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7/27/12 6:51:15 PM#241
Originally posted by nilden
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7/27/12 7:21:26 PM#242
Originally posted by nilden Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness." Will you be the first? /blinkblink |
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7/27/12 7:29:02 PM#243
Originally posted by Normike The fact that it is more rewarding to solo, and the entire game is oriented around you solo questing through instances with cutscenes? The world is an afterthought, there isn't even a day and night cycle. All the content is geared towards the singleplayer storyline. That's why its a singleplayer game with optional coop features. Nothing about it is massive. It's just an extreme of a trend thats existed for a while. I'd say WoW, right now, is barely an MMO. Same for LotRO, AoC, and TSW... |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
7/28/12 4:54:21 AM#244
Originally posted by Garvon3 Umm, the gear from solo questing is vastly inferior at all levels to the loot gained from group activities. You will also tend to level faster by group activities as well. I really do not see how how single player is "more" rewarding. Soloing is easier in that you do not need to coordinate, but the rewards are less as well. |
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7/28/12 8:31:58 AM#245
Originally posted by Normike Oh hear we go. "clearly" define. What is clear to one person is a muddled mess to another. What is fully explained by one person, goes far over the head of another because of a complete refusal to see beyond their closed eyes. So, to play your game...no one has been able to clearly explain what about SWTOR makes it an MMO like the majority of the over 20 other MMOs I've played. Will you be the first? /blinkblink It has already been stated that just being online and played by many players does not make it an MMO, Quake and Unreal tournament were also online capable and played by millions. Just having a persistant world does not make it an MMO, Dayz mod...Mount and Blades persistant world mod does not make it an MMO. Oblivions multiplayer mod does not make it an MMO. The currently alpha Skyrim multiplayer mod does not make it an MMO. The argument about GW1 being an MMO or not went on for YEARS because of the fact it only had a hub with everything else instanced and extremely solo friendly leveling...SWTOR deserves this argument more so than any other game recently released. Bioware stated it themselves, they are making a HYBRID and want to change what people think of when it comes to MMOs. Well, they did just that...and most people DONT LIKE IT AND REFUSE TO REDEFINE THE GENRE TO INCLUDE THIS STEAMING PILE OF BANTHA POODO. |
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7/28/12 4:11:14 PM#246
Originally posted by kantseeme You, as a player decided it was worthless! Thank you for providing yet another good example of that.
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7/28/12 7:24:26 PM#247
Originally posted by StoneRoses No the game iteself dictated that the group aspects of the game were worthless... "for the most part"
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7/28/12 7:36:03 PM#248
Originally posted by kantseeme The game presented options, whether you liked it or not you decided either to participate or you don't.
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7/28/12 8:13:28 PM#249
This is what I'm talking about. The idea that SWToR is a single player game isn't being presented as an exaggeration, it's being presented as a fact. There is no discussion to be had here. This is someone who hates SWToR because it wasn't SWG or because it copied too much from WoW or something. They aren't even talking about the solo focus or group focus of the game. They're talking about how much they don't like it. Join the League For Gamers. |
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7/28/12 8:30:13 PM#250
No, TOR is not a singleplayer game but it ain´t really massive either. It is about as massive as DDO and GW, not very much. The problem is that most people that pay monthly fees want their games to be massive. TOR should either have released as B2P or focused more on making the game feel a little more like a MMO. As I see it is TOR a good game, but it ain´t worth the monthly fee, just like DDO wasn't worth the monthly fee. |
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7/28/12 8:50:44 PM#251
But....but... you said it was a 8.7..... http://www.mmorpg.com/gamelist.cfm/game/367/view/reviews/load/178 |
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7/28/12 9:21:45 PM#252
Originally posted by StoneRoses And i agree with you. But the options we were givin to group were "for the most part wrothless" |
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7/28/12 9:23:36 PM#253
Again, the point was missed. It's like dancing around the question. What about SWTOR is different from: Anarchy Online, Asheron's Call, Champion's Online, City of Heroes, City of Villains, Dark Age of Camelot, DC Universe Online, Dungeons and Dragons Online, EVE Online, Everquest, Jumpgate: Evolution, Lineage, Lord of the Rings Online, Matrix Online, Rift, Star Trek Online, The Secret World, Shadowbane, Tera, Ultima Online, Vanguard, Warhammer Online, WoW.
How can you ignore other MMOs at the same time trying to call SWTOR a "single player focused" game. It doesn't put any more focus on "single player only" functions than any of those other MMOs I've played. SWTOR gives better gear, xp, buffs, and other perks for playing in a group. So the game is obviously encouraging you to play in a group, it's just not forcing you to if you don't want to. So there goes that myth. The content is geared towards story, not "single player storyline". You can play any story with a group and in fact get some perks if you do. The game looked massive enough to me in comparison to the above listed MMOs I've played. So there goes that myth too.
Again, listing Quake, Dayz, Diablo3, GW1 in comparison to SWTOR is a straw man argument. You could compare those games to any MMO and come up with reasons. By that reasoning Everquest, Star Trek Online, DC Universe Online, Asheron's Call aren't MMOs. Actually you could argue the whole list doesn't contain a "real" MMO. Can someone compare SWTOR to the majority of MMOs in the list above me and explain clearly why it's not MMO enough? Compare SWTOR to the majority of MMOs in the list, not to other games that aren't MMOs. If you're going attack this game for something, then you should look at the whole MMO genre. Because otherwise you look a little bonkers.
SWTOR not massive? I've seen more players at an open world boss fight than I have in EQ, City of Heroes, DCUO, and close to Rift. The zones are about the same size as in most of those MMOs listed above, and there are a lot of zones. It has around the same amount of instances and dungeons as most of the MMOs above as well. So there goes another myth.
Why are we jumping on the bandwagon in calling SWTOR a "single-player focused" experience without being able to explain it in comparison to most of the other MMOs in the MMO genre. I'll be here if someone can though. |
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7/28/12 9:41:17 PM#254
Originally posted by Normike Be still my friend, it's over.
The zones might be the same size, but the advantage other games have on this is that they are seemlessly connected (no loading screens). Tatooine was a sham because not only is it a several minute wait from your spaceship, but it also is riddled with invisible walls and "exhaustion" areas (places like Fatigue in WoW .. or places you die if you stay too long).
SWTOR is not a good example of a huge world (or even universe!) .. it's a rat maze and you are only allowed to go to certain places, and if you try to go outside those places, you get an electrical ZAP.
Still think SWTOR has huge zones? I don't think it does either.
On your rant about it not being a single player game .. LOL! Makes me wonder if you ever even played this game. Speak to me if you have, I'll cut down other arguments you have. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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7/28/12 9:41:17 PM#255
So I was just playing the free trial thing. I just ran the Esseles with 4 players. The only words that were typed in chat the whole time were a message typed in the wrong channel saying "i'm in a flashpoint atm" This game is probably pretty multiplayer if you drag three real life friends along with you though. "I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob |
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7/28/12 10:20:05 PM#256
I'm not here to change anyone's mind at random. But someone trying to tell me something that doesn't make sense is a little irritating lol. The zones are large. Some have barriers that push you back if you go too far, which all MMOs have. Some of SWTORs zones have streets, tunnels, hallways. Similar to some of City of Heroes zones, City of Villains zones, The Secret World zones, Star Trek Online zones, Champion's Online zones, Matrix Online zones, etc. Some of the planets with open zones that I loved in SWTOR were: Alderaan, Hutta, Tython, Tatooine, Quesh, Dromund Kaas, and Voss. Alderaan actually was fun to head off in one direction and see how far you could go. I spent hours just exlploring Alderaan and just looking at the scenery. Planets that had rat mazes were Nar Shaddaa, Taris (some zones), and a couple more. When I was on Nar Shaddaa I couldn't wait to finish questing and get the hell out. It zones were too flat, and looked to similar. It didn't have the same feeling of a deep complex criminal city that was vertically stacked with many different levels of a city like it was in Kotor 2. Nope, didn't like Nar Shaddaa.
But there were plenty of planets with large open zones I loved. So I don't really get the reasoning behind the complaint. Even when I played GW2 (which I also love) there are some zones where I'm run up against a big hill and I go "Oh, let me go a little more west to go around it." Still running into the hill, no way to climb it. So I figure it must be a zone boundary. I turn around and go east, keep bumping up against this hill that cannot be crossed. Then I think "Damn, let me just try to find this zoning portal to get to the next zone." And eventually if I continue running along the hill long enough I find this shiny shimmering round zoning portal. The process is similar with most MMOs. Also when I think about SWTOR's and GW2's zones there isn't really a massive difference in size between them, or most of the other MMOs in my list. Also, I gave a list of the planets with wide open zones. |
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7/28/12 10:43:07 PM#257
The "single player MMO" is really just a petty insult. However I do understand where it's comming from since what Bioware did was to force an MMO down into the mold of their other games like Mass Effect and such. |
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7/28/12 10:50:44 PM#258
Originally posted by Normike
Want a nice understanding of life? Try Spirit Science: "The Human History" |
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7/29/12 6:55:30 AM#259
I go into space: solo content. I play on the server my guild was assigned (Kaas City): server is dead for 3 months. I craft: solo
Bioware managed to make SWTOR a Massivelly Messed Game. I should have bought KOTOR instead, at least that was intented to be solo.
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7/29/12 8:53:34 AM#260
Originally posted by kantseeme This is nothing more than subjective!
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