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General Discussion  » How will the 28 September release of Pandaren influence GW2?

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268 posts found
  User Deleted
7/25/12 4:28:48 PM#161


Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.


And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe

  Cromica

Advanced Member

Joined: 6/03/09
Posts: 668

7/25/12 4:33:17 PM#162
Originally posted by Foomerang

 


Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.

And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe

 

They keep playing because they are actually having fun.

  User Deleted
7/25/12 4:34:54 PM#163
Originally posted by Foomerang

 


Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.

And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe

 

They are more likely to realize that this kind of posts have nothing to do with what GW2 is in reality, to be honest.

  User Deleted
7/25/12 4:35:29 PM#164


Originally posted by Cromica

Originally posted by Foomerang  

Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.
And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe  
They keep playing because they are actually having fun.

"they" will have fun in MoP too. Aren't circular arguments great? ;)

  User Deleted
7/25/12 4:37:00 PM#165


Originally posted by The_Korrigan

Originally posted by Foomerang  

Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.
And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe  
They are more likely to realize that this kind of posts have nothing to do with what GW2 is in reality, to be honest.


Its new to you. Enjoy!

  User Deleted
7/25/12 4:38:16 PM#166

The beta for MOP started about 2.5-3.5 month's before previous one's so them putting the game out 9/25 is not unexpected to me.Actually I believe the beta is close to 1 month longer then the longest Xpac beta to date.They did a revamp to one of the new zone's and that looks to be what added some time to beta.

Anyway,I don't think it will make much difference either way.Some will play both,some will stick with GW2 and some will leave GW2 and go back to WOW after 1 month.I think most WOW players will play both!

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3011

I liked MMOs better when gamers didn't play them, and just geeks did.

7/25/12 4:38:46 PM#167

At this point, if you are still playing WoW, then you are comfortable and don't like change, so the WoW players will stay in WoW, and everyone else will move / has moved on.

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  Cromica

Advanced Member

Joined: 6/03/09
Posts: 668

7/25/12 4:40:50 PM#168
Originally posted by Foomerang

 


Originally posted by Cromica

Originally posted by Foomerang  

Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.
And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe  
They keep playing because they are actually having fun.

"they" will have fun in MoP too. Aren't circular arguments great? ;)

 

The majority of GW2 players know that MoP is the same old thing its been for 8 years and will not go back, and even if some do I personally don't care because it doesn't have any effect on the game I am playing.

  User Deleted
7/25/12 4:45:06 PM#169


Originally posted by Cromica

Originally posted by Foomerang  

Originally posted by Cromica

Originally posted by Foomerang  

Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.
And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe  
They keep playing because they are actually having fun.
"they" will have fun in MoP too. Aren't circular arguments great? ;)  
The majority of GW2 players know that MoP is the same old thing its been for 8 years and will not go back, and even if some do I personally don't care because it doesn't have any effect on the game I am playing.


Ah its the majority now. Cool. I kindly disagree. And for the record, I don't even play WoW. I have no intention of playing either actually. But I do enjoy a good discussion about mmos. This one has fizzled out though. Thanks for sharing your opinion.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 779

7/25/12 4:47:38 PM#170

Story about WoW and a Gamestop Employee:

 

 

Okay, so today I went to the mall to finish paying off the remainder of my GW2 Collector's Edition that I have on pre-order.  First off, the guy says "oh, collector's edition, very nice". 

 

But then while he's ringing me up for it he's saying ,  "Do you play WoW or know anyone that play WoW?", as I say "Ewww", he continues on with the spiel of  Have you heard of "Mists of Pandera? They just announced the release date and we'll be taking pre-ordered for it's Collector's Edition tomorrow."

 

I explain to him, "I have both the first Collector's Editions, and they're junk.  There's nothing good in them but an artbook and a making of DVD.".  And then he said the funniest thing,  "But this collector's edition is different and special, it's got a unique mount!".

 

I had to tell him, "Ya, no thanks, Guild Wars 2 is better."  He tells me he's heard of it, but brushed it aside and didn't think much of it yet.  I told him how he missed out on experiencing the last BWE just this past weekend and that he can read all the reviews/previews on all the sites. 

 

 

 

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 967

7/25/12 4:48:09 PM#171
Originally posted by Cromica
Originally posted by Foomerang

 


Originally posted by Cromica

Originally posted by Foomerang  

Originally posted by Derpybird

Originally posted by Foomerang Most people will have scratched GW2 itch by that time and MoP will be waiting with open arms.
And when they realize that MoP is really just more of the same, they will return to GW2.
And when they realize GW2 is just an mmo version of PS2 action/adventure games... then what? hehe  
They keep playing because they are actually having fun.

"they" will have fun in MoP too. Aren't circular arguments great? ;)

 

The majority of GW2 players know that MoP is the same old thing its been for 8 years and will not go back, and even if some do I personally don't care because it doesn't have any effect on the game I am playing.

1 month or less playing GW2, and people could get bored and want to come back to the old WoW model. 1 Month is more than enough to kill any hype and the end of the Honey Moon stage in a new MMO, like gw2, in this case. 

  palpy

Novice Member

Joined: 10/18/08
Posts: 16

7/25/12 4:50:30 PM#172

I think  releasing MOP a month after GW2 is a cocky move. After all the other  mmos in the past few years failed to put a dent in the wow player base, I think Blizz thinks GW2 will be no different.  The introduction of Pandas has already left some players nauseous, and the fact that GW2 has no sub plan makes it even more  enticing to those poor college students who can't afford the 15 bucks a month. Blizz should of released MOP during the Christmas holidays. This move will cost them money bigtime. I'll be  picking up GW2 and if enjoy the game, I'm not going to stop playing it , to go back to WOW. I'd be retarded to do something like that. 

  User Deleted
7/25/12 4:51:01 PM#173
Originally posted by remyburke

At this point, if you are still playing WoW, then you are comfortable and don't like change, so the WoW players will stay in WoW, and everyone else will move / has moved on.

 

I think a lot of WoW players will be buying GW2. No sub means they aren't going to be worried about getting the most out of their subscription to GW2, because there is no sub. They can play when they want, just like everyone else. Or is everyone else quitting all their other games to play GW2?

  User Deleted
7/25/12 4:58:09 PM#174
Originally posted by azmundai

 


Originally posted by gestalt11

Originally posted by azmundai  


  just like they feared warhammer just like they feared aoc just like they feared lotro swtor rift etc etc etc etc you dont have to fear something to be good at positioning your product in a market. one thing I feel is a certainty : wow will be at or very near the top of the mmo heirarchy for years to come. and no I am not a fanboy. if anything I am fairly disgusted with what wow has become and what it has done to the genre. I do still have an account though, and I do still play from time to time .. because nothing else even comes close to measuring up. sad statement indeed. bring on prepop and aa .. hopefully they will actually shake things up a little.

warhammer and rift both had public quests to break up quest grinding.

as ive said in other threads, gw2 is the same thing .. "i feel like im taking crazy pills" .. just because the zone gives you the quest instead of an npc doesn't change the fact that its a quest, kill some mobs, grab some stuff, zerg down some veteran .. nothing has changed except the delivery.

yes it's more open, but you are still in a subzone of a zone dedicated to your level, or you are leeching off of level appropriate people missing 90% of your attacks on a mob 4 levels higher than you.

ssdg

better, but blizzard isn't breaking a sweat.

there is a thread like this every time a game releases. better panic!!! PQs are gonna change the genre!!!! better panic!!! the third pilar (still gotta rofl about this) is gonna change the genre!!!! etc etc etc ..

ssdg

You originally listed five games and then only compared GW2 to two; Warhammer and Rift.. Warhammer did try "new" things but the game as whole was essentially a poorly developed WOW-clone. When Rift first came out, with exception to its "rifts" (DE's), it was also essentially a WOW-clone (poorly done as well). AoC only had the violence going for it, everything else was also poorly executed and again another WOW-clone. LOTRO is another WOW-clone which is now F2P and SWTOR, well, I think everyone knows how horribly wrong SWTOR went and is still going (to F2P that is).

Essentially, what I'm getting at is that several of these games tried one or two "new" (unique) and/or special things but then reverted to making the rest of the game a WOW clone; gear grinding/farming with linear quests. None of the games, with exception to Rift (in a way) offered anything truly unique and new, and the only one that actually did (Rift), didn't go all the way and did what I have just previously mentioned.

GW2, though it has quests and gear just like all the other games, I believe does a much better job at masking the grinding element. Unlike WOW, by making gear not the central focus of the game, GW2 has increasingly reduced the need to grind for gear (which it has already masked quite well through DE's and hearts). By doing so GW2 offers something quite new (not really new but refreshing) to the mmo genre... playing the actual game instead of constantly and endlessly working for gear. Very two different approaches to mmos, playing vs. working.

As to Blizzard not breaking a sweat, though they still enjoy 10.3 million subs (though only 3-4 mil pay monthly subs; the other 6-7 mil pay hrly in Asia), they have constistenly been bleeding subs (in the west for the most part) and are soon to be sold by Vivendi (who no longer sees them as profitable enough to keep). Also, don't forget the schemes that Blizzard had to pull in order to keep players playing (or at least just paying monthly subs) wow by giving them D3 if they signed up for a whole year. If you have to essentially bribe your playerbase, I think that is a sign of trouble, maybe not now, but def in the future.

Fact is WOW is in decline and many people (prob even in Blizzard included) refuse to see it. Somewhat reminds me of SWTOR, though not as fast and terrible of a crash. WOW is dying a slow and painful death and I'm afradi that Blizzard will milk it for as much money as they can before they realize that it's too late to save any of it. If all that Blizzard can come up with for WOW is kung fu panda and pokemon then I'd say WOW's future is already not looking good at all. Time will tell though, but it is my honest opinion that I'm right... of course haha.

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

7/25/12 5:25:35 PM#175
Originally posted by azmundai

 


Originally posted by gestalt11

Originally posted by azmundai  

Originally posted by joocheese

Originally posted by Lord.Bachus Pesonally i think its a smart move of Blizzard, giving their playerbase a new expansion so close to the release of GW2, i would have done the same, it will keep a lot of people from trying GW2 and wayting for the soon to be released expansion. Its a master move from Blizzard, because we all know the release dates of the previous expansions where all much later. They all aimed for the christmass target (except the lich king which did not make the that target)
I guess this speaks volumes as to what Blizzard execs fear GW2 might do to WOW. Time will tell though :-)
  just like they feared warhammer just like they feared aoc just like they feared lotro swtor rift etc etc etc etc you dont have to fear something to be good at positioning your product in a market. one thing I feel is a certainty : wow will be at or very near the top of the mmo heirarchy for years to come. and no I am not a fanboy. if anything I am fairly disgusted with what wow has become and what it has done to the genre. I do still have an account though, and I do still play from time to time .. because nothing else even comes close to measuring up. sad statement indeed. bring on prepop and aa .. hopefully they will actually shake things up a little.
None of those games offer any relief from the quest grind.  In everyone of those games people started asking themselves "If I keep doing quests and whatnot why don't I just continue on with WoW?".

 

This is the big difference.

 

If this were The secret world we were talking even there you might have a point although its more of a stretch.  Every single one of those games had an almost verbatim copy of WoW questing system as the main way of getting XP.

Even Rift with its fairly sigifniciant rift system was still easily like 70-80% questing for xp.

 

The reason this could really backfire on Blizzard is that DE really do feel alot different than making a shopping list of quests.  Releasing this close to GW2's release will make that difference even more obvious and sickening to people.  As opposed to letting the feeling where off and having some nostalgia kick in. 

People are dead tired of shopping lists.  All those games gave people shopping lists. 

 


 


warhammer and rift both had public quests to break up quest grinding.

as ive said in other threads, gw2 is the same thing .. "i feel like im taking crazy pills" .. just because the zone gives you the quest instead of an npc doesn't change the fact that its a quest, kill some mobs, grab some stuff, zerg down some veteran .. nothing has changed except the delivery.

yes it's more open, but you are still in a subzone of a zone dedicated to your level, or you are leeching off of level appropriate people missing 90% of your attacks on a mob 4 levels higher than you.

ssdg

better, but blizzard isn't breaking a sweat.

there is a thread like this every time a game releases. better panic!!! PQs are gonna change the genre!!!! better panic!!! the third pilar (still gotta rofl about this) is gonna change the genre!!!! etc etc etc ..

ssdg

There is no missing in Guild wars to from hitting a non doding target. There are only glancin hits that do less damage. You theoretically can go to lvl 80 areas at lvl 30 or so and be able to kill something, of course you could take hours but you get what im saying.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

7/25/12 5:38:47 PM#176

I know more people that are quitting or have already quit WoW because of MoP than are going to continue playing.  I really don't see it holding much of an effect at all on GW2.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Kost

Newshound

Joined: 1/15/10
Posts: 1988

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

7/25/12 5:41:05 PM#177

Pandaria is just more of the same old formula, it doesn't take WoW back to the glory days of vanilla as Blizzard preached, and will not be the savior of the series. I'm speaking from experience, not speculation.

It will not influence GW2 at all.

  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 932

7/25/12 5:43:59 PM#178

Don't really think it will make a difference. People knew it would be close for a couple of months now and have probably already made there purchasing choices. People can play multiple MMOs, especially when one does not have a monthly fee. I actually think this is better for GW2. Before, if people were planning to pickup GW2 and MoP came out beforehand --they could have said screw GW2 and stuck with MoP. Now, those guys will try out GW2 and if they like MoP better it does not matter since they already bought GW2.

The general vibe from the WoW community is not so keen on MoP, either.  Come to think of it, Blizzard is probably releasing MoP a little earlier to put up a fight against GW2. Not really an offensive move, more defensive.

  Aishirami

Novice Member

Joined: 7/24/12
Posts: 49

Knowledge is the sword. Wisdom is its wielder.

7/25/12 6:51:30 PM#179

If it takes some people only a month to "gobble" up all of the PvE content, then they can leave for all I care. They probably passed up 80% of it out of thier haste, and didn't slow down and enjoy the enxperience to discover the rest of it.

Those that want to leave GW2 after a month are the people that the game isn't designed for, and so they should leave. Those that are like that will only cause disruption in the communities they exist in, and we don't need them in the GW2 community.

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

7/25/12 7:04:22 PM#180


Originally posted by joocheese

Originally posted by azmundai  

Originally posted by gestalt11

Originally posted by azmundai  


  just like they feared warhammer just like they feared aoc just like they feared lotro swtor rift etc etc etc etc you dont have to fear something to be good at positioning your product in a market. one thing I feel is a certainty : wow will be at or very near the top of the mmo heirarchy for years to come. and no I am not a fanboy. if anything I am fairly disgusted with what wow has become and what it has done to the genre. I do still have an account though, and I do still play from time to time .. because nothing else even comes close to measuring up. sad statement indeed. bring on prepop and aa .. hopefully they will actually shake things up a little.

warhammer and rift both had public quests to break up quest grinding. as ive said in other threads, gw2 is the same thing .. "i feel like im taking crazy pills" .. just because the zone gives you the quest instead of an npc doesn't change the fact that its a quest, kill some mobs, grab some stuff, zerg down some veteran .. nothing has changed except the delivery. yes it's more open, but you are still in a subzone of a zone dedicated to your level, or you are leeching off of level appropriate people missing 90% of your attacks on a mob 4 levels higher than you. ssdg better, but blizzard isn't breaking a sweat. there is a thread like this every time a game releases. better panic!!! PQs are gonna change the genre!!!! better panic!!! the third pilar (still gotta rofl about this) is gonna change the genre!!!! etc etc etc .. ssdg
You originally listed five games and then only compared GW2 to two; Warhammer and Rift.. Warhammer did try "new" things but the game as whole was essentially a poorly developed WOW-clone. When Rift first came out, with exception to its "rifts" (DE's), it was also essentially a WOW-clone (poorly done as well). AoC only had the violence going for it, everything else was also poorly executed and again another WOW-clone. LOTRO is another WOW-clone which is now F2P and SWTOR, well, I think everyone knows how horribly wrong SWTOR went and is still going (to F2P that is).

Essentially, what I'm getting at is that several of these games tried one or two "new" (unique) and/or special things but then reverted to making the rest of the game a WOW clone; gear grinding/farming with linear quests. None of the games, with exception to Rift (in a way) offered anything truly unique and new, and the only one that actually did (Rift), didn't go all the way and did what I have just previously mentioned.

GW2, though it has quests and gear just like all the other games, I believe does a much better job at masking the grinding element. Unlike WOW, by making gear not the central focus of the game, GW2 has increasingly reduced the need to grind for gear (which it has already masked quite well through DE's and hearts). By doing so GW2 offers something quite new (not really new but refreshing) to the mmo genre... playing the actual game instead of constantly and endlessly working for gear. Very two different approaches to mmos, playing vs. working.

As to Blizzard not breaking a sweat, though they still enjoy 10.3 million subs (though only 3-4 mil pay monthly subs; the other 6-7 mil pay hrly in Asia), they have constistenly been bleeding subs (in the west for the most part) and are soon to be sold by Vivendi (who no longer sees them as profitable enough to keep). Also, don't forget the schemes that Blizzard had to pull in order to keep players playing (or at least just paying monthly subs) wow by giving them D3 if they signed up for a whole year. If you have to essentially bribe your playerbase, I think that is a sign of trouble, maybe not now, but def in the future.

Fact is WOW is in decline and many people (prob even in Blizzard included) refuse to see it. Somewhat reminds me of SWTOR, though not as fast and terrible of a crash. WOW is dying a slow and painful death and I'm afradi that Blizzard will milk it for as much money as they can before they realize that it's too late to save any of it. If all that Blizzard can come up with for WOW is kung fu panda and pokemon then I'd say WOW's future is already not looking good at all. Time will tell though, but it is my honest opinion that I'm right... of course haha.


I dont refuse to see it. I know it is in decline. All good things come to an end. The release of GW2 though will not kill it for good. If anything a boring expansion filled with pet battle fluff is what will contribute most to it's decline. I still believe they aren't the least bit worried about GW2 itself. Much like a baseball team in a pennant race can't worry about what the other teams are doing, they have to focus on getting their job done. Winning their games. Just like they weren't worried about all of the games to come before GW2.

That being said, i believe wow will be in the top 5 mmos for another 5 years at least. Again .. they aren't terrible worried. They've probably made enough money to get 2 more AAA mmos off the ground. Now whether they have saved that, or their investors have taken it is another story .. even if they close up shop and don't release Titan, they are still the most successful mmo dev of all time. and vanilla wow was an excellent game even if it has turned into a steaming pile of panda poo.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

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