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Guild Wars 2

Guild Wars 2 

General Discussion  » If there's no increasing Tiers of Gear, then what's the point...

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65 posts found
  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  7/23/12 5:38:35 AM#1

  aspekx

Novice Member

Joined: 12/24/05
Posts: 2197

7/23/12 5:40:36 AM#2

gahd forbid the point should be ... dare i speak its name? ... fun.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  7/23/12 5:43:27 AM#3
Originally posted by chelan

gahd forbid the point should be ... dare i speak its name? ... fun.

Shhh~ The F-word is forbidden in the MMORPG space.

  cinos

Novice Member

Joined: 8/22/05
Posts: 975

7/23/12 5:44:29 AM#4

One of Taugrims comments:

"GW2 addresses almost every design issue that I've had with the PVP systems of other games.

1. there is meaningful 3-factionn World PVP, with capturable objectives (e.g. castles and towers)

2. there is battleground PVP (aka Structured PVP) with a level playing field in terms of gear. Everyone has access to the same upgrade components

3. there is no holy trinity so PVP outcomes for example are not driven by things like which side has more healers

4. you can spec to have immunity to CC? if you wish"

 

For number 4: Is that with runes, or certain traits in specific classes?

I would gladly sacrifce dps, survivability and any kind of utility if it meant I could no longer be stunlocked. :p

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

7/23/12 5:45:17 AM#5

Oh god, I read the title of this thread and a vein started throbbing on my forehead.  Hahahahahaha.

So many threads where the person is legitimately asking that. xD

  User Deleted
7/23/12 5:46:23 AM#6

I still play GW1 PvP when I need a PvP fix. I love that I can log in after being away for 6 months and still be competitive.

All these threads about 'whats the point if there isn't better gear' really make me worried for the MMO community. Are they that brainwashed that they only play to get an upgrade?

What ever happened to playing games for the fun of it?

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

7/23/12 5:47:43 AM#7

Sneaky. I was all ready to say "wtf another one of these really?!" lol

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3936

7/23/12 5:51:51 AM#8

Nice little video, ty!

The title had me going also. How do you un-kick a dog?

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Master10K

Apprentice Member

Joined: 10/18/10
Posts: 3086

 
OP  7/23/12 5:54:18 AM#9
Originally posted by Amjoco

Nice little video, ty!

The title had me going also. How do you un-kick a dog?

Does the command "/unkick <name>" not  work?

  plescure

Advanced Member

Joined: 10/28/07
Posts: 363

Lvl 39 in the MMO called "Life"

7/23/12 5:57:16 AM#10
Originally posted by Amjoco

Nice little video, ty!

The title had me going also. How do you un-kick a dog?

this made me lol ^

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  c-mot

Advanced Member

Joined: 5/25/07
Posts: 47

7/23/12 5:57:22 AM#11
Originally posted by cinos

One of Taugrims comments:

"GW2 addresses almost every design issue that I've had with the PVP systems of other games.

1. there is meaningful 3-factionn World PVP, with capturable objectives (e.g. castles and towers)

2. there is battleground PVP (aka Structured PVP) with a level playing field in terms of gear. Everyone has access to the same upgrade components

3. there is no holy trinity so PVP outcomes for example are not driven by things like which side has more healers

4. you can spec to have immunity to CC? if you wish"

 

For number 4: Is that with runes, or certain traits in specific classes?

I would gladly sacrifce dps, survivability and any kind of utility if it meant I could no longer be stunlocked. :p


i played ranger to 30+ and had several slot abilities that remove states actively and passively (ie. one ability will remove 1 state every 20 secs passively and removes i think upto 3 states immediatly when activated). as ranger you can also select a pet with anti-CC abilities (a brown bear for examples has a triggered skill that will remove a state from all friendly targets nearby).

i am not sure if there are abilities that will give you real immunity to CC but as above there are many abilities that let you counter CC.

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4779

7/23/12 6:05:51 AM#12
Originally posted by cinos

One of Taugrims comments:

"GW2 addresses almost every design issue that I've had with the PVP systems of other games.

1. there is meaningful 3-factionn World PVP, with capturable objectives (e.g. castles and towers)

2. there is battleground PVP (aka Structured PVP) with a level playing field in terms of gear. Everyone has access to the same upgrade components

3. there is no holy trinity so PVP outcomes for example are not driven by things like which side has more healers

4. you can spec to have immunity to CC? if you wish"

 

For number 4: Is that with runes, or certain traits in specific classes?

I would gladly sacrifce dps, survivability and any kind of utility if it meant I could no longer be stunlocked. :p

That's with certain traits / utilities.

For example, the warrior has a trait to proc balanced stance (CC immunity) whenever you get CCed.

It's important to note that it's never going to be permanent CC immunity. However, in some cases you can have up to around ~20 seconds or so of it with the right combination of skills and traits. You will be generally doing less damage, but a skilled player can still end most fights within 20 seconds.

  strama

Novice Member

Joined: 2/06/12
Posts: 14

7/23/12 6:07:55 AM#13

to have fun is the point. is that really too hard to grasp?

  cinos

Novice Member

Joined: 8/22/05
Posts: 975

7/23/12 6:13:23 AM#14
Originally posted by strama

to have fun is the point. is that really too hard to grasp?

At least check the content of the op before commenting. :p

  Indrome

Novice Member

Joined: 5/03/12
Posts: 294

This is like trying to drive straight through Schroedinger's minefield!

7/23/12 6:20:19 AM#15
Originally posted by Amjoco

Nice little video, ty!

The title had me going also. How do you un-kick a dog?

Bwahahaha! If I wasn't at work trying to look productive, I'd have lol'd. :D

 

@OP:

Thanks the vid, OP! If in the future trolls get all whats-the-point-y up in GW2's face, I'ma link 'em yo thread! Peace!

(I am so happy to see "fun for having a blast" return to MMOs competitive side I am even reverting to swag-atude.)

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 915

There's some lovely filth down here.

7/23/12 6:21:20 AM#16
Originally posted by strama

to have fun is the point. is that really too hard to grasp?

Slow down there, Tonto.  Read a bit before popping a vein in anger.

  User Deleted
7/23/12 6:25:23 AM#17

except wvwvw isn't fun.  The first few hours was new and interesting, but after that it became a simple zerg fest and if you died it took 5m to get back into the fight.    The combat is the only aspect that makes it interesting otherwise its just like every other pvp game.

  Requiamer

Novice Member

Joined: 5/20/05
Posts: 2054

7/23/12 6:28:26 AM#18
Originally posted by aesperus
Originally posted by cinos

One of Taugrims comments:

"GW2 addresses almost every design issue that I've had with the PVP systems of other games.

1. there is meaningful 3-factionn World PVP, with capturable objectives (e.g. castles and towers)

2. there is battleground PVP (aka Structured PVP) with a level playing field in terms of gear. Everyone has access to the same upgrade components

3. there is no holy trinity so PVP outcomes for example are not driven by things like which side has more healers

4. you can spec to have immunity to CC? if you wish"

 

For number 4: Is that with runes, or certain traits in specific classes?

I would gladly sacrifce dps, survivability and any kind of utility if it meant I could no longer be stunlocked. :p

That's with certain traits / utilities.

For example, the warrior has a trait to proc balanced stance (CC immunity) whenever you get CCed.

It's important to note that it's never going to be permanent CC immunity. However, in some cases you can have up to around ~20 seconds or so of it with the right combination of skills and traits. You will be generally doing less damage, but a skilled player can still end most fights within 20 seconds.

On this point i actually made the suggestion to Anet to not have the CC stack in spvp (with a first come first serve basis), i hope they will listen, it will make group fight a lot better if only the first cc apply and the rest don't stack up untill the first one time out. It would probably eed to be tested to see what impact it have, but i would really want them to look into this. They have made a great work with cc in general and the game is improving compared to the heavy cc based mmo combat, but still i hope they can, and will put this kind of rule.

 

PS (this is to promote and make 1vsX fight a lot better and interesting)

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6830

Perhaps tomorrow will be better.

7/23/12 6:43:58 AM#19

I agree it all makes sense from a PVP stand point,but i thought this was all about a ROLE PLAYING game?

PVE is where the game and the GENRE matters.

Then if a game has any depth at all,you have gear for various builds,not just a simple fighter build or a mage build but variations or each.

I played PVP for years playing Quake/UT there is no gear,so as i said ,i do get it and it works for pvp.Even still if i was creative i would make it work,but it is MUCH easier to just eliminate anything that might need more work down the road.

I will tell you what i think happened to this game.It was taking too long to get finished,they decided to scrap a lot of ideas,no mounts,no guild halls,no housing,remove the stat idea just go with the gear we have made.In essence  just get this game out for sale on what we have so far,this way we can always save stuff to sell in xpacs.

You know what games have been doing for cosmetic gear?They have been selling that in the cash shops and EVERYONE on forums ,calls it meaningless.Now all of a sudden a game is using nothing but meaningless gear and it is a good design,is that not hypocritical?

Before i go,i will say ,i also do understand looking cool or what ever,i do realize people like to look bad ass,but  that is up to the individual,that should not let the developer off the hook for lack of effort.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4779

7/23/12 6:59:13 AM#20
Originally posted by Wizardry

I agree it all makes sense from a PVP stand point,but i thought this was all about a ROLE PLAYING game?

PVE is where the game and the GENRE matters.

Then if a game has any depth at all,you have gear for various builds,not just a simple fighter build or a mage build but variations or each.

I played PVP for years playing Quake/UT there is no gear,so as i said ,i do get it and it works for pvp.Even still if i was creative i would make it work,but it is MUCH easier to just eliminate anything that might need more work down the road.

I will tell you what i think happened to this game.It was taking too long to get finished,they decided to scrap a lot of ideas,no mounts,no guild halls,no housing,remove the stat idea just go with the gear we have made.In essence  just get this game out for sale on what we have so far,this way we can always save stuff to sell in xpacs.

You know what games have been doing for cosmetic gear?They have been selling that in the cash shops and EVERYONE on forums ,calls it meaningless.Now all of a sudden a game is using nothing but meaningless gear and it is a good design,is that not hypocritical?

Before i go,i will say ,i also do understand looking cool or what ever,i do realize people like to look bad ass,but  that is up to the individual,that should not let the developer off the hook for lack of effort.

Well, a lot of that is personal preference, however the gear thing works about the same in both PvP and PvE.

The big difference is that in PvP you are doing that cosmetics grind right from the start, in PvE there is a ramp-up to 80 first. PvE has a lot of different types of armor and such, though, so there is a lot of customization a vailable.

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