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News & Features Discussion  » Star Wars: The Old Republic: SWTOR - The 'Singleplayer RPG'

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296 posts found
  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

7/27/12 6:51:15 PM#241
Originally posted by nilden
Originally posted by Normike
Originally posted by nilden

If they let you use three companions at once you could play an offline single player mode. The only thing you would be missing are raids.

Same for warlock with pets in WoW? "If  WoW let the warlock have 3 tanking/dps pets then you could play an offline single player mode. The only thing you would be missing are the raids." Well, you wouldn't get the auction house, the pvp battlegrounds, ranked matches, other players buffs, guild buffs, general chat (nvm that's a good thing). Oh look, the same thing for SWTOR too! Isn't that interesting. Never saw that coming! This SWTOR must think it's an MMO or something.

Oh it's an MMO alright, a single player MMO.

  Normike

Novice Member

Joined: 6/24/07
Posts: 440

7/27/12 7:21:26 PM#242
Originally posted by nilden
Originally posted by Normike
Originally posted by nilden

If they let you use three companions at once you could play an offline single player mode. The only thing you would be missing are raids.

Same for warlock with pets in WoW? "If  WoW let the warlock have 3 tanking/dps pets then you could play an offline single player mode. The only thing you would be missing are the raids." Well, you wouldn't get the auction house, the pvp battlegrounds, ranked matches, other players buffs, guild buffs, general chat (nvm that's a good thing). Oh look, the same thing for SWTOR too! Isn't that interesting. Never saw that coming! This SWTOR must think it's an MMO or something.

Oh it's an MMO alright, a single player MMO.

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/27/12 7:29:02 PM#243
Originally posted by Normike
Originally posted by nilden
Originally posted by Normike
Originally posted by nilden

If they let you use three companions at once you could play an offline single player mode. The only thing you would be missing are raids.

Same for warlock with pets in WoW? "If  WoW let the warlock have 3 tanking/dps pets then you could play an offline single player mode. The only thing you would be missing are the raids." Well, you wouldn't get the auction house, the pvp battlegrounds, ranked matches, other players buffs, guild buffs, general chat (nvm that's a good thing). Oh look, the same thing for SWTOR too! Isn't that interesting. Never saw that coming! This SWTOR must think it's an MMO or something.

Oh it's an MMO alright, a single player MMO.

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

The fact that it is more rewarding to solo, and the entire game is oriented around you solo questing through instances with cutscenes? The world is an afterthought, there isn't even a day and night cycle. All the content is geared towards the singleplayer storyline. That's why its a singleplayer game with optional coop features. Nothing about it is massive.

It's just an extreme of a trend thats existed for a while. I'd say WoW, right now, is barely an MMO. Same for LotRO, AoC, and TSW...

  catlana

Advanced Member

Joined: 11/18/08
Posts: 1684

Playing GW2, ToR, PoE
Played AoC, Aion, DDO, EQ2, CoH, Rift, TERA, WAR, WoW

7/28/12 4:54:21 AM#244
Originally posted by Garvon3
Originally posted by Normike
Originally posted by nilden
Originally posted by Normike
Originally posted by nilden

If they let you use three companions at once you could play an offline single player mode. The only thing you would be missing are raids.

Same for warlock with pets in WoW? "If  WoW let the warlock have 3 tanking/dps pets then you could play an offline single player mode. The only thing you would be missing are the raids." Well, you wouldn't get the auction house, the pvp battlegrounds, ranked matches, other players buffs, guild buffs, general chat (nvm that's a good thing). Oh look, the same thing for SWTOR too! Isn't that interesting. Never saw that coming! This SWTOR must think it's an MMO or something.

Oh it's an MMO alright, a single player MMO.

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

The fact that it is more rewarding to solo, and the entire game is oriented around you solo questing through instances with cutscenes? The world is an afterthought, there isn't even a day and night cycle. All the content is geared towards the singleplayer storyline. That's why its a singleplayer game with optional coop features. Nothing about it is massive.

It's just an extreme of a trend thats existed for a while. I'd say WoW, right now, is barely an MMO. Same for LotRO, AoC, and TSW...

Umm, the gear from solo questing is vastly inferior at all levels to the loot gained from group activities. You will also tend to level faster by group activities as well. I really do not see how how single player is "more" rewarding. Soloing is easier in that you do not need to coordinate, but the rewards are less as well. 

  rdrakken

Apprentice Member

Joined: 6/15/12
Posts: 435

7/28/12 8:31:58 AM#245
Originally posted by Normike

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

 Oh hear we go. "clearly" define.

What is clear to one person is a muddled mess to another. What is fully explained by one person, goes far over the head of another because of a complete refusal to see beyond their closed eyes.

So, to play your game...no one has been able to clearly explain what about SWTOR makes it an MMO like the majority of the over 20 other MMOs I've played. Will you be the first? /blinkblink

It has already been stated that just being online and played by many players does not make it an MMO, Quake and Unreal tournament were also online capable and played by millions. Just having a persistant world does not make it an MMO, Dayz mod...Mount and Blades persistant world mod does not make it an MMO. Oblivions multiplayer mod does not make it an MMO. The currently alpha Skyrim multiplayer mod does not make it an MMO.

The argument about GW1 being an MMO or not went on for YEARS because of the fact it only had a hub with everything else instanced and extremely solo friendly leveling...SWTOR deserves this argument more so than any other game recently released.

Bioware stated it themselves, they are making a HYBRID and want to change what people think of when it comes to MMOs. Well, they did just that...and most people DONT LIKE IT AND REFUSE TO REDEFINE THE GENRE TO INCLUDE THIS STEAMING PILE OF BANTHA POODO.

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

7/28/12 4:11:14 PM#246
Originally posted by kantseeme
Originally posted by StoneRoses
Originally posted by Fadedbomb
Originally posted by gasperk
Originally posted by ste2000
What a useless article.
We all know that SWTOR technically is a MMORPG, the point is that it is bad designed and people play instinctively the game as Single Player, because the MMO part is not interesting enough, in fact it is pretty boring.
So people play the Storylines and once they finish the exciting bit, they are left with the MMO part which people find too boring to play.
Don't compare WOW with SWTOR, the first is still a MMO (not the best I admit), the second is a MMO by name but a Single Player game by fact.
No amount of wall of text can deny that, since the drop in subscription is a better judging measure than any word.
 

 

QFT !!!! Couldnt say better myself.  

QFE, I also don't believe I could have said it better myself. A wall of text with an opinion is one thing, but to post it as an article as "fact" is another.

 

MMO Waltzing again! You guys are practically pros!

 

QFT all you want, nothing more than subjective!

 

This a great example of players making the game what it is. You are practically given the same group and social features like other MMO's. This is just plain LAZY on the players part!

 

The game can ONLY hold your hand for so long, yes, you actually have to make en effort to talk to folks online in the game. The developers can't teach you that.

 

Not our fault you guys get bored, maybe no one likes to play with you, or you just don't play well with others.

The path of least resistence. Make something easy then make something hard. Now at the end offer the same reward for doin eather one and see what most people will choose. Sure theres group content but for the most part its worthless.

You, as a player decided it was worthless! Thank you for providing yet another good example of that.

  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

7/28/12 7:24:26 PM#247
Originally posted by StoneRoses
Originally posted by kantseeme
Originally posted by StoneRoses
Originally posted by Fadedbomb
Originally posted by gasperk
Originally posted by ste2000
What a useless article.
We all know that SWTOR technically is a MMORPG, the point is that it is bad designed and people play instinctively the game as Single Player, because the MMO part is not interesting enough, in fact it is pretty boring.
So people play the Storylines and once they finish the exciting bit, they are left with the MMO part which people find too boring to play.
Don't compare WOW with SWTOR, the first is still a MMO (not the best I admit), the second is a MMO by name but a Single Player game by fact.
No amount of wall of text can deny that, since the drop in subscription is a better judging measure than any word.
 

 

QFT !!!! Couldnt say better myself.  

QFE, I also don't believe I could have said it better myself. A wall of text with an opinion is one thing, but to post it as an article as "fact" is another.

 

MMO Waltzing again! You guys are practically pros!

 

QFT all you want, nothing more than subjective!

 

This a great example of players making the game what it is. You are practically given the same group and social features like other MMO's. This is just plain LAZY on the players part!

 

The game can ONLY hold your hand for so long, yes, you actually have to make en effort to talk to folks online in the game. The developers can't teach you that.

 

Not our fault you guys get bored, maybe no one likes to play with you, or you just don't play well with others.

The path of least resistence. Make something easy then make something hard. Now at the end offer the same reward for doin eather one and see what most people will choose. Sure theres group content but for the most part its worthless.

You, as a player decided it was worthless! Thank you for providing yet another good example of that.

No the game iteself dictated that the group aspects of the game were worthless... "for the most part"

 

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

7/28/12 7:36:03 PM#248
Originally posted by kantseeme
Originally posted by StoneRoses
 

No the game iteself dictated that the group aspects of the game were worthless... "for the most part"

 

The game presented options, whether you liked it or not you decided either to participate or you don't.

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10420

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/28/12 8:13:28 PM#249


Originally posted by Adamai
Swtor is a single player game developped by mmo developers ! Who clrearly discovered that single player games cannot be retrofitted into an mmo format. This is why swtor is failing misserably ! To fix and save the game and put it back on its 25 year plan !!!, they need to put every aspect of mmo ideally heavily influenced by swg and eve onlines corporation aspects and a far far More intuitive resources and crafting system like swg ! for me. Without these important mmo features and mechanics ! No game can really be concidered a true mmo, thats just my oppinion and why i dont play the game any more , its important for me to state i played to level 33 which is far more time than required to pass judgment on any mmo , the fact i couldnt be arsed to bore myself stupid going any further in this sorry excuse and complete insult to the starwars logo is evidence enough that its a pile of crap and not an mmo. Frankly i think i did incredibly well to drag it out for as long as i did given the seriousness of it all, in all honesty i had had enough if swtor after typhon. I continued with hope that the game would improve but instead it got worse and the more i leveled the less it fealt like an mmo and now i think its not an mmo and refuse to sub until dramatically changed


This is what I'm talking about. The idea that SWToR is a single player game isn't being presented as an exaggeration, it's being presented as a fact.

There is no discussion to be had here. This is someone who hates SWToR because it wasn't SWG or because it copied too much from WoW or something. They aren't even talking about the solo focus or group focus of the game. They're talking about how much they don't like it.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16453

7/28/12 8:30:13 PM#250

No, TOR is not a singleplayer game but it ain´t really massive either.

It is about as massive as DDO and GW, not very much. The problem is that most people that pay monthly fees want their games to be massive. TOR should either have released as B2P or focused more on making the game feel a little more like a MMO.

As I see it is TOR a good game, but it ain´t worth the monthly fee, just like DDO wasn't worth the monthly fee.

  f0dell54

Novice Member

Joined: 4/16/12
Posts: 311

Sanity....
It's for the weak.

7/28/12 8:50:44 PM#251
  kantseeme

Apprentice Member

Joined: 2/07/09
Posts: 739

7/28/12 9:21:45 PM#252
Originally posted by StoneRoses
Originally posted by kantseeme
Originally posted by StoneRoses
 

No the game iteself dictated that the group aspects of the game were worthless... "for the most part"

 

The game presented options, whether you liked it or not you decided either to participate or you don't.

 

And i agree with you. But the options we were givin to group were "for the most part wrothless"

  Normike

Novice Member

Joined: 6/24/07
Posts: 440

7/28/12 9:23:36 PM#253

Originally posted by Garvon3

Originally posted by Normike
Originally posted by nilden
Originally posted by Normike
Originally posted by nilden

If they let you use three companions at once you could play an offline single player mode. The only thing you would be missing are raids.

Same for warlock with pets in WoW? "If  WoW let the warlock have 3 tanking/dps pets then you could play an offline single player mode. The only thing you would be missing are the raids." Well, you wouldn't get the auction house, the pvp battlegrounds, ranked matches, other players buffs, guild buffs, general chat (nvm that's a good thing). Oh look, the same thing for SWTOR too! Isn't that interesting. Never saw that coming! This SWTOR must think it's an MMO or something.

Oh it's an MMO alright, a single player MMO.

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

The fact that it is more rewarding to solo, and the entire game is oriented around you solo questing through instances with cutscenes? The world is an afterthought, there isn't even a day and night cycle. All the content is geared towards the singleplayer storyline. That's why its a singleplayer game with optional coop features. Nothing about it is massive.

It's just an extreme of a trend thats existed for a while. I'd say WoW, right now, is barely an MMO. Same for LotRO, AoC, and TSW...

Originally posted by rdrakken

Originally posted by Normike

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

 Oh hear we go. "clearly" define.

What is clear to one person is a muddled mess to another. What is fully explained by one person, goes far over the head of another because of a complete refusal to see beyond their closed eyes.

So, to play your game...no one has been able to clearly explain what about SWTOR makes it an MMO like the majority of the over 20 other MMOs I've played. Will you be the first? /blinkblink

It has already been stated that just being online and played by many players does not make it an MMO, Quake and Unreal tournament were also online capable and played by millions. Just having a persistant world does not make it an MMO, Dayz mod...Mount and Blades persistant world mod does not make it an MMO. Oblivions multiplayer mod does not make it an MMO. The currently alpha Skyrim multiplayer mod does not make it an MMO.

The argument about GW1 being an MMO or not went on for YEARS because of the fact it only had a hub with everything else instanced and extremely solo friendly leveling...SWTOR deserves this argument more so than any other game recently released.

Bioware stated it themselves, they are making a HYBRID and want to change what people think of when it comes to MMOs. Well, they did just that...and most people DONT LIKE IT AND REFUSE TO REDEFINE THE GENRE TO INCLUDE THIS STEAMING PILE OF BANTHA POODO.

Originally posted by Loke666

No, TOR is not a singleplayer game but it ain´t really massive either.

It is about as massive as DDO and GW, not very much. The problem is that most people that pay monthly fees want their games to be massive. TOR should either have released as B2P or focused more on making the game feel a little more like a MMO.

As I see it is TOR a good game, but it ain´t worth the monthly fee, just like DDO wasn't worth the monthly fee.

Again, the point was missed. It's like dancing around the question. What about SWTOR is different from: Anarchy Online, Asheron's Call, Champion's Online, City of Heroes, City of Villains, Dark Age of  Camelot, DC Universe Online, Dungeons and Dragons Online, EVE Online, Everquest, Jumpgate: Evolution, Lineage, Lord of the Rings Online, Matrix Online, Rift, Star Trek Online, The Secret World, Shadowbane, Tera, Ultima Online, Vanguard, Warhammer Online, WoW.

 

How can you ignore other MMOs at the same time trying to call SWTOR a "single player focused" game. It doesn't put any more focus on "single player only" functions than any of those other MMOs I've played. SWTOR gives better gear, xp, buffs, and other perks for playing in a group. So the game is obviously encouraging you to play in a group, it's just not forcing you to if you don't want to. So there goes that myth. The content is geared towards story, not "single player storyline". You can play any story with a group and in fact get some perks if you do. The game looked massive enough to me in comparison to the above listed MMOs I've played. So there goes that myth too.

 

Again, listing Quake, Dayz, Diablo3, GW1 in comparison to SWTOR is a straw man argument. You could compare those games to any MMO and come up with reasons. By that reasoning Everquest, Star Trek Online, DC Universe Online, Asheron's Call aren't MMOs. Actually you could argue the whole list doesn't contain a "real" MMO. Can someone compare SWTOR to the majority of MMOs in the list above me and explain clearly why it's not MMO enough? Compare SWTOR to the majority of MMOs in the list, not to other games that aren't MMOs. If you're going attack this game for something, then you should look at the whole MMO genre. Because otherwise you look a little bonkers.

 

SWTOR not massive? I've seen more players at an open world boss fight than I have in EQ, City of Heroes, DCUO, and close to Rift. The zones are about the same size as in most of those MMOs listed above, and there are a lot of zones. It has around the same amount of instances and dungeons as most of the MMOs above as well. So there goes another myth.

 

Why are we jumping on the bandwagon in calling SWTOR a "single-player focused" experience without being able to explain it in comparison to most of the other MMOs in the MMO genre. I'll be here if someone can though.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

7/28/12 9:41:17 PM#254
Originally posted by Normike

Originally posted by Garvon3

Originally posted by Normike
Originally posted by nilden
Originally posted by Normike
Originally posted by nilden

If they let you use three companions at once you could play an offline single player mode. The only thing you would be missing are raids.

Same for warlock with pets in WoW? "If  WoW let the warlock have 3 tanking/dps pets then you could play an offline single player mode. The only thing you would be missing are the raids." Well, you wouldn't get the auction house, the pvp battlegrounds, ranked matches, other players buffs, guild buffs, general chat (nvm that's a good thing). Oh look, the same thing for SWTOR too! Isn't that interesting. Never saw that coming! This SWTOR must think it's an MMO or something.

Oh it's an MMO alright, a single player MMO.

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

The fact that it is more rewarding to solo, and the entire game is oriented around you solo questing through instances with cutscenes? The world is an afterthought, there isn't even a day and night cycle. All the content is geared towards the singleplayer storyline. That's why its a singleplayer game with optional coop features. Nothing about it is massive.

It's just an extreme of a trend thats existed for a while. I'd say WoW, right now, is barely an MMO. Same for LotRO, AoC, and TSW...

Originally posted by rdrakken

Originally posted by Normike

Yet no one has been able to clearly explain what about SWTOR is different from the majority of other around 20 MMOs I've played that gives it this oh so unicorn-like quality of "single-player-MMO-ness."  Will you be the first? /blinkblink

 Oh hear we go. "clearly" define.

What is clear to one person is a muddled mess to another. What is fully explained by one person, goes far over the head of another because of a complete refusal to see beyond their closed eyes.

So, to play your game...no one has been able to clearly explain what about SWTOR makes it an MMO like the majority of the over 20 other MMOs I've played. Will you be the first? /blinkblink

It has already been stated that just being online and played by many players does not make it an MMO, Quake and Unreal tournament were also online capable and played by millions. Just having a persistant world does not make it an MMO, Dayz mod...Mount and Blades persistant world mod does not make it an MMO. Oblivions multiplayer mod does not make it an MMO. The currently alpha Skyrim multiplayer mod does not make it an MMO.

The argument about GW1 being an MMO or not went on for YEARS because of the fact it only had a hub with everything else instanced and extremely solo friendly leveling...SWTOR deserves this argument more so than any other game recently released.

Bioware stated it themselves, they are making a HYBRID and want to change what people think of when it comes to MMOs. Well, they did just that...and most people DONT LIKE IT AND REFUSE TO REDEFINE THE GENRE TO INCLUDE THIS STEAMING PILE OF BANTHA POODO.

Originally posted by Loke666

No, TOR is not a singleplayer game but it ain´t really massive either.

It is about as massive as DDO and GW, not very much. The problem is that most people that pay monthly fees want their games to be massive. TOR should either have released as B2P or focused more on making the game feel a little more like a MMO.

As I see it is TOR a good game, but it ain´t worth the monthly fee, just like DDO wasn't worth the monthly fee.

Again, the point was missed. It's like dancing around the question. What about SWTOR is different from: Anarchy Online, Asheron's Call, Champion's Online, City of Heroes, City of Villains, Dark Age of  Camelot, DC Universe Online, Dungeons and Dragons Online, EVE Online, Everquest, Jumpgate: Evolution, Lineage, Lord of the Rings Online, Matrix Online, Rift, Star Trek Online, The Secret World, Shadowbane, Tera, Ultima Online, Vanguard, Warhammer Online, WoW.

 

How can you ignore other MMOs at the same time trying to call SWTOR a "single player focused" game. It doesn't put any more focus on "single player only" functions than any of those other MMOs I've played. SWTOR gives better gear, xp, buffs, and other perks for playing in a group. So the game is obviously encouraging you to play in a group, it's just not forcing you to if you don't want to. So there goes that myth. The content is geared towards story, not "single player storyline". You can play any story with a group and in fact get some perks if you do. The game looked massive enough to me in comparison to the above listed MMOs I've played. So there goes that myth too.

 

Again, listing Quake, Dayz, Diablo3, GW1 in comparison to SWTOR is a straw man argument. You could compare those games to any MMO and come up with reasons. By that reasoning Everquest, Star Trek Online, DC Universe Online, Asheron's Call aren't MMOs. Actually you could argue the whole list doesn't contain a "real" MMO. Can someone compare SWTOR to the majority of MMOs in the list above me and explain clearly why it's not MMO enough? Compare SWTOR to the majority of MMOs in the list, not to other games that aren't MMOs. If you're going attack this game for something, then you should look at the whole MMO genre. Because otherwise you look a little bonkers.

 

SWTOR not massive? I've seen more players at an open world boss fight than I have in EQ, City of Heroes, DCUO, and close to Rift. The zones are about the same size as in most of those MMOs listed above, and there are a lot of zones. It has around the same amount of instances and dungeons as most of the MMOs above as well. So there goes another myth.

 

Why are we jumping on the bandwagon in calling SWTOR a "single-player focused" experience without being able to explain it in comparison to most of the other MMOs in the MMO genre. I'll be here if someone can though.

Be still my friend, it's over.

 

The zones might be the same size, but the advantage other games have on this is that they are seemlessly connected (no loading screens).  Tatooine was a sham because not only is it a several minute wait from your spaceship, but it also is riddled with invisible walls and "exhaustion" areas (places like Fatigue in WoW .. or places you die if you stay too long).

 

SWTOR is not a good example of a huge world (or even universe!) .. it's a rat maze and you are only allowed to go to certain places, and if you try to go outside those places, you get an electrical ZAP.

 

Still think SWTOR has huge zones? I don't think it does either.

 

On your rant about it not being a single player game .. LOL!  Makes me wonder if you ever even played this game.  Speak to me if you have, I'll cut down other arguments you have.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Cameron27

Novice Member

Joined: 9/03/07
Posts: 150

7/28/12 9:41:17 PM#255

So I was just playing the free trial thing. I just ran the Esseles with 4 players. The only words that were typed in chat the whole time were a message typed in the wrong channel saying "i'm in a flashpoint atm" This game is probably pretty multiplayer if you drag three real life friends along with you though.

"I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob

  Normike

Novice Member

Joined: 6/24/07
Posts: 440

7/28/12 10:20:05 PM#256

Be still my friend, it's over.

 

The zones might be the same size, but the advantage other games have on this is that they are seemlessly connected (no loading screens).  Tatooine was a sham because not only is it a several minute wait from your spaceship, but it also is riddled with invisible walls and "exhaustion" areas (places like Fatigue in WoW .. or places you die if you stay too long).

 

SWTOR is not a good example of a huge world (or even universe!) .. it's a rat maze and you are only allowed to go to certain places, and if you try to go outside those places, you get an electrical ZAP.

 

Still think SWTOR has huge zones? I don't think it does either.

 

On your rant about it not being a single player game .. LOL!  Makes me wonder if you ever even played this game.  Speak to me if you have, I'll cut down other arguments you have.

I'm not here to change anyone's mind at random. But someone trying to tell me something that doesn't make sense is a little irritating lol.

The zones are large. Some have barriers that push you back if you go too far, which all MMOs have. Some of SWTORs zones have streets, tunnels, hallways. Similar to some of City of Heroes zones, City of Villains zones, The Secret World zones, Star Trek Online zones, Champion's Online zones, Matrix Online zones, etc. Some of the planets with open zones that I loved in SWTOR were: Alderaan, Hutta, Tython, Tatooine, Quesh, Dromund Kaas, and Voss. Alderaan actually was fun to head off in one direction and see how far you could go. I spent hours just exlploring Alderaan and just looking at the scenery.

Planets that had rat mazes were Nar Shaddaa, Taris (some zones), and a couple more. When I was on Nar Shaddaa I couldn't wait to finish questing and get the hell out. It zones were too flat, and looked to similar. It didn't have the same feeling of a deep complex criminal city that was vertically stacked with many different levels of a city like it was in Kotor 2. Nope, didn't like Nar Shaddaa.

 

But there were plenty of planets with large open zones I loved. So I don't really get the reasoning behind the complaint. Even when I played GW2 (which I also love) there are some zones where I'm run up against a big hill and I go "Oh, let me go a little more west to go around it."  Still running into the hill, no way to climb it. So I figure it must be a zone boundary. I turn around and go east, keep bumping up against this hill that cannot be crossed. Then I think "Damn, let me just try to find this zoning portal to get to the next zone." And eventually if I continue running along the hill long enough I find this shiny shimmering round zoning portal. The process is similar with most MMOs. Also when I think about SWTOR's and GW2's zones there isn't really a massive difference in size between them, or most of the other MMOs in my list. Also, I gave a list of the planets with wide open zones.

  kulhat

Novice Member

Joined: 6/15/12
Posts: 33

7/28/12 10:43:07 PM#257

The "single player MMO" is really just a petty insult. However I do understand where it's comming from since what Bioware did was to force an MMO down into the mold of their other games like Mass Effect and such.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

7/28/12 10:50:44 PM#258
Originally posted by Normike

Be still my friend, it's over.

 

The zones might be the same size, but the advantage other games have on this is that they are seemlessly connected (no loading screens).  Tatooine was a sham because not only is it a several minute wait from your spaceship, but it also is riddled with invisible walls and "exhaustion" areas (places like Fatigue in WoW .. or places you die if you stay too long).

 

SWTOR is not a good example of a huge world (or even universe!) .. it's a rat maze and you are only allowed to go to certain places, and if you try to go outside those places, you get an electrical ZAP.

 

Still think SWTOR has huge zones? I don't think it does either.

 

On your rant about it not being a single player game .. LOL!  Makes me wonder if you ever even played this game.  Speak to me if you have, I'll cut down other arguments you have.

I'm not here to change anyone's mind at random. But someone trying to tell me something that doesn't make sense is a little irritating lol.

Nothing I said didn't make sense did it?  Provide examples.

The zones are large. Some have barriers that push you back if you go too far, which all MMOs have.

No, they do not all have push backs.  They might if you got to extremes and force a "push back", but a quality game has believable boundaries, like water.  Pre-flight WoW had boundaries, but to see them you needed to pull out all the guns, water walk, speed, Warlock soulstone resurrection, die and take more potions then keep running, etc .. just as examples.

Some of SWTORs zones have streets, tunnels, hallways. Similar to some of City of Heroes zones, City of Villains zones, The Secret World zones, Star Trek Online zones, Champion's Online zones, Matrix Online zones, etc. Some of the planets with open zones that I loved in SWTOR were: Alderaan, Hutta, Tython, Tatooine, Quesh, Dromund Kaas, and Voss. Alderaan actually was fun to head off in one direction and see how far you could go. I spent hours just exlploring Alderaan and just looking at the scenery.

Yes those places in SWTOR were nice, but they were still rat mazes, guided by level restrictions and quest availability (and your own personal level).

Planets that had rat mazes were Nar Shaddaa, Taris (some zones), and a couple more. When I was on Nar Shaddaa I couldn't wait to finish questing and get the hell out. It zones were too flat, and looked to similar. It didn't have the same feeling of a deep complex criminal city that was vertically stacked with many different levels of a city like it was in Kotor 2. Nope, didn't like Nar Shaddaa.

 

/agree .. a major highway / road is what you traveled on, and it only went to certain locations.... it didnt even branch off to other roads near it .. rather it made you go ALL the way around. Yippee!  (but you can't do that because the map doesn't connect, duh! .. lol)

 

But there were plenty of planets with large open zones I loved.

Well the "large open zones" ones were pretty much Alderan and Tatooine .. were there more?

So I don't really get the reasoning behind the complaint. Even when I played GW2

OK stop there.  You are trying to equate my dislike for SWTOR with some likeness for GW2? No.  I don't like GW2, and the graphics are not what I expect in a quality game .. the gameplay feels clunky.

(which I also love) there are some zones where I'm run up against a big hill and I go "Oh, let me go a little more west to go around it."  Still running into the hill, no way to climb it. So I figure it must be a zone boundary. I turn around and go east, keep bumping up against this hill that cannot be crossed. Then I think "Damn, let me just try to find this zoning portal to get to the next zone." And eventually if I continue running along the hill long enough I find this shiny shimmering round zoning portal. The process is similar with most MMOs.

No, It is not.

Also when I think about SWTOR's and GW2's zones there isn't really a massive difference in size between them, or most of the other MMOs in my list. Also, I gave a list of the planets with wide open zones.

 

SWTOR has no wide open zones.  Every zone is riddled with invisible walls, and boundaries.  Areas in the middle of the "wide open zone" are off-limits ... this is not a wide-open zone.  I know the flaws because I spent many hours bored and circumvented the barriers to see what was beyond what I couldn't see .. and I fell a couple miles to my death.  Open world? ummm no.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  maccajnr

Apprentice Member

Joined: 11/26/05
Posts: 84

7/29/12 6:55:30 AM#259

I go into space: solo content.

I play on the server my guild was assigned (Kaas City): server is dead for 3 months.

I craft: solo

 

Bioware managed to make SWTOR a Massivelly Messed Game. I should have bought KOTOR instead, at least that was intented to be solo.

 

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

7/29/12 8:53:34 AM#260
Originally posted by kantseeme
Originally posted by StoneRoses
Originally posted by kantseeme
Originally posted by StoneRoses
 

No the game iteself dictated that the group aspects of the game were worthless... "for the most part"

 

The game presented options, whether you liked it or not you decided either to participate or you don't.

 

And i agree with you. But the options we were givin to group were "for the most part wrothless"

This is nothing more than subjective!

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