Trending Games | The Crew | Landmark | Middle-earth: Shadow of Mordor | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,396 Users Online:0
Games:732  Posts:6,223,739
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Did SWTOR paid for itself already?

3 Pages « 1 2 3 Search
60 posts found
  KingJiggly

Novice Member

Joined: 8/03/11
Posts: 807

Definition for innovation is below. Your welcome.

7/24/12 6:31:53 PM#41

Hello, I am a employee from Bioware...

But in all seriousness, I sure hope they did, I hate when games/ companies fail, but thats how it happens.

http://www.merriam-webster.com/dictionary/innovation

  lucasdeis

Apprentice Member

Joined: 11/15/11
Posts: 68

7/24/12 6:33:20 PM#42

EA put more of 500 millions in this game 

  lucasdeis

Apprentice Member

Joined: 11/15/11
Posts: 68

7/24/12 6:35:29 PM#43

EA put more of 500 Millions in SWTOR,

 

I am still playing swtor and i am enjoying the game 

  Ringbus

Novice Member

Joined: 1/15/12
Posts: 32

7/24/12 6:53:02 PM#44
Originally posted by Souldrainer
Originally posted by Ringbus
Originally posted by Souldrainer
Originally posted by busdriver

If they spent $200 millions making it, then not a snowballs chance in hell.

 

Assuming they never sold a single Collector's Edition box, the game made $115 million on day 1. Additionally, there is a press statement from January/Feb time frame (hard to pull up on my phone here) where Bioware said, flat out, that the game was making them a profit. So yeah... you can think what you want to.

Boggle.

How can anyone be dumb enough to believe developer return from retail game sales work like:

shelf/retail price * copies sold???

 

 

Read the post right above yours.

[mod edit]

Do you honestly think a developer gets 120 million dollars from a game that sells a couple million copies???

Really???

Forget the 150,200,300 million EA blew developing the SWTOR fiasco. Or the 700 million or so wasted buying Bioware. Let's just focus on post development.

EA sells each copy to retail stores for some 20-25 dollars.

Out of every copy sold to retailers, EA must pay for:

* Duplication of the master disc and label printing

* Materials for the box and assembly

* Storage and shipment to retailers

* EA's own internal distribution staff who contact retailers to convince them to buy copies of the game, give the game good shelf space, etc.

Those are just the major bites out of the sales of each box.

Before layoffs EA was still paying the salries of one of the largest development teams in the industry. Every employee's cost to EA is going to be roughly 1.5 times their salary. 50k a year dead weight employees cost the company roughly 100k a year, lead developers making 130-150k are in the 300k range. EA is paying 2,3, to 4 million dollars a month depending on what the total number of employees there are just since the game shipped.

In addition EA is paying for 24/7 tech support/customer service staff in multiple countries/regions.

24/7 server tech staff to run the data centers.

Throw in digital distribution, collector edition boxes, whatever hell else you want. EA hasn't made 200 million, 100 million, 50 million in profits from this fiasco. Nor will they ever. The money EA wasted on SWTOR will never be recovered.

EA's only goal now with SWTOR is to lessen the damage. [mod edit] and turn the game into a free to play cash shop.

 

  Souldrainer

Spotlight Poster

Joined: 5/21/06
Posts: 1878

7/25/12 12:06:18 AM#45
Originally posted by Ringbus
Originally posted by Souldrainer
Originally posted by Ringbus
Originally posted by Souldrainer
Originally posted by busdriver

If they spent $200 millions making it, then not a snowballs chance in hell.

 

Assuming they never sold a single Collector's Edition box, the game made $115 million on day 1. Additionally, there is a press statement from January/Feb time frame (hard to pull up on my phone here) where Bioware said, flat out, that the game was making them a profit. So yeah... you can think what you want to.

Boggle.

How can anyone be dumb enough to believe developer return from retail game sales work like:

shelf/retail price * copies sold???

 

 

Read the post right above yours.

What is really is mind boggling about isn't just that you thought game companies get 60 dollars in profits from a 60 dollar retail game.

It's that in your desperation to claim this game made back the hundreds of millions wasted on by EA that you didn't even stop to think just how laughably absurd the numbers you were claiming were.

Do you honestly think a developer gets 120 million dollars from a game that sells a couple million copies???

Really???

Forget the 150,200,300 million EA blew developing the SWTOR fiasco. Or the 700 million or so wasted buying Bioware. Let's just focus on post development.

EA sells each copy to retail stores for some 20-25 dollars.

Out of every copy sold to retailers, EA must pay for:

* Duplication of the master disc and label printing

* Materials for the box and assembly

* Storage and shipment to retailers

* EA's own internal distribution staff who contact retailers to convince them to buy copies of the game, give the game good shelf space, etc.

Those are just the major bites out of the sales of each box.

Before layoffs EA was still paying the salries of one of the largest development teams in the industry. Every employee's cost to EA is going to be roughly 1.5 times their salary. 50k a year dead weight employees cost the company roughly 100k a year, lead developers making 130-150k are in the 300k range. EA is paying 2,3, to 4 million dollars a month depending on what the total number of employees there are just since the game shipped.

In addition EA is paying for 24/7 tech support/customer service staff in multiple countries/regions.

24/7 server tech staff to run the data centers.

Throw in digital distribution, collector edition boxes, whatever hell else you want. EA hasn't made 200 million, 100 million, 50 million in profits from this fiasco. Nor will they ever. The money EA wasted on SWTOR will never be recovered.

EA's only goal now with SWTOR is to lessen the damage. Dump most of the incompetent and overpaid clowns at Bioware responsible for this turd of a game. Massively cut back the bloated SWTOR team down to a skeleton crew and turn the game into a free to play cash shop.

 

 

So... just any random out-of-context personal attack will do, then?

Error: 37. Signature not found. Please connect to my server for signature access.

  User Deleted
7/25/12 2:08:16 AM#46
Originally posted by Ringbus

What is really is mind boggling about isn't just that you thought game companies get 60 dollars in profits from a 60 dollar retail game.

It's that in your desperation to claim this game made back the hundreds of millions wasted on by EA that you didn't even stop to think just how laughably absurd the numbers you were claiming were.

Do you honestly think a developer gets 120 million dollars from a game that sells a couple million copies???

Really???

Forget the 150,200,300 million EA blew developing the SWTOR fiasco. Or the 700 million or so wasted buying Bioware. Let's just focus on post development.

EA sells each copy to retail stores for some 20-25 dollars.

Out of every copy sold to retailers, EA must pay for:

* Duplication of the master disc and label printing

* Materials for the box and assembly

* Storage and shipment to retailers

* EA's own internal distribution staff who contact retailers to convince them to buy copies of the game, give the game good shelf space, etc.

Those are just the major bites out of the sales of each box.

Before layoffs EA was still paying the salries of one of the largest development teams in the industry. Every employee's cost to EA is going to be roughly 1.5 times their salary. 50k a year dead weight employees cost the company roughly 100k a year, lead developers making 130-150k are in the 300k range. EA is paying 2,3, to 4 million dollars a month depending on what the total number of employees there are just since the game shipped.

In addition EA is paying for 24/7 tech support/customer service staff in multiple countries/regions.

24/7 server tech staff to run the data centers.

Throw in digital distribution, collector edition boxes, whatever hell else you want. EA hasn't made 200 million, 100 million, 50 million in profits from this fiasco. Nor will they ever. The money EA wasted on SWTOR will never be recovered.

EA's only goal now with SWTOR is to lessen the damage. Dump most of the incompetent and overpaid clowns at Bioware responsible for this turd of a game. Massively cut back the bloated SWTOR team down to a skeleton crew and turn the game into a free to play cash shop.

 

Dont waste time, these kids have been explained many times that it isnt so, but they just repeat their mantra:

2,38*60+6-7*15*700000= lots of money, they made crapload of profits.

Someday they will grow up and find out it isnt so for themselves.

Originally posted by ZigZags

Your reasoning is flawed. Just because they are laying people off does not mean they are in the red. They could be in the black but obviously their revenues are dropping and their current structure and staff is unsustainable in the long run so the cuts could be necessary to ensure support for the game for the coming years.

 

This game sold so many Copies including collectors editions then enjoyed a solid first couple months of subscribership. Im confident they made a hefty profit and will tone the game down to cut any future losses.

 

Thanks to the hypsters, the pig was fed and thus we can all expect more hyped up and over spent MMOs meant for a quick profit in the near future.

Mmm, you just said they are in the red.

Yes, they have hefty cushion form initial sales. If that is eaten up, then they are really screwed. And drying up of THAT proves they are in the red month to month and are just on damage control. Only question is: when will cutting of expenses stop, when will they be out of the red. And yes that includes staff, and YES that includes even less content than its released now, and thats nothing to write home about already.

I love when someone claims something is flawed and then proceeds to confirm its true :)

And they sold only so many collectors editions, because it WAS very limited.

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

7/25/12 2:12:46 AM#47

SWTOR paid for development while selling boxes. And EA told us that it will be profitable as loong as they will have more than 500k subscribers. 

So yeah - TOR paid for itself. 

Problem with this game right now is that - it's boring. There is nothing else to do except story and it's fun for the first time playing Reps or Imps. After that 99% of the quests are the same for every class in the faction and only difference is in personal story.

That's it. There nothing more. And because of that they are loosing subs quite fast. From 1.7mln to 1.3mln in just 2 months and right now - who knows.

  User Deleted
7/25/12 2:31:00 AM#48
Originally posted by dariuszp

SWTOR paid for development while selling boxes. And EA told us that it will be profitable as loong as they will have more than 500k subscribers. 

So yeah - TOR paid for itself. 

Problem with this game right now is that - it's boring. There is nothing else to do except story and it's fun for the first time playing Reps or Imps. After that 99% of the quests are the same for every class in the faction and only difference is in personal story.

That's it. There nothing more. And because of that they are loosing subs quite fast. From 1.7mln to 1.3mln in just 2 months and right now - who knows.

They had 300m$ budget.

Can you  explain to all of us how exactly they made that back by selling boxes?

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

7/25/12 3:32:34 AM#49

Well they sold 2mln boxes for 60$ in just 2 months from the start and they still selling quite an amount of it. And they still sell it. Last month I checked and game was stil a bestseller in biggest online shop in my country. More than half a year after release. And this was bestseller list for every game in this shop. On just "online games" they are still in top 3 after Guild Wars 2 and Secred World.

From global bestseller list they drop out after Guild Wars 2 started beta weekends. 

  SlothnChunk

Advanced Member

Joined: 4/17/11
Posts: 440

7/26/12 10:24:18 AM#50
Originally posted by Alminie
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by Danrlei

Did SWTOR paid for itself already?

VG charts info on SWtor sales up to the date"14th Jul 2012 "

are at 2.38m sold

so do the math it is

2,380,000 x "lets just say it sold for 50 buck on average." = 119,000,000

and it's been stated that Development for SWtor cost           200,000,000

so based on these facts looks like they have had a loose    -81,000,000

 

But thats not including monthly subscriptions, lets just say they had 1/3 of the sales as consistent subscribers.

793333x15 bucks a month = 11,899,995 x number of months since release 7 = 83,299,965

I would say they at best have broke even.


It would be 2.38 million X $50 profit per copy (average of all versions) = $119,000,000

793333 X $10 per month (roughly 1/3 goes to LA for IP) X 7 months = $55,533,310

Total Estimated  Profit = $174,533,310

development cost ($150 million on average) + advertising/continued development/support since launch ($50 million) = $200,000 million total spent on TOR

Game is still a good $25 million away from breaking even. And that was being conservative on several estimates.


where does $10 per a month come from?

pretty sure swtor costs $15 a month. ;-)

One-third of the monthly sub goes to Lucasarts for the Star Wars IP.  So Bioware makes $10 per month on subs....and I was being generous giving 100% of that profit.

They are several months away from just breaking even.

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1227

7/26/12 11:21:02 AM#51

No.

Source: EA.

JR, EA CEO, stated that SWTOR needs 1M recurring subs "to make a profit but nothing to write home about. Back in Feb' they only announced 1.7M "subs" and in March learnt that "about half were subscribers" - so 850k  

OK he didn't say for how long but EA was talking about the long term back in Feb and articles subsequemtly suggested 1 to 2 years.

And since Feb' EA has "consolidated" the servers by 90% - so we can assume that subs are still less than 1M.

 

So on EA data : no.

  Alminie

Novice Member

Joined: 11/19/05
Posts: 110

7/26/12 11:35:01 AM#52
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by Danrlei

Did SWTOR paid for itself already?

VG charts info on SWtor sales up to the date"14th Jul 2012 "

are at 2.38m sold

so do the math it is

2,380,000 x "lets just say it sold for 50 buck on average." = 119,000,000

and it's been stated that Development for SWtor cost           200,000,000

so based on these facts looks like they have had a loose    -81,000,000

 

But thats not including monthly subscriptions, lets just say they had 1/3 of the sales as consistent subscribers.

793333x15 bucks a month = 11,899,995 x number of months since release 7 = 83,299,965

I would say they at best have broke even.


It would be 2.38 million X $50 profit per copy (average of all versions) = $119,000,000

793333 X $10 per month (roughly 1/3 goes to LA for IP) X 7 months = $55,533,310

Total Estimated  Profit = $174,533,310

development cost ($150 million on average) + advertising/continued development/support since launch ($50 million) = $200,000 million total spent on TOR

Game is still a good $25 million away from breaking even. And that was being conservative on several estimates.


where does $10 per a month come from?

pretty sure swtor costs $15 a month. ;-)

One-third of the monthly sub goes to Lucasarts for the Star Wars IP.  So Bioware makes $10 per month on subs....and I was being generous giving 100% of that profit.

They are several months away from just breaking even.

where do you get that info? ;-)

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1326

To busy playing GW2 to post much around here... *shrug*

7/26/12 11:58:43 AM#53
Originally posted by dariuszp

SWTOR paid for development while selling boxes. And EA told us that it will be profitable as loong as they will have more than 500k subscribers. 

So yeah - TOR paid for itself. 

Problem with this game right now is that - it's boring. There is nothing else to do except story and it's fun for the first time playing Reps or Imps. After that 99% of the quests are the same for every class in the faction and only difference is in personal story.

That's it. There nothing more. And because of that they are loosing subs quite fast. From 1.7mln to 1.3mln in just 2 months and right now - who knows.

 What makes you think they still have 500K subscribers? And what makes you think they'll still have 500K subscribers 2 years from now? Being profitable on 500K subscribers isn't a one month deal, it's more like years and TOR hasn't managed to maintain 500K subs for years. So no, nothing points to TOR having paid for itself. On the contrary, cutting devs to lower the cost of maintaining the game, is not a sign of a game that has paid for itself and is bringing in cash left, right and center.

The being profitable on 500K has more to do with the cost of running and further developing the game, hence why they're cutting the team, because they are not holding 500K long term. It is a requirement to reduce the amount of money they're going to lose on this. EA has enough games that are raking in money, they can take a hit, even if it's a big one.

  SlothnChunk

Advanced Member

Joined: 4/17/11
Posts: 440

7/26/12 12:22:21 PM#54
Originally posted by Alminie
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by Danrlei

Did SWTOR paid for itself already?

VG charts info on SWtor sales up to the date"14th Jul 2012 "

are at 2.38m sold

so do the math it is

2,380,000 x "lets just say it sold for 50 buck on average." = 119,000,000

and it's been stated that Development for SWtor cost           200,000,000

so based on these facts looks like they have had a loose    -81,000,000

 

But thats not including monthly subscriptions, lets just say they had 1/3 of the sales as consistent subscribers.

793333x15 bucks a month = 11,899,995 x number of months since release 7 = 83,299,965

I would say they at best have broke even.


It would be 2.38 million X $50 profit per copy (average of all versions) = $119,000,000

793333 X $10 per month (roughly 1/3 goes to LA for IP) X 7 months = $55,533,310

Total Estimated  Profit = $174,533,310

development cost ($150 million on average) + advertising/continued development/support since launch ($50 million) = $200,000 million total spent on TOR

Game is still a good $25 million away from breaking even. And that was being conservative on several estimates.


where does $10 per a month come from?

pretty sure swtor costs $15 a month. ;-)

One-third of the monthly sub goes to Lucasarts for the Star Wars IP.  So Bioware makes $10 per month on subs....and I was being generous giving 100% of that profit.

They are several months away from just breaking even.

where do you get that info? ;-)


It's called a licensing fee to use the Star Wars IP.

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1227

7/26/12 12:48:59 PM#55
Originally posted by JoeyMMO
Originally posted by dariuszp

SWTOR paid for development while selling boxes. And EA told us that it will be profitable as loong as they will have more than 500k subscribers. 

So yeah - TOR paid for itself. 

Problem with this game right now is that - it's boring. There is nothing else to do except story and it's fun for the first time playing Reps or Imps. After that 99% of the quests are the same for every class in the faction and only difference is in personal story.

That's it. There nothing more. And because of that they are loosing subs quite fast. From 1.7mln to 1.3mln in just 2 months and right now - who knows.

 What makes you think they still have 500K subscribers? And what makes you think they'll still have 500K subscribers 2 years from now? Being profitable on 500K subscribers isn't a one month deal, it's more like years and TOR hasn't managed to maintain 500K subs for years. So no, nothing points to TOR having paid for itself. On the contrary, cutting devs to lower the cost of maintaining the game, is not a sign of a game that has paid for itself and is bringing in cash left, right and center.

The being profitable on 500K has more to do with the cost of running and further developing the game, hence why they're cutting the team, because they are not holding 500K long term. It is a requirement to reduce the amount of money they're going to lose on this. EA has enough games that are raking in money, they can take a hit, even if it's a big one.

EA talked about being profitable with 500k in early 2011. However this was subsequently clarified - see EA reports post to:

- 500k subs needed to cover running costs and I assume, as I said above, make an operating profit

- 1M subs to make a profit.

To illustrate the difference assume you go to the bank, take out a loan and buy a flat that you rent out. Say it costs $250 a month to pay for on-going monthly cleaning, maintenance, gardening (whatever) and you charge $500 a month rent. OK you are making an operating profit of $500 - $250 on which you can pay taxes and so forth.

There is the small detail of the bank loan however ... only when you have paid off the loan will you be making a profit.

  proponent

Novice Member

Joined: 7/28/11
Posts: 96

7/26/12 12:50:47 PM#56

I hope not ...or they may not have learned anything.

  dead2soon

Novice Member

Joined: 2/02/11
Posts: 151

7/26/12 12:51:19 PM#57

2 million x $60 = 120million

an average of 1million subs x $15 =  15million a month  x 7months = 105million

So 225 milllion - 30% licensing fee to George is ~ 150 million.

 

Now that's assuming that retailers didn't take a penny, that they don't pay any employees a cent or have any other costs and paid nothing to develop the game which is obviously far from the truth. It's very hard to imagine they would be in the black IMO.

 

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1227

7/26/12 1:01:48 PM#58
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by SlothnChunk
Originally posted by Alminie
Originally posted by Danrlei

Did SWTOR paid for itself already?

VG charts info on SWtor sales up to the date"14th Jul 2012 "

are at 2.38m sold

so do the math it is

2,380,000 x "lets just say it sold for 50 buck on average." = 119,000,000

and it's been stated that Development for SWtor cost           200,000,000

so based on these facts looks like they have had a loose    -81,000,000

 

But thats not including monthly subscriptions, lets just say they had 1/3 of the sales as consistent subscribers.

793333x15 bucks a month = 11,899,995 x number of months since release 7 = 83,299,965

I would say they at best have broke even.


It would be 2.38 million X $50 profit per copy (average of all versions) = $119,000,000

793333 X $10 per month (roughly 1/3 goes to LA for IP) X 7 months = $55,533,310

Total Estimated  Profit = $174,533,310

development cost ($150 million on average) + advertising/continued development/support since launch ($50 million) = $200,000 million total spent on TOR

Game is still a good $25 million away from breaking even. And that was being conservative on several estimates.


where does $10 per a month come from?

pretty sure swtor costs $15 a month. ;-)

One-third of the monthly sub goes to Lucasarts for the Star Wars IP.  So Bioware makes $10 per month on subs....and I was being generous giving 100% of that profit.

They are several months away from just breaking even.

where do you get that info? ;-)


It's called a licensing fee to use the Star Wars IP.

Yep EA will pay LA something; EA wouldn't comment on what though. Probably a very complex formula vut it will depend on EA / LA and on EA's risk-reward position.

It could be as simple as a bucket of cash - up front or in installments.  EA might have opted for this if they thought they had a huge hit and wanted maximum reward.

If EA were less sure then they may have paid LA a smaller guaranteed sum and agreed to pay LA so much per subscriber (or so much per sub up to 500k, so much between 500k and 1M subs, so much between 1M and 2M etc etc <aybe so much per box sold and all sorts of stuff. The success of the 3D remake could have been in there as well - as that would be advertising!

Paying a smaller fixed sum would reduce EA's cost (i.e. risk) but also limit their potential reward

Bottonlime: LA will have made money.

  iceman00

Novice Member

Joined: 5/04/05
Posts: 1367

Kevin Tierney

7/27/12 10:13:58 PM#59
Originally posted by Danrlei

Did SWTOR paid for itself already?

Probably not but that isn't the relevant question.  The more relevant question was "if it did pay for itself, was the ROI worth it after locking up almost 300 million of capital over 7 years?" 

The answer to that question is almost certainly no.

  Airtaee

Novice Member

Joined: 12/05/05
Posts: 89

7/28/12 9:10:37 AM#60

Guys , you are missing a important point about the license fee. 

Brand fee is not used to be a % of the venues, is a fixed price that can be negotiated every X years (4 years usually, 3 sometimes, 5 the few) 

LA will get their part and doesnt care if game  is profitable or not.

thats why they refused to keep SWG, they didnt renegotiate  the license just because EA paid more than SOE just thinking in how much they wil milk the guys...So be sure the LA part is HUGE, maybe more than 200m$ year.

So don't try to fool yourselves, SWTOR is a fiasco for everyone but LUCAS, he will get his 1000m$ from the game despite is a success or not.

EDIT: Numbers are a speculation... what I want to mean is the fact that the game never will paid itself with poor numbers, and this 4 or 5 years of license is what the game will run. They will try to search the way to make the money...turning it F2P or whatever, but they need to pay LA  so close the game is not an option. Fanbois will see it as a success and EA as a charge. when the license finish...goodbye SWTOR.

3 Pages « 1 2 3 Search