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Guild Wars 2

Guild Wars 2 

General Discussion  » How I know GW2 will be successful

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338 posts found
  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
7/24/12 1:47:26 PM#161
Originally posted by sofakingdumb

The problem with your brain and all GW fans/

 

GW franchise was designed as an alternative RPG as almost all RPGS were difficult. From EQ to bauldurs gate. So GW came out with this Single player game with co op game play that meets in an MMO hub village. In featured more like an action instanced game.

Scoot ahead to GW2 and it is the SAME principle. Just open world. The people that fail at MMORPGS and RPGS finally have a place to call home. You can reach MAX level in GW2 without killing a single enemy. You are forced into areas or stuck without continuing. YOu have no need for role. Potion gobeling taking its roots to action GW1 = no need for class. Sure there is a touch of class but that takes ALLOT of fun out of the idea of RPG (role playing...playing our role). 

 I only agree with one thing. It is different. The market is saturated with so much role play people are numb now and want to skip and hop to the next thing. I notice 99% Of the community here are ADD game hoppers or ex wowers looking for that fix that promises a new game each content update (what wow didnt do, and when it did it was to late). 

  I am playing a great F2P title. I pay nothing, close to max level, and in my achievements log there is a marker for level 200. Right now cap is 80. If you measure the last update that increased the cap VS the upcoming updates to get us to 200, that is about 10 years down the road of content. I am content. My class rocks. I cant level easy, but its not difficult. No grind. EVENTS EVERY HOUR! Cash shop 100% cosmetic and interchangable and tradeable with in game awards and gold. 

I Can go on and on. My wheels are not broken so I have no need to play a new game that failed at trying to reinvent it. And yes I played GW2 beta. 

 

 LOL really?  GW2 is the home for MMORPG failures?

I seriously have no clue what you're talking about.  But I'm thinking that in the coming months, you will see the MMORPG "failures" outnumbering the MMORPG "successes" by a large margin.

Are you team Azeroth, team Tyria, or team Jacob?

  Distopia

Drifter

Joined: 11/22/05
Posts: 12071

Give it a rest

7/24/12 1:49:05 PM#162
Originally posted by Creslin321

 In response to your previous post Distopia...

I think whether you feel like the "errand list" feeling is gone in GW2 or not, really depends on what made you perceive that "errand list" feeling in the beginning.  For me, being overly directed makes me feel like I'm running errands.  So when I go to a quest hub and essentially receive a list of chores that says "do this, do this, do this, and then come back."  I feel like I'm being overly directed.

But in GW2, you don't really have this.  You just go wherever you want and do content.  There is nothing really forcing you to do it in a specific order other than your level, and that's a pretty loose restriction given the downscaling.  Even the quest objectives are more freeform than WoW.  Instead of killing 10 boars, and collecting 5 relics; you just collect relics or kill boars or whatever until the bar fills up.  Once again, less direction, not as linear, makes me not feel like I'm running errands.

That said, if you feel like your running an errand list just because of the types of objectivs that RPG quests always have (kill, collect, destroy, deliver, drop, etc.).  Then I really don't think you're ever going to find a non errand-list experience for you.  All quests will eventually boil down to these objectics...the only thing that can really be changed is how you approach them, and how well the quest "hides" them.

Yeah there's not really much else that can be done for questing (I think I've even seen a GW2 dev say close to the same), and I agree with the point you're making. Perception is key, for me I've really never got that feeling of being directed when I get a quest, I look at it as a task my character decided to take on (IE it's my choice to be doing this).

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

7/24/12 1:53:07 PM#163

It's easy to miss the next part of a DE chain - you have to be paying attention to what the NPC's do/say.

You have to watch them, listen to them, follow them, talk to them...

I think so many MMO gamers are just SO used to the "quest grind" if there isn't an indicator on their screen saying "OK NOW STAY HERE FOR 2 MINUTES FOR THE NEXT EVENT IN THE CHAIN" they wander off like little ADD bunnies looking for the next content to consume, rather than enjoying the experience of the content itself.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7198

"Really officer, they're herbs."

7/24/12 1:54:44 PM#164
Originally posted by Mithrandolir

The difference between Heart Event hubs and Dynamic Events in GW2

http://youtu.be/_3gp8SmzYYs

 

edit to make it clicky :)

Reminds me of Crocodile Dundee when he turned on the TV in his hotel room, when the reporter pointed it out to him.   He sees I Love Lucy and he makes a quip regarding that - yep - that's a TV and that's what he saw. 

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
7/24/12 1:56:58 PM#165
Originally posted by Teala
Originally posted by Mithrandolir

The difference between Heart Event hubs and Dynamic Events in GW2

http://youtu.be/_3gp8SmzYYs

 

edit to make it clicky :)

Reminds me of Crocodile Dundee when he turned on the TV in his hotel room, when the reporter pointed it out to him.   He sees I Love Lucy and he makes a quip regarding that - yep - that's a TV and that's what he saw. 

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

 Public quests were a great concept in Warhammer and Rift, but they were never really implemented properly.  There were just so many things that made them not work.  Either you didn't have enough people, had too many people and it was too easy, high levels were hanging around to "help" lowbies with their PQs, they all felt the same (esp. Rift), etc. etc.

I feel like GW2 is the first game to implement the concept really well.

Are you team Azeroth, team Tyria, or team Jacob?

  Homitu

Elite Member

Joined: 10/01/09
Posts: 1701

7/24/12 1:57:42 PM#166
Originally posted by Mithrandolir

I really enjoy Rift and have since beta for the most part, but this game crushes it imo, on so many levels. Completely subjective, I know, but all I have to work with are my own feelings after playing both.

1) The individual, unique racial starting areas. Each one so much more detailed than either city in Rift.

2) The weather, right off the bat. I don't have to wait until level 20 to go to moonshade highlands to see rain! Or Iron Pine to see snow! I am a sucker for weather and ambiance, and this game is great with this stuff.

3) The races are so unique (compared to each other) here! From gigantic to tiny, far more variance than the size range between Bahmi and Dwarf. The individual race lore is so much deeper here. The running on all 4's for the Charr, etc...

4) I played quite a few characters to max in Rift and the dynamic events here are so much better done, better written, better executed, feel more dyamic and more involved, they have better emotional hooks, etc... the Heart quests are also decent and round things out very well here imo. The entire questing experience in GW2 is more involved and more ambient for me.

5) The art style is leaps and bounds better for me. Rift looks great to me, I love the graphics there on ultra, but GW2 to me has a very hand painted look to it. I was in awe a LOT while I played, it gave me a very VG type feel as far as the art goes. That old hand painted look... I'll take in any day over other options.

6) My favorite PvP experience in any mmorpg to date, by such a long shot, is DAoC. The siege weapons, the bashing on keep doors for 20+ minutes, the raoming PvE mobs in the frontiers, the taking and holding key structures, the 3 faction rvr, all of it. I never cared about the rank system or material rewards for doing it, I only even cared about the actual experience while doing it, and I did it for 4 straight years there.  GW2 is the closest I've ever seen to matching that feeling for me with world vs world vs world. Aions end game pvp was a joke for me, Rifts 3 faction pvp system (the new Conquest) is better than what they had, but still a joke when compared to camelot. GW2 brought those old feelings back for me and I cant wait to jump back in there.

The list goes on and on... the size and the scope of this game verses Rift, combined with the little details and ambient touches, on top of the art style and emotional hooks and questing system and W-v-W pvp, just puts this game in a catergory that isnt even in the same ballpark as Rift, imo of course, and this is coming fropm someone who truly loves Rift and has a deep respect for Trion. It's not even close when comparing games at this point imo.

Edit * and I was completely sold on the fact, just 3 weeks ago (you can see in post history here), that I would never be buying or playing GW2 based on streams and videos that I saw of it. It wasn't until I got in here and experienced it first hand that I became a big fan of it. I'd highly recommend anyone who think s they dont like it based on streams or videos, to jump in if there's ever a free trial, and see for themselves. You might end up still hating it, but you might come away with a whole different experience like I did. It's worht keeping a slightly open mind imo, if the free chance ever arises.

Very nice post.  I believe you and I share many of the same primary interests when it comes to MMOs :)

Your post really drives me to make 2 philosophical points.  

First, I don't think everyone is as capable as you of changing your opinion, and especially publicly admitting you changed your opinion.  Most people perceive this as admitting they were wrong, which comes as a blow to their ego.  I fear many players who could potentially have a great time in GW2 are simply resigned to the role of eternal hater.   

Second, is a counter rant on perceived GW2 fanboyism in reasonable posters.  For rational, reasonable GW2 fans--who are generally easy to discern from the quality of their posts--the causality is such that we first critically analyzed the game, then, based on what we've seen, concluded that the game is pretty awesome.  We thus become fans.  The causality is NOT the other way around.  We are not first fans of the game, and then therefore capable of only formulating positive opinions about every facet of the game.  We remain perfectly capable of perceiving flaws or deficiencies in the game, which is also evidenced by the content of our various posts.  

Certainly there are actual fanboys for every single game, whose already established positive opinion of the game influences their perception and essentially renders them incapable of criticism.  But these people aren't reasonable.  I would implore anyone who reads a post by a GW2 fan to determine whether or not that poster comes off as reasonable before writing him/her off as a jaded fanboy.

Similarly (and thankfully) there are reasonable critics, such as yourself, who are not eternally relegated to the critic role.  Refreshing to see :)   

 

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

7/24/12 1:58:00 PM#167
Originally posted by Teala
Originally posted by Mithrandolir

The difference between Heart Event hubs and Dynamic Events in GW2

http://youtu.be/_3gp8SmzYYs

edit to make it clicky :)

Reminds me of Crocodile Dundee when he turned on the TV in his hotel room, when the reporter pointed it out to him.   He sees I Love Lucy and he makes a quip regarding that - yep - that's a TV and that's what he saw. 

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

DE's in GW2 are the evolution of Rifts in Rift which were the evolution of PQ's in WAR.

If you don't / can't see the differences, you aren't looking very hard.

You are seeing what you want to see.

Creslin said it best - it's all in the implementation and design, GW2's DEs are the first successful attempt at this kind of content that don't have any glaring flaws.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Distopia

Drifter

Joined: 11/22/05
Posts: 12071

Give it a rest

7/24/12 1:59:25 PM#168
Originally posted by aesperus
 

Ah... I see what you mean then.

Ya, I could understand that.

Really, the strength of the events system is that they chain off each other, overlap, and generally tend to string / weave together. If you only experience 1 part of the chain, in a bubble, then leave, then they don't generally last very long. They definitely don't force you to stick around, but they do give you a lot of incentives for it. Definitely a difference of personal preference, though.

Yeah I did a few chains and those were great. I did see quite a few things that really didn't interest me past the first phase as well though, that's the disparity I was pointing out.

Just for a point of discussion I could point out a way to handle DE's I think would have been a bit better. Cut down the number of actual DE's and make them all a bit more interesting/longer a bit more dynamic (Move around zones more), while filling in the smaller DE's with more actual questing similar to Personal Stories. That's just me though..

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7198

"Really officer, they're herbs."

7/24/12 1:59:54 PM#169
Originally posted by BadSpock
Originally posted by Teala
Originally posted by Mithrandolir

The difference between Heart Event hubs and Dynamic Events in GW2

http://youtu.be/_3gp8SmzYYs

edit to make it clicky :)

Reminds me of Crocodile Dundee when he turned on the TV in his hotel room, when the reporter pointed it out to him.   He sees I Love Lucy and he makes a quip regarding that - yep - that's a TV and that's what he saw. 

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

DE's in GW2 are the evolution of Rifts in Rift which were the evolution of PQ's in WAR.

If you don't / can't see the differences, you aren't looking very hard.

You are seeing what you want to see.


Tell me, how truly dynamic is the DE's?   Are they randomly generated content where no two DE's ever are the same and will the DE's change locations?  

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

7/24/12 2:02:02 PM#170
Originally posted by Distopia
Originally posted by aesperus
 

Really, the strength of the events system is that they chain off each other, overlap, and generally tend to string / weave together. If you only experience 1 part of the chain, in a bubble, then leave, then they don't generally last very long. They definitely don't force you to stick around, but they do give you a lot of incentives for it. Definitely a difference of personal preference, though.

Yeah I did a few chains and those were great. I did see quite a few things that really didn't interest me past the first phase as well though, that's the disparity I was pointing out.

Just for a point of discussion I could point out a way to handle DE's I think would have been a bit better. Cut down the number of actual DE's and make them all a bit more interesting/longer a bit more dynamic (Move around zones more), while filling in the smaller DE's with more actual questing similar to Personal Stories. That's just me though..

Have you seen the layered events?

The reactor place in Asura lands was my first real exposure to a crazy area with multiple DE's running simultaneously on top of each other.

All indications point to that as you level up, there are more/better/layered/longer DE's and less Heart quests.

In my limited experience, this is true.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  ipeka

Hard Core Member

Joined: 11/04/11
Posts: 197

7/24/12 2:02:07 PM#171

The best critic that i've heard from gw2 comes from this youtube-blogger total halibut

http://www.youtube.com/watch?v=xtG0kkDviTU&feature=g-user-u

Especially the end-level progression part which  i find rather harder  to discuss as all BWE only allow us to go only around level zone 20ish  .

He basically mentioned that once we reach 80 the idea of cosmetic items , well balanced items ...and 'fun'  as incentive to continue playing is rather .. insufficient.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16782

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/24/12 2:02:32 PM#172

Define successful.   We can't measure subs, so that metric is out.

I'm sure it will sell zillions and zillions of copies and be financially successful.

But what I wonder is if 1 year from launch, will it still have the same number of people playing on the servers, or perhaps more than there were at launch,  (a la EVE or WOW) or will the number of active players fall off substantially making the servers ghost towns? (like most other games)

The latter is how I measure success, but I'm sure ANET prefers the former. (along with how well expansions/cash shop items  sell)

 

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Meriik

Hard Core Member

Joined: 10/03/11
Posts: 38

7/24/12 2:02:49 PM#173

God damn trolls on these forums is ridiculous.

Objectively GW2 will be successful because its a well above average quality game with a solid devoloper behind it that is also cheap to play.

Subjectively GW2 in my opinion is way more fun to play than WoW was in its beta, and i do wholeheartily believe that GW2 will have more players than WoW within a year. Reason for this being is the shear amount of preorders and hype behind the game. Millions will be playing at launch and wanting their RL friend to join them, thus more players, and the game keeps your attention long enough for those friends to get more people playing and so on.  Of course this is all speculation but i havent felt this way about a MMO ever.

 

 

 

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

7/24/12 2:04:12 PM#174
Originally posted by Distopia
Originally posted by aesperus

Ah... I see what you mean then.

Ya, I could understand that.

Really, the strength of the events system is that they chain off each other, overlap, and generally tend to string / weave together. If you only experience 1 part of the chain, in a bubble, then leave, then they don't generally last very long. They definitely don't force you to stick around, but they do give you a lot of incentives for it. Definitely a difference of personal preference, though.

Yeah I did a few chains and those were great. I did see quite a few things that really didn't interest me past the first phase as well though, that's the disparity I was pointing out.

Just for a point of discussion I could point out a way to handle DE's I think would have been a bit better. Cut down the number of actual DE's and make them all a bit more interesting/longer a bit more dynamic (Move around zones more), while filling in the smaller DE's with more actual questing similar to Personal Stories. That's just me though..

Ya, there is a lot of variety (for better & worse).

There are some really long chains, though. You just don't generally see them as much in the starter zones, because they have to be short and repeatable, otherwise new players burn through the content way too quickly. You also can't really have a lot of events that impact the world too much early on, because people are still learning how to play, and don't want to miss out on their first bit of content because they couldn't login in time =/.

But anyways, that's the tradeoff w/ DEs. You can't have content on demand with a system like this.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7198

"Really officer, they're herbs."

7/24/12 2:04:37 PM#175
Originally posted by Meriik

God damn trolls on these forums is ridiculous.

Objectively GW2 will be successful because its a well above average quality game with a solid devoloper behind it that is also cheap to play.

Subjectively GW2 in my opinion is way more fun to play than WoW was in its beta, and i do wholeheartily believe that GW2 will have more players than WoW within a year. Reason for this being is the shear amount of preorders and hype behind the game. Millions will be playing at launch and wanting their RL friend to join them, thus more players, and the game keeps your attention long enough for those friends to get more people playing and so on.  Of course this is all speculation but i havent felt this way about a MMO ever.

 

 

 

Well that wouldn't have anything to do with the fact that the game is "total free to play", once you have bought it.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

7/24/12 2:05:11 PM#176
Originally posted by Teala
Originally posted by BadSpock
Originally posted by Teala
Originally posted by Mithrandolir

The difference between Heart Event hubs and Dynamic Events in GW2

http://youtu.be/_3gp8SmzYYs

edit to make it clicky :)

Reminds me of Crocodile Dundee when he turned on the TV in his hotel room, when the reporter pointed it out to him.   He sees I Love Lucy and he makes a quip regarding that - yep - that's a TV and that's what he saw. 

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

DE's in GW2 are the evolution of Rifts in Rift which were the evolution of PQ's in WAR.

If you don't / can't see the differences, you aren't looking very hard.

You are seeing what you want to see.


Tell me, how truly dynamic is the DE's?   Are they randomly generated content where no two DE's ever are the same and will the DE's change locations?  

DE's have multiple outcomes depending on if they fail or not and at which step in the event either happens. Later zones they get much more invovled and the persistent effects are much more pronounced but you can see persistant effects all the way back to the starter areas just not as noticable.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5138

 
7/24/12 2:05:15 PM#177
Originally posted by Teala
Originally posted by BadSpock
Originally posted by Teala
Originally posted by Mithrandolir

The difference between Heart Event hubs and Dynamic Events in GW2

http://youtu.be/_3gp8SmzYYs

edit to make it clicky :)

Reminds me of Crocodile Dundee when he turned on the TV in his hotel room, when the reporter pointed it out to him.   He sees I Love Lucy and he makes a quip regarding that - yep - that's a TV and that's what he saw. 

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

DE's in GW2 are the evolution of Rifts in Rift which were the evolution of PQ's in WAR.

If you don't / can't see the differences, you aren't looking very hard.

You are seeing what you want to see.


Tell me, how truly dynamic is the DE's?   Are they randomly generated content where no two DE's ever are the same and will the DE's change locations?  

LOL no of course not.  Newsflash, GW2 is not a sentient machine that scripts its own content.  But seriously, if this is what you demand of an MMORPG before you give it a chance, then you may as well stick to single player games.  No one that I know of has ever argued that DEs are what you describe.

I dunno, I feel like SWTOR broke your heart, and now you're just incredibly bitter towards any new MMORPG that vaguely resembles it.  All I'm saying is...try to see the light at the end of the tunnel.  There will be great MMORPGs again at some point.  I feel like you're basically judging this game unfairly because you got burned before, and possibly robbing yourself of a great experience.

I'm not saying this to be insulting or anything, I'm just saying that you may actually like it if you give it a chance and don't decide that you completely hate it before even playing it.

Are you team Azeroth, team Tyria, or team Jacob?

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6740

Logic be damned!

7/24/12 2:05:47 PM#178
Originally posted by Teala
Originally posted by BadSpock
Originally posted by Teala

That is how I feel about DE's - saw them in Warhammer and then we saw Rifts in Rift and now we see DE's in GW2.

DE's in GW2 are the evolution of Rifts in Rift which were the evolution of PQ's in WAR.

If you don't / can't see the differences, you aren't looking very hard.

You are seeing what you want to see.


Tell me, how truly dynamic is the DE's?   Are they randomly generated content where no two DE's ever are the same and will the DE's change locations?  

There is no such thing as randomly generated content when it comes to programming a computer - someone will always and has always figured out the variables/conditions.

They are "dynamic" in that the adjust their size/difficulty based on the number of players and they have multiple win/loss conditions and phases, like a tree with multiple branches wtih multiple branches branching off of those branches etc.

As such, there is no "linear" path from start to finish, as the path from start to finish is varied based upon what branches are "chosen" based on player interaction.

There are "absolute win" and "absolute loss" conditions at the end / beginning of each chain.

So are they truly dynamic? No.

But as I was saying they are the evolution of Rifts in Rift because they are far more complex.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  Distopia

Drifter

Joined: 11/22/05
Posts: 12071

Give it a rest

7/24/12 2:07:28 PM#179
Originally posted by BadSpock
Originally posted by Distopia
Originally posted by aesperus
 

Really, the strength of the events system is that they chain off each other, overlap, and generally tend to string / weave together. If you only experience 1 part of the chain, in a bubble, then leave, then they don't generally last very long. They definitely don't force you to stick around, but they do give you a lot of incentives for it. Definitely a difference of personal preference, though.

Yeah I did a few chains and those were great. I did see quite a few things that really didn't interest me past the first phase as well though, that's the disparity I was pointing out.

Just for a point of discussion I could point out a way to handle DE's I think would have been a bit better. Cut down the number of actual DE's and make them all a bit more interesting/longer a bit more dynamic (Move around zones more), while filling in the smaller DE's with more actual questing similar to Personal Stories. That's just me though..

Have you seen the layered events?

The reactor place in Asura lands was my first real exposure to a crazy area with multiple DE's running simultaneously on top of each other.

All indications point to that as you level up, there are more/better/layered/longer DE's and less Heart quests.

In my limited experience, this is true.

I didn't hit the asura areas this weekend, I was too busy in the human areas (Only got a few hours in there last BWE). I spent most of the weekend PVPing though which I think is the games real strength. The PVE is fun and so is the world itself, I just didn't see things around to hold me down to one area for long, on top of that I seemed to always arrive at the end of an event, lol.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

7/24/12 2:10:03 PM#180
Originally posted by ipeka

The best critic that i've heard from gw2 comes from this youtube-blogger total halibut

http://www.youtube.com/watch?v=xtG0kkDviTU&feature=g-user-u

Especially the end-level progression part which  i find rather harder  to discuss as all BWE only allow us to go only around level zone 20ish  .

He basically mentioned that once we reach 80 the idea of cosmetic items , well balanced items ...and 'fun'  as incentive to continue playing is rather .. insufficient.

You sure you're paying attention?

His concerns with 80 were not in the incentive. It was in his concern that the zones might not be as fleshed out as the earlier ones, and thus we would essentially be going back to lower lvl content and grinding.

If anything that video shows that cosmetic items is definitely incentive enough. He spent 50$ ingame, while filming that, on a bunch of cosmetic stuff, a cow finishing move, and so many dyes that he didn't have room to store them all.

People like buying stupid crap. That's been proven in more than just MMOs. As long as they have enough interesting / cool-looking stuff in the game, people will want it.

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