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8/04/12 4:35:20 PM#481
It would appear that no matter how well things are presented on the table, some concepts are simply going to elude some people for a variety of reasons. Lack of any real experience to go on is one (probably the case here), the desire to be right (all the damn time) and arguing for the sake of arguing is another. Throughout my time in the genre, some of the most interesting and memorable gameplay moments I've come across have occurred while travelling. I never would have experienced any of these things with magical abracadabra instant travel, or any sort of abomination of travel. Believing that you're right (even if you really really really believe it) does not necessarily make it so. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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8/04/12 4:36:04 PM#482
Originally posted by Bladestrom Er, was this to me? I haven't been telling people what they like. I've been pointing out that there are two ways for shallow game mechanics to go: either they'll be eliminated (fast travel), or they could be improved (deeper travel.) Clearly it's in travel-lovers' interest to keep travel around, so they should be in favor of the latter solution. |
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8/04/12 4:42:34 PM#483
Originally posted by Bladestrom Amen, well said. It's really gone beyond ridiculous at this point. Enough is enough already. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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8/04/12 4:49:13 PM#484
Axe not to you, it's a general comment about those that try to empose their desires on others.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/04/12 4:51:21 PM#485
Although I like travel just as it is :). But equally just like anything, everything is open to improvement, it's what drives us humans as a species:)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/04/12 4:59:18 PM#486
Originally posted by Axehilt
If I need to run for 15 min from A to B it should be possible I will be attacked and that I will need to defend myself. I think it should happen most of the time. And if there is also a harch death penalty and long corpse runs going AFK will be a very bad idea... This makes travelling interesting. It is somewhat dangerous even if you will just run most of the time. But there is no action and if you need to fight it will only be a small part of the travelling experience. But you will also be able to kill more mobs if you attack them instead of trying to avoid them. I mean you can stop every minute and kill a mob if you prefer that. Or you can avoid most or all of them. And it is gameplay in a "virtual world game" intended for people that like it. Even if action gamers think it is a waste of time. And I think it makes sense that people should play games they like. There is no reason to play a game that you think is boring. But its important to recognize that other players like the features or game design that you think makes it boring. They are different and like the game for what it is. |
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8/04/12 5:11:01 PM#487
i have to say, this has been on my mind for a while. i think this genre has taken a turn for the worst. I rememebr a time when Mmo games were something you could get totally immersed in. You could be just as involved in the beggining as the end. there was no end..... It seems like now this genre has gotten so linear that you really just cant stick with a game longer then a year. this genre has become a cookie cutter core with little uniqueness for end game.... Its time for this genre to learn that in order to make a true next generations game they must: 1. rewordk the core mechanics. we need something new. SWTOR was a prime example of this 2. Mix sandbox with thempark gameplay: you can make most of the leveling themepark if you like.. but once the end game comes in... There is nothing that can keep players involved liek sandbox mechanics... nothing!!! So endgame should have both sandbox and thempark mechanics! 3. fluff. you need something other then combat to keep people happy in a game. they need something else to do then combat. |
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8/04/12 5:13:23 PM#488
Originally posted by Gurpslord I see that argument a lot, the whole "there weren't as many options, so you had to play one of those". Nonsense. People always had the choice to not play any of them at all. In fact, during the time period we're talking about, MMORPGs were a very niche market - far more so than they are now. So, the idea that people only played the older MMOs for "lack of more options" is a fallacy that doesn't hold up. If there are only 3 seafood restaurants in town, and all of them serve terrible food, people aren't going to feel "oh well, I guess we have to eat at one of them, since they're the only choices we have!". They're going to go to the steak house down the road instead where they know they can at least get a good burger. Or they consider some other acceptable option. Further, there were a nice selection of MMOs leading up to WoW's popularization and resulting decline of the genre from what it was. WoW ushered in, what, the 3rd generation of MMOs? The 4th maybe? Before WoW, you had EQ, EQ2 (was originally developed more in line with 1st and 2nd gen MMOs), FFXI, Anarchy Online, Dark Age of Camelot, Shadowbane, Asheron's Call, Eve Online, Lineage, Lineage 2 and a bunch of others I know I'm forgetting at the moment. There weren't hundreds of options, but every major genre was pretty well accounted for. Also, I'd say around that time, it's the FPS and Action RPG genre that had more people's attention. So if people wanted to play with friends, they could pick up a game of Quake 2 or Unreal Tournament, or some other game of the time, they could meet up with people in Diablo 2. They could log into a Persistent World for Neverwinter Nights and hang out on there. In that light, your argument that "people had few choices if they wanted to hang out with friends online" is also rather weak. There were plenty of options for people to play with friends online. They weren't all MMOs. Also, you can't forget that not everyone chose to play an online game specifically to hang out and play with friends online. I know I never did. Many people I met along the way - the majority, easily - didn't come into those games with friends. They started playing them because the game itself interested them. WoW was a short-term blessing for the genre that made way for a long-term curse. The blessing was making more people aware that the genre even existed. Many people didn't know what a MMORPG was, or that WoW even was one, prior to playing it. They weren't interested in playing the Warcraft MMORPG. They were interested in playing the next Warcraft game, whatever it was. It was a long-term curse in terms of exactly what the OP is talking about. Everything that made the genre great and appealing and enticing to players, enough to inspire the people at Blizzard to make WoW in the first place, has all but been removed from the experience, or rendered superfluous and unnecessary. I agree with the OP, the MMORPG genre is pretty much dead. The "MMO" part is really all that exists anymore. And I'm not even entirely convinced of the first 'M' either.
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8/04/12 5:21:22 PM#489
Originally posted by Axehilt Wrong.
Wrong again. Its not shallow or Tic Tac Toe. Its travel. Get over yourself.
True MMOs are NOT what you perfer.
Refer to the part where i said " then MMOs arent what you should be playing" Travel IS part of a TRUE MMO experiance. Emersion in the world you inhabit. Not sitting in town clicking a npc to sigh up for instanced grouping. Then being magicly wisked away to the instance. Rinse repeat.
You dont want a MMO. You want a co-op lobby single player game with group content. Its called D3.
Im all for anything that adds emersion to the game. But dont for a sec make me believe just the act of travleing from A to B isent gameplay.
You can kill mobs on the way to your next location. You can harvest. You can stop to help someone that looks like there in need of help. Stop to look at the goods of a traveling merch. The list goes on.
What? What games are "dense experiences involving deep. interesting decisions" when it comes to travel? that games with normal travel is loosing out to? downtime or zen activites? Its almost like your just typing out nonsence just so you can read it out loud to yourself. Shit makes no sence.
Travel is travel. Nothing more. Its what you make of it. Just like if you were to get in your car and drive 3 states over. Will your travel be stright forward or will you stop to see the sights?
Could stop off to get gas and see some hot ass girls skirt get blown up over her head. Could see a toothless local get in a fight with his sister/cousin/wife. The journy is what you make it. Dont rely on the devs to make your game experiance more enjoyable. How lazy are you. |
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8/04/12 5:21:58 PM#490
Originally posted by kantseeme How arrogant. I don't WANT to spare 5-10 or even 1 min doing stuff i considered BORING in a GAME. And not only i am playing MMOs, i am playing them the way i want .. with LFD, LFR and fast travel. And devs are supporting those options. Deal with it.
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8/04/12 5:26:04 PM#491
Originally posted by Vyeth
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8/04/12 5:27:53 PM#492
Originally posted by kantseeme That is just semantics. Whatever you call them .. are better (for me) games than the old MMOs. If Gamestop and all the game reviewers are calling WOW a MMO, are calling TSW a MMO, are calling GW2 a MMO, that is the label i will use.
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8/04/12 5:31:13 PM#493
You love lgd, lfretc fine. Why does that mean people who love travelling should not be allowed to enjoy what they dO as well ? In fax they are not mutually exclusive.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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8/04/12 5:34:18 PM#494
Originally posted by AxehiltAt no point have I suggested that simply making it impossible to AFK is a good idea. I have posited dynamic, engaging and interesting worlds, where the player is actively invovled in interesting decision making whilst moving through said worlds on a number of levels. At the same time retaining all the benefits and interlinked systems an open, dynamic and engaging game world can have. All without the need for superfluous skills, minigames or instancing.
If someone wants to try and AFK that or numlock walk through that they are welcome to try it, if they are walking from their house to a shop 500m away in the same town they most likely will be able to AFK it. If they only want to move just outside of town, again they may well be able to try it. But further? Well they can try it, the option is there to give it a go, but it really wont end well. |
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8/04/12 5:37:59 PM#495
Originally posted by nariusseldon Then dont play! stay out of a genre that supports emerision and not instant rewards. Its your kind thats killing this genre not helping it.
ANd just fyi... YOUR NOT PAYING MMOS! i told you already what your playing. co-op lobby singel players with group content game. Other wise known as CLSPwGCG. Doesent look like MMORPG to me. Like i said.
WHEN GW2 falls the tide will change and youll be looking in just like those of us that have been doin for what 8 years now? Will not feel good ill tell you |
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8/04/12 5:46:57 PM#496
Originally posted by nariusseldon SEMANTICS
You can keep talking all you want. Not making youeself look very good at all. No real MMOer today considers these POSs true MMOs. Think what ever you like but in the end you know it to be true. You yourself said what these mmos of today have be come, and its not what makes up a real mmo.
Waitng on ban from someone reporting me. Seems to be the thing to do these days when someone doesent agree with someone else. |
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8/04/12 6:14:07 PM#497
I feel good about where the industry is heading for the first time in a long time honestly. With SW:TOR's relative failure, producers will have to take notice that simply throwing money and time at the WoW model isn't enough to create a successful game. Meanwhile EVE has been keeping its niche of a niche market paying for years even though its characters are spaceships and its heavily pvp focused. Developers have been looking at the MMO market as one giant group for years thanks to WoW, but that may be coming to an end. Developers and sites like MMORPG.com can keep pushing F2P/freemium themepark cashshop games all they want and talk about the numbers of players, but thats not going to appeal to everyone. Niche markets with deep pockets exist, all someone has to do is develop a game for them. hell, I pay 45 dollars a month to CCP to play EVE and I'm one of the people thats never been able to truely ajust to ships over characters. |
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8/04/12 6:19:17 PM#498
Originally posted by kantseeme As someone who pushes the envelope on this site sometimes, disagreement doesn't get you banned.
Having said that, lets have a look at this post. 1. Who is a 'real MMOer'? 2. What's a 'true MMO'? So you are the sole judge of what's a 'real' MMO player and MMO game? How does that work? Speaking for other people is why your post doesn't make sense and why it won't be taken seriously.
Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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8/04/12 6:20:20 PM#499
Originally posted by Foomerang Didnt get off for me. Been having fun since 2001. |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
8/04/12 6:22:07 PM#500
The Genre died with the release of the SWG NGE.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |