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Guild Wars 2

Guild Wars 2 

General Discussion  » In your opinion, does GW2 live up to the Manifesto

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191 posts found
  User Deleted
7/23/12 2:22:59 AM#121
Originally posted by WoW_Refugee
Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?

 

Spoken like someone who hasnt leveld out of the 1-17 zone.

 

The stuff gets real and fast after your starter zone.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6131

7/23/12 2:36:23 AM#122

Does it live up to its manifesto?  Yes it make a very reasonable attempt at designing and implementing a game that follows these principles.

 

Do these design principles actually make a good game?  Apparrently it does because the game is amazingly good and you will some various uses of their underlying architecture that will be pretty amazing. 

 

The final event in BWE3 was a really good illustartion of how they can give you completely different gameplay yet use the same mechanics and game architecture they already have in place not needing to make anything new. 

  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2258

World > Quest Progression

7/23/12 2:37:31 AM#123

 I think they came through with what they stated in the manifesto.  I see GW2 as a "no BS just go out there and adventure" type of game and I even skipped the storyline.  If I had never played an MMO before it's what I would expect out of one.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4508

7/23/12 2:40:03 AM#124
Originally posted by Lord.Bachus

Offcourse it lives up to the manifesto, the problem is certain people where never willing to understand even the basics of the manifesto

This ^

People that looked at the manifesto like a real list of features, and not marketting hype, generally had a pretty good understanding of what to expect. And I don't think anyone can really argue that they didn't meet exactly what was on that list. Maybe subjectively they way they met each criteria isn't the same way one would personally do it themselves (if they were actually a game dev), but that's life. You can't be the one sitting at home, taking no risks, and expect to have your way on everything. At the end of the day, they are the ones making the game.

I think I liked how TotalBiscuit put this game best: 'GW2 is a damned good game, and it indeed does what it promised to do. However, people need to remember that it is still an MMO. As such, it's going to have some similarities with the genre, because it's an MMO. GW2 does a lot to mask this though, and it's all fairly well hidden.'

There's such a long, obvious list of ways in which this game has what it promised, and is different from other MMOs, that it's really gotten old re-linking such info every other thread.

  Honner

Apprentice Member

Joined: 2/20/12
Posts: 506

7/23/12 2:41:11 AM#125

Somehow yes, every company exaggerate when it comes to sales.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3050

I am more than some of my parts

7/23/12 2:44:04 AM#126
Originally posted by XxSyCxX
Originally posted by Mannish
Originally posted by austriacus
Originally posted by WoW_Refugee
Originally posted by Aerowyn
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

in what way? I have found very little in this game that feels same old same old

Without any hostility, let me turn that question around on you; what have you found that doesn't exist in other MMOs? What brand new elements are there that you have never seen before?

All I have seen so far is; you look for the nearest heart on the map, go there, and do what needs to be done. Sometimes the objectives are really quite tedious (water the corn, feed the cows, play with the puppies, carry the rabit food) and other times they're more action oriented but still nothing new (kick a tree, kill the bad guy who drops down....kill the rampaging minotaurs...interact with a bush, kill what comes out). Then there's your personal storyline which has already been done AT LEAST as well in SWTOR (for all the things it did wrong, SWTOR had awesome storylines!) and is also being done- in my opinion, better -in The Secret World.

I'm not saying GW21 is bad because it's not...but what is so original about it?

EDIT: I should add; in between those "heart" areas, there's really just a lot of beautiful but pointless land. It looks awesome, has some monsters...and nothing to do. The hearts seem to be the core of the game, or am I missing something?

 

You are missing the DEs which change the world and chain between each other, some of them culminating in big zone events. There are around 1500 of them in the game. At the high level zones you wont even be doing heart quests because there are none of them.

http://www.youtube.com/watch?v=6CyqGJHTjes

so yes, you are missing something, about 80% of the game content.

 

 

He is not missing anything. The CORE game is exactly how he described it.

Hearts aren't the core of the game, they are to help guide you around to points of interest.

Hearts are not the core of the game anymore then talking to a questgiver that says "go talk to this guy, he'll have some work for you" is the core of any other mmo

 

DE's really aren't the core of the game either though. The core of the game is really you. There is alot of different facets to the game that could be construed as the "core" of the game, but it's going to depend for each person. Some people will say that WvW is the core of the game. Others will says it's DE's. Some will regard the personal storyline as the games core.

 

For me, it's the fact of how random it can seem. I was at a vendor, trying to clear out my inventory. All of a suddent there is wave after wave of attackers and me and the other handful of players are trying to defend the tiny outpost. People are dropping but we manage to pull through by the skin of our teeth. It was a great 5 minutes or so of complete chaos.  Nobody started a quest for it. It just started and you had no choice but to fight or run for your life.

 

Another fun experience was when we were trying to gain access to a skill challenge and ended up piggy backing on a DE that was going on. I don't know how many parts to the chain there were but at the end we were fighting a fire elemental that stood a good 50 to 100 feet tall. If you weren't paying attention it would one shot you, even if you were the proper level. We were 5 levels too low. It's was a mess to say the least, but the several dozen people that had collected to do the fight kept at it and after a long fight we took it down. And even though my group was 5 levels too low, we still managed to contribute and were fairly rewarded.

 

People can say whatever they want about GW2, and frankly I could really care less about the opinions of the people that don't like the game.   No game can cater to every person out there. This game caters to the people that I want to game with.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2499

My words are not here to sway you,they are here to make you understand.

7/23/12 2:44:04 AM#127

It lives up to the hype.

This is not a game.

  User Deleted
7/23/12 2:47:12 AM#128

I don't need no manifesto this game was fun from the word go. It's not hype this one is the real deal not like the others.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 3868

7/23/12 2:50:34 AM#129
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

I feel exactly the same.. but we all like different things.. me GW2 bored the hell out of me but others will of course love it.

Afraid i cant watch the vid as im in work so now sound so cant complete the survey..

My 3D models
http://dragon3d.webs.com/

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

7/23/12 2:51:30 AM#130


Originally posted by MoonBeans

Originally posted by Azzkicka When i play GW2 im bored... enough said.
let me correct that for you.

 

"when you play MMO you feel bored"   i think you are already burn out of the whole genre.  

 

GW2 is good enough for me.  so far better than everything released after wow.


Why did you need to correct that? it ended up at the same conclusion.

No need to deconstuct an opinion


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Sojhin

Apprentice Member

Joined: 5/19/04
Posts: 140

7/23/12 2:54:40 AM#131

No.

 

My earlier fears concerning DE's seem validated (i.e., DE"s would not have real impact on game and leave players feeling that the themepark GW2 game is too roller tracked).

 

I feel having now lvl'd extensively that the game is too easy. The risk vs reward drive I enjoy in online games is not really activated here in GW2 and because of this the game becomes trivial.

  dangle

Novice Member

Joined: 12/26/03
Posts: 74

7/23/12 2:55:37 AM#132

A lot of the manifesto seems to be about a different game, in retrospect.

Bosses do respawn in GW2. Even when they're from dynamic events, I've been in areas where I've seen the same event happen three or four times just while I was filling up the heart.

That thing about centaurs just standing there and you get a quest to kill ten - I've done that quest. In GW2. It was called an event but it worked exactly like this. They were not attacking - that had already happened before. But that doesn't change anything if I'm not there to see it.

I swung a sword, again, hey again - same in GW2. Even with auto attack! So you don't have to swing the sword manually anymore... gee that's great *yawn*

I could go on but the truth is I get bored just thinking about GW2.

 

  seridan

Apprentice Member

Joined: 5/26/12
Posts: 1212

7/23/12 2:57:48 AM#133
Originally posted by dangle

A lot of the manifesto seems to be about a different game, in retrospect.

Bosses do respawn in GW2. Even when they're from dynamic events, I've been in areas where I've seen the same event happen three or four times just while I was filling up the heart.

That thing about centaurs just standing there and you get a quest to kill ten - I've done that quest. In GW2. It was called an event but it worked exactly like this. They were not attacking - that had already happened before. But that doesn't change anything if I'm not there to see it.

I swung a sword, again, hey again - same in GW2. Even with auto attack! So you don't have to swing the sword manually anymore... gee that's great *yawn*

I could go on but the truth is I get bored just thinking about GW2.

 

Where?

Block the trolls, don't answer them, so we can remove the garbage from these forums

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2446

7/23/12 3:01:49 AM#134
Originally posted by dangle

A lot of the manifesto seems to be about a different game, in retrospect.

Bosses do respawn in GW2. Even when they're from dynamic events, I've been in areas where I've seen the same event happen three or four times just while I was filling up the heart.

That thing about centaurs just standing there and you get a quest to kill ten - I've done that quest. In GW2. It was called an event but it worked exactly like this. They were not attacking - that had already happened before. But that doesn't change anything if I'm not there to see it.

I swung a sword, again, hey again - same in GW2. Even with auto attack! So you don't have to swing the sword manually anymore... gee that's great *yawn*

I could go on but the truth is I get bored just thinking about GW2.

 

They were there either because it is their encampment or because they already killed everyone and took the village.

They have a reason to be there.

And when they are in their encampments you can see centaurs going on patrols.

It is very interesting to just pass by some zone and see all the original dwellers dead.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1254

To busy playing GW2 to post much around here... *shrug*

7/26/12 12:33:32 PM#135
Originally posted by Pudsy

sadly it said... "the rest of the game is grind, and no one finds it fun"

 

Guild Wars 2 is an epic GRIND..... heres why

No MMORPG: Every class can do everything, their no healer or tank, and has taken the Role Play out of the game.

Instances = Zerg this mob, zerg this mob... and without roles, its extremely grindy cause its also easy

Quests = zerg this mob, zerg this mob, zerg this mob... (with the slow respawn of quest items)

 What a load of BS! No MMORPG because every class can do 'everything'. No fixed roles = no MMORPG? RIFT no MMORPG, TSW no MMORPG, any good game = No MMORPG? Only boring, fixed role games are true MMORPG's?

Without roles it's grindy cause it's also easy. How the....? *shrug* So no grind when you have fixed roles? OMG, fail, fail, fail!

Quests = zerg? I'm sure you mean some DE's and you might be right for some DE's that are to epic to be completed with just a handful of players, but "quest=zerg" means "You got me, I never played the game so I'm cllueless."

  expendable83

Novice Member

Joined: 7/26/12
Posts: 38

7/26/12 1:19:14 PM#136
Originally posted by dangle

A lot of the manifesto seems to be about a different game, in retrospect.

Bosses do respawn in GW2. Even when they're from dynamic events, I've been in areas where I've seen the same event happen three or four times just while I was filling up the heart.

That thing about centaurs just standing there and you get a quest to kill ten - I've done that quest. In GW2. It was called an event but it worked exactly like this. They were not attacking - that had already happened before. But that doesn't change anything if I'm not there to see it.

I swung a sword, again, hey again - same in GW2. Even with auto attack! So you don't have to swing the sword manually anymore... gee that's great *yawn*

I could go on but the truth is I get bored just thinking about GW2.

 

 Exactly :) Total zergfest! Crafting is .. "meh", gathering - same, gear dosn't matter, levels dosn't matter, progress .. dosn't matter. The fanboys will say - skill matters, but there is not even this. All characters have same hitbox, it dosn't matter if you are tall or small, it's not anatomically correct, you can get hit by things that are so away from you (so even dodging is irrelevant some times.) Pressing buttons in a lag remembers the action, so when you are out of the lag it' starts to execute it. I never saw something that is so bad before. If i play asura dosn't matter, my hitbox is something above my head. Nothing matters in this game. I choose a class, it's only cosmetic, nothing else. You should have advantages or dissadvantages if you are big or small .. well not in this game which pretends to be pvp oriented .. mostly. And this is only a single example of the tons of crap that is going on on those betas ... 

  RebelScum99

Hard Core Member

Joined: 4/26/12
Posts: 1127

7/26/12 1:21:45 PM#137
Originally posted by Mannish
Originally posted by justinope
Originally posted by Azzkicka

When i play GW2 im bored...

enough said.

unfortunately this.

 

 

Same here. Its the same old same old.

+1 to all of the above.  

  clumsytoes44

Apprentice Member

Joined: 4/25/12
Posts: 384

7/26/12 1:25:16 PM#138

The only thing that matter's is I find it fun, therefore i will play it. If I found it lackluster and boring I would not play it. So yes the game lived up to the manifesto imho.

  clumsytoes44

Apprentice Member

Joined: 4/25/12
Posts: 384

7/26/12 1:26:09 PM#139

Oop's double post.

  Vidir

Advanced Member

Joined: 1/14/04
Posts: 962

7/26/12 1:33:38 PM#140
Originally posted by MMOExposed

http://www.youtube.com/watch?v=35BPhT-KI1E

Well year and some months ago we were introduced to this amazing Manifesto for GW2.

 

Well after testing it out, do you feel it lives up to the Manifesto trailer?

 I think gw2 is very well made game with few bugs and floats smoothly.But as an entertaining it fails,I guess it delivers for pvp'ers but fails for pve gamers. Saying that ,I am pure pve player never ever do any pvp in a mmorpg.

GW2 seem to me as a pure Rift clone in the way how the events works,however the bigger world of GW2 is positive,but still those anoying events bugging you were ever you go trying to explore I dont find fun.

Those are my personal feelings about this game,I am in no way trying to say this game is no good,not at all,but my personal feelings are a setdown for this title.

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