepark or lobby fans don't get me wrong)
For those that don't like but cannot stop reading and responding to it, might want to get some calm pills, some popcorn and get ready for next 10 years for same 'wars' that are today - judging from genre direction :) |
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