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7/23/12 9:20:47 PM#41
Originally posted by Fearum To be honest i hope that the "masses" DONT discover AA. If it keeps a tight nit community of say around 200k - 300k subs, that would be just fine with me.
I dont want the droves of the kind of people that come to these mmos then split in 2 weeks because the game wasent handed to them on a silver platter. I would like to be surounded by like minded gamers. |
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7/23/12 9:34:37 PM#42
Originally posted by fenistil Ummm,, the logic apply to any product. The main killer of this title in the west is the western culture. Western culture finds joy I'm the pain of others. Asians aren't like this. This is why games like this work over there. FFA is a killer in the west.
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7/24/12 1:00:22 AM#43
Originally posted by MMOExposed This is why pvp in Lineage was the best I've ever played in an MMO. Because it wasn't just about mindless PK. It was about politics, respect, and community. People did pk others and there was drama, but there was also consequences to rampant pk and it generally wasn't the norm. Compared to open ffa pvp in WoW, AoC, RIFT, and even western Aion, it's not even the same kind of pvp. That was all about mindlessly disrupting and laying waste to everyone else. Anyway, I've never played any Western open pvp after that game that I really liked. |
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7/24/12 4:06:08 AM#44
Originally posted by Torvaldr Golden age of PVP MMO Lineage 2 and R2Online. None of modern mmo can compare with their political system. ArcheAge will hopefully be next.
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7/29/12 5:51:54 PM#45
You see this kind of thing starting with moview. They first release them overseas where they generate tons of money, then open the moview in the US where they flop. If you chose to release a product in the US, its going to usually get shitty reviews, and then overseas will be less likely to wathc/buy.
I wonder how much better games would do if they chose to launch in the US after a few years of overseas launches....well the minor bugs that americans seem to consider game breaking might not be there, the game will have already generated a good chunk of revenue before risking a US flop ect.
Its my firm belief that half the american mmorpg gamers HATE RPG games, i partially blame battle net for getting people who were never interested in RPG games hooked. You see this in every "i hate grind" "the quests suck" "pvp isnt balanced" "endgame sucks" and such posts....these people are not RPG gamers, yet they infest the mmorpg landscape and are the reason every game is moving towards easy mode, action based, with a pvp focus rather than a lore focus. So yeah...unless your mmorpg is a 2 week trip to endgame where its pvp and no grind...you would probably be better off launching in places who still like progression and difficulty getting to max level...and who are not obessed with pvp as the main thing to do in game...then launch in america, get your first month box sale pop then watch everyone head over to the next game that hasnt come out just like every launch in the last...what 7 years?
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7/31/12 8:35:54 PM#46
Originally posted by fenistil
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7/31/12 8:45:36 PM#47
Originally posted by Zylaxx More like the game itself lacks in content to begin with! Aion: failed went to F2P, why? no real content. TERA: no real content, although I give it points for having a very awesome combat system. Heck, this happens even to western MMOS, look at SWTOR. People have grown so accostumed to game play style that is wow: easy leveling to max level, then do dungeons to min/max then do raids for easy loot. Players all found a comfort zone within a certain "type" of mmo; its not that we hate those games in any shape or form, it's just that they come out without the understanding of how to develop content to retain players. That is partially players fault, but mostly the developers for not developing content or have a grasp on how to develop more content efficiently. |
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8/03/12 9:20:46 AM#48
I don't think ArcheAge gets hate, its more unreasonable complaining and flaming. Just look at the threads, you get a couple posts just flaming on the art direction for being too Asian. How can the Art direction be too Asian, it is Asian. Its being developed by Asians !!!! Then you get the whole its not realistic enough, the weapons too colorful, then if its not colorful enough, we have people complaining that its not colorful enough. For what it is, the game is looking great, I do hope this will be a game that will take 6 month just to go to Max Level. And since its not in the NA, More power to them, make it Grindy, make it difficult. As long as Russian Players can take it and the Asian Player likes it, more profit to them. Personally, I wish they would release it in NA, but with the way TERA ( being too sexy??? )is being received, as well as other Asian Games released in NA are received, its understandable that they are avoiding NA for now.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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8/03/12 4:09:44 PM#49
Originally posted by omidus
No. No one has grown accustomed to WoW. I've never even played it. Fact of the matter is that people want SANDBOX style gameplay. As more and more people grow ever so conscious and are fine-tuned by the computer generation by us having kids and shooting our DNA missiles into their brains at birth it is coming to our attention that open world gameplay and sandbox gameplay is the future. |
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8/03/12 4:19:26 PM#50
Originally posted by omidus Well, in a sandbox game the players are the content and thank goodness for that. Aion did not fail and it certainly had enough content for some players. The end game was more pvp content so I will give a nod that "end game Aion" might not have been enough for pve players. Tera does not have enough end game content which is sad. I still play it but I am limited in what I can do. Make it so that the main focus is the interaction of playesr and players who appreciate this type of game play (myself included) will flock. Well, the 7 of us that are out there. |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
8/03/12 4:25:08 PM#51
Russians like FFA sandbox games. It's a fact.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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8/03/12 4:57:07 PM#52
Originally posted by TruthXHurts Russians like the game to PLAY . They dont care if its a bit grindy or got a bit of this or a bit of that problem, unless it got content. WOW got a big following in the west. In Russia WOW is a kidies game. As i said before Lineage 2 got still big following. Aion is still P2P. |
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8/04/12 7:42:31 PM#53
umm might be a bit off topic, but can you tell us more about r2online pvp/politics system? :D
on topic : ive even seen people complaining that theres too much stuff to do in archeage. Like someone forces them to bother with housing, unedrwater, and other non combat stuff. Its like 'hey i dont like non combat activities, so its a con in my opinion'. Seriously >.< |
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8/04/12 8:07:02 PM#54
Originally posted by Sovrath
Millions of players in the east vs less than 100k players in the west
How is this not a failure? |
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8/05/12 5:33:03 AM#55
Originally posted by JimyHumuHumu R2online pure pvp mmo. Not a place for a solo player or PvE. Minimal questing. Nice PK system (higher your PK status - higher your chance to drop one of your itemsif you die + unebles use of any NPC merchants). Political system run by Guilts. Once a week for 2 hours massive whole server seige. Server has 4 castles each castle got 3-4 posts. Guilds can form aliences. Its imposible for one alience to cotrol whole map. If not a siege time -its open world pvp time. Also Game got no healer class. Tank dps and support only. Crafting kind of a lottery. So is enchantment. Spent great 2 years in this game. Shame the game itself was ruined by Pay to Win Shop Model((( From what i heard AA will have similar pvp system. Like i was told its a nice mix of Linage 2 sieges and R2online. |
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8/06/12 11:12:17 AM#56
Originally posted by Sovrath See thats the problem, and its mostly with gamers in the US.
Grinding use to mean there were a few quest that got you 10% of a level, you then had to kill thousands of mobs at a very low XP rate to get to the next level for a few more quests.
Grinding has become anything that requires time or effort. People dont want to spend time on progression or getting good gear. They basically want to log in and run pvp queues. To top it all off they dont want any imbalances, meaning what use to be class mechanics must be nerfed so that in pvp there are no real differences between classes other than look and possible range of combat. Once a developer caves to this new class of gamers that for some reason occupy the RPG genere, that community then complains how theres nothing to do, its boring, and then they trash the game for years to come.
There are other global markets where the gamers play the game and enjoy it for what it is, i think its smart to go there first, and i say this as an american.
Also, americans have ZERO patience. None. If the game doesnt fully work all the way through flawlessly they then trash the game for years to come after quickly leaving. Little stuff is gamebreaking to them.
I would expect the future of mmorpgs to look more like foreign gaming companys making mmoRPG's then launching in the states years after creation...to avoid any bugs and create a good paying palyerbase elsewhere first. I would expect domestic gaming companies to remove as much of the RPG aspect from the game and start releasing games meant to be played and abandoned within a few months. GW2 fits this perception nicely.
I really think the root of the issue with western gamers, specifically american gamers, is we got a few million extremely vocal players who dont quite realize they hate anything RPG, yet continue to play and complain in hopes they get a mmorpg with no RPG in it that they can play and quit in a month or two...and thats exactly the kinds of games we see being developed. |
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8/06/12 5:30:12 PM#57
Originally posted by Zylaxx It has a more nordic human subrace to choose from, the asian themed humans are sided with the catmen...nords get, our old ally the elf.....poor elves, how many wars across how many games have we dragged them to lol. |
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8/07/12 11:58:36 PM#58
You know NA gamers use to be the same as Russian Gamers before Warcraft came along.
I don't know what has happened to the current generation but I wouldn't exactly call them "gamers" now. Just a bunch of casuals that tried out world-of-warcraft for +7 years and now they think it's the only game to play. Companies saw the sucess of warcraft back in it's stage-light and have been driving this nail into game coffins ever since.
The North American Publishers Have Become Lazy and Greedy. The Players in North America Have Become Lazy and Easy. It's that guy that plays SWTOR, Rift, Or Warcraft is all the gaming industry focuses on. That's their focus and unfortunately it can (and has) a negative impact effect on players who are just tired of warcraft being thrown as the only acceptable way of gaming.Automatically, exclusively there's been an attitude thrown around that "Korean Games Suck, Korean Grindfest" and it even reflects on the PR in America itself too (the amount of games that get bashed simply for being asian is astonishing. Check out Atelieru Meruru on Gamespot where the reviewer makes oddball critisim comments about the characters being "too young" and "sexualized girls" when all the female characters are wearing pretty embroided victorian-tops and bloomers with skirts). Players that tried out Aion bounce back and fourth of how much the game was a "fail". It's an old, standard 2006 type-click game that really was no different from any other game that came out during that time too. What helped Aion on it's way to bad-door reputation is that the game was handled cheaply by NcSoftWest. Ontop of the PS that were popping up that eventually forced the game to go F2P too. I don't particularly miss the grunts and screams of the female characters in the Westernized verison of Aion.
The Russians? They don't care about real-life or minor things when it comes to games. They play the games for their fun and worth. That's why it was Russians who first made a PS of Tera. It was Russians who also checked out ArcheAge. I think it was a good move that AA is finding grounds in the russian market. Unlike the people, companies, and players here that cringe to new ideas the russians are more acceptable to different game-play styles. And things like Elin don't make the russians flinch unlike our super-artifical morally "correct" main-stream casual mmo gamers(Yet I can walk right over to gamestop and buy HyperDimensionMK2 and 1 uncensored in the United States. Ironic. Also with Ar Tonelico and Diseaga series. All contain characters that the West MMO Publishers(and some review-websites) went out their way preaching and moralizing the TERA game on for the same exact thing.) Not only that but even looking at our standard MMO' forums and their pretty much cringe-worthy with the amount of bickering and trolling that goes on. We don't even respect other gamers and it's become a elite big-head trash-fest than anything else. I've played with Korean-Gamers and although their old-school competitious(they will face-roll in PVP!) they do show some respect for their fellow players and will socialize with you if you socialize with them. Then we have the gamers who simply just hate the asian art-style for whatever reason. Either it's lacking that cartoonish bugs-bunny WoW look or they just don't like it. They complain it's too "asian" yet the game is created in an asian country.
When I was gaming I grew up with games like Ragnarok Online(The blend of 2D avatars rendered smoothly within 3D environments) while the casual gamers were playing low-end polygon MMO's that just looked terrible(and still do today). Ragnarok was Korean(I didn't know it was Korean atm but I knew it wasn't a western-made game) It was unlike any other game I played. Had the lovely asian art-styles and story-depth I liked, and it also had one of the most awesome sound-tracks I heard in the game along with customization features for the avatar and tons of in-game content, tons of dungeons, full-length maps, Guild and and PVP, and difficulty levels.
Earning things in the game actually felt like achievements. Beating the bosses weren't so easy. Rare-items actually were less likely to drop. The stories in the quest actually made me interested in the world which my avatar was moving around in. Fast-foward past WoW and gaming has turned into a silver-platter of privilages and super-easy play. GW2 even tries to turn Western MMO's even more casual by Max-Leveling PVP and Weapons. Another problem is that these main-stream casual gamers just rushes through the game like it's a race against time. Quickly turn level x to x and beat the game. They burn themselves out early because Korean Games aren't meant to just run and zip-by in. Then they have nothing else to do but slowly wait on a patch to come through and all the games become about is just PVP to fill up the time. |
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8/08/12 12:06:04 AM#59
Originally posted by Xzen I'm imagining how Viggo Mortenson in Eastern Promises would do just that!
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8/08/12 12:09:36 AM#60
Originally posted by Istavaan wow living in the 1980's or something? |
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