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Guild Wars 2

Guild Wars 2 

Beta Weekend Event Reviews & Impressions (Archived)  » PvP is not skilled.

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76 posts found
  observer

Elite Member

Joined: 2/17/05
Posts: 2361

First came pride, then envy.

7/23/12 5:17:08 AM#61

I heard Chess takes no skill. 

  Fangrim

Advanced Member

Joined: 1/07/12
Posts: 488

7/23/12 5:18:41 AM#62
Originally posted by Mephster
Originally posted by Badaboom
Anyone spamming kills will get killed by a player who is strategically pressing the right skills.

Not difficult to do when you only have a handfull of skills per set....

 Exactly right.I don't give a toss how many weapons you can use to change your 5 attacks the whole game is limited,face it it is for casual players that cry with more than one hotbar,then they will say 'well with more skills you just macro them' which is total and utter bullshit.Anyone that uses macros gets owned in pvp with a 40+ skill set to use.its all about using the right skill at the right time.

This game is for casuals and players with little or no skill,the ones that screeched and whined the most in the days before MMO's were dumbed down to suit them.There are fucking thousands of them thats why GW2 will do well.

  Angzt

Novice Member

Joined: 12/05/07
Posts: 233

"Growing old is compulsory, growing up is optional."(Bob Monkhouse)

7/23/12 6:09:01 AM#63
Originally posted by bwinthehouse

After playing about a good 20 to 30 hours of PvP over the course of the beta sesions, I think we can all agree that the PvP combat in GW2 is not skilled. The mechanics are so basic that it seems like this game was made in the early 2000s. Literally, the most important thing you do is put your auto attack on and maybe roll twice for 1 minute.... You can't counter spells or set up kills, are you do is sit there and pew pew until you pew pew someone hard enough to kill them. You don't need to rotate cooldowns, position yourself well, or even watch what the other player is doing. All you need to do is spam damage harder then you win. The most OP classes in PvP are also the most basic and easiest the play. The classes that take a little more skill are not even viable in PvP. Areanet said they have MLG aspirations for this game but they will never become a MLG game if they do not add a element of skill to their PvP. This game is built on PvP and if they don't put some depth into it, even the fanboys noobs will start to see through its swallow front and dump the game for what it is, basic.

funny, i can counter skills :)

 

uh and look, i can use breaks too ^^

 

 

you go full auto, i go full berzerk on your ass, sorry to tell ya, but maybe that missing skill was not on the side you thought it is.

maybe you should reconcider playing pvp and go for pve, just an idea ^^

"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4846

7/23/12 6:27:34 AM#64
Originally posted by Fangrim
Originally posted by Mephster
Originally posted by Badaboom
Anyone spamming kills will get killed by a player who is strategically pressing the right skills.

Not difficult to do when you only have a handfull of skills per set....

 Exactly right.I don't give a toss how many weapons you can use to change your 5 attacks the whole game is limited,face it it is for casual players that cry with more than one hotbar,then they will say 'well with more skills you just macro them' which is total and utter bullshit.Anyone that uses macros gets owned in pvp with a 40+ skill set to use.its all about using the right skill at the right time.

This game is for casuals and players with little or no skill,the ones that screeched and whined the most in the days before MMO's were dumbed down to suit them.There are fucking thousands of them thats why GW2 will do well.

Few problems with your logic Fangrim:

1) There isn't a single class that only has 5 attacks. Not one. The bare minimum of skills a class will have is 16.

2) Most skills have secondary effects. So if you are just spamming those 5 attacks, then good luck winning a fight when you just burned your stun, chill, cripple, and block all at once. I've fought a few players like that in PvP, and they don't last very long.

3) Please, tell me of this mythical MMO pre-WoW that had dynamic, skill-based combat? Even Ultima (as much as I liked that game), didn't have very complex combat. It did make up for that w/ the pvp system, though.

  User Deleted
7/23/12 6:29:17 AM#65
Originally posted by bwinthehouse

After playing about a good 20 to 30 hours of PvP over the course of the beta sesions, I think we can all agree that the PvP combat in GW2 is not skilled. The mechanics are so basic that it seems like this game was made in the early 2000s. Literally, the most important thing you do is put your auto attack on and maybe roll twice for 1 minute.... You can't counter spells or set up kills, are you do is sit there and pew pew until you pew pew someone hard enough to kill them. You don't need to rotate cooldowns, position yourself well, or even watch what the other player is doing. All you need to do is spam damage harder then you win. The most OP classes in PvP are also the most basic and easiest the play. The classes that take a little more skill are not even viable in PvP. Areanet said they have MLG aspirations for this game but they will never become a MLG game if they do not add a element of skill to their PvP. This game is built on PvP and if they don't put some depth into it, even the fanboys noobs will start to see through its swallow front and dump the game for what it is, basic.

 

You can counter skills, in fact a lot of skills focus entirely on reflecting abilities or countering them. You can also interrupt enemy abilities using the right skills, preventing them from getting off a strategic heal or crowd control - http://wiki.guildwars2.com/wiki/Interrupt.

 

If you are 'rotating cooldowns' you are doing it wrong. You should be saving your skills to be used at the right time.

 

For now... while you are dealing with unexperienced players. These 'turtle builds' which focus solely on self survival will get ripped apart by players using the more challenging builds and teamwork.

 

The depth is there, but you won't really see it utilised well until you see organised teamwork. The same was true in GW1, in Random Arenas turtle builds felt like they were massively overpowered, but take them up against an organised spike build or disenchant build and they crumble in seconds.

Hell, in the Beta there wasn't even an option to go into a battleground with my friends, I had to keep doing random ones.

 

  Varthander

Apprentice Member

Joined: 9/19/07
Posts: 471

Forum ranks are useless.

7/23/12 6:37:54 AM#66
Originally posted by bwinthehouse

After playing about a good 20 to 30 hours of PvP over the course of the beta sesions, I think we can all agree that the PvP combat in GW2 is not skilled. The mechanics are so basic that it seems like this game was made in the early 2000s. Literally, the most important thing you do is put your auto attack on and maybe roll twice for 1 minute.... You can't counter spells or set up kills, are you do is sit there and pew pew until you pew pew someone hard enough to kill them. You don't need to rotate cooldowns, position yourself well, or even watch what the other player is doing. All you need to do is spam damage harder then you win. The most OP classes in PvP are also the most basic and easiest the play. The classes that take a little more skill are not even viable in PvP. Areanet said they have MLG aspirations for this game but they will never become a MLG game if they do not add a element of skill to their PvP. This game is built on PvP and if they don't put some depth into it, even the fanboys noobs will start to see through its swallow front and dump the game for what it is, basic.

Ops! check it out again.

  xenogias

Advanced Member

Joined: 9/13/07
Posts: 1945

7/23/12 6:45:39 AM#67
Originally posted by aesperus
Originally posted by Fangrim
Originally posted by Mephster
Originally posted by Badaboom
Anyone spamming kills will get killed by a player who is strategically pressing the right skills.

Not difficult to do when you only have a handfull of skills per set....

 Exactly right.I don't give a toss how many weapons you can use to change your 5 attacks the whole game is limited,face it it is for casual players that cry with more than one hotbar,then they will say 'well with more skills you just macro them' which is total and utter bullshit.Anyone that uses macros gets owned in pvp with a 40+ skill set to use.its all about using the right skill at the right time.

This game is for casuals and players with little or no skill,the ones that screeched and whined the most in the days before MMO's were dumbed down to suit them.There are fucking thousands of them thats why GW2 will do well.

Few problems with your logic Fangrim:

1) There isn't a single class that only has 5 attacks. Not one. The bare minimum of skills a class will have is 16.

2) Most skills have secondary effects. So if you are just spamming those 5 attacks, then good luck winning a fight when you just burned your stun, chill, cripple, and block all at once. I've fought a few players like that in PvP, and they don't last very long.

3) Please, tell me of this mythical MMO pre-WoW that had dynamic, skill-based combat? Even Ultima (as much as I liked that game), didn't have very complex combat. It did make up for that w/ the pvp system, though.

Not that I disagree with your overall post I will name one. Asherons Call. Over time they took more and more of the skill out of it but it had more skill based combat than any MMORPG I have seen to date.

  grapevine

Apprentice Member

Joined: 12/17/04
Posts: 1943

7/23/12 6:53:28 AM#68
Originally posted by observer

I heard Chess takes no skill. 

 

I think that comment pretty much sums up the OP's post   Moving a chess piece takes no skill, but apply tactics to win does.   Its the same with GW2.   Running around hitting other players takes no skill, out witting them in a large scale battle does.   That's one thing PvP in GW2 does bring to the table.  Tactics (i.e. player skill) leads to an advantage, and the PvP areas lend themselves to it.

  xholyacc

Novice Member

Joined: 4/15/12
Posts: 57

7/23/12 6:57:36 AM#69

ahahah rotating cooldown? play engineer and thief!! rotating cooldown with thief? you basically just kill yourself, rotating cooldown with engineer? you just kill yourself. that two class really the differences between player skill.

and dont forget about necromancer. will you use your soul shroud whenever its avaible?

  RCP_ut

Novice Member

Joined: 4/24/12
Posts: 276

7/23/12 7:12:12 AM#70
Originally posted by observer

I heard Chess takes no skill. 

+1 lool.

This OP probably got owned too many times. Normaly those end up saying it doesnt require skill, its a zerg fest, etc.

I would recomend to study and pratice the game a bit more before say that it doesnt require skill :)

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

7/23/12 7:15:45 AM#71

Yes it is truth, game is simple and more for console oriented people but i do not need complicated mmo when i'm back from work. For real mmorpg you need a lot of time and this game is focused on casual players

  GreenishBlue

Novice Member

Joined: 5/27/12
Posts: 266

7/23/12 7:33:34 AM#72
Originally posted by bwinthehouse

After playing about a good 20 to 30 hours of PvP over the course of the beta sesions, I think we can all agree that the PvP combat in GW2 is not skilled. The mechanics are so basic that it seems like this game was made in the early 2000s. Literally, the most important thing you do is put your auto attack on and maybe roll twice for 1 minute.... You can't counter spells or set up kills, are you do is sit there and pew pew until you pew pew someone hard enough to kill them. You don't need to rotate cooldowns, position yourself well, or even watch what the other player is doing. All you need to do is spam damage harder then you win. The most OP classes in PvP are also the most basic and easiest the play. The classes that take a little more skill are not even viable in PvP. Areanet said they have MLG aspirations for this game but they will never become a MLG game if they do not add a element of skill to their PvP. This game is built on PvP and if they don't put some depth into it, even the fanboys noobs will start to see through its swallow front and dump the game for what it is, basic.

 

Guardians can cast a wall that reflects spells and projectiles for a couple of seconds.

 

That's why they are facerolling you,bro. If you "sit there" you will get killed fast.  This is not WoW.

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

7/23/12 7:36:15 AM#73

Why would the OP expect a tab target game to actually require anything other than a basic understanding of how tab targetting works.

Wait for PS2 or more so Darkfall 2.0 for a pvp experience that will challenge players, groups, clans and alliances to the max.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1637

7/23/12 7:36:58 AM#74
Originally posted by bwinthehouse

After playing about a good 20 to 30 hours of PvP over the course of the beta sesions, I think we can all agree that the PvP combat in GW2 is not skilled. The mechanics are so basic that it seems like this game was made in the early 2000s. Literally, the most important thing you do is put your auto attack on and maybe roll twice for 1 minute.... You can't counter spells or set up kills, are you do is sit there and pew pew until you pew pew someone hard enough to kill them. You don't need to rotate cooldowns, position yourself well, or even watch what the other player is doing. All you need to do is spam damage harder then you win. The most OP classes in PvP are also the most basic and easiest the play. The classes that take a little more skill are not even viable in PvP. Areanet said they have MLG aspirations for this game but they will never become a MLG game if they do not add a element of skill to their PvP. This game is built on PvP and if they don't put some depth into it, even the fanboys noobs will start to see through its swallow front and dump the game for what it is, basic.

so what is skilled pvp then?

 

hugging pillars, LOS combat, spamming macros 1-2-3-1-2-3-1-2-3-1-2-3-1-2-3-1-2-3?

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  SlickShoes

Novice Member

Joined: 3/01/06
Posts: 1040

7/23/12 7:41:16 AM#75
Originally posted by Mephster
Originally posted by Badaboom
Anyone spamming kills will get killed by a player who is strategically pressing the right skills.

Not difficult to do when you only have a handfull of skills per set....

I play an Engineer, I have weapon abilities, four abilities on the F1-4 keys, then I can have up to 4 weapon kits that will replace my weapon abilities. I can switch between these at any time, so on my bar I will have 14 abilities, I can at any time change out the first 5 weapon abilities to a kit to do different types of damage depending on the situtation.

So if i have 14 abilites on my screen at any one time plus access to 3/4 weapon kits that puts the number of available abilities around 34 ish.

  iamflymolo

Novice Member

Joined: 12/20/11
Posts: 152

7/23/12 8:15:52 AM#76
Originally posted by observer

I heard Chess takes no skill. 

That's true. There are only 6 different types of pieces in chess. Any skilled gamer would play one with at least 20.

http://www.youtube.com/flymolo

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