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7/25/12 9:02:14 PM#101
Originally posted by Roenick 20 minutes without seeing a soul? Sounds like you were on an empty server or something to me.. i seriously dont recall playing any mmorpg that had big open zones that you could run for 20 minutes without seeing a soul and i wouldnt call anything described this way as an mmorpg cuz obviously theres no one else doing anything but socializing in town while waiting to get in a group. What I remember in most old games is a lot overcamping, negotiating dragon raid camps with other competitive guilds and 40 minutes for our guild to organize and buff for a raid... All time spent in town was because there was nothing for these folks to do until you got a group.. We were a small minority of hardcore gamers back then because there was not that many dedicated players then that could actually survive and thrive in the harsh realities of yesteryears games... Thats why WoW exploded when it was released as it was geared toward both casual and hardcore players which actually gave a blast of fresh air to a stagnating niche mmo industry and opened the mmo market up..
Playing GW2.. |
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7/25/12 9:04:04 PM#102
"Assholes" are part of what makes the game interesting tho. It's part of the MMO experience imo. Getting other players to help defend something against team asshole? Sign me up. I'm not into the drama per se, but most mmos are so vanilla now. I actually miss "training" or having to run to zone. OR hell a class that actually crowd controls. As a friend said to me today. "Everything has turned into run here, kill big groups of mobs (what happened to single pulls?), run there, kill some more big groups of mobs, run somewhere else, etc. with a bunch of strangers the game finds for you to play with... I miss spending hours in groups with people you know..." |
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7/25/12 9:08:02 PM#103
Originally posted by dageeza EQ, EQOA, Final Fantasy XI were all like this. I don't mean not seeing an actual soul but, there were areas where you felt like the world was huge and the towns (or tunnels) were the place to find grps sell goods etc etc. |
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7/25/12 9:11:11 PM#104
Originally posted by austriacus That counts multiple / farm subs if that. Plus a lot of the games "in the market" really aren't. a yo ho ho |
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7/25/12 9:15:00 PM#105
Originally posted by Roenick Of course it can be fun to be an asshole or hunt them, but we were looking at noncombat ways to build a sandbox and I couldn't get past the ability to plant and chop down trees before running into problems. |
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7/25/12 9:42:04 PM#106
Originally posted by Whyhate Seriously get out of your ficking bubble http://www.superdataresearch.com/why-your-game-should-be-f2p/ They can suck beyond belief for all i care, they make more money that the majority of subs, that includes eve The market of ftp games while not the same as p2p is dominated by a few of them too. Maplestory, Runes of magic and others like that. If i remember correctly there was somewhere they mentioned runes of magic generating revenue that was equal to 2m wow subs. |
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7/25/12 9:54:59 PM#107
Originally posted by 3-4thElf According to this site i found recently there are over 50m MMoers in USA alone so i also am way of base. http://www.superdataresearch.com/global-mmo-games-spending-exceeds-12bn/ Now i dont know how accurate it is but it seems legit. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I know some of you guys are having a hard time grasping this. It seems you are hard wired to believe virtual world=sandbox=ffa gankfest. A virtual world is when the developers create game systems dedicated to other things besides killing stuff. When the only reason crafting is in your game is so you can say "yeah we got crafting", that is a fail in virtual world design. When all your non combat activities are the equivalent of mobile flash games, that is a fail in virtual world design. Try to think about games you played and enjoyed that didnt involve killing things. Then apply that to a virtual world mmo and you can start to see how lacking these whack-a-mole themeparks are. Some of you are preaching about virtual worlds within the context of combat only. And from my perspective, you seem conditioned to think this is as good as it gets. And that is sad because this genre is suckin major ass right now as far as staying true to its roots. Themepark is not a sub genre, its an excuse. |
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7/25/12 11:00:53 PM#109
Originally posted by Roenick I agree with the OP of this thread and his reasoning. Having played EQ and XI, I can honestly say that this genre's future does not look promising. |
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7/25/12 11:06:27 PM#110
Maybe the pure mmorpg genre is too small. So developer have to get their gamers else where, from single player, or esports pvper etc. There are just so much more mmorpg players compare to 10 years ago. They have to come from some where.
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7/25/12 11:14:53 PM#111
Originally posted by Foomerang I get what you want but I don't think you realize how impossible it is to code into a game with good results.
You can have sandbox elements in single player and small group games because you're not up against "the asshole". Once you try to move these same elements that work for single player and coop games into a MMO "the asshole" takes over and becomes a serious design problem.
Try to think of one detailed example of what you want to see in a MMO and then put it up to "the asshole" challenge to see if it can work without adding restrictions. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
Why can't we street skate/hover board/parkour and have competitions in the hub cities? the list goes on. All of these things can be regulated and optimized for the least amount of griefing. Sure some may slip by, but that that is going to happen in any game worth a damn. Some devs try to make this perfect little canned mmo where nobody can get hurt or hurt themselves. They treat their player base like a bunch of bubble boys. Themepark is not a sub genre, its an excuse. |
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7/26/12 12:30:50 AM#113
Computer
Keyboard
You enter a command or input, and something happens on screen.. What.... the ever loving hell do you want from an mmo?
Until we live with the Jetsons there are going to be some limitations. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
I want it to continue in the direction it was heading 9 years ago. This isnt some unimaginable dream. It was taking shape in mmos like FFXI, SWG and AC and it has all but vanished. MMOrpgs are barely a shadow of what they once were. We have refined multiplayer action games. That is the definition of an mmorpg these days. Its so bad that people cant even grasp the concept of doing something else in an mmo anymore besides bashing stuff with a sword. Themepark is not a sub genre, its an excuse. |
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7/26/12 2:09:01 AM#115
Originally posted by Foomerang The simple fact is, the market for this stuff is tiny. And when you have a tiny market, you have a tiny amount of potential income. And when you have a tiny amount of potential income, you can't pay for developers or resources. And when you don't have those, you don't have a functioning game. You're right; we could have these games, if we sacrificed graphics, world size, textures, compatibility, optimization, updates, etc. The amount of content required for a gigantic virtual world is unachievable based on the current size of the market of people who actually want these games in the first place.
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7/26/12 2:11:32 AM#116
This is why we need a sticky thread from this topic so we don't need to see new threads pop up. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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7/26/12 2:15:02 AM#117
Originally posted by Foomerang Your pretty much right.. i guess the instant gratification crowd started it all off :( ow we have instant leveling for pvp.. instant revives and so on..
but at least we can look at the idie devs, the next game im looknig forward to is the Repopulation.. cant bloody wait to get my hnds on that :)
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7/26/12 2:19:46 AM#118
Originally posted by Garvon3 Someone else might say if it's not broke don't fix it. And before anyone pipes in remember, different tastes. |
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7/26/12 3:06:56 AM#119
Originally posted by Foomerang And when they aren't, like the keg brawler, lets ignore it just because. When you have jumping puzzles, that have lightning and gusting winds that you need to avoid while jumping, lets also ignore it. Currently playing: GW2 |
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7/26/12 3:11:27 AM#120
Originally posted by Foomerang Genre is currrently dead yes. But it will revive on 28th of August hehehehe. Sorry couldn't help it >.<. :P Just want GW2. |
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