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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » BadSpock's Illogical Beta Preview of Logic

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  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

 
OP  7/23/12 9:47:42 AM#1

TLDR: Buy this game.

Long version (real long)...

Synopsis-

I've played now in all 3 BWE's and one of the stress tests. In total I've probably logged a good 70+ hours in game. Guild Wars 2 is not only an amazing MMORPG that goes back to what an MMO is supposed to be/feel like, but it is also a great GAME that is fun to play. Probably the best part is how massively multiplayer it really is, especially when compared to every other themepark MMO since WoW hit the scene in 2004.

I've been MMO gaming since Ultima Online back in 1999, but I really dived in head first after the Trammel/Felucca split and I mention that because I feel like that was the best implementation of PvP I've ever seen in a MMO - one that GW2 captures in a sense.

That being said, it's still "just" a theme park MMO in the end, but if The Old Republic (TOR) signalled the end of the "big budget WoW-clone" era, GW2 is going to be the herald of a new era of "bigger, better theme parks."

If you are a hardcore sandbox fan, or if your motivation for playing an MMO is the gear grind/shinies you probably don't want to waste your time continuing to read this post - GW2 simply isn't going to be your cup of tea. However if you are a fan of games and a fan of MMORPGs and are looking for "the next big thing," look no further - you'll find it in GW2.

What GW2 sets itself out to do it does well, it truly shines very brightly in many areas. I have seen a continual increase in polish, performance, and stability with each passing beta - this game will be ready to launch on August 28th.

Technical-

Performance:

On the server side I experienced no issues with performance or server stability. The servers ran smoothly and were up every single second I was playing or wanted to play.

I had two instances of the same error, I'd log out and be unable to log back in or alt-tab / ctrl+alt+delete after it froze up. The solution was to log out of my PC account, then log back in and the game loaded/logged in just fine.

There was a single time I saw when the game logged me out for a quick patch, but I was literally back in the game 30 seconds after the small patch finished and I logged back in.

On the client side, I have a decently powerful rig (Phenom II x4 4.0ghz, Radeon 6870, 8GB ram, SSD) and I easily got 30-40 FPS on almost-completely maxed out settings (single monitor, 1080p.)

Very few if any slow downs or laginess, even during massive events or WvW. What I was extremely impressed by was that the game just ran smooth like butter in all aspects. Responsiveness and feedback were instantaneous and just fantastic throughout.

Score: 8/10

I only give a 8/10 because there is still some GPU optimization work to be done before launch - was still very CPU dependant on my rig. As always there is room for improvement before launch, but compared to any other beta I've been in GW2 is top-notch.

Polish:

I ran into a single Skill Point challenge that was bugged. I saw one graphical glitch - once. I didn't encounter any broken events/Heart quests. I didn't find any "bugged" mobs - though their ability to reset/glitch on height differentials if you jump up on something is kind of laughable but an easy work around (and can be a great way to drop aggro and wait on a heal skill recharge.)

As always the work on polish and bug fixing will continue up to and after launch, and I'm sure your mileage will vary depending on what profession/race/content you were doing.

Score: 9/10

I give a 9/10 knowing that no MMO is "complete" and "bug free" ever, but compared to other MMO's I've beta'd (a lot of them) GW2 is clearly a 9/10 in terms of Polish before launch.

Gameplay-

Combat/professions:

I combine Combat and the Professions together simply because they are so integral to each other - one is the other is the same.

Short story is that combat is amazing in GW2. From an asthetics stand point, powerful attacks feel powerful, the sights and sounds combine with superb animations to give a real visceral experiece. Your mileage will very on the animations, however. I noticed the Norn, Humans, and Sylvari to have "good" animations but very similar and nothing exceptional. The Charr have some great animations, but the Asura are really the show stealers. Everything, from the walk to run to jump to dodge to every attack and cast... totally unique totally Asura and I'd even say without a doubt some of if not the "best" character animations I've ever seen in any game.

I absolutely fell in love with the Asura simply because they have so much style and are so FUN to play because of it.

On to the Professions themselves, I spent most of my time each BWE as either a Guardian or Warrior, both of which I adore. Each profession has unique abilities/mechanics and a wide assortment of weapon options. I found the Guardian Profession abilities (Virtues) to be superior and more fun/interesting than the Warrior's adrenaline Rush abilities, but the Warrior has the superior weapon skills and the most weapon variety of any class.

Which brings me to the main point - each Profession is so unique and so varied. There are no "melee" characters and "ranged" characters - it's whatever you want and whatever the situation calls for.

The combat itself is fast, skill intensive, and strategic. Both PvE and PvP especially, your skill as a player matters. Timing your abilities rather than spamming cooldowns, strategic use of dodge and movement, strategic use of weapon swapping, Profession abilities, secondary (Utility) skills... GW2 gets a LOT of mileage out of a single action bar with 10 slots.

It's fairly easy at first, you can stand still and just take the damage and spam the first 10 levels or so, but after that if you don't focus and pay attention and play skillfully you will have a lot of problems.

If anything, some people might be turned OFF by this because many of us are so used to "easy mode" sandwich MMO combat. When I found myself quite tired (15+ hour session will do that!) I would get "lazy" and just stand still and exchange blows with mobs. More than once this led to my death, or a single add would require me to "wake up" and actually play.

I played RIFT for a few hours last week to prime myself for GW2 and it really is night and day. I will never be able to play a MMO like that again.

There are some issues of course - I played a Mesmer for a while and found that between BWE's they were either OP or extremely underpowerd. I saw very few in sPvP this past BWE, a whole lot in the previous weekend. I also saw very few Engineers in sPvP. Balance will be an ever constant issue in GW2 like any MMO with PvP. It shows that Mesmer was the last profession added - it needs work before launch because right now I feel Illusions are extremely underpowered and almost useless.

In sPvP on my Warrior/Guardian, I tried a lot of different builds with varying sucess. I'd win easily against a single opponent sometimes, have a hard fought win others, or get defeated with fairly even odds. I once even straight up out-played a couple of people and won a 2vs1 on my Warrior. sPvP is not quite ready for "e-sport" status yet, but it's a LOT of fun and the lack of reliance on gear is a HUGE breath of fresh air for this genre.

The lack of Holy Trinity and all the cross-profession combos and the way buffs and healing work across all players, even when you are not grouped, is truly revolutionary. This somewhat "simple" concept changes everything... every player you see is an ally, a source of buffs and combos, a true cooperative dream come true.

Score: 9/10

Nothing is perfect, some Professions need more love than others - but GW2 is clearly on the right track to not only impress us and be successful but change the way we think about MMO combat and both cooperative and competitive play.

Questing/Events/Leveling:

The "main" form of content/leveling in PvE.

I'll sum it up by saying that it is a much different implementation / presentation, but it's still pretty much the same as any other theme park MMO.

Everyone knows what Heart quests and Dynamic events are by now, if not go do some research I'm not going to waste time explaining what they are - just instead focus on how they are implemented and what it "feels" like and actually turns out to be in the game.

I say "it's the same" because you are really performing the same kinds of "tasks" as any other theme park MMO - kill and/or collect.

Escort quests, king of the hill type "survival" events, and many of the more interesting "use this gadget/transform into something" quests give a fair amount of variety on top of the "standard" kill and/or collect - but at the end of the day you are doing the same kinds of things as other theme park MMOs.

What is different is the presentation/package. And boy is it different.

Everyone knows you don't have to click on anyone to get a quest or event, you never have to go back in turn in, there are no hubs, etc. etc. so that right there is a huge change that does succeed in making the game feel a whole lot more "open" as the only "quest chain" you are tracking is your personal story.

Sticking around after the end of an event is a must, following NPC's who go and start new events, all these things require YOU the player to pay attention, slow down, and explore. It works. Going from Heart to Heart is not unlike going from quest hub to quest hub, but as you level up you get less and less of the Hearts and more and more of the DE's. At the end of the day, your mileage will vary depending upon YOUR play style.

I am a natural completionist, I go from Heart to Heart and stop for every DE I see, and when I'm not quite level enough for the next Heart I wander and find more DE's and other stuff to do.

It does feel a LOT more "dynamic" than RIFT or WAR PQ's ever did. I have high hopes for later levels when you have a lot longer of DE chains and a lot more of them per zone. By level 14-15 or so I already noticed a massive increase in the number of as well as rate of occurance of DE's. I saw chains in action, win and loss conditions, branching events... it works.

Is it perfect and absolutely mind blowing? No, but it's a real huge jump in the right direction for the genre, for the theme park sub-genre, and you will be impressed and excited when something "cool" does happen, it's all there for YOU to find and experience.

Possibly the greatest thing and the truly "revolutionary" aspect to it, is that everything is completely open and cooperative and public.

You can never kill steal or hurt another player, you are NEVER on a different "phase" or step in a chain, you can ALWAYs just walk up and participate. This coupled with the cross-profession combos and healing and rezz'ing etc. combine with the completely open nature of everything to make one heck of a refreshing, amazing experience.

Another playing walking up and joining is always a good thing. Always. This may be the first truly 100% cooperative PvE experience in a MMORPG. You are NEVER at a loss or disadvantage from playing with other people. Actually forming a group with others is never a bad thing either. Due to content scaling and level down-scaling, the entire world is your playground.

Score: 10/10

Why a perfect score even though I said "it's the same thing in a different package?" Because the presentation and how it is done truly make it something unique, amazing, and special that you will not find in any other MMORPG to date. If you like PvE, you will not find a better leveling up experience.

Crafting:

I can't say much here. It's effective, it's useful, gathering is a breeze thanks to no competition for resources, everything you make can be Salvaged to get some materials back (something I loved in Rift) and you get good XP for crafting and harvesting.

How will the economy be? Hard to say - in Beta there was a TON of materials and items on the Trading Post (auction house) I think in part because they make it SO easy to participate, you can create and view/purchase listings from anywhere in the game. You only have to be at the Trading Post NPC to pick up a purchase.

One awesome thing - you can send crafting mats to your bank from anywhere in the world and the Collections (and bank) are shared across all your toons - amazing for alts and crafting alts and inventory management.

Score: 8/10

It's industry standard with enough "twists" and nice Quality of Life features to make it stand out, but it's no Crafters paradise (EvE, SWG, etc.)

Now Playing: Destiny

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

 
OP  7/23/12 9:48:31 AM#2

Personal Story:

I played the personal story for my Human and Asura up to about the level 10-12 content.

So far, it's really "good" but it's nothing revolutionary.

Polish and voice acting and animations during cutscense are "good" but it's no TOR or TSW - the panel by panel kind of "comic book" style fits well for the game but if story is your #1 there are better games out there for it.

The actually content/missions are a lot of fun, cool events that provide a decent challenge and give great rewards. You get to make decisions and feel the consequences and honestly in this regard I think it so-far earns higher marks than TOR in terms of your actions effecting the outcomes.

Score: 7/10

Industry standard level of AAA polish and content. 5 truly "unique" stories - one per race, with lots of variation in content based on your choices at character creation and during the story.

PvP:

I touched on this a little bit in the Combat/Professions section, but when it comes to the actual "mechanics" we all know there are two kinds of PvP - structured (sPvP) and World versus World (WvW).

I spent very little time in WvW and a fair chunk in sPvP.

It's fast, it's fun, yeah there are some balance issues but over all it's about SKILL and strategy and team work - as PvP should be IMO not about gear.

It's easy to join up/join in, easy to leave and go back to PvE, easy to navigate menus and buy gear/customize your toon.

It's hard to jump into a level 80 and know what you are doing, but if it's a class you played a lot during the leveling it "feels" a lot more natural.

One thing to mention is that I LOVE how it is completely and totally seperate from PvE. I still think Ultima Online (UO) had the best PvP ever after the Trammel/Felucca split and they added the 4-way Factions system, and GW2 hits a lot of the same notes.

I look forward to WvW but I will save it for "end game" and sPvP will be a fun distraction to play with my friends and in tournaments. I'll leave the heavy hitting review of PvP to someone who experienced a lot more than me.

Score: 8/10

My only complaint is that WvW can be a little overwhelming and there is a lot of travel time after you are defeated to get back into the battle. It remains to be seen how competitive and fun the 2 week rotations will be.

"The Little Things:"

All MMOs really sink or swim based on the little things.

Interacting with the environment, the little Quality of Life touches they put in, the ambiance created from a combination of sights/sounds and such...

GW2 exceeds without a doubt to create one of the most user friendly, complete, and absorbing/emmersive worlds I have seen in a very long time.

From the way the NPC's chatter and move around, to the absolutely phenominal cities and towns, to the amazing geography, sense of scale, and "epic" nature of the world and it's people... everything in GW2 just strikes all the right chords.

Little touches like the mobile banking, mail-from-anywhere, the Queue servers. All the interactable NPC's and objects in the world begging you to pick them up and see what they do.

The map, the waypoints, the new Vistas features, the jumping puzzles and Skill Point challenges, rewarding the player for exploration, rewarding for experimenting with new recipes while crafting, the sped-up crafting of multiple items...

So many little things, such a huge impact on the enjoyment and immersiveness and just plain old FUN and wonder/awe at this game.

Score: 10/10

I have never seen anyone do it better. All the things SWTOR was lacking to make it feel "alive" and like a world, GW2 has in abundance.

Graphics/sound/music/atmosphere/visual style:

Very subjective of course, but I love everything about it.

Score: 10/10

Beautiful, haunting, empowering, epic, *insert 10 more positive adjectives here.*

That "X" factor:

GW2 is a truly unique and amazing game. I love it. I couldn't get enough of it and I cannot wait until August 25th. Thank being said, it's not perfect - no game is, but with another month of polish and balancing and optimizing this game will be phenominal.

The X factor will be end-game, content additons, expansions and patches to add to the world. From what we know of Anet, we can expect new professions, maybe new races, new weapons, new zones, new PvP maps and game types, and new / DE's and chain options in existing zones.

This game is great, but will grow over time into something truly amazing and will be (without a doubt in my mind) the new industry standard.

Oh, and there is no sub fee and the cash shop is convenience items only.

Score: 10/10

FINAL SCORE:

8.9/10

Buy this game. Enjoy it. I know I will be.

Now Playing: Destiny

  Meltdown

Apprentice Member

Joined: 8/09/03
Posts: 1191

7/23/12 9:56:40 AM#3

TLDR: Can't disagree with the review, just felt the newbie experience was very poorly done and the game is not as accessible to casuals as it should be.

 

Maybe I'm just too old now for MMOs... when Badspock gives a positive review for something I did not have a good experience with perhaps its me thats the problem not the game... 

 

You played a considerable amount BadSpock, my experience was quite limited (since I had weddings, christening, and other family events to attend all weekend), but I found the introduction to the game to be clunky and I didn't have the hours to spend looking up skills, strategies, and class specifics online. They start you off with so much action that I don't even get a second to read my skills, new skills are popping up on my bar mid-fight, and im just facerolling the keyboard trying to kill stuff to keep up with the pace of the game.

 

While I have no real objection to your review here and your final score, what is your view to the newbie experience? Were you very familiar with the game before you even started playing? (browsing forums, wikis, etc.). I haven't felt this lost in an MMO in a long time. I know I will now get bitched at for being a hater and getting the RTFM crowd telling me I want to be handheld. But we live in a time in which accessibility is not only necessary, but often required of games. I did not feel GW2 was "accessible" to a casual player.

 

The positive feedback on these forums (positive, suprising I know) might still persuade me to buy the game (I've probably already spent more money on steam sales of games I will never play), but I felt the one downside if anything was the entire newbie experience, I wonder how others felt about this during the beta weekends.

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  Xzen

Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

7/23/12 10:03:21 AM#4

The only thing I have to disagree with is the performance. There was some bad server side lag in the Sylvari starting zone.

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 626

7/23/12 10:10:40 AM#5
Originally posted by Meltdown

<snip>

You played a considerable amount BadSpock, my experience was quite limited (since I had weddings, christening, and other family events to attend all weekend), but I found the introduction to the game to be clunky and I didn't have the hours to spend looking up skills, strategies, and class specifics online. They start you off with so much action that I don't even get a second to read my skills, new skills are popping up on my bar mid-fight, and im just facerolling the keyboard trying to kill stuff to keep up with the pace of the game.

<snap>

I am much older than you (if your given date is correct) but I felt the same at the beginning.

But I found a solution. When you get new skills or whatever just leave the "mass train" for a while. Go to a more silent area with less action (which exist) and try out the new skill. Then when you are familiar with it rejoin the action. You won't miss anything in the meantime. Game will still be there when you return. ;)

  DeaconX

Apprentice Member

Joined: 2/08/05
Posts: 3074

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

7/23/12 10:11:14 AM#6

I totally agree and GW2 has been more than worth the wait in my opinion.  I can't even imagine what the game will be like in a year or two with new features and expansions to Tyria's playable lands.

 

As a SW fan, I can't help but wonder what SWTOR would have been like if BioWare had been working largely off of ArenaNet's design notes.  C'est la vie.

 

Between TSW and GW2, I'll have plenty to play... until World of Darkness finally arrives.


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19149

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/23/12 10:11:28 AM#7

A very well written review, (would expect no less from the OP) and other than some overly high scores (he's a much easier grader than I am) I'd say a solid read and does make me more positive on purchasing GW2. (I'm one of the last 3 people on earth who still hasn't preordered)

Well done sir..thanks for sharing your experiences.

Arrogant, Condescending, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  dageeza

Apprentice Member

Joined: 8/14/04
Posts: 580

7/23/12 10:12:30 AM#8

Excellent and honest review here with some good pointers for noobs as well..

Its illogically logical!

Great job Bad Spock!

Playing GW2..

  MMOGamer71

Hard Core Member

Joined: 11/12/07
Posts: 1560

7/23/12 10:14:03 AM#9

Excellent and honest.

 

Nice.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

 
OP  7/23/12 10:16:30 AM#10

Well let me say that to me, a 7/10 is defined as "acceptable industry standard."

So if anything is "sub-par" it would be 6 or lower.

For example a 5/10 would be "barely passable" while 6/10 would be "passable yet flawed"

4 extremely buggy, etc.

3 would be something barely functional at all

2 would be something very broken/almost a complete failure

1 would be something non existent or game breaking or completely and totally broken

Now Playing: Destiny

  jp60

Novice Member

Joined: 9/06/07
Posts: 83

7/23/12 10:19:37 AM#11

I really liked the Review BadSpock. It's pretty mcuh spot on and really gives a great overview of what you can truly expect from GW2.

When I played in this past beta weekend the game definitely felt polished and ready to go. I did notice one issue when I was changing my graphics settings where the game crashed and I had to log back in but it never happened again after the first time.

It definitely took a little bit of getting used to in the beginning with questing and DE's but after the first few levels I really picked it up and started loving how everything felt. The game developers did an amazing job making the game feel real and that you were truly helping the characters instead of making it as if the NPC's were just there and no matter how many time you killed boars, they still wanted you to kill more boars.

I also loved WvWvW because of how epic it made you feel. Rushing around the map with 20+ people capturing and defending bases and keeps made you feel like you were always doing something extrodinary. Especially when someone would yell out in chat that we needed to get a Fire Ram or Golem to break down the gates to a base.

After playing this it almost makes it hard to pick up another MMO. Can't wait till this game releases!

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

7/23/12 10:20:38 AM#12
Thanks for the review. I think your scores are a little high ( not far off ). Of course, this is all opinion based. My biggest concern is class balancing. A lot of range spamming in pvp. We shall se how that plays out. Thanks for your input.
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3900

7/23/12 10:23:43 AM#13

Very good review BS! I usually don't read comments that are that long, but I did yours. I agree with it entirely...I would have changed a couple scores but you did an awesome job and nailed the descriptive parts pretty much right on.

Thank you for taking the time to start the discussion, and I hope others that are on the fence can learn from it!

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

 
OP  7/23/12 10:30:08 AM#14

I tried to match my numbering scheme for scores to what MMORPG.com uses.

8.9/10 total to me means that the game is not perfect but it is extremely good and anyone who is a fan of the MMORPG genre will find something to enjoy in this game.

Considering the box price, no sub fee, and level of polish (and that ALL your friends are going to be playing it) if you are still on the fence just buy it.

Even if you only play for a month or two, it's worth the box price without a doubt.

Knowing you can come back at any time without paying extra to have some sPvP fun or WvW or just run a few events and play with old friends etc. you get a lot of bang for your buck.

 

Now Playing: Destiny

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

7/23/12 10:31:40 AM#15
Originally posted by BadSpock

TLDR: Buy this game.

Long version (real long)...

Synopsis-

However if you are a fan of games and a fan of MMORPGs and are looking for "the next big thing," look no further - you'll find it in GW2.

The part I want to point out most!

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

7/23/12 10:32:13 AM#16
Originally posted by Meltdown

TLDR: Can't disagree with the review, just felt the newbie experience was very poorly done and the game is not as accessible to casuals as it should be.

 

Maybe I'm just too old now for MMOs... when Badspock gives a positive review for something I did not have a good experience with perhaps its me thats the problem not the game... 

 

You played a considerable amount BadSpock, my experience was quite limited (since I had weddings, christening, and other family events to attend all weekend), but I found the introduction to the game to be clunky and I didn't have the hours to spend looking up skills, strategies, and class specifics online. They start you off with so much action that I don't even get a second to read my skills, new skills are popping up on my bar mid-fight, and im just facerolling the keyboard trying to kill stuff to keep up with the pace of the game.

 

While I have no real objection to your review here and your final score, what is your view to the newbie experience? Were you very familiar with the game before you even started playing? (browsing forums, wikis, etc.). I haven't felt this lost in an MMO in a long time. I know I will now get bitched at for being a hater and getting the RTFM crowd telling me I want to be handheld. But we live in a time in which accessibility is not only necessary, but often required of games. I did not feel GW2 was "accessible" to a casual player.

 

The positive feedback on these forums (positive, suprising I know) might still persuade me to buy the game (I've probably already spent more money on steam sales of games I will never play), but I felt the one downside if anything was the entire newbie experience, I wonder how others felt about this during the beta weekends.

I totally disagree with you on that one.  My wife is a noob with video games in general (she has some time with Dragon Age and Skyrim) and MMOs in particular (1 lvl 11 GW1 character and 1 lvl 13 LotRO char) and once she got over about a 30 minute learning curve, she was fairly adept at handling whatever came her way in PvE.  She's still a long way from PvP, but can hold her own in PvE pretty well.  In fact, I think she's (finally!) hooked on this game.

 

There is a definite learning curve with this game, I won't argue that point, but I think it's relatively small for the basics.  It will take quite a while longer to master any one profession, and I think that's how it should be.  All in all, though, my wife and kids (7 and 11) showed me that with a little time and effort, the basics of this game can be learned fairly easily.  With that, I wholeheartedly disagree with your assessment that GW2 is not very accessible to the casual player.

 

One piece of advice:  Stop reading about everything and just play the game.  Once you get past the intro area with the big boss (just for kicks - a way to give everyone a taste of what's to come and to pull them into the game), it's very easy to slow down a bit and really get to know your character.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  Meltdown

Apprentice Member

Joined: 8/09/03
Posts: 1191

7/23/12 10:44:20 AM#17
Originally posted by evolver1972
Originally posted by Meltdown

...

I totally disagree with you on that one.  My wife is a noob with video games in general (she has some time with Dragon Age and Skyrim) and MMOs in particular (1 lvl 11 GW1 character and 1 lvl 13 LotRO char) and once she got over about a 30 minute learning curve, she was fairly adept at handling whatever came her way in PvE.  She's still a long way from PvP, but can hold her own in PvE pretty well.  In fact, I think she's (finally!) hooked on this game.

 

There is a definite learning curve with this game, I won't argue that point, but I think it's relatively small for the basics.  It will take quite a while longer to master any one profession, and I think that's how it should be.  All in all, though, my wife and kids (7 and 11) showed me that with a little time and effort, the basics of this game can be learned fairly easily.  With that, I wholeheartedly disagree with your assessment that GW2 is not very accessible to the casual player.

 

One piece of advice:  Stop reading about everything and just play the game.  Once you get past the intro area with the big boss (just for kicks - a way to give everyone a taste of what's to come and to pull them into the game), it's very easy to slow down a bit and really get to know your character.

Yea I definately seem to be in the minority, at least on these forums. I also spoke with my friend and his experience with the last beta, and it sounds a lot like there are significant class differences at low levels. Between me and him starting out with thief/engineer. I think we both were killed 4-5 times starting out (levels 1-6), then I had to go do family obligations and he switched over to playing a ranger and he said it felt much better and didn't die at all, so I'm not sure if its a learning curve or just different classes have completely different experiences.

 

Also in regards to taking the time to read through stuff. Who has time to read what all those abilities do when you have been incapacitated and are fighting to stay alive (rally I believe its called) ? 4 abilities pop up, I still can't tell you what they do and I've been given the chance to rally multiple times in my short gameplay. Saw some had cooldowns and some could be spammed, couldn't really discern wtf was going on during that time. 

"They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  DeaconX

Apprentice Member

Joined: 2/08/05
Posts: 3074

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

7/23/12 10:47:00 AM#18

Btw, isn't this a PREVIEW? Sorry just joking with you cuz you pounced on my having named my SWTOR beta 'preview' a review. hehe


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/23/12 10:51:02 AM#19

superb! also you saved me a lot of time on having to do my own write-up since mine would mimic most of yours anyway!! Game is amazing and can't wait for launch

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7742

Logic be damned!

 
OP  7/23/12 10:52:28 AM#20

As for the newbie experience - there is definitely a larger learning curve than any of the "other" theme park MMOs because combat and classes are so different in GW2.

But thankfully, it's very forgiven the first 6-7 levels with a slow ramp up into complexity.

I still saw a LOT of people who didn't quite... "get it" yet.

Rangers using a bow and spamming skills, then when the mob got in their face they'd just run around kiting.

Switch weapons, use a melee weapon or something with a knockback.

Melee characters jumping into a fight and never dodging or switching weapons or jumping OUT of combat.

As my Warrior, my favorite thing to do is use Sword+Shield, jump in with 2, slow/cripple with 3, dodge out of their first attack backwards, jump BACK into the fight with 4 (shield bash) use the stun duration to unleash my Adrenaline burst, and if it wasn't dead, shield block next attack, dodge back out, then jump BACK in with 2 again and finish it off.

For ranged mobs/caster I'd get up in their face with a Greatsword, squishier armor = more damage with Greatsword, would still weapon swap to interupt with shield bash, use Greatsword 3 (directional spin attack) to avoid spells/AoE and do damage, get myself back out at range to turn and jump back in with 5 on Greatsword or switch and 2 on sword/shield.

etc. etc.

 

Now Playing: Destiny

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